Hello again.
I decided to just make a thread and put codes in it, rather than starting a bunch of new threads for just a handful of codes.
In this post are some stage/checkpoint modifier codes for Megaman X5, X6, and Megaman 8 for the Playstation.
For the stage/checkpoint modifier for Megaman X5, I didn't know this was already done by Floydfan until I was checking to see if my MMX4 codes were listed. It's not quite the same as his though, because it's a 16 bit code (some of the stages have a 2nd part) that uses a joker command and has a checkpoint modifier.
Unfortunately, when checkpoint modding some of the stages, the stage graphics get messed up, but are otherwise fine. I have no idea why this is, even though I'm using the right values. This also happens when checkpoint modding some of the stages in MMX6.
Megaman X5
Stage Modifier
D00C931C 0100
800D1C0C ????
0016 Training Stage
0000 Intro Stage
0001 Grizzly Slash
0002 Dark Dizzy
0102 Dark Dizzy 2
0003 Duff Mc Whalen
0004 Mattrex
0104 Mattrex 2
0005 Squid Adler
0006 Izzy Glow
0106 Izzy Glow 2
0007 Axel the Red
0008 The Skiver
0009 Dynamo
000A Dynamo (2nd time)
Sigma Stages
0010 Sigma Stage 1
0011 Sigma Stage 2
0012 Sigma Stage 3
000C Sigma Stage 4
Checkpoint Modifier
D00C931C 0100
800D1C1C ????
0100 "Magma Dragoon's" room
0200 Before Sigma Head (
0400 Grizzly Slash's room
0200 Dark Dizzy's room
0600 Duff Mc Whalen's room
0100 Mattrex's room
0400 Squid Adler's room
0300 Izzy Glow's room
0600 Axel the Red's room
0400 The Skiver's room
0300 Shadow Devil's room
0300 Rangda Bangda W's room
0200 X/Zero's room
Sigma Stage 4 Teleporter Rooms
0100 Teleporter room
0200 Grizzly Slash
0300 Dark Dizzy
0400 Duff Mc Whalen
0500 Mattrex
0600 Squid Adler
0700 Izzy Glow
0800 Axel the Red
0900 The Skiver
Sigma Stage 4
1500 Sigma's room
Note: Unless you're going to one of the Sigma stages, hold select during the stage intro screen until the the stage starts (doing it before will result in the game slowing to a crawl or crashing). Do not press it if anywhere but where the code should send you, or the game may mess up.
If you're just going to the beginning of a stage (or fighting Dynamo), you can simply press select when you're selecting your character/armor. You don't have to hold it.
Megaman X6
Stage Modifier
D00C456C 0100
800CCEDC ????
0000 Intro stage
0001 Commander Yammark
0002 Blizzard Wolfang
0003 Blaze Heatnix
0004 Metal Shark Player
0104 Metal Shark Player 2
0005 Ground Scaravich
0006 Rainy Turtloid
0007 Shield Shelldon
0008 Infinity Mijinion
0010 Gate Lab stage 1
0011 Gate Lab stage 2
0012 Gate Lab stage 3
000C Sigma stage
010C Sigma stage (2nd part)
Zero Nightmare/High Max/Dynamo Stages
0013 Commander Yammark 2
0014 Blaze Heatnix 2
0015 Ground Scaravich 2
0016 Shield Shelldon 2
0113 Blizzard Wolfang 2
0114 Metal Shark Player 2
0115 Rainy Turtloid 2
0116 Infinity Mijinion 2
Checkpoint Modifier
D00C456C 0100
800CCEEC ????
0200 D-1000's room (Intro Stage)
0200 Commander Yammark's room
0500 Blizzard Wolfang's room
0700 Blaze Heatnix's room
0200 Metal Shark Player's room
0200 Ground Scaravich's room
0500 Rainy Turtloid's room
0300 Shield Shelldon's room
0100 Infinity Mijinion's room
Gate Stages
0400 Nightmare Mother's room
0300 High Max's room
0400 Gate's room
Final Stage Teleporter rooms/Sigma
0100 Teleporter Room
0200 Commander Yammark
0300 Blizzard Wolfang
0400 Blaze Heatnix
0500 Metal Shark Player
0600 Ground Scaravich
0700 Rainy Turtleoid
0800 Shield Shelldon
0900 Infinity Mijinion
0101 Sigma's room
Zero Nightmare/High Max/Dynamo stages
0100 Commander Yammark 2
0100 Blaze Heatnix 2
0100 Ground Scaravich 2
0100 Shield Shelldon 2
0100 Blizzard Wolfang 2
0100 Metal Shark Player 2
0100 Rainy Turtloid 2
0100 Infinity Mijinion 2
Note: Hold select during (not before) the stage intro (where it shows you a picture of the boss) screen until the the stage starts. For the intro/Zero Nightmare/Dynamo/High Max/Gate/Sigma stages, you should be able to hold select until the stage starts without any problem. Do not press it if anywhere but where the code should send you, or the game may mess up.
Megaman 8
No shot limit
301B2948 0000
Press Triangle for Rapid Fire
D01B2954 0010
3015E294 0000
Max charge to Mega Buster
3015E2A6 00FF
Stage Modifier
D01B2954 0100
301C336E 00??
00 Intro Stage
01 Frost Man
02 Clown Man
03 Tengu Man
04 Grenade Man
05 Sword Man
06 Aqua Man
07 Astro Man
08 Search Man
09 Duo
0A Wily Tower 1
0B Wily Tower 2
0C Wily Tower 3
0D Wily Tower 4
Checkpoint Modifier
D01B2954 0100
301C3371 00??
02 Claw Crab
05 Frost Man's Room
05 Clown Man's Room*
06 Tengu Man's Room*
05 Grenade Man's Room*
05 Sword Man's Room*
06 Aqua Man's Room*
05 Astro Man's Room*
04 Search Man's Room*
01 Duo's Room
02 Atetemino's Room
02 Bliking
01 Bass/Treble's Room 03 Green Devil's Room
02 Dr. Wily's room
*Continue Point Modifier (Stages with a * have a continue point, and if this isn't on when checkpoints are modded past certain values, the game will mess up)
D01B2954 0100
301C3374 0001
Note: To use, hold select at the stage select screen until the stage loads. Do press select if you're in a stage other than where the codes send you, or the game will mess up.
The no shot limit should be combined with either the rapid fire code or the max charge to buster. If you use it with the max charge to buster, you'll auto-fire a huge stream of buster shots (could cause a little slowdown).
Thanks for reading
I decided to just make a thread and put codes in it, rather than starting a bunch of new threads for just a handful of codes.In this post are some stage/checkpoint modifier codes for Megaman X5, X6, and Megaman 8 for the Playstation.
For the stage/checkpoint modifier for Megaman X5, I didn't know this was already done by Floydfan until I was checking to see if my MMX4 codes were listed. It's not quite the same as his though, because it's a 16 bit code (some of the stages have a 2nd part) that uses a joker command and has a checkpoint modifier.
Unfortunately, when checkpoint modding some of the stages, the stage graphics get messed up, but are otherwise fine. I have no idea why this is, even though I'm using the right values. This also happens when checkpoint modding some of the stages in MMX6.
Megaman X5
Stage Modifier
D00C931C 0100
800D1C0C ????
0016 Training Stage
0000 Intro Stage
0001 Grizzly Slash
0002 Dark Dizzy
0102 Dark Dizzy 2
0003 Duff Mc Whalen
0004 Mattrex
0104 Mattrex 2
0005 Squid Adler
0006 Izzy Glow
0106 Izzy Glow 2
0007 Axel the Red
0008 The Skiver
0009 Dynamo
000A Dynamo (2nd time)
Sigma Stages
0010 Sigma Stage 1
0011 Sigma Stage 2
0012 Sigma Stage 3
000C Sigma Stage 4
Checkpoint Modifier
D00C931C 0100
800D1C1C ????
0100 "Magma Dragoon's" room
0200 Before Sigma Head (
0400 Grizzly Slash's room
0200 Dark Dizzy's room
0600 Duff Mc Whalen's room
0100 Mattrex's room
0400 Squid Adler's room
0300 Izzy Glow's room
0600 Axel the Red's room
0400 The Skiver's room
0300 Shadow Devil's room
0300 Rangda Bangda W's room
0200 X/Zero's room
Sigma Stage 4 Teleporter Rooms
0100 Teleporter room
0200 Grizzly Slash
0300 Dark Dizzy
0400 Duff Mc Whalen
0500 Mattrex
0600 Squid Adler
0700 Izzy Glow
0800 Axel the Red
0900 The Skiver
Sigma Stage 4
1500 Sigma's room
Note: Unless you're going to one of the Sigma stages, hold select during the stage intro screen until the the stage starts (doing it before will result in the game slowing to a crawl or crashing). Do not press it if anywhere but where the code should send you, or the game may mess up.
If you're just going to the beginning of a stage (or fighting Dynamo), you can simply press select when you're selecting your character/armor. You don't have to hold it.
Megaman X6
Stage Modifier
D00C456C 0100
800CCEDC ????
0000 Intro stage
0001 Commander Yammark
0002 Blizzard Wolfang
0003 Blaze Heatnix
0004 Metal Shark Player
0104 Metal Shark Player 2
0005 Ground Scaravich
0006 Rainy Turtloid
0007 Shield Shelldon
0008 Infinity Mijinion
0010 Gate Lab stage 1
0011 Gate Lab stage 2
0012 Gate Lab stage 3
000C Sigma stage
010C Sigma stage (2nd part)
Zero Nightmare/High Max/Dynamo Stages
0013 Commander Yammark 2
0014 Blaze Heatnix 2
0015 Ground Scaravich 2
0016 Shield Shelldon 2
0113 Blizzard Wolfang 2
0114 Metal Shark Player 2
0115 Rainy Turtloid 2
0116 Infinity Mijinion 2
Checkpoint Modifier
D00C456C 0100
800CCEEC ????
0200 D-1000's room (Intro Stage)
0200 Commander Yammark's room
0500 Blizzard Wolfang's room
0700 Blaze Heatnix's room
0200 Metal Shark Player's room
0200 Ground Scaravich's room
0500 Rainy Turtloid's room
0300 Shield Shelldon's room
0100 Infinity Mijinion's room
Gate Stages
0400 Nightmare Mother's room
0300 High Max's room
0400 Gate's room
Final Stage Teleporter rooms/Sigma
0100 Teleporter Room
0200 Commander Yammark
0300 Blizzard Wolfang
0400 Blaze Heatnix
0500 Metal Shark Player
0600 Ground Scaravich
0700 Rainy Turtleoid
0800 Shield Shelldon
0900 Infinity Mijinion
0101 Sigma's room
Zero Nightmare/High Max/Dynamo stages
0100 Commander Yammark 2
0100 Blaze Heatnix 2
0100 Ground Scaravich 2
0100 Shield Shelldon 2
0100 Blizzard Wolfang 2
0100 Metal Shark Player 2
0100 Rainy Turtloid 2
0100 Infinity Mijinion 2
Note: Hold select during (not before) the stage intro (where it shows you a picture of the boss) screen until the the stage starts. For the intro/Zero Nightmare/Dynamo/High Max/Gate/Sigma stages, you should be able to hold select until the stage starts without any problem. Do not press it if anywhere but where the code should send you, or the game may mess up.
Megaman 8
No shot limit
301B2948 0000
Press Triangle for Rapid Fire
D01B2954 0010
3015E294 0000
Max charge to Mega Buster
3015E2A6 00FF
Stage Modifier
D01B2954 0100
301C336E 00??
00 Intro Stage
01 Frost Man
02 Clown Man
03 Tengu Man
04 Grenade Man
05 Sword Man
06 Aqua Man
07 Astro Man
08 Search Man
09 Duo
0A Wily Tower 1
0B Wily Tower 2
0C Wily Tower 3
0D Wily Tower 4
Checkpoint Modifier
D01B2954 0100
301C3371 00??
02 Claw Crab
05 Frost Man's Room
05 Clown Man's Room*
06 Tengu Man's Room*
05 Grenade Man's Room*
05 Sword Man's Room*
06 Aqua Man's Room*
05 Astro Man's Room*
04 Search Man's Room*
01 Duo's Room
02 Atetemino's Room
02 Bliking
01 Bass/Treble's Room 03 Green Devil's Room
02 Dr. Wily's room
*Continue Point Modifier (Stages with a * have a continue point, and if this isn't on when checkpoints are modded past certain values, the game will mess up)
D01B2954 0100
301C3374 0001
Note: To use, hold select at the stage select screen until the stage loads. Do press select if you're in a stage other than where the codes send you, or the game will mess up.
The no shot limit should be combined with either the rapid fire code or the max charge to buster. If you use it with the max charge to buster, you'll auto-fire a huge stream of buster shots (could cause a little slowdown).
Thanks for reading

On an emulator, or on a cheat device for your SNES?
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