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Megaman 6 game genie request

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  • Megaman 6 game genie request

    ugetab maybe you'll have luck with this 1...I'm looking for a don't die when toaching spikes code...this game(along with MM4 and 5) seems to work different hwen toaching spikes..which effects your health..with mm6 it isn't effected by health at all..but something else...

  • #2
    Megaman 6 game genie request

    Dark serge...Please check out the "codes" forum...There's an "invincible" FCEU code for MM6 I made that works fine...it's 00A2: 037(DECIMAL).
    I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

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    • #3
      Megaman 6 game genie request

      MM4:
      http://www.gscentral.com/codes.pl?de...&game=megaman4

      Use the 'Untouchable' code.(You may want to use 1E(030) as the value of the code instead of 1F(031), or you'll be on the 'invisible' phase of invincibility)

      MM5:
      http://www.gscentral.com/codes.pl?de...&game=megaman5

      Use the 'Untouchable' code.(2D=045)

      MM6:
      The same site has an 'Untouchable' code with the same address as Darkserge's code, so the effort's just been duplicated.


      The only reason I don't post codes there is that the staffing and forums are viscious, and don't seem to like the idea of getting new codes.
      This reality is mine. Go hallucinate your own.

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      • #4
        Megaman 6 game genie request

        Ugetab & Dark Serge:

        I've found that using an odd-numbered value for the MM^ "untouch" code keeps MM visible.

        Something else I found about the various weapons codes for MM5& 6...They work properly only in the last stages, but never fear...here are some passwords!
        MM3-Start at Revisited stage:
        Red-C1
        Blue:A3-B5-D3-F4

        MM4-Start at Dr. Cossack's stage:
        A1-A4-B5-E2-F1-F3

        MM5-Start at Proto man's castle:
        Blue: B4-D6-F1
        Red: C1-D4-F6

        MM6-Start at Mr. X's castle:
        B4-D2-D6-E5-F4
        I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

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        • #5
          Megaman 6 game genie request

          hmm I should of spesified what I wanted...I wanted a Game genie code for don't die when toaching spikes not a par code

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          • #6
            Megaman 6 game genie request

            Megaman 4:
            Stay Invincible Against Spikes and Enemies After Being Hit:
            SESALAVG
            ILXETVGU

            Megaman 5:
            Invincible Against Spikes:
            SAKEZAIA

            Invincible Against Enemies:
            SEEEPAIA
            SEUEZZIA

            Megaman 6:
            Stay Invincible Against Spikes and Enemies After Being Hit:
            SEXAVTVG
            This reality is mine. Go hallucinate your own.

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            • #7
              Megaman 6 game genie request

              Originally posted by ugetab

              Megaman 6:
              Stay Invincible Against Spikes and Enemies After Being Hit:
              SEXAVTVG
              can you that for just for spikes please? like you did for MM5

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              • #8
                Megaman 6 game genie request

                DS, ya gotta be a bit more explicit if you only want to have a very limited feature, in a specific format.

                Megaman 6:
                Always Invincible Against Spikes:
                OXEEOZSX
                This reality is mine. Go hallucinate your own.

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                • #9
                  Megaman 6 game genie request

                  Thanks ugetab for the codes..now another thing..did you know there's a debug mode for megaman 5? is it possible that it exsists in the other MM games as well? is it possible that you can find it?

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                  • #10
                    Megaman 6 game genie request

                    Megaman 5:

                    Enable Debug Mode:
                    ATUKGUOZ

                    I took the address from the hack you're no doubt using, and converted it into a GG code. It looks like it could be buggy, but it does enable debug mode enough for someone to use it at least while the code's on.


                    I've looked through some of the similar controller coding in Megaman 4 and Megaman 6, but nothing even remotely similar seems to be happening with the player 2 controller.
                    This reality is mine. Go hallucinate your own.

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                    • #11
                      Megaman 6 game genie request

                      Here's the game genie debug code for Megaman 6. I'm not sure who created this, but it works on my NES

                      EZKKIVKG
                      LLVKATOL
                      AXEGLVTU

                      Start the game and the screen will turn gray. Push the A button to access the debug

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                      • #12
                        Megaman 6 game genie request

                        Originally posted by gedowski
                        Here's the game genie debug code for Megaman 6. I'm not sure who created this, but it works on my NES

                        EZKKIVKG
                        LLVKATOL
                        AXEGLVTU

                        Start the game and the screen will turn gray. Push the A button to access the debug
                        kewl it seems to work..is there any use for it in the game though for it like MM5? and is there something like this for MM4? or 3

                        [edit} I ment MM5 not FF5 heh[Edit]

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                        • #13
                          Megaman 6 game genie request

                          There's an actual debug of some kind in FF5?

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                          • #14
                            Megaman 6 game genie request

                            DarkSerge:

                            To answer your question, I don't think so. I remember her saying that Capcom removed most of the coding for the debug which is why she had to "jam" it near the title screen. As for Megaman 3 and 4, I read in a forum that somebody found a debug for Megaman 4, but never posted any codes or references pertaining to it.

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                            • #15
                              Megaman 6 game genie request

                              Originally posted by LiquidManZero
                              There's an actual debug of some kind in FF5?
                              I ment MM5 not FF5 heh

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