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Find And Write Scripts In ASM For Multi Level Pointers
Here we take a look at a 64 bit game Hellblade: Senua's Sacrifice...Finding a multi level pointer for a 64 bit game is little trickier than 32 bit...Using...
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2 Wind Waker FOV codes I found
I've found the following field of view codes from Zelda: Wind Waker on GameCube:
...Code:Field of view #1 (Converted to NTSC with a credit
Last edited by Brandondorf9999; 07-24-2015, 07:20:15 PM. Reason: Adding important code needed to be enabled for proper view when FOV is changed.
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Sonic Heroes ASM model material research
Through the structures of the game's .rel files and the exe for the PC that has the materials for objects and some other commands like the load characters...
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How Do You Deal With"Collection" Games?
Hi all. I dove back into Sonic Classic Collection, so I could fix all of my old bad codes and make new ones as well.
And I came across something...
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Nintendo 64 Pointer Code Help
So. I've been hacking The Legend of Zelda: Majora's Mask. And I decided to make a "Super Hookshot" code like the ones for Wind Waker and Twilight...Last edited by Dybbles; 02-21-2014, 08:13:09 AM.
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BGB's Tracer
I am having difficulties using BGB's Tracer. As in, I have no idea how to use it. It seems to work differently than VBA's Tracer and FCEUXD's tracer....
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ASM Interpreter DS 1.0 By GEMISIS
By GEMISIS
This is an assembly interpreter written in C for the Nintendo DS.
I created this project entirely from scratch...
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Timesplitters 2(NTSC-US) Challenge Time Code
I'm trying to hack the elapsed time in the TimeSplitters 2 Challenges.
I already figured out that the time is simply the number without the...Last edited by jbarker2160; 07-14-2013, 02:43:58 AM.