I am using artmoney (a fairly decent memory finder util) and batgba, boycott advance as well as rascalboy (via the xpad util, downloaded from this site)
I don't really like visual boy advance (and the numerous offshoots of it) as they tend to load dynamically in memory each time you load up the emu (unlike the abvove mentioned emulators which load statically in memory...i.e where the program is emulating GBA ram is always in the same area of pc memory which means you don't need to keep finding cheats)
Anyway i would like to know how to convert from GBA ram cheats (found with artmoney) ...i believe they are called 'raw codes' and convert them to Action replay/gameshark alike cheats
And also converting action replay/gameshark codes back to raw codes for use with artmoney
as far as i understand it the gba uses 2 area's of it's memory for the codes
02000000 - 02003ffff
and 03000000 - 03007fff
I know that some people here use something called mappy vm, which is similar to rascalboy advance (as they both use a debugger)...however i found that mappy vm doesn't like some of my roms, unlike rascalboy (no problems at the mo)
Ive already found out where in pc memory the emulators are emulating the gba (espexcially the area's of memory mentioned above)
any help, greatly appreciated
I don't really like visual boy advance (and the numerous offshoots of it) as they tend to load dynamically in memory each time you load up the emu (unlike the abvove mentioned emulators which load statically in memory...i.e where the program is emulating GBA ram is always in the same area of pc memory which means you don't need to keep finding cheats)
Anyway i would like to know how to convert from GBA ram cheats (found with artmoney) ...i believe they are called 'raw codes' and convert them to Action replay/gameshark alike cheats
And also converting action replay/gameshark codes back to raw codes for use with artmoney
as far as i understand it the gba uses 2 area's of it's memory for the codes
02000000 - 02003ffff
and 03000000 - 03007fff
I know that some people here use something called mappy vm, which is similar to rascalboy advance (as they both use a debugger)...however i found that mappy vm doesn't like some of my roms, unlike rascalboy (no problems at the mo)
Ive already found out where in pc memory the emulators are emulating the gba (espexcially the area's of memory mentioned above)
any help, greatly appreciated

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