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  • #31
    Originally posted by FANAT View Post
    Tony Hedstrom, ok!!!!! (P.S.) If you can help with the Master Code Pocket Monsters (Unl), how many were trying to do does not work, even though it's all true
    FANAT, I'm busy working on other codes right now. Here's a guide on how to make master codes: http://codehut.gshi.org/ImprovedMasterCodes.txt
    The Code Hut: http://codehut.gshi.org/

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    • #32
      Dear Tony Hedstrom, Tell me that there is failure to reach a working master code for Pocket Monsters (Unlicensed) all already tried though not the first time doing (Me on many other games could find a master code)
      Attached Files
      Last edited by FANAT; 10-16-2012, 09:47:39 PM.

      Comment


      • #33
        The game runs fine with Fusion and doesn't need a master code, but if you're talking about the game not running with Gens, here's what you need to do:

        Start Gens Tracer, press the "/" key, load the ROM. Press the "/" key again. This started and stopped the assembly logger. Open up "Trace.log" and go to the very end of the file to find out why the game isn't running. You'll see it's stuck in an endless loop. You just need to figure out how to get it out of that loop (or keep it from getting into the loop in the first place). It can be done with a single Game Genie code. Hint: Figure out where the game/programming actually starts and direct it there. There are several ways to do it.
        Last edited by Tony H; 10-16-2012, 10:40:45 PM.
        The Code Hut: http://codehut.gshi.org/

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        • #34
          Tony Hedstrom, my game is not working with Fusion
          Attached Files
          Last edited by FANAT; 10-16-2012, 11:48:54 PM.

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          • #35
            Originally posted by FANAT View Post
            Tony Hedstrom, my game is not working with Fusion
            Works with Fusion 3.64 with no issues but it does have some error about the checksum.
            Spoiler Alert! Click to view...

            THE BAD GUY!!!!!!

            Comment


            • #36
              FANAT, just like with helder, that game runs fine for me on Fusion 3.64. How did you get a screen shot if the game won't work for you???

              Here is a code to make it run on Gens. Maybe it will work for you on Fusion.

              $00012C:0300

              Here's another code that completely bypasses the start-up checks:

              $000004:0000 +
              $000006:0300
              Last edited by Tony H; 10-17-2012, 08:41:49 AM.
              The Code Hut: http://codehut.gshi.org/

              Comment


              • #37
                Taking screenshot with Gens as I've got a strange game on Fusion 3.64 launches a black screen (P.S.) Tony Hedstrom, Will there ever version of Fusion 3.65?

                The fact is that when I downloaded the emulator Fusion 3. 64 Some games worked without problems and has been for some time, and they have a black screen and Pocket Monsters
                Last edited by FANAT; 10-17-2012, 10:30:41 AM.

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                • #38
                  I hardly ever use Fusion, so I don't know about version 3.65.

                  FANAT, did the codes I posted work on Fusion to get rid of the black screen?
                  Last edited by Tony H; 10-17-2012, 06:21:58 PM.
                  The Code Hut: http://codehut.gshi.org/

                  Comment


                  • #39
                    Tony Hedstrom, Your code does not help that you have given to get rid of the black screen for Pocket Monster to Fusion

                    Comment


                    • #40
                      Tony Hedstrom, if you please, do not complicate the PAR code for the game Beyond Oasis kill enemies in one hit, because I only get enemies infinite energy. And I myself will make Game Genie equivalent
                      Last edited by FANAT; 10-18-2012, 02:27:14 AM.

                      Comment


                      • #41
                        Originally posted by FANAT View Post
                        Tony Hedstrom, if you please, do not complicate the PAR code for the game Beyond Oasis kill enemies in one hit, because I only get enemies infinite energy. And I myself will make Game Genie equivalent
                        If I understand correctly, you want a PAR code to kill enemies with one hit? When I make "one hit kills" Game Genie codes, I use the enemies energy PAR code to help me make the GG code. I think you already have that PAR code.

                        The method you use for making GG codes will probably not work too good for "one hit kills" codes. There is a guide here that explains how to make them.
                        Last edited by Tony H; 10-18-2012, 06:17:14 PM.
                        The Code Hut: http://codehut.gshi.org/

                        Comment


                        • #42
                          Apparently all right if I made ​​the code that allows the enemy to make infinite energy seems there must be something to change to get killed in one hit

                          And I do lay out their work codes

                          ================================================== =================
                          Story of Thor, The (Europe)
                          ================================================== =================
                          [INFINITE H.P]
                          AKPA-AA24
                          AW1A-CA28
                          AXHT-CA56
                          AKZT-AA6C
                          AJGA-EA8N

                          [INFINITE S.P]
                          AJRT-CA8J
                          AJRT-CA58
                          AJXT-CA8L
                          AJ2T-CA7J
                          AJ2T-CA98
                          AJ7A-CA90
                          AXKA-CA48

                          [INFINITE SPECIAL WEAPON]
                          ALDT-AA7T

                          [INFINITE ITEM]
                          AKET-AA9N
                          AKFA-AA5Z

                          [INFINITE KEYS]
                          RFXA-A60G
                          RHFT-A6VN
                          RHFT-A6VL

                          ================================================== =================
                          Story of Thor, The - Hikari o Tsugumono (Japan)
                          ================================================== =================
                          [MASTER CODE - MUST BE ENTERED]
                          AABT-AA7E

                          [INFINITE H.P]
                          AKNA-AA7T
                          AWZA-CA78
                          AXGA-CA26
                          AKYT-AA5R
                          AJET-EA5N

                          [INFINITE S.P]
                          AJPA-CA62
                          AJPA-CA4R
                          AJWA-CA64
                          AJ1A-CA52
                          AJ1A-CA8R
                          AJ5T-CA8G
                          AXHA-CA98

                          [INFINITE SPECIAL WEAPON]
                          ALCT-AA66

                          [INFINITE ITEM]
                          AKEA-AA9Y
                          AKET-AA56

                          [INFINITE KEYS]
                          RFWA-A6ZW
                          RHDT-A616
                          RHDT-A614

                          ================================================== =================
                          Story of Thor, The - A Successor of The Light (France)
                          ================================================== =================
                          [MASTER CODE - MUST BE ENTERED]
                          AABT-AA7E

                          [INFINITE H.P]
                          AKPA-AA3G
                          AW0T-CA6A
                          AXHA-CA88
                          AKZT-AA2G
                          AJGA-EA3R

                          [INFINITE S.P]
                          AJRT-CA3L
                          AJRA-CA9A
                          AJXT-CA3N
                          AJ2T-CA2L
                          AJ2T-CA5A
                          AJ7A-CA42
                          AXJT-CA8A

                          [INFINITE SPECIAL WEAPON]
                          ALDT-AA2L

                          [INFINITE ITEM]
                          AKET-AA92
                          AKFA-AA6A

                          [INFINITE KEYS]
                          RFXA-A6WL
                          RHFA-A6YR
                          RHFA-A6YN
                          ================================================== =================
                          Story of Thor, The (Spain)
                          ================================================== =================
                          [INFINITE H.P]
                          AW0T-CA5N
                          AXHA-CA8L
                          AKZA-AA94
                          AJGA-EA24

                          [INFINITE S.P]
                          AJRT-CA20
                          AJRA-CA8N
                          AJXT-CA22
                          AJ2A-CA90
                          AJ2T-CA4N
                          AJ7A-CA4E
                          AXJT-CA7N

                          [INFINITE SPECIAL WEAPON]
                          ALDA-AA98

                          [INFINITE ITEM]
                          AKET-AA9N
                          AKFA-AA5Y

                          [INFINITE KEYS]
                          RFXA-A6V8
                          RHFA-A6X4
                          RHFA-A6X2
                          ================================================== =================
                          Story of Thor, The (Germany)
                          ================================================== =================
                          [INFINITE H.P]
                          AKPA-AA2W
                          AW0A-CA7E
                          AXHA-CA2C
                          AKZA-AA9W
                          AJFT-EA4W

                          [INFINITE S.P]
                          AJRA-CA4R
                          AJRA-CA2E
                          AJXA-CA4T
                          AJ2A-CA3R
                          AJ2A-CA6E
                          AJ6T-CA56
                          AXJA-CA9E

                          [INFINITE SPECIAL WEAPON]
                          ALDA-AA90

                          [INFINITE ITEM]
                          AKET-AA9E
                          AKFA-AA5N

                          [INFINITE KEYS]
                          RFXA-A6V0
                          RHET-A6ZW
                          RHET-A6ZT

                          ================================================== =================
                          Story of Thor, The (Korea)
                          ================================================== =================
                          [INFINITE H.P]
                          AKNA-AA5W
                          AWZA-CA9T
                          AXGA-CA4R
                          AKYT-AA30
                          AJET-EA68

                          [INFINITE S.P]
                          AJPA-CA64
                          AJPA-CA4T
                          AJWA-CA66
                          AJ1A-CA54
                          AJ1A-CA8T
                          AJ5T-CA8J
                          AXHT-CA3T

                          [INFINITE SPECIAL WEAPON]
                          ALCT-AA5E

                          [INFINITE ITEM]
                          AKEA-AA70
                          AKET-AA38

                          [INFINITE KEYS]
                          RFWA-A6X4
                          RHDT-A618
                          RHDT-A616

                          ================================================== =================
                          Beyond Oasis (USA)
                          ================================================== =================
                          [INFINITE H.P]
                          AKNA-AA6G
                          AWZT-CA88
                          AXGT-CA36
                          AKYT-AA5G
                          AJFA-EA6N

                          [INFINITE S.P]
                          AJPT-CA6C
                          AJPT-CA32
                          AJWT-CA6E
                          AJ1T-CA5C
                          AJ1T-CA72
                          AJ6A-CA7T
                          AXJA-CA28

                          [INFINITE SPECIAL WEAPON]
                          ALCT-AA5L

                          [INFINITE ITEM]
                          AKEA-AA42
                          AKEA-AA9A

                          [INFINITE KEYS]
                          RFWA-A6ZL
                          RHEA-A61G
                          RHEA-A61E
                          Last edited by FANAT; 10-21-2012, 06:53:26 AM.

                          Comment


                          • #43
                            Tony Hedstrom, Sorry I did not get to do all this inviciibility

                            Comment


                            • #44
                              FANAT, here is a post I made in another forum. It explains 3 different ways to make a one hit kills code.

                              ------------------------------------

                              Some assembly info on bosses. Note that the examples below are with Tails fighting the first boss in Sonic & Knuckles + Sonic 3. And as before, will only show the relevant registers.

                              The first boss has his HP loaded here...

                              06:8A50 11 7C MOVE.b #$06,$0029(A0) A0=FFFFB1BC

                              You can change the normal value of 06 to any value you want from 00 to FF. I only tested the first boss, but I'd assume that this instruction is used for other "early" bosses as well. Later bosses probably have more HP, so would use a different routine. I'll be looking into that later to find out for sure.

                              Note that the RAM address for the bosses HP (above) is FFB1E5, but this changes with every game.

                              Every time you hit the boss, here is the instruction that subtracts from his HP...

                              01:0152 53 29 SUBQ.B #1,$0029(A1) A0=FFFFB000 A1=FFFFB1BC

                              You can change that instruction to subtract up to 8 from the bosses HP. I'm guessing that this routine is probably used for all the bosses, but will check into it more a little later.

                              Here are 3 different ways to get the boss to die with 1 hit.

                              1) Change his starting HP (at ROM address $068A52) to a value of 0000 or 0001. But as mentioned earlier, this may only apply to weaker bosses. And of course, you can make this value higher to make the bosses harder to kill.

                              2) Change the SUBQ.B instruction (above) to a Clear instruction instead (4229). This obviously will clear the RAM address for the bosses HP, and he will die.

                              3) Change a conditional branch so that it always goes to the "Death Routine". Most games check the bosses HP after every hit, and when his HP reaches zero, it branches to the routine that kills the boss. Here's what it looks like in this game...

                              06:8F68 4A 28 TST.B $0029(A0) A0=FFFFB1BC
                              06:8F6C 67 48 BEQ #$48 [06:8FB6]

                              This is testing to see if the byte in RAM address FFB1E5 (boss HP) is zero. If it is, branch to ROM address 068FB6 (the "Death Routine"). The easiest way to have it always go to the death routine, is to change the conditional branch (BEQ) so that it will ALWAYS branch. Change the 6748 to 6048.


                              EDIT: All 3 of these can be done with a single Game Genie code.
                              Last edited by Tony H; 10-18-2012, 07:27:40 PM.
                              The Code Hut: http://codehut.gshi.org/

                              Comment


                              • #45
                                Tony Hedstrom, Thank you very much, I want to show you this PAR code for Beyond Osis I made it on the enemies can he come? please check FF23FF

                                worked because the debugger determined by the highest number 022452 3D40008A MOVE.w D0,$008A(A6)
                                Attached Files
                                Last edited by FANAT; 10-18-2012, 08:59:15 PM.

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