Adding code would do so. Replacing code would not.
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Looking for a simple spreadheet-like program for developing ROM patches
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Hmm, I'll give this a more thorough examination when I have the time. But I need to know, how do you locate those calls? And how were you able to alter addresses below $8000? I'm just one cheat away from finishing my sharpshooter patch for Zelda 1 (which has been on hold for months now), but the code I need to alter is below $8000, and I can't edit those hex values in FCEUX. Do I need to pick up one of the hex editors from romhacking.net?Originally posted by nolberto82 View PostThis was for a trainer I did some 2 years ago for Double Dragon 2. It is for mapper 4. The best way to bank switch is to locate any calls to the bank switch routine and jump to a different location execute your own routines and then execute the original one.
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When Zelda starts, it copies some of the asm from rom into RAM. Put a write breakpoint on one of those addresses below $8000 and reset the game. You'll find where the code is coming from in the ROM.Originally posted by BeyondTheStatic View PostAnd how were you able to alter addresses below $8000?
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