I noticed there weren't many codes posted for this game, so I thought of some other Game Genie ideas for the Genesis version:
1. Start each stage with a weapon (bat, knife, whip, or throwing object)
2. Can't lose a weapon when knocked down
3. Can't lose a weapon once picked up (for knives, boxes, barrels, & boulders)
4. Enemies die after 1st knockdown
5. Jump higher
6. Jump further
7. Walk slower (like the arcade version)
8. Enemies are not afraid to walk off the edge (*see my note below)
9. Spear in Mission 4 moves faster & more repeatidly
10. Billy Lee is dressed in red (like Jimmy Lee - Player 2)
11. Billy Lee is dressed in green (like 2nd stage boss)
12. Billy Lee looks like other enemies
13. Throw box in Mission 2 onto ledge (so you can use it at the end of the stage)
14. Dynamite doesn't explode
15. Abobo in Mission 1 & Mission 4 can't bust through the walls (this would probably be a bad idea & not allow you to go any further)
16. Start on Mission 2
17. Start on Mission 3
18. Start on Mission 4
19. No enemies
20. Have other weapons laying around on each stage **
* This would make enemies less defensive. On Mission 2, when you step onto the elevator, the enemies will normally stand still at the edge & won't get on the elevator to fight you. Also the code I'm thinking of would cause enemies to walk over holes & water to get to you, which would make them fall to their doom.
** I know that this idea is probably a bit of a stretch. I just think it would be cool if you could find weapons on the ground in different spots in areas where you normally wouldn't find them.
1. Start each stage with a weapon (bat, knife, whip, or throwing object)
2. Can't lose a weapon when knocked down
3. Can't lose a weapon once picked up (for knives, boxes, barrels, & boulders)
4. Enemies die after 1st knockdown
5. Jump higher
6. Jump further
7. Walk slower (like the arcade version)
8. Enemies are not afraid to walk off the edge (*see my note below)
9. Spear in Mission 4 moves faster & more repeatidly
10. Billy Lee is dressed in red (like Jimmy Lee - Player 2)
11. Billy Lee is dressed in green (like 2nd stage boss)
12. Billy Lee looks like other enemies
13. Throw box in Mission 2 onto ledge (so you can use it at the end of the stage)
14. Dynamite doesn't explode
15. Abobo in Mission 1 & Mission 4 can't bust through the walls (this would probably be a bad idea & not allow you to go any further)
16. Start on Mission 2
17. Start on Mission 3
18. Start on Mission 4
19. No enemies
20. Have other weapons laying around on each stage **
* This would make enemies less defensive. On Mission 2, when you step onto the elevator, the enemies will normally stand still at the edge & won't get on the elevator to fight you. Also the code I'm thinking of would cause enemies to walk over holes & water to get to you, which would make them fall to their doom.
** I know that this idea is probably a bit of a stretch. I just think it would be cool if you could find weapons on the ground in different spots in areas where you normally wouldn't find them.
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