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My most desired cheat code request ever - (For advanced hackers only)

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  • #16
    Originally posted by OldSchoolGamer View Post
    I assuming that is the ROM with the IPS Patch already attached to it (built into it)?
    No, an .nsp file is a formatted list of cheats you can load up in Nestopia. I wouldn't (intentionally) distribute an actual ROM

    In deciding whether to make an IPS Patch or a Nestopia .nsp file... I guess whichever is easier for you. If it doesn't matter, then I guess an IPS Patch since it can be used in other emulators as well, instead of just Nestopia.
    IPS patches are easier to create, so that's what I'll do.

    Thanks for taking the time to work on it
    Sure, NP.

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    • #17
      Alright, so I ended catching a break, and the addresses were set up logically. Attached is a ZIP containing the IPS. Tell me how it works.
      Attached Files

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      • #18
        Originally posted by BeyondTheStatic View Post
        Alright, so I ended catching a break, and the addresses were set up logically. Attached is a ZIP containing the IPS. Tell me how it works.
        It worked flawlessly. Perfecto! Thanks

        Have you tried modifying the batting average and homeruns of the players to make them awesome hitters?

        I was always curious, how exactly does the following work... for example.. if a players has 30 Homeruns, is the game programmed that 1 out of 17 chance that he will hit a homerun? I'm just using random numbers but ya know what I mean? How does the game determine it. Is there any way of finding out the exact statistical chance of a player getting a hit or getting a homerun. Obviously, the higher the homeruns the player has, the greater the chance of him hitting a homerun. But is there any way of finding out exactly what his chances are? I'm not asking you to find out exactly what the chances are... I'm just curious as to how it works and if it is even possible to figure it out.

        There is this player named "Neil" on Boston. He is dead money. He is absolutely terrible. He gets out basically every time. He rarely ever gets a hit. But there are a few other players on the team that actually has less homeruns and a worse batting average than Neil, but yet they consistently do better than Neil. They are more likely of getting a hit or hitting a homerun than Neil, even though they have a worse batting average and worse homeruns. I honestly think that the programmers secretly/intentionally made Neil's REAL stats worse than his displayed stats... or something like that. I mean, this guy is absolutely terrible. He is the worst hitter in the game even though he does not have the worst batting stats (Homeruns/Batting Average) in the game. I've played hundreds of countless hours playing this game with friends, and it is well known with my friends and I that Neil is the one special player in the game that is dead money. We would always laugh and joke about it every time it's his turn to bat. So this story that I'm telling you about Neil is what got me thinking about how the inner statistical chances of players getting hits/homeruns exactly work.
        Last edited by OldSchoolGamer; 07-25-2012, 04:09:05 AM.
        Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

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        • #19
          Originally posted by OldSchoolGamer View Post
          It worked flawlessly. Perfecto! Thanks
          Not really... did you notice the team members' handedness? They're all left handed!

          Have you tried modifying the batting average and homeruns of the players to make them awesome hitters?
          Yep, but I haven't played the game much so I can't tell the difference. You tell me.

          Attached is version 2 of the hack. I fixed the handedness issue, and maxed out the batting averages and home runs for the Boston and New York teams.

          I was always curious, how exactly does the following work... for example.. if a players has 30 Homeruns, is the game programmed that 1 out of 17 chance that he will hit a homerun? I'm just using random numbers but ya know what I mean? How does the game determine it. Is there any way of finding out the exact statistical chance of a player getting a hit or getting a homerun. Obviously, the higher the homeruns the player has, the greater the chance of him hitting a homerun. But is there any way of finding out exactly what his chances are? I'm not asking you to find out exactly what the chances are... I'm just curious as to how it works and if it is even possible to figure it out.
          It's always going to be different for every game, and probably not an easy thing to track down regardless. You could always try studying the hex editor and doing RAM searches, to find a correlation. Why? You aren't going to start a betting pool based on this game, are you? If so, I want in

          There is this player named "Neil" on Boston. [...] He is the worst hitter in the game even though he does not have the worst batting stats (Homeruns/Batting Average) in the game. I've played hundreds of countless hours playing this game with friends, and it is well known with my friends and I that Neil is the one special player in the game that is dead money. We would always laugh and joke about it every time it's his turn to bat. So this story that I'm telling you about Neil is what got me thinking about how the inner statistical chances of players getting hits/homeruns exactly work.
          I have no idea why he'd be worse than others, despite appearances. There are other values for each player that don't seem to make a difference, so perhaps they are to blame, although nothing looked significant about Neil's values. I do find it interesting that Neil's Ca123S0 is AAAAAA. The only other player with all As is Jason from the NY team.
          Attached Files

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          • #20
            Not really... did you notice the team members' handedness? They're all left handed!
            Ah, you're right... I didn't notice that. The hand issue is fixed now.

            Yep, but I haven't played the game much so I can't tell the difference. You tell me.

            Attached is version 2 of the hack. I fixed the handedness issue, and maxed out the batting averages and home runs for the Boston and New York teams.
            Unfortunately, even though the Batting Average and Homeruns are visually displayed as maxed out at 999 and 99... in reality, nothing has changed. None of the players have improved hitting.

            In a normal game without cheats... the player with the most homeruns in the game is Rocky from LA with 48 homeruns. The player with be best batting average is Tom who is also from LA. I don't know if that information helps you or not... probably not.

            By the way, I played a normal game without cheats and I saved a state right when Neil came up to bat. I kept trying to get a hit with Neil. I would swing and hit the ball and get out and then I would load the state so Neil will be up again. I tried all different swings so I could contact the ball at different spots on the bat... I would swing alil bit too early, I would swing alil bit too late, I would swing perfectly dead on. I would stand at all different spots in the batter's box. I would stand all the way at the top, all the way at the bottom, in the middle, etc. And guess what? Neil, the bum that he is, went 0 for 100!!! He did not get a single hit in 100 attempts at bat. He's a complete bum... dead money every time.

            This game has SOO much more depth to it than people think it does. Every number/letter/statistic shown for each player represents something.

            For instance, for the pitchers:

            • ERA: Earned Run Average.


            • T: Throwing stance. The first letter -- R or L -- is the pitching arm. The second -- O or S -- denoted whether the pitcher throws with an overhand stance, or delivers them from about the height of his/her hip.


            • STR: The pitcher's maximum stamina. This decreases with each pitch the pitcher throws. The lower the pitcher's stamina, the slower he will throw the ball and the greater the chance the hitter will get a hit.


            • L, R: Shows how much of a horizontal curve a pitcher can put on the ball. Rated on a 1 to 8 scale; higher means more curve. Hyphens denote no ability to break in either (or both) direction(s).


            • F: Abbreviation for FORKBALL, this designates how well the speed can change while in flight. This pitch is not possible for a batter to hit since it bounces on the ground before the hitter has a chance to make contact with it. It is Graded from A to C; players with hypens in this column can't perform this pitching trick.
            Last edited by OldSchoolGamer; 07-26-2012, 05:01:31 PM.
            Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

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            • #21
              Originally posted by OldSchoolGamer View Post
              Unfortunately, even though the Batting Average and Homeruns are visually displayed as maxed out at 999 and 99... in reality, nothing has changed. None of the players have improved hitting.
              Hmm, either it doesn't normally make a difference, or there are indeed other values at play.

              By the way, I played a normal game without cheats and I saved a state right when Neil came up to bat. [...] And guess what? Neil, the bum that he is, went 0 for 100!!! He did not get a single hit in 100 attempts at bat. He's a complete bum... dead money every time.
              Try it again with the ball locked over the plate:

              Code:
              004C=7F
              004F=B3
              I'll try some more stuff at a later time, to see if I can increase the odds of hitting a home run. It probably comes down to just a basic pseudorandom number generator, possibly even as simple as a single value that is always counting and being tested against.

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