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Hacking Sequential codes PSX

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  • Helder
    replied
    Well since he isn't normally playable the game assume anyone besides him is human controlled. You might have to check the routines for rouns won and there should be a conditional branch that is specific for him.

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  • jin299
    replied
    Great new man I finally found the Bison II flag code, I found it with cheat engine would you believe, he is now playable in all modes with his white costume just like the cpu,also with this code all the cpu bosses can also use there cpu intro's too.

    Now there's a few problems with the code, When playing as Bison II in his white costume, If you use him in practice mode the game will freeze during gameplay, i don't know why this happens, I don't think there's a way of preventing it.

    And when you win a match while using him it saids you lost the match, and the opponent won, is there any way around this because If you play against the computer in the vs Bison II bonus match, when he loses the match it's saids he won?

    How do I hack a code that tricks the game into thinking he won the match,as oppose to saying he lost?
    Last edited by jin299; 04-12-2014, 06:25:18 PM.

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  • jin299
    replied
    I just cannot find the code man, could you look into it for me because I have tried and tried to find the code but haven't found anything so far?

    Another thing thats strange about this game is If you input the gameshark code to play as Bison II and go on to versus mode lose the match and then resume, in the next match Bison II does his special intro and you can play as him in his white costume? could losing the match have something to do with triggering the flag code?
    Last edited by jin299; 04-09-2014, 06:06:32 PM.

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  • jin299
    replied
    Ill keep looking for the flag code, but I'm beginning to think that this code cannot be hacked through ram hacking?
    Last edited by jin299; 04-08-2014, 03:08:53 PM.

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  • Helder
    replied
    There must be a counter to when you press a button a certain amount of times within a given time it will execute the move and a second or so later it will reset to 0 again. Try using the code with Chun-Li and Gen to see if they are affected. As for Bison there sometimes are values needed to work far apart from one another so what you found might be used to make the code work once you figured what is needed to load the flag and character data.

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  • jin299
    replied
    Helder i was trying to hack an speed modifier code that would make honda's flying headbutt faster in speed in the game Street fighter Alpha 3, and happened to accidently came across a handy code that allows player 1 perform Honda hundred slaps move at the touch of a button, check it out

    Any idea on how the code could be hacked intentionally?

    3019460A 000D

    I also finally found the control computer code for Street Fighter Ex2 plus here it is it's for player 1

    801E669C 0100

    I also accidentally found an invisibility code for Street Fighter EX2 PLUS but have idea how I found it, I was originally trying to hack the Bison II Flag code at the time, while at the character selection screen and happened to find it right beside the character modifier modifier code in the game

    Now the the closest thing I found to finding the actual Bison II flag code,was a strange code that when playing as Bison II the game won't let you go back to the character selection screen in arcade mode, I don't know if this has something to do with the actually code though?
    Last edited by jin299; 04-05-2014, 06:40:39 PM.

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  • olala
    replied
    Originally posted by jin299 View Post
    Cool, man I did an unknown search when standing still and then a different to value search and found the code that way for the movelist,
    how!, could you mind explain bity

    hackers usually mentioning always to start an unknown value when standing still, I don't why they recommend this though?
    i do want to know why also

    dood

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  • jin299
    replied
    Cool, man I did an unknown search when standing still and then a different to value search and found the code that way for the movelist, so I guess It doesn't really matter where you use the unknown search when in a a fight, when hacking a code,, from previously reading game hacking methods online hackers usually mentioning always to start an unknown value when standing still, I don't why they recommend this though?

    Now I finally found the flag code for Shin Bison for the game, and I am currently in the process of trying to find the flag code to use Bison II in in his cpu costume for Street Fighter EX2 plus, but I can't seem to find the code, I have tried searching both bytes and 2 bytes searches for the code using cheat engine following the exact same steps I used to hack the flag code for Shin Bison in Street Fighter Alpha 3 but didn't find anything, do you think you could help us out, maybe you could the code with Art Money. I just hope Helder that the code can be hacked through ram hacking, but who knows?
    Last edited by jin299; 03-31-2014, 02:15:37 PM.

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  • olala
    replied
    Originally posted by jin299 View Post

    Also there's something i want to ask you about when performing an unknown value while in a fight, does It matter if I perform an unknown value while standing still, or in the middles of hacking a code, example say I was hacking a move modifier for Street Fighter EX2 Plus
    second this question
    thankyou
    dood

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  • Helder
    replied
    I don't know who told you that but the way I would do it is use one character with many different moves and as soon as you do a move do a new unknow search and when you do the same move again do equal to, then do another move and as it's being executed do a different than search. It helps if you can freeze the game while the move is being executed since it's easier to catch the game load the move value.

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  • jin299
    replied
    So how exactly would i load the fighter data, by that do you mean I need to load the characters modifier values?

    Also there's something i want to ask you about when performing an unknown value while in a fight, does It matter if I perform an unknown value while standing still, or in the middles of hacking a code, example say I was hacking a move modifier for Street Fighter EX2 Plus, for some reason the only way I can find the correct address is if, I follow these steps below start a match, perform a move and then search unknown value, then perform another move and then search different to value, repeat until I have found the code but If i was to do the steps as above but search unknown value while standing still instead of when performing a move, I will not find the code, why is this man?

    I though you always initiate an unknown search while in the match, when standing still?
    Last edited by jin299; 03-23-2014, 12:44:49 PM.

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  • Helder
    replied
    I already explained why it loads certain songs in the previous posts. This game loads a specific set of audio tracks per fighter and apparently per stage, so it now seems to have 8 tracks available per stage with some repeats I would assume. This game must be programmed to have certain fighters be in a certain stage always and just choose to load one of the 8 available tracks. Only way to do what you want is to use that music mod code but you will also need to load the fighter data to accompany it to load the music you want. This is my theory on it and it might be totally wrong or totally right so who knows.

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  • jin299
    replied
    Cool thanks for telling me that I'll experiment with the code and see how I get on,

    Now as for the countdown code for the game, once I can't move and search unknown value in the match, and then can move and then search different to value and then search equal to value afterwards, the next step is what i'm finding somewhat confusing once I start the match again and can't move would I search different to value and then when can I can move again search different to value again?

    Also I looked more into trying to find an working universal music modifier code for the game but all I could find was the same address you found previously for the music modifier, also I found that with the music modifier code you hacked when in Arcade mode you can only change the music in a match once you have paused the game, then after you resume match the music will change, to what values you have entered into the code, now what's strange about this code is the music is different for each stage in Arcade mode example say I was to use the values 0002, then entered stage 1 in Arcade mode the music would be different in Stage 2 and in the other stages of the mode, I also found that the code works in all modes of the game also, any ideas on how to find a music modifier that loads all the tracks in the game?

    What's strange also is I myself have found a music modifier code, but with this music modifier code, it will only change the music after the music that's playing has completely finished.

    When experimenting trying to find the universal music modifier code for the game, I also found an stop the music from playing code, I'm not sure if that is of any help to finding the music modifier code but how and ever.
    Last edited by jin299; 03-21-2014, 03:39:04 PM.

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  • Helder
    replied
    Infinite juggles again use some kind of counter so after so many hits or a particular attack the counter ( up or down as I'm not sure) hits its limit and the hits stop registering. So look for a counter that goes up or down after every hit till you can hit no more and see what you get. Use theory to try to figure out how the game might be programmed to do this and try the methods till one works.

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  • jin299
    replied
    I know, that i do ask for a lot of hacking help here from you and other hackers on this forum, about how codes are hacked, but what I found is the only way I learn to hack codes, is by people showing me how to hack them, also i found it actually only starts to become apparent to me how a code was hacked once a hacker has actually shown me how it was hacked in the first place. I found that I've become more knowledgeable as a hacker from learning from other hackers, in relation to how a a codes are hacked and after spending countless of hours trying to hack ram codes for my favourite psx games, but only finding junk addresses or crashing the game, a few times when using the pec cheater, I'm finally aware that every game is programmed differently, and that just because one theory works in one game doesn't mean it will work in another.

    Also I remember you telling me not to to jump into ASM hacking to quickly, and I have completely come to terms with what you have said about that man there's plenty of time to learn how to hack asm codes, but first i must learn how to master hacking ram codes, and as you have said to me before,They are proven to be more than a challenge for me to hack, and there's now question about that, I'm finding them rather difficult, if only all ram codes were as easy as hacking infinite health codes LOL but unfortunately there not, so I have to except that.

    Now I was looking at into how infinite juggles code was hacked in both Street Fighter Alpha 3 and Street Fighter EX2 plus but have no idea how such a code was hacked, also I was wondering how I would hack a turn off super cancel combo limit in Street Fighter EX2 plus?

    Also any other game hackers on the board feel free to express your hacking theories on the subject, but i'm certain Helder you could provide me with some help on the problem.
    Last edited by jin299; 03-17-2014, 03:38:48 PM.

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