So. I've been hacking The Legend of Zelda: Majora's Mask. And I decided to make a "Super Hookshot" code like the ones for Wind Waker and Twilight Princess. I managed to find the code for the Hookshot's chain, so I can make it extend as far as possible. However, it was a pointer address. I know what pointer addresses are and what they do, but I can't seem to find a code type or a way to make the pointer code stay static so I can use my code anywhere instead of in one area.
I have to be honest, I'm a bit confused with Nintendo 64 asm and pointer codes. They seem a lot different than other asm and pointers codes for other systems I have hacked. Anyway, any help on this will be appreciated. After I hack this part of the code, I can hack the part that makes the Hookshot attach to things.
Thank you to whoever helps me.
I have to be honest, I'm a bit confused with Nintendo 64 asm and pointer codes. They seem a lot different than other asm and pointers codes for other systems I have hacked. Anyway, any help on this will be appreciated. After I hack this part of the code, I can hack the part that makes the Hookshot attach to things.
Thank you to whoever helps me.
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