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  • #31
    i dunt facing any problem with kai yet,you need to swap what kind cartdridge memory for working propely
    or if theres some bugs,tried the newest revision/mod one
    Last edited by olala; 05-08-2013, 12:27:03 AM.
    dood! im a uniter, not a divider dood

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    • #32
      Originally posted by olala View Post
      i dunt facing any problem with kai yet,you need to swap what kind cartdridge memory for working propely
      or if theres some bugs,tried the newest revision/mod one
      The issue is on constructing the cheat file, UO kai which is the one i use has the problem that no one has any idea on how to make proper GS or AR headers, only CB.

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      • #33
        well im rarely play gameboy games
        i just tried once on mi device
        but i saw theres new updated for gpsp which more updatin feature
        you can try to get new update one and see what you need for
        dood! im a uniter, not a divider dood

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        • #34
          are you talking about this kind of header?
          PAR_V3 'CODENAMEHERE'
          CODEGOES HEREXXXXXX

          THIS IS FOR AR V3 AND BTW I've never seen gb/gbc games run on kai...
          and also if this is the header you mean what is the one for CB?I have not figured that one out.
          This is a cht file I made for breath of fire 2 gba,almost all of the codes work
          just remove the .txt from it
          Attached Files
          Last edited by hawkeyes; 05-08-2013, 05:21:56 PM.
          A Wise Man once said that common sense is really not that common.

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          • #35
            Originally posted by hawkeyes View Post
            are you talking about this kind of header?
            PAR_V3 'CODENAMEHERE'
            CODEGOES HEREXXXXXX

            THIS IS FOR AR V3 AND BTW I've never seen gb/gbc games run on kai...
            and also if this is the header you mean what is the one for CB?I have not figured that one out.
            This is a cht file I made for breath of fire 2 gba,almost all of the codes work
            just remove the .txt from it

            Yeah, but i cant figure the GS one, is it GS_Vx or Game_SHark_Vx followed on the below line, thanks for that .cht i can use it as a template for other one.

            for code breaker is similar, it's CBA or similar, tomorrow i'll fetch you my CB file of FE8 so you can use it as a template.

            Anyway the no mistake code works, the last round doesnt, that is all i wanted to say.

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            • #36
              Still want enemies drop item code for FF5 Advance

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