Can anyone try making a code to deactivate random battles while walking in the overworld please? I hate being interrupted every 10 seconds and losing track of where I'm going. Thanks to anyone and everyone for your help. -G4S-
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Request: (Famicom) Sted - Iseki Wakusei no Yabou
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Thanks for the explanation. Thats the method I was trying to use too but I wasnt able to find the exact address. I know some games like Sweet Home enter a random battle after taking a certain amount of steps. I didnt find that to be the same for STED but perhaps I was wrong. Anyway, now the game progresses much faster and is much more fun, thanks again.
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Yes, but how do you know where to watch? Do you watch every address until you find it?Originally posted by nolberto82 View PostI looked at the memory viewer to find the address. When I was about to enter battle I saw 0x646 change to 1. When I made the Game Genie code I found the other address.
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Yes, I get all that. I just don't know or understand how you can watch specifically the area where you are going to find the cheat. I mean, how do you know where to watch.
Even if there was an option to automatically show only the addresses with changed values, it would still leave a pretty big list of addresses!
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@ReyVGM
I'm sure he didn't know where the cheat was originally, he probably watched sections of memory for changes. When you open the editor you have a large section of memory viewable. Just set a save state before the event is triggered, then continue until the event is triggered while looking at the memory locations in the hex editor. You should notice changes in values within the sections by using your save state and repeating the action until you either see a change or move to a new section of memory. When you find something that may be what your looking for you can mod the value in the hex editor on the fly to have the value at that address change, thus resulting in the game responding with what that address corresponded to.
The Hex Editor is handy if you don't know what value you are looking for such as character select screen character values, different event flags, menu/event modifiers, music modifiers, animation modifiers, enemy modifiers,debug menu switches,Y coordinate, X coordinate, etc.Last edited by Abystus; 01-11-2011, 03:30:58 PM.
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You explained it better than me. Is not always a good idea to rely on the cheat searcher.Originally posted by abystus@ReyVGM
I'm sure he didn't know where the cheat was originally, he probably watched sections of memory for changes. When you open the editor you have a large section of memory viewable. Just set a save state before the event is triggered, then continue until the event is triggered while looking at the memory locations in the hex editor. You should notice changes in values within the sections by using your save state and repeating the action until you either see a change or move to a new section of memory. When you find something that may be what your looking for you can mod the value in the hex editor on the fly to have the value at that address change, thus resulting in the game responding with what that address corresponded to.
The Hex Editor is handy if you don't know what value you are looking for such as character select screen character values, different event flags, menu/event modifiers, music modifiers, animation modifiers, enemy modifiers,debug menu switches,Y coordinate, X coordinate, etc.
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