Announcement

Collapse
No announcement yet.

request codes to sega genesis sonic classics

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    hell yea sonic 2

    Comment


    • #17
      Originally posted by helder View Post
      Well Here are the codes that are rom for Sonic 1 that were in that section all other sections are Ram codes:


      Code:
      Makes Sonic Invulnerable To Enemies, Bullets, And Spikes Until He Picks Up Another Shield
      2E6T-BCHT
      
      Aerial View of A Level
      DT6T-AGH6
      
      Gives Sonic Turbo Shoes With Every TV He Breaks
      JLVT-AA48
      
      Begin With Several Hundred Rings On Each Level
      CA3A-AA4C
      
      Begin The Game With 99 Lives
      NN3T-AACL
      
      Infinite Lives
      GJ6A-CA7A
      @Helder, I like these codes. I this case a have a similar request - you (or somebody else) can make a GG codes for original Sonic games: Sonic The Hedgehog 1, 2, 3 and Sonic and Knuckles 1 and 3 too?
      1. Sonic / Knuckles / Tails Can't Drown In Water (Note: Code for this don't exists for all Sonic games, as for original "Sonic The Hedgehog" game [REV00], and Tails in "Sonic The Hedgehog 3". In "Sonic and Knuckles" and "Sonic and Knuckles & Sonic 3", official Galoob's "Can't Drown" ACCT-CA2R code is semi-working - with it enabled you won't die in water, but the game still shows warning timer when Sonic / Knuckles / Tails are underwater, and if tumer run out, level's music will stops to play.);
      2. Sonic / Tails / Knuckles Get A Speed Shoes / Magnet Power-up / Fire Shield / Water Shield / Invincibility When They Break A TV Power-up;
      3. Sonic / Knuckles / Tails Don't Lose Fire Shield When They Enter In Water;
      4. You Can Still Enter In Bonus Stages Even When Sonic / Tails / Knuckles Have All Chaos Emeralds;
      5. Red Spheres In Bonus Stage Doesn't Take You Out From Bonus Stages;
      6. Sonic / Tails / Knuckles Can Jump High When They Are In Water (Note: In earlier games like Sonic The Hedgehog 1 and 2, all High Jump codes must be disabled if Sonic enters in water);
      7. Enemies Automatically Die.


      I think these would be useful codes.
      Last edited by Unicode; 06-02-2012, 04:13:28 PM.

      Comment


      • #18
        I found out that some PAR codes from original Sonic 2 game (rev. 00 and 01) will NOT work in sonic classics edition of sonic 2, like number of chaos emeralds collected and enabling stage select & debug modes.

        Here are the PAR codes for Sonic 2 in Sonic Classics:
        FFFF91:07 - All 7 chaos emeralds collected
        FFFFB0:01 - Enable Stage Select (on the Sonic 2 Title screen, hold "A" and press START)
        FFFFB2:01 - Enable Debug mode (hold hold "A" and press START after choosing a normal level in the Stage Select menu or select the 1-player game at the Sonic 2 Title screen)

        The only game genie code that has worked with all final revisions of Sonic 2 (rev. 00, 01 and 02), including the Sonic Classics version of Sonic 2, is ADFT-8AF6, which maintains the background level music after transforming Sonic into Super Sonic. I've tried this code myself and it works with the Sonic Classics version of Sonic 2.

        @Unicode: for your request #5 (Red spheres don't make you exit special stages in sonic 3 alone), I have the GG code for that one but you have to send me a PM. I won't post it here so we don't go off topic.
        Last edited by erpster7; 06-13-2012, 08:55:10 PM.

        Comment


        • #19
          @erpster7, OK. Then I will post my requests in separate thread later.

          Comment


          • #20
            I'm feeling better now than I did this past weekend when I caught a headache.

            The following Sonic 1 PAR codes FFFFD0:0100 (for stage select) and FFFFFA:0100 (for debug mode) by Parasyte will NOT work with the Sonic Classics version of Sonic 1. I've tested these codes and they may cause Sonic Classics/Compilation to freeze with a black screen. Here are the correct PAR codes for Sonic 1 inside Sonic Classics:

            FFFF50:0100 (Enable Stage Select in Sonic 1 - Hold A and press START at the Sonic 1 Title Screen) [for Gens emulator only] - if using Kega/Kega Fusion/Regen emulators use PAR code FFFF50:0001

            FFFF6A:0100 (Enable Debug Mode in Sonic 1) [for Gens emulator only] - if using Kega/Kega Fusion/Regen emulators use PAR code FFFF6A:0001

            Now for several Game Genie codes for Sonic 2 inside Sonic Classics/Compilation:
            2VAT-BCNG - begin a level with some rings
            SAST-DAYE - rings worth 8 in normal levels
            ATTA-CA92 - don't lose rings when hit by enemy or by touching spikes
            K4ZT-CA48 - don't use up rings to maintain transformation of Super Sonic
            SBFA-HAYW - rings worth 8 in special stages when collected by Sonic (doesn't show up in the ring counter when playing the special stages but you do get them)
            SBFA-HAY2 - rings worth 8 in special stages when collected by Tails (doesn't show up in the ring counter when playing the special stages but you do get them)
            JW2T-CA74 - infinite lives (the lives counter never goes down when you die)
            Last edited by erpster7; 06-13-2012, 09:19:38 PM.

            Comment


            • #21
              Is there a Sonic 2 code for maintaining speed shoes until the end of the stage?
              Well hello there, I am jeff, a senior from Iowa.

              Jeff

              Comment

              Working...
              X