Originally posted by FANAT
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Sega Pagemaster The (Europe)
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FANAT, I'm busy working on other codes right now. Here's a guide on how to make master codes: http://codehut.gshi.org/ImprovedMasterCodes.txtThe Code Hut: http://codehut.gshi.org/
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The game runs fine with Fusion and doesn't need a master code, but if you're talking about the game not running with Gens, here's what you need to do:
Start Gens Tracer, press the "/" key, load the ROM. Press the "/" key again. This started and stopped the assembly logger. Open up "Trace.log" and go to the very end of the file to find out why the game isn't running. You'll see it's stuck in an endless loop. You just need to figure out how to get it out of that loop (or keep it from getting into the loop in the first place). It can be done with a single Game Genie code. Hint: Figure out where the game/programming actually starts and direct it there. There are several ways to do it.Last edited by Tony H; 10-16-2012, 10:40:45 PM.The Code Hut: http://codehut.gshi.org/
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FANAT, just like with helder, that game runs fine for me on Fusion 3.64. How did you get a screen shot if the game won't work for you???
Here is a code to make it run on Gens. Maybe it will work for you on Fusion.
$00012C:0300
Here's another code that completely bypasses the start-up checks:
$000004:0000 +
$000006:0300Last edited by Tony H; 10-17-2012, 08:41:49 AM.The Code Hut: http://codehut.gshi.org/
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Taking screenshot with Gens as I've got a strange game on Fusion 3.64 launches a black screen (P.S.) Tony Hedstrom, Will there ever version of Fusion 3.65?
The fact is that when I downloaded the emulator Fusion 3. 64 Some games worked without problems and has been for some time, and they have a black screen and Pocket MonstersLast edited by FANAT; 10-17-2012, 10:30:41 AM.
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If I understand correctly, you want a PAR code to kill enemies with one hit? When I make "one hit kills" Game Genie codes, I use the enemies energy PAR code to help me make the GG code. I think you already have that PAR code.Originally posted by FANAT View PostTony Hedstrom, if you please, do not complicate the PAR code for the game Beyond Oasis kill enemies in one hit, because I only get enemies infinite energy. And I myself will make Game Genie equivalent
The method you use for making GG codes will probably not work too good for "one hit kills" codes. There is a guide here that explains how to make them.Last edited by Tony H; 10-18-2012, 06:17:14 PM.The Code Hut: http://codehut.gshi.org/
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Apparently all right if I made the code that allows the enemy to make infinite energy seems there must be something to change to get killed in one hit
And I do lay out their work codes
================================================== =================
Story of Thor, The (Europe)
================================================== =================
[INFINITE H.P]
AKPA-AA24
AW1A-CA28
AXHT-CA56
AKZT-AA6C
AJGA-EA8N
[INFINITE S.P]
AJRT-CA8J
AJRT-CA58
AJXT-CA8L
AJ2T-CA7J
AJ2T-CA98
AJ7A-CA90
AXKA-CA48
[INFINITE SPECIAL WEAPON]
ALDT-AA7T
[INFINITE ITEM]
AKET-AA9N
AKFA-AA5Z
[INFINITE KEYS]
RFXA-A60G
RHFT-A6VN
RHFT-A6VL
================================================== =================
Story of Thor, The - Hikari o Tsugumono (Japan)
================================================== =================
[MASTER CODE - MUST BE ENTERED]
AABT-AA7E
[INFINITE H.P]
AKNA-AA7T
AWZA-CA78
AXGA-CA26
AKYT-AA5R
AJET-EA5N
[INFINITE S.P]
AJPA-CA62
AJPA-CA4R
AJWA-CA64
AJ1A-CA52
AJ1A-CA8R
AJ5T-CA8G
AXHA-CA98
[INFINITE SPECIAL WEAPON]
ALCT-AA66
[INFINITE ITEM]
AKEA-AA9Y
AKET-AA56
[INFINITE KEYS]
RFWA-A6ZW
RHDT-A616
RHDT-A614
================================================== =================
Story of Thor, The - A Successor of The Light (France)
================================================== =================
[MASTER CODE - MUST BE ENTERED]
AABT-AA7E
[INFINITE H.P]
AKPA-AA3G
AW0T-CA6A
AXHA-CA88
AKZT-AA2G
AJGA-EA3R
[INFINITE S.P]
AJRT-CA3L
AJRA-CA9A
AJXT-CA3N
AJ2T-CA2L
AJ2T-CA5A
AJ7A-CA42
AXJT-CA8A
[INFINITE SPECIAL WEAPON]
ALDT-AA2L
[INFINITE ITEM]
AKET-AA92
AKFA-AA6A
[INFINITE KEYS]
RFXA-A6WL
RHFA-A6YR
RHFA-A6YN
================================================== =================
Story of Thor, The (Spain)
================================================== =================
[INFINITE H.P]
AW0T-CA5N
AXHA-CA8L
AKZA-AA94
AJGA-EA24
[INFINITE S.P]
AJRT-CA20
AJRA-CA8N
AJXT-CA22
AJ2A-CA90
AJ2T-CA4N
AJ7A-CA4E
AXJT-CA7N
[INFINITE SPECIAL WEAPON]
ALDA-AA98
[INFINITE ITEM]
AKET-AA9N
AKFA-AA5Y
[INFINITE KEYS]
RFXA-A6V8
RHFA-A6X4
RHFA-A6X2
================================================== =================
Story of Thor, The (Germany)
================================================== =================
[INFINITE H.P]
AKPA-AA2W
AW0A-CA7E
AXHA-CA2C
AKZA-AA9W
AJFT-EA4W
[INFINITE S.P]
AJRA-CA4R
AJRA-CA2E
AJXA-CA4T
AJ2A-CA3R
AJ2A-CA6E
AJ6T-CA56
AXJA-CA9E
[INFINITE SPECIAL WEAPON]
ALDA-AA90
[INFINITE ITEM]
AKET-AA9E
AKFA-AA5N
[INFINITE KEYS]
RFXA-A6V0
RHET-A6ZW
RHET-A6ZT
================================================== =================
Story of Thor, The (Korea)
================================================== =================
[INFINITE H.P]
AKNA-AA5W
AWZA-CA9T
AXGA-CA4R
AKYT-AA30
AJET-EA68
[INFINITE S.P]
AJPA-CA64
AJPA-CA4T
AJWA-CA66
AJ1A-CA54
AJ1A-CA8T
AJ5T-CA8J
AXHT-CA3T
[INFINITE SPECIAL WEAPON]
ALCT-AA5E
[INFINITE ITEM]
AKEA-AA70
AKET-AA38
[INFINITE KEYS]
RFWA-A6X4
RHDT-A618
RHDT-A616
================================================== =================
Beyond Oasis (USA)
================================================== =================
[INFINITE H.P]
AKNA-AA6G
AWZT-CA88
AXGT-CA36
AKYT-AA5G
AJFA-EA6N
[INFINITE S.P]
AJPT-CA6C
AJPT-CA32
AJWT-CA6E
AJ1T-CA5C
AJ1T-CA72
AJ6A-CA7T
AXJA-CA28
[INFINITE SPECIAL WEAPON]
ALCT-AA5L
[INFINITE ITEM]
AKEA-AA42
AKEA-AA9A
[INFINITE KEYS]
RFWA-A6ZL
RHEA-A61G
RHEA-A61ELast edited by FANAT; 10-21-2012, 06:53:26 AM.
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FANAT, here is a post I made in another forum. It explains 3 different ways to make a one hit kills code.
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Some assembly info on bosses. Note that the examples below are with Tails fighting the first boss in Sonic & Knuckles + Sonic 3. And as before, will only show the relevant registers.
The first boss has his HP loaded here...
06:8A50 11 7C MOVE.b #$06,$0029(A0) A0=FFFFB1BC
You can change the normal value of 06 to any value you want from 00 to FF. I only tested the first boss, but I'd assume that this instruction is used for other "early" bosses as well. Later bosses probably have more HP, so would use a different routine. I'll be looking into that later to find out for sure.
Note that the RAM address for the bosses HP (above) is FFB1E5, but this changes with every game.
Every time you hit the boss, here is the instruction that subtracts from his HP...
01:0152 53 29 SUBQ.B #1,$0029(A1) A0=FFFFB000 A1=FFFFB1BC
You can change that instruction to subtract up to 8 from the bosses HP. I'm guessing that this routine is probably used for all the bosses, but will check into it more a little later.
Here are 3 different ways to get the boss to die with 1 hit.
1) Change his starting HP (at ROM address $068A52) to a value of 0000 or 0001. But as mentioned earlier, this may only apply to weaker bosses. And of course, you can make this value higher to make the bosses harder to kill.
2) Change the SUBQ.B instruction (above) to a Clear instruction instead (4229). This obviously will clear the RAM address for the bosses HP, and he will die.
3) Change a conditional branch so that it always goes to the "Death Routine". Most games check the bosses HP after every hit, and when his HP reaches zero, it branches to the routine that kills the boss. Here's what it looks like in this game...
06:8F68 4A 28 TST.B $0029(A0) A0=FFFFB1BC
06:8F6C 67 48 BEQ #$48 [06:8FB6]
This is testing to see if the byte in RAM address FFB1E5 (boss HP) is zero. If it is, branch to ROM address 068FB6 (the "Death Routine"). The easiest way to have it always go to the death routine, is to change the conditional branch (BEQ) so that it will ALWAYS branch. Change the 6748 to 6048.
EDIT: All 3 of these can be done with a single Game Genie code.Last edited by Tony H; 10-18-2012, 07:27:40 PM.The Code Hut: http://codehut.gshi.org/
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