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[NES] Rollerball codes requests

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  • [NES] Rollerball codes requests

    I was asked @Abystus for making some codes for that pinball game, but he didn't had a success for making them. Here I copy my requests for that game + the screenshots from my original post in "NES FCEUD codes By Abystus" thread:
    • flippers can hit and throw the ball upwards from anywhere (i. e. you can hit the ball even if it is not onto a flipper);
    • low gravity for ball;
    • gates marked with red circles on screenshot 1 and 5 are always opened (i. e. they are never closed);
    • complete whole 3-way letter set marked with light-green rectangles on screenshots 1 and 4 when ball pass through one of its three paths (i. e. you can complete lettered 3-ways set target after ball passes one lettered way without passing the other two ways of the set to complete it);
    • when ball passes the "SLOT" way target marked with yellow rectangle on screenshot 4, all of three cards that marked with black rectangle on same picture always gives a same item (i. e. if first card stops at any item, the other two also stops on the same item and you always get a bonus);
    • hit one of the three targets on any of the sets marked with light-gray rectangles on screenshots 1 and 2 to complete whole set;
    • hit all four button-like targets simultaneously to complete any set marked with yellow circles on screenshot 5 when ball hit one of them (i. e. you can complete any of these sets without have to hit the other three buttons of the set);
    • on three flippers located on left numbered with 1, 2 and 3 on screenshot 3 that normally moves when you press any button on d-pad - disabling moving for the flipper marked with 2 (i. e. while you're on the screen shown on screenshot 3, pressing any button on d-pad activates only flippers 1 and 3, but not 2). I want this because that flipper (located on the screen above one on which you start with every ball) often interferes to ball goes upwards on way above the flipper;
    • the hole marked with a white square on screenshots 2 and 4 always throws the ball upwards (i. e. that hole never throws the ball downwards).


    @Abystus was suggested me I ask @BeyondTheStatic for making these codes. But any codes for that game by anybody else are welcome also.
    Attached Files
    Last edited by Unicode; 11-04-2011, 05:10:27 AM.

  • #2
    Originally posted by Unicode View Post
    *low gravity for ball;
    Code:
    Ball Falls More Slowly Than Usual
    AENGZUOT
    [B]NOTE: It will bounce at its usual velocity, though the "gravity" affecting it will be less extreme.[/B]
    This is a very frustrating game to design cheats for, so I'll probably only contribute this one code. This game is more fun when played, not hacked. Even then, I have to wonder about its physics implementation, which seems rudimentary at best

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    • #3
      Originally posted by BeyondTheStatic View Post
      Code:
      Ball Falls More Slowly Than Usual
      AENGZUOT
      [B]NOTE: It will bounce at its usual velocity, though the "gravity" affecting it will be less extreme.[/B]
      This is a very frustrating game to design cheats for, so I'll probably only contribute this one code. This game is more fun when played, not hacked. Even then, I have to wonder about its physics implementation, which seems rudimentary at best
      Yeah I took one look at it's routines, and thought to myself "this isn't gonna happen" lol. Good work on the one code you were able to pull from the game.
      Not taking any requests at this time.

      Bored? Watch some of my hacks here.

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      • #4
        Thanks to @BeyondTheStatic for the "Low Gravity" code. Seems other codes are impossible for making, so I leave all other requests for that game.

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        • #5
          The other requests aren't impossible, just very difficult. It would seem Rollerball's developers tried to get away with as little programming as they could, so the routines are very compact and hard to hack, at least not without breaking other things in the process.

          I hate to quit so early on a game, but to implement those other cheats would require playing the game more than I really wish to :/

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