ugetab maybe you'll have luck with this 1...I'm looking for a don't die when toaching spikes code...this game(along with MM4 and 5) seems to work different hwen toaching spikes..which effects your health..with mm6 it isn't effected by health at all..but something else...
Announcement
Collapse
No announcement yet.
Megaman 6 game genie request
Collapse
X
-
Megaman 6 game genie request
MM4:
http://www.gscentral.com/codes.pl?de...&game=megaman4
Use the 'Untouchable' code.(You may want to use 1E(030) as the value of the code instead of 1F(031), or you'll be on the 'invisible' phase of invincibility)
MM5:
http://www.gscentral.com/codes.pl?de...&game=megaman5
Use the 'Untouchable' code.(2D=045)
MM6:
The same site has an 'Untouchable' code with the same address as Darkserge's code, so the effort's just been duplicated.
The only reason I don't post codes there is that the staffing and forums are viscious, and don't seem to like the idea of getting new codes.This reality is mine. Go hallucinate your own.
Comment
-
Megaman 6 game genie request
Ugetab & Dark Serge:
I've found that using an odd-numbered value for the MM^ "untouch" code keeps MM visible.
Something else I found about the various weapons codes for MM5& 6...They work properly only in the last stages, but never fear...here are some passwords!
MM3-Start at Revisited stage:
Red-C1
Blue:A3-B5-D3-F4
MM4-Start at Dr. Cossack's stage:
A1-A4-B5-E2-F1-F3
MM5-Start at Proto man's castle:
Blue: B4-D6-F1
Red: C1-D4-F6
MM6-Start at Mr. X's castle:
B4-D2-D6-E5-F4I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.
Comment
-
Megaman 6 game genie request
Megaman 4:
Stay Invincible Against Spikes and Enemies After Being Hit:
SESALAVG
ILXETVGU
Megaman 5:
Invincible Against Spikes:
SAKEZAIA
Invincible Against Enemies:
SEEEPAIA
SEUEZZIA
Megaman 6:
Stay Invincible Against Spikes and Enemies After Being Hit:
SEXAVTVGThis reality is mine. Go hallucinate your own.
Comment
-
Megaman 6 game genie request
DS, ya gotta be a bit more explicit if you only want to have a very limited feature, in a specific format.
Megaman 6:
Always Invincible Against Spikes:
OXEEOZSXThis reality is mine. Go hallucinate your own.
Comment
-
Megaman 6 game genie request
Megaman 5:
Enable Debug Mode:
ATUKGUOZ
I took the address from the hack you're no doubt using, and converted it into a GG code. It looks like it could be buggy, but it does enable debug mode enough for someone to use it at least while the code's on.
I've looked through some of the similar controller coding in Megaman 4 and Megaman 6, but nothing even remotely similar seems to be happening with the player 2 controller.This reality is mine. Go hallucinate your own.
Comment
-
Megaman 6 game genie request
kewl it seems to work..is there any use for it in the game though for it like MM5? and is there something like this for MM4? or 3Originally posted by gedowskiHere's the game genie debug code for Megaman 6. I'm not sure who created this, but it works on my NES
EZKKIVKG
LLVKATOL
AXEGLVTU
Start the game and the screen will turn gray. Push the A button to access the debug
[edit} I ment MM5 not FF5 heh[Edit]
Comment
-
Megaman 6 game genie request
DarkSerge:
To answer your question, I don't think so. I remember her saying that Capcom removed most of the coding for the debug which is why she had to "jam" it near the title screen. As for Megaman 3 and 4, I read in a forum that somebody found a debug for Megaman 4, but never posted any codes or references pertaining to it.
Comment
Comment