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GameHacking.org Weekly Hacking Target (07-31-11) - Ironsword: W&W II [NES]

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  • #31
    There's a whole new generation just now discovering the old game consoles, emulators, and codes. While there might not be anyone making new games for the old consoles, there's no lack of interest, as we see romhackers making revised versions of old games. For example, I am playing a new hack of SNES FF III, which I know took its maker a LOT of effort to create. And codes? Many of us like to play a game with codes at times, and without codes at others. And there are several people out there who just enjoy making codes, and seldom play the games for which they make codes, being happy to make codes and see them work.

    I don't think working with old games for old systems is a waste at all!
    I come from a smart family...In the Civil War, my great-grandpa fought for the WEST.

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    • #32
      Originally posted by Abystus View Post
      This I totally agree with. The tools implemented in other emulators outside the NES/SNES are very lacking in functionality and user friendliness.
      IMO, functionality is the most important factor. User-friendliness comes second to that. I can put up with quirks, a bad UI design and occasional crashes (though somewhat grudgingly), as long as the tool lets me do what I need to do and see what I need to see.

      But programmers are usually lazy, arrogant, and think they are all knowing when it comes to user interface so I doubt this will ever be rectified.
      Yeah, I'm one of those lazy programmers, at least when it comes to the UI. I usually just provide support for keyboard commands and mouse functions, and write all vital info to the console. But then again, I'm not a professional

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      • #33
        Also, lets not forget that it is summer. And during summer things always die down. I'm sure that after summer things will pick up again.
        Now broadcasting from the underground command post. Deep in the bowels of a hidden bunker. Somewhere under the brick & steel of a nondescript building. We've once again made contact w/ our leader, OSG

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