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Converting VisualBoyAdvance Codes to Codebreaker

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  • Converting VisualBoyAdvance Codes to Codebreaker

    New here, so sorry if this is the wrong forum to be asking about this. Anyway, I was able to create some codes/cheats using VBA-M, however, I'm pretty sure they work only for VBA-M. I'm wondering if there's a way to convert them to the Codebreaker format.

  • #2
    Originally posted by Cell2071 View Post
    New here, so sorry if this is the wrong forum to be asking about this. Anyway, I was able to create some codes/cheats using VBA-M, however, I'm pretty sure they work only for VBA-M. I'm wondering if there's a way to convert them to the Codebreaker format.
    Yes, is possible.
    What VBA-M code you want convert to codebreaker format..
    Last edited by zero69; 08-05-2018, 02:16:20 PM.

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    • #3
      I have some codes I made for Golden Sun and Golden Sun: The Lost age. Should I just post them here?

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      • #4
        Yeah, you can post them here

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        • #5
          Okay. Well, here are some stat modifier codes I made in VBA-M for 4 of the characters:

          Felix
          HP - 02000a60
          PP - 02000a62
          Atk - 02000a68
          Def - 02000a6a
          Agi - 02000a6c

          Jenna
          HP - 02000bac
          PP - 02000bae
          Atk - 02000bb4
          Def - 02000bb6
          Agi - 02000bb8

          Sheba
          HP - 02000cf8
          PP - 02000cfa
          Atk - 02000d00
          Def - 02000d02
          Agi - 02000d04

          Piers
          HP - 02000e44
          PP - 02000e46
          Atk - 02000e4c
          Def - 02000e4e
          Agi - 02000e50

          I don't know if it matters which version of VBA-M I used, but I used VBA-M SVN1490. Also, I'm very new to this, so I don't know how well these codes work if, say, you're at the beginning of the game and you want to try to make your characters super powerful from the get-go. I've been using them as I've been playing the game to make small changes to their stats.

          Also, this is off-topic to the discussion, but I've been having an audio issue with VBA-M. Is that something I can ask about here (not this forum specifically necessarily but just somewhere on the site in general)?

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          • #6
            just add codetype on 1st digit like so
            8bit write for value less than 255 (FF)
            32000e44 0063
            16bit write for value greater than 256 (0100)
            82000e44 270F

            https://gamehacking.org/wiki/Code_Type (Game_Boy_Advance)

            what kind audio issue you having?
            Last edited by lee4; 08-06-2018, 03:12:06 PM.
            lee4 Does Not Accept Codes Requests !
            When lee4 asks a question it does not mean lee4 will look at your game
            *How to create and use SegaCD codes >click here<*
            >)

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            • #7
              Thank you. I'll give that a try then and see if it works (I'm assuming it will though since I've seen plenty of other codes with a similar format as those).

              As for the audio issue, when I try to use XAudio2 for the Output API, it says "The XAudio2 interface failed to initialize!". And while I get sound with DirectSound, the audio feels laggy/delayed to me. There's also another option called "OpenAL", but when I select it I get "OpenAL32.dll could not be found on your system." This is on the older version of VBA-M which I kinda prefer personally. When using the most current version of VBA-M, XAudio2 still doesn't work, and both DirectSound and SDL still feel kinda laggy/delayed to me.

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              • #8
                DirectSound you need play with some settings, i dont remember

                you need download / update

                DirectX for XAudio2
                https://www.microsoft.com/en-us/down...s.aspx?id=8109

                OpenAL32.dll
                https://openal.org/downloads/
                Last edited by lee4; 08-06-2018, 05:47:38 PM.
                lee4 Does Not Accept Codes Requests !
                When lee4 asks a question it does not mean lee4 will look at your game
                *How to create and use SegaCD codes >click here<*
                >)

                Comment


                • #9
                  Well converting the codes I posted to Codebreaker worked for me, as did the download for the XAudio2 fix. Thanks!

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