New here, so sorry if this is the wrong forum to be asking about this. Anyway, I was able to create some codes/cheats using VBA-M, however, I'm pretty sure they work only for VBA-M. I'm wondering if there's a way to convert them to the Codebreaker format.
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Converting VisualBoyAdvance Codes to Codebreaker
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Yes, is possible.Originally posted by Cell2071 View PostNew here, so sorry if this is the wrong forum to be asking about this. Anyway, I was able to create some codes/cheats using VBA-M, however, I'm pretty sure they work only for VBA-M. I'm wondering if there's a way to convert them to the Codebreaker format.
What VBA-M code you want convert to codebreaker format..Last edited by zero69; 08-05-2018, 02:16:20 PM.
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Okay. Well, here are some stat modifier codes I made in VBA-M for 4 of the characters:
Felix
HP - 02000a60
PP - 02000a62
Atk - 02000a68
Def - 02000a6a
Agi - 02000a6c
Jenna
HP - 02000bac
PP - 02000bae
Atk - 02000bb4
Def - 02000bb6
Agi - 02000bb8
Sheba
HP - 02000cf8
PP - 02000cfa
Atk - 02000d00
Def - 02000d02
Agi - 02000d04
Piers
HP - 02000e44
PP - 02000e46
Atk - 02000e4c
Def - 02000e4e
Agi - 02000e50
I don't know if it matters which version of VBA-M I used, but I used VBA-M SVN1490. Also, I'm very new to this, so I don't know how well these codes work if, say, you're at the beginning of the game and you want to try to make your characters super powerful from the get-go. I've been using them as I've been playing the game to make small changes to their stats.
Also, this is off-topic to the discussion, but I've been having an audio issue with VBA-M. Is that something I can ask about here (not this forum specifically necessarily but just somewhere on the site in general)?
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just add codetype on 1st digit like so
8bit write for value less than 255 (FF)
32000e44 0063
16bit write for value greater than 256 (0100)
82000e44 270F
https://gamehacking.org/wiki/Code_Type (Game_Boy_Advance)
what kind audio issue you having?Last edited by lee4; 08-06-2018, 03:12:06 PM.lee4 Does Not Accept Codes Requests !
When lee4 asks a question it does not mean lee4 will look at your game
*How to create and use SegaCD codes >click here<*
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Thank you. I'll give that a try then and see if it works (I'm assuming it will though since I've seen plenty of other codes with a similar format as those).
As for the audio issue, when I try to use XAudio2 for the Output API, it says "The XAudio2 interface failed to initialize!". And while I get sound with DirectSound, the audio feels laggy/delayed to me. There's also another option called "OpenAL", but when I select it I get "OpenAL32.dll could not be found on your system." This is on the older version of VBA-M which I kinda prefer personally. When using the most current version of VBA-M, XAudio2 still doesn't work, and both DirectSound and SDL still feel kinda laggy/delayed to me.
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DirectSound you need play with some settings, i dont remember
you need download / update
DirectX for XAudio2
https://www.microsoft.com/en-us/down...s.aspx?id=8109
OpenAL32.dll
https://openal.org/downloads/Last edited by lee4; 08-06-2018, 05:47:38 PM.lee4 Does Not Accept Codes Requests !
When lee4 asks a question it does not mean lee4 will look at your game
*How to create and use SegaCD codes >click here<*
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