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Request: Gauntlet SMS

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  • Request: Gauntlet SMS

    Alright, I'm having the same problem with Gauntlet for the SMS that I had with Gauntlet II for the NES. The game doesn't end and randomly regenerates older levels the further you get into the game.

    Someone in the following thread has the addresses that control what stage you start on:
    http://www.smspower.org/forums/viewtopic.php?p=58137

    I made a code to always have a key, which I will post in my SMS thread later.

    What I am requesting is a code that might be able to make exits appear in place of all the other objects on the screen. I know the original Gauntlet for NES turned all the objects into exits if you did not move for a couple minutes, so I wonder if it is possible to make a code for SMS Gauntlet where there are exits all over the place.

    I messed around with the level select codes and set them at various values, but I noticed with some of the higher values I would finish whatever level I started at and the next one would go back to Level 1.

    I figure if I can just keep taking exits, I can "naturally" progress through the game (without messing with level select codes) and see if the game ever naturally returns to Level 1.

    The code is probably impossible to make, but figured I'd make a request if someone wants a real challenge. It pisses me off that a game like this would cheat the player out of a real ending and pull crap like randomly repeating levels.
    US NES games left to beat: 3
    Last 2: Nobunaga's Ambition II and Gemfire

  • #2
    Code:
    Creates Exit On Any Tile You Stand
    3E8-EAE-B31
    368-EBE-191

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    • #3
      Exits appear everywhere
      086-8EF-081
      (wait a short time without getting hit then all walls will turn to exits)
      and heres a few more codes
      infinite Health
      3A5-73D-2A2
      3A5-7CD-2A2

      Infinite Potions
      7EF-BED-3BE

      Infinite keys
      7E6-C4D-3BE

      infinite time in treasure rooms
      3A0-iFE-2A2

      RIP MOM 6-27-52 - 12-25-10

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      • #4
        Nolberto82 and Hybrid, thanks a ton!! I'll try these after work tonight.
        US NES games left to beat: 3
        Last 2: Nobunaga's Ambition II and Gemfire

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        • #5
          For the record, I played through using Kega Fusions "Fast Forward" function as well as the code for exit tiles wherever you walked and went through 9999 levels. The level after that is %000, with the % being some kind of weird symbol. The levels repeated like crazy, so I there is 99.99% chance there is no ending to this and the programmers just wanted to be bitches...or just wanted you to play for high scores. Thanks again for the codes guys and letting me get some closure on this game.
          US NES games left to beat: 3
          Last 2: Nobunaga's Ambition II and Gemfire

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          • #6
            Got these.

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