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Looking for a simple spreadheet-like program for developing ROM patches

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  • #16
    Adding code would do so. Replacing code would not.
    Please put all complaints in writing and submit them here.

    Above link not working? Try here.

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    • #17
      Originally posted by nolberto82 View Post
      This was for a trainer I did some 2 years ago for Double Dragon 2. It is for mapper 4. The best way to bank switch is to locate any calls to the bank switch routine and jump to a different location execute your own routines and then execute the original one.
      Hmm, I'll give this a more thorough examination when I have the time. But I need to know, how do you locate those calls? And how were you able to alter addresses below $8000? I'm just one cheat away from finishing my sharpshooter patch for Zelda 1 (which has been on hold for months now), but the code I need to alter is below $8000, and I can't edit those hex values in FCEUX. Do I need to pick up one of the hex editors from romhacking.net?

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      • #18
        Originally posted by rimsky82 View Post
        Adding code would do so. Replacing code would not.
        Oh, then I'm clear

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        • #19
          Originally posted by BeyondTheStatic View Post
          And how were you able to alter addresses below $8000?
          When Zelda starts, it copies some of the asm from rom into RAM. Put a write breakpoint on one of those addresses below $8000 and reset the game. You'll find where the code is coming from in the ROM.
          Please put all complaints in writing and submit them here.

          Above link not working? Try here.

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          • #20
            Originally posted by rimsky82 View Post
            When Zelda starts, it copies some of the asm from rom into RAM. Put a write breakpoint on one of those addresses below $8000 and reset the game. You'll find where the code is coming from in the ROM.
            I'll give it a go. Thanks, rimsky

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