I'm sure he didn't know, that's why I find it baffling that he was able to find it so easily when there are so many sections changing all the time. It's like looking for a needle in a haystack.
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Request: (Famicom) Sted - Iseki Wakusei no Yabou
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I must have found a few needles in my time then
. It's really not that hard/baffling with such a limited memory range along with most of the values/flags located near the top of the memory. There are some games that don't store their flag value for more than one write (usually a shared memory location) which makes it near impossible without knowing the flag location and when the value you want is being loaded. Most games I've come across have a dedicated location to store the value which then in turn makes it a noticeable change to the eye when using saved states and just glancing at the hex editor. Now if we were talking about tracing, dumping & comparing, (things that require work), etc I would agree with you about that needle being hard to find :P.
Last edited by Abystus; 01-14-2011, 06:01:59 PM.
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