Announcement

Collapse
No announcement yet.

GG Codes for Super Mario Bros. (minus Duck Hunt) - NES

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • BigBossman
    replied
    Codes added.

    What's neat about the walk on background code is that when you jump & hit a cloud it acts as if its a brick. On stage 1-3 you can't pass through the lower parts of the ledges either.

    I'm wondering it it would be possible to change the bricks to coin blocks, multi-coin blocks, or hidden power-up blocks / 1-up blocks.

    Leave a comment:


  • OldSchoolGamer
    replied
    Did anyone have any luck with the Game Genie code:

    "Mario's Fireballs Can Break Bricks"

    Leave a comment:


  • BeyondTheStatic
    replied
    Originally posted by Unicode View Post
    Your new "Walk On All Background Elements (fixed)" code works properly. I don't got any issues with hitting normal bricks and coin ? blocks or walking on them with it enabled. Thanks your for the fixed version.

    Other "Background Elements Slightly Rearranged" code also works properly.
    Cool, glad to hear it

    I sorry if I affect you with my reports for your codes.
    No problem at all; I honestly don't mind. I was just slapping myself for not testing my own codes properly. It's always nice to find out if my codes work correctly or not, and having a dedicated gamer such as yourself test them actually makes my job a lot easier, so don't stop reporting! I just wish to focus my attention to other games now

    So keep those bug reports coming, Unicode!
    Last edited by BeyondTheStatic; 10-06-2011, 05:15:27 PM.

    Leave a comment:


  • Unicode
    replied
    Originally posted by BeyondTheStatic View Post
    (...)

    Code:
    ~~~ Landscape Modification ~~~
    
    Walk On All Background Elements (fixed)
    AONPLKOZ
    [B]NOTE: You cannot pass the water levels with this cheat. Best when used before a level begins.[/B]
    
    Background Elements Slightly Rearranged
    OZOPLKSX
    ZAOPGGIZ
    XTOPIGYE
    [B]NOTE: You can use this to get out of coin heaven in 2-1 when the "Walk On Clouds" cheat is enabled. Enable *before* you fall off the clouds.[/B]
    Your new "Walk On All Background Elements (fixed)" code works properly. I don't got any issues with hitting normal bricks and coin ? blocks or walking on them with it enabled. Thanks your for the fixed version.

    Other "Background Elements Slightly Rearranged" code also works properly. I sorry if I affect you with my reports for your codes.
    Last edited by Unicode; 10-06-2011, 04:40:41 PM.

    Leave a comment:


  • BeyondTheStatic
    replied
    Originally posted by Unicode View Post
    Your fixed "Kicked Shells Move Slowly (fixed)" and your new "Outside Backgrounds Are Present In Underground Places" ALOPPGEY codes works great!

    But I now found a bugs on most of your new "Landscape Modification" codes.


    With "Walk On Clouds" APEPTSEA code, if you go to Heaven Bonus and leave it, you'll get stuck when returning back on main stage because you can't control Mario in any way after he falls from Heaven Bonus, as on screen also there is no timer (I show the problem in the attached screenshot).
    Yeah, any time the player enters the screen from above and there are blocks in the way, his maneuvering ability is frozen. It's because the original programmers didn't want you to have control until you fell a certain distance. For now, try the "Background Elements Slightly Rearranged" cheat (below), which should help. If I find another workaround, Ill post it, but I'm just about done with this game for the time being.

    Your "On All Background Elements" ESNPPGEL code reproduce the same problem as "Walk On Clouds" code + more bugs:
    • you can't hit bricks (except Multi-coin bricks and the bricks with a hidden power-up inside) or step onto them in outside levels;
    • you can't hit ? blocks which contains coins or step onto them;
    • you can't go down in bonus pipes;
    • you can't step on clouds in Heaven Bonus.
    Yep, I hastily posted that code (you live, you learn). The new cheats resolve all those issues.

    Your "All Backgrounds Replaced With Water" and "All Backgrounds Replaced With Castle Walls" GameGenie codes also have a bug - they won't let you see the Piranha Plants when they are out of pipes (these codes make them invisible). In this way, when Mario / Liugi steps onto a pipe, you may see that you get hurt by nothing while you are actually touched by an invisible Piranha Plant that is come out from the pipe (as your "All Backgrounds Replaced With Water" or "All Backgrounds Replaced With Castle Walls" code made the Piranha Plants invisible).
    The programmers didn't need to shift the Piranha Plants to the foreground once they were outside their pipes. To fix that code would cause them to always appear outside their pipes, even if they are "inside" them. Another solution would probably require too many codes. I'm going to move on to another game now

    Code:
    ~~~ Landscape Modification ~~~
    
    Walk On All Background Elements (fixed)
    AONPLKOZ
    [B]NOTE: You cannot pass the water levels with this cheat. Best when used before a level begins.[/B]
    
    Background Elements Slightly Rearranged
    OZOPLKSX
    ZAOPGGIZ
    XTOPIGYE
    [B]NOTE: You can use this to get out of coin heaven in 2-1 when the "Walk On Clouds" cheat is enabled. Enable *before* you fall off the clouds.[/B]
    Last edited by BeyondTheStatic; 10-06-2011, 04:01:21 PM.

    Leave a comment:


  • Unicode
    replied
    Originally posted by nolberto82 View Post
    Code:
    [COLOR="Blue"]Super Mario Bros - NES[/COLOR]
    
    Fireballs Can Kill Buzzy Beetle
    AASIYNLT
    
    Fireballs Can Kill Bullet Bill
    AEESGYTL
    
    Fireballs Can Kill Podoboo
    AEOIAYZL
    AAXVZAGA
    
    Fireballs Can Kill Bowser's Fire
    AEOIGNTZ
    
    Small Mario/Luigi Can Break Bricks
    AENLNGZA
    EZOLNIEI
    AAOUEIPA
    Added.
    Nice codes!

    Leave a comment:


  • Unicode
    replied
    Originally posted by BeyondTheStatic View Post
    (...)

    Those two bugs should be completely resolved now, although the number of codes you must enter is greater. For some reason, jumping to a free location and rewriting a section of code fixes these sorts of problems. If a more experienced hacker could elucidate the reasons for why this should be, I would be most appreciative

    I have found a workaround for the "Stand On Clouds" cheat. It keeps the water from being drawn for 2-2 and similar levels. It's the only thing I could find that would work! See the notes below.

    Code:
    ~~~ Fireball Manipulation ~~~
    
    Fireballs Fly Straight #2 (better than the other cheat)
    POSTZOGP
    [B]NOTE: Like the other cheat, it's pretty much useless, since fireballs go over enemies' heads. Can be used right away.[/B]
    Code:
    ~~~ Enemy Modification ~~~
    
    Kicked Shells Move Slowly (fixed)
    XKSSVAIE
    XNSSNEXI
    EXKNZXNY
    LEKNLXNY
    GKKNGXNN
    YEKNIXNY
    XSKNTXNN
    [B]NOTE: Sliding shells will now move as fast as a Koopa can march. They can no longer rebound from blocks or fall into pits. Does not cause de-winged, jumping Koopas to behave abnormally. Uses freespace $F2CA - $F2CE.[/B]
    Code:
    ~~~ Landscape Modification ~~~
    
    Walk On Clouds
    APEPTSEA
    [B]NOTE: Same as the "APAPTI" code by born2party of the acmlm boards. Clouds have brick dynamics, so they can be broken. You cannot pass through the water levels, unless you use another cheat, such as "All Backgrounds Replaced With Castle Walls" or "Backgrounds Removed From Watery Areas."[/B]
    
    Walk On All Background Elements
    ESNPPGEL
    [B]NOTE: This includes every background detail (hills, trees, clouds, etc.). All BG elements have brick dynamics, so they can be broken. You cannot pass through the water levels, unless you use another cheat, such as "Backgrounds Removed From Watery Areas."[/B]
    
    Outside Backgrounds Are Present In Underground Places
    ALOPPGEY
    [B]NOTE: There will now be clouds, hills, trees, fences, etc. in all underground areas... Surreal![/B]
    
    All Backgrounds Replaced With Water
    XZSPIKVZ
    PASPTGPG
    XTSPYGYE
    [B]NOTE: No, you can't swim in it :( But there's a cheat for that, too :) Backgrounds will be clipped around castles.[/B]
    
    All Backgrounds Replaced With Castle Walls
    XZSPIKVZ
    ZASPTGPG
    XTSPYGYE
    [B]NOTE: Can be used with "Walk On Clouds" cheat to pass aquatic regions. Background will be clipped around castles (sort of ironic).[/B]
    
    Backgrounds Removed From Watery Areas
    XZSPIKVZ
    AASPTGPG
    XTSPYGYE
    [B]NOTE: Can be used with "Walk On Clouds" cheat to pass aquatic regions. Will clip some background elements. Backgrounds will be clipped around castles, since this tries to force outside backgrounds in an unnatural way.[/B]

    (...)
    Your fixed "Kicked Shells Move Slowly (fixed)" and your new "Outside Backgrounds Are Present In Underground Places" ALOPPGEY codes works great!

    But I now found a bugs on most of your new "Landscape Modification" codes.

    With "Walk On Clouds" APEPTSEA code, if you go to Heaven Bonus and leave it, you'll get stuck when returning back on main stage because you can't control Mario in any way after he falls from Heaven Bonus, as on screen also there is no timer (I show the problem in the attached screenshot).

    Your "On All Background Elements" ESNPPGEL code reproduce the same problem as "Walk On Clouds" code + more bugs:
    • you can't hit bricks (except Multi-coin bricks and the bricks with a hidden power-up inside) or step onto them in outside levels;
    • you can't hit ? blocks which contains coins or step onto them;
    • you can't go down in bonus pipes;
    • you can't step on clouds in Heaven Bonus.

    Your "All Backgrounds Replaced With Water" and "All Backgrounds Replaced With Castle Walls" GameGenie codes also have a bug - they won't let you see the Piranha Plants when they are out of pipes (I found this these codes make them invisible). In this way, when Mario / Liugi steps onto top on a pipe, you may get hurt (when big or Fire Mario / Luigi) or die (when small Mario / Luigi) by nothing when actually you are touched by an invisible Piranha Plant that is come out from the pipe which your "All Backgrounds Replaced With Water" or "All Backgrounds Replaced With Castle Walls" code made it invisible.

    I would like you fix these issues.
    Attached Files
    Last edited by Unicode; 10-06-2011, 03:52:56 PM.

    Leave a comment:


  • Abystus
    replied
    Requests:

    Mario's Fireball Image Modifier (Make it look like Bowser's fireball, or an enemy... can you imagine launching 2 goombas, turtles, Bowsers, etc... instead of fireball sprites?)
    Hit Anywhere (Head Collision. Break all destructible blocks on screen in one jump.)

    Leave a comment:


  • BeyondTheStatic
    replied
    Originally posted by OldSchoolGamer View Post
    I would like to please request this Game Genie code:

    "Fireballs Can Break Bricks"
    Yeah, me too. I have already tried, in fact.

    Nolberto! I need your help! So far this is what I have found:

    Code:
    Breaks bricks with fireballs #1: Fireball destruction event is rerouted to head/block breaking event.
    E1D4=D7 CMP B5
    E1D5=DC CMP E1
    NOTE: The best fireball block-breaking cheat. Your character will jump up and slide to the right. Block breaking events will occur over your head when the fireball breaks a block.
    Code:
    Breaks bricks with fireballs #2: Fireball destruction event is rerouted to body/coin collecting event.
    E1D4=AC CMP B5 +
    E1D5=DD CMP E1
    NOTE: Seemed like the perfect code... until I noticed random things happening to the landscape after the fireball/block event.
    Those codes aren't meant to be added to the database, because they are riddled with bugs.

    #1 seems like the best bet. I think all that needs to be done is to find out how to displace the head/block event to match up with the fireball hitbox.

    Leave a comment:


  • BeyondTheStatic
    replied
    Originally posted by Unicode View Post
    Your "Very Low-Bouncing Fireballs" GG code is nice!
    TY.

    But your "Kicked Shells Move Slowly" GameGenie code not work properly because I found a few bugs:
    • pulley platforms like these in world 3-3 and 4-3 don't work correctly when this code is enabled;
    I couldn't find that bug, though I tried with the two main SMB versions. Try the new code all by itself, to see if it adversely affects the game in any way.

    • when you stomp a Koopa Paratroopa while it jumping on ground, it will fly out of screen very quickly and you won't be able to defeat it;
    • in end World of 3-3 I also got a a graphic errors in the background castle after the flagpole.
    [/CODE]
    Those two bugs should be completely resolved now, although the number of codes you must enter is greater. For some reason, jumping to a free location and rewriting a section of code fixes these sorts of problems. If a more experienced hacker could elucidate the reasons for why this should be, I would be most appreciative

    I have found a workaround for the "Stand On Clouds" cheat. It keeps the water from being drawn for 2-2 and similar levels. It's the only thing I could find that would work! See the notes below.

    Code:
    ~~~ Fireball Manipulation ~~~
    
    Fireballs Fly Straight #2 (better than the other cheat)
    POSTZOGP
    [B]NOTE: Like the other cheat, it's pretty much useless, since fireballs go over enemies' heads. Can be used right away.[/B]
    Code:
    ~~~ Enemy Modification ~~~
    
    Kicked Shells Move Slowly (fixed)
    XKSSVAIE
    XNSSNEXI
    EXKNZXNY
    LEKNLXNY
    GKKNGXNN
    YEKNIXNY
    XSKNTXNN
    [B]NOTE: Sliding shells will now move as fast as a Koopa can march. They can no longer rebound from blocks or fall into pits. Does not cause de-winged, jumping Koopas to behave abnormally. Uses freespace $F2CA - $F2CE.[/B]
    Code:
    ~~~ Landscape Modification ~~~
    
    Walk On Clouds
    APEPTSEA
    [B]NOTE: Same as the "APAPTI" code by born2party of the acmlm boards. Clouds have brick dynamics, so they can be broken. You cannot pass through the water levels, unless you use another cheat, such as "All Backgrounds Replaced With Castle Walls" or "Backgrounds Removed From Watery Areas."[/B]
    
    Walk On All Background Elements
    (faulty, see new code @ post #32)
    
    Outside Backgrounds Are Present In Underground Places
    ALOPPGEY
    [B]NOTE: There will now be clouds, hills, trees, fences, etc. in all underground areas... Surreal![/B]
    
    All Backgrounds Replaced With Water
    XZSPIKVZ
    PASPTGPG
    XTSPYGYE
    [B]NOTE: No, you can't swim in it :( But there's a cheat for that, too :) Backgrounds will be clipped around castles.[/B]
    
    All Backgrounds Replaced With Castle Walls
    XZSPIKVZ
    ZASPTGPG
    XTSPYGYE
    [B]NOTE: Can be used with "Walk On Clouds" cheat to pass aquatic regions. Background will be clipped around castles (sort of ironic).[/B]
    
    Backgrounds Removed From Watery Areas
    XZSPIKVZ
    AASPTGPG
    XTSPYGYE
    [B]NOTE: Can be used with "Walk On Clouds" cheat to pass aquatic regions. Will clip some background elements. Backgrounds will be clipped around castles, since this tries to force outside backgrounds in an unnatural way.[/B]

    I forgot to mention that my "All Enemies Are..." cheats were derived from a code made my born2party of the acmlm boards. His code changed the first enemy of level 1-1 to a single Hammer Brother, and could be tweaked to change other (single) enemies. A couple addresses up is where I found out how to change all enemies.
    Last edited by BeyondTheStatic; 10-06-2011, 03:58:36 PM.

    Leave a comment:


  • OldSchoolGamer
    replied
    I would like to please request this Game Genie code:

    "Fireballs Can Break Bricks"

    Leave a comment:


  • OldSchoolGamer
    replied
    very nice

    Leave a comment:


  • nolberto82
    replied
    Code:
    [COLOR="Blue"]Super Mario Bros - NES[/COLOR]
    
    Fireballs Can Kill Buzzy Beetle
    AASIYNLT
    
    Fireballs Can Kill Bullet Bill
    AEESGYTL
    
    Fireballs Can Kill Podoboo
    AEOIAYZL
    AAXVZAGA
    
    Fireballs Can Kill Bowser's Fire
    AEOIGNTZ
    
    Small Mario/Luigi Can Break Bricks
    AENLNGZA
    EZOLNIEI
    AAOUEIPA
    Added.
    Last edited by nolberto82; 10-05-2011, 07:52:11 PM.

    Leave a comment:


  • OldSchoolGamer
    replied
    Orignially Posted by Unicode

    small Mario / Luigi can break bricks
    I believe I saw that code in the database. Double check that. I could be wrong though and saw it for SMB3 instead.

    I like that request of "Fireballs can kill Bullet Bill." I'd like to see that code get made.
    Last edited by OldSchoolGamer; 10-05-2011, 04:36:41 PM.

    Leave a comment:


  • Unicode
    replied
    I have a few more suggestions for GG codes for this classic game:
    • small Mario / Luigi can break bricks;
    • fireballs thrown by Fire Mario / Luigi can kill Podoboo appearing in castle levels;
    • fireballs thrown by Fire Mario / Luigi can kill Bullet Bill;
    • fireballs thrown by Fire Mario / Luigi can kill Buzzy Beetle.
    Last edited by Unicode; 02-20-2012, 08:50:20 AM.

    Leave a comment:

Working...
X