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Request: (Famicom) Sted - Iseki Wakusei no Yabou

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  • Request: (Famicom) Sted - Iseki Wakusei no Yabou

    Can anyone try making a code to deactivate random battles while walking in the overworld please? I hate being interrupted every 10 seconds and losing track of where I'm going. Thanks to anyone and everyone for your help. -G4S-

  • #2
    Code:
    No Random Battles
    VVOAAOKI
    
    Instant Random Battle
    GXEEPPEI
    
    No Random Battles
    0646 00
    
    Instant Random Battle
    0646 01

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    • #3
      Thanks very much, was it easy for you? How did you go about finding these codes? I use FCEUX, when do you know when to search between EQUAL values and UNEQUAL values? Or am I doing it incorrectly? Thanks again!

      Comment


      • #4
        I looked at the memory viewer of FCEUX while I walked around. That RAM address changes to 1 when entering a battle. There is another value at 0xB3 that decreases everytime you walk. This one is being compare
        with a value and when is true 0x0646 changes to 1.

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        • #5
          How did you know what address to watch even?

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          • #6
            I looked at the memory viewer to find the address. When I was about to enter battle I saw 0x646 change to 1. When I made the Game Genie code I found the other address.

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            • #7
              Thanks for the explanation. Thats the method I was trying to use too but I wasnt able to find the exact address. I know some games like Sweet Home enter a random battle after taking a certain amount of steps. I didnt find that to be the same for STED but perhaps I was wrong. Anyway, now the game progresses much faster and is much more fun, thanks again.

              Comment


              • #8
                Originally posted by nolberto82 View Post
                I looked at the memory viewer to find the address. When I was about to enter battle I saw 0x646 change to 1. When I made the Game Genie code I found the other address.
                Yes, but how do you know where to watch? Do you watch every address until you find it?

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                • #9
                  Not every address you only look at the ones that are changing. I only watched from 0x0000 to 0x0800 which is the NES RAM. I put the memory viewer to show 512 bytes then scroll down looking
                  once a battle occurs.

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                  • #10
                    Could you make a video showing how you did it? I really didn't understand much since I've never figured out how to use the RAM Watch option.

                    Comment


                    • #11
                      FCEUX has a hex editor/memory viewer. I was looking at the hex editor not the RAM Watch option.
                      Attached Files

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                      • #12
                        Yes, I get all that. I just don't know or understand how you can watch specifically the area where you are going to find the cheat. I mean, how do you know where to watch.
                        Even if there was an option to automatically show only the addresses with changed values, it would still leave a pretty big list of addresses!

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                        • #13
                          I didn't know where to watch. I used my eyes to look for the value. Took me 2 minutes to find it.

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                          • #14
                            @ReyVGM

                            I'm sure he didn't know where the cheat was originally, he probably watched sections of memory for changes. When you open the editor you have a large section of memory viewable. Just set a save state before the event is triggered, then continue until the event is triggered while looking at the memory locations in the hex editor. You should notice changes in values within the sections by using your save state and repeating the action until you either see a change or move to a new section of memory. When you find something that may be what your looking for you can mod the value in the hex editor on the fly to have the value at that address change, thus resulting in the game responding with what that address corresponded to.

                            The Hex Editor is handy if you don't know what value you are looking for such as character select screen character values, different event flags, menu/event modifiers, music modifiers, animation modifiers, enemy modifiers,debug menu switches,Y coordinate, X coordinate, etc.
                            Last edited by Abystus; 01-11-2011, 03:30:58 PM.
                            Not taking any requests at this time.

                            Bored? Watch some of my hacks here.

                            Comment


                            • #15
                              Originally posted by abystus
                              @ReyVGM

                              I'm sure he didn't know where the cheat was originally, he probably watched sections of memory for changes. When you open the editor you have a large section of memory viewable. Just set a save state before the event is triggered, then continue until the event is triggered while looking at the memory locations in the hex editor. You should notice changes in values within the sections by using your save state and repeating the action until you either see a change or move to a new section of memory. When you find something that may be what your looking for you can mod the value in the hex editor on the fly to have the value at that address change, thus resulting in the game responding with what that address corresponded to.

                              The Hex Editor is handy if you don't know what value you are looking for such as character select screen character values, different event flags, menu/event modifiers, music modifiers, animation modifiers, enemy modifiers,debug menu switches,Y coordinate, X coordinate, etc.
                              You explained it better than me. Is not always a good idea to rely on the cheat searcher.

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