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Mez's PSX GameShark Codes.
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Oh man, your right.
Thanks, guess I forgot to convert them before posting them.
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A lot of cool codes, Mez. I don't know if you noticed this, but your Knockout Kings 2000 character values are in decimal format. A user might input them as-is from 10 and up and not get said character.
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Thanks Hybrid!Originally posted by Hybrid View Postgot'em mez nice codes
Bushido Blade 2 [U] [SLUS-00663]
Replace Link Cable Mode with Slash Mode
D00A34F8 1005
300A34F8 0006
Before:

After:

Normally you must beat Boss Mode without using any continues to unlock it...
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Andretti Racing [U] [SLUS-00264]
View Modifier
301EB320 000?
?=0-2 Standard Views
?=3-9 Replay Views
Gear Modifier
301EB1EC 000?
?=0-8
Damage Modifier
3007A718 000?
This damage modifier is hidden, and is not the same one as the one from the options menu as above:

Exhibition Damage Modifier
3007A795 000?
0=No Damage
1=LTD
2=Damage ON
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Drafting Effect Modifier
801D9C88 ????
Draft Distance Modifier
801D9C84 ????
Front Downforce Modifier
801D9C68 ????
Rear Downforce Modifier
801D9C6C ????
Fuel Consumption Rate Modifier
801D9C8C ????
Incremental Braking Modifier
801D9C74 ????
Tire Wear Rate Modifier
801D9C90 ????
AI Speed Percentage Modifier
801D9C98 ????
Torque Spins Modifier
301D9C81 00??
Centrifugal Force Modifier
801D9C64 ????Last edited by Mezmorize; 08-05-2010, 05:09:18 AM.
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Knockout Kings 2000 [U] [SLUS-00993]
P1 Character Modifier
300F4384 00??
00 - Muhammad Ali
01 - Frank Bruno
02 - Butterbean
03 - Jack Dempsey
04 - Joe Frazier
05 - Michael Grant
06 - Larry Holmes
07 - Evander Holyfield
08 - Ingemar Johansson
09 - Lennox Lewis
10 - Sonny Liston
11 - Joe Jouis
12 - Rocky Marciano
13 - Archie Moore
14 - Ken Norton
15 - Floyd Patterson
16 - Earnie Shavers
17 - Leon Spinks
18 - David Tua
19 - Oba Carr
20 - Julio Cesar Chaves
21 - Hector Camacho
22 - Oscar De La Hoya
23 - Roberto Duran
24 - Marvin Hagler
25 - Jake Lamotta
26 - Mills Lane
27 - Sugar Ray Leonard
28 - Bronco McKart
29 - Ike Quartey
30 - David Reid
31 - Ray Robinson
32 - Fernando Vargas
33 - Pernell Whitaker
34 - Alexis Arguello
35 - Mark Johnson
36 - Kevin Kelley
37 - Danny Lopez
38 - Ray Mancini
39 - Angel Manfredy
40 - Floyd Mayweather Jr.
41 - Barry McGuigan
42 - Erik Morales
43 - Shane Mosley
44 - Carlos Navarro
45 - Sean O'Grady
46 - Pedro Pena
47 - Aaron Pryor
48 - Danny Romero
You can mix and match Light and Heavy Weights using the code.
Also:
The Special Effects may be editable in some way.
There is a text file called FXTUNE.CSV on the ISO, just don't have time to test it now...
Code:#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, #,,,,FXTUNE.XLS,,,,,,,,,,,,,,,,,,,,,,,,,,, #,,,,Edit the parameters of each effect and save as a csv file called:,,,,,,,,,,,,,,,,,,,,,,,,,,, #,Ctrll-E to export CSV,,,c:\dev\kokings\bin\psx\data\fxtune.csv,,,,,,,,,,,,,,,,,,,,,,,,,,, #,and save XLS,,,The order and type of each effect must exactly match the FxDirecTable,,,,,,,,,,,,,,,,,,,,,,,,,,, #,,,,in fxdirec.c. Parameter types and additional info can be found in fxmgr.h,,,,,,,,,,,,,,,,,,,,,,,,,,, #,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, # Super Punch (Punch Trail) OBSOLETE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, # flags,life,"u0,v0",clut,"u1,v1",tpage,"u2,v2",w02,"u3,v3",ho2,numpolys,transp,rgb,cdelta,,,,,,,,,,,,,,,,,, 3,40,"0,32","640,254","31,32","0,1,640,0","0,63",100,"63,63",100,6,1,"{92,48,122}","{4,10,4}",,,,,,,,,,,,,,,,,, # HotMit (Glow) 64 ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, # rgb,cDelta,cSteps,radius,rDelta,animDelay,animStep,animSize,rStep,"u0,v0",clut,"u1,v1",tpage,"u2,v2",life,"u3,v3",flags,,,,,,,,,,,,,,, "40,40,40","4,4,4",8,130,16,2,64,64,30,"192,0","640,232","255,0","0,1,640,256","192,255",600,"255,255",27,,,,,,,,,,,,,,, # Camera Flash A (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{0,0,0}","{0,0,0}","{0,0,0}","96,0","640,248","159,0","0,1,640,0","96,63",400,"159,63",400,19,99,1,1,"{128,128,128}","{30,30,30}",0,1,32,"{0,0,0}",,,,,,,,,,, # Camera Flash B (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{0,0,0}","{0,0,0}","{0,0,0}","96,64","640,246","159,64","0,1,640,0","96,127",80,"159,127",80,19,5,1,1,"{128,128,128}","{0,0,0}",0,1,32,"{0,0,0}",,,,,,,,,,, # Spotlight (Spotlight),,,,,,,,,,,,Emission,,,Color,,,,,,,,,,,,,,,, # cdelta,pos,"wo2, ho2",life,flags,"th0,ra0,r0","th1,ra1,r1",argb,"au0,av0",aclut,"au1,av1",atpage,"au2,av2",reserved,"au3,av3",pad3,crgb,"ch0,cv0",cclut,ctpage,pad4,,,,,,,,,,, "{1,8,8}","{0,0,0}","{1024,1024}",6000,11,"0,400,15","1024,300,30","{100,100,100}","128,0","656,254","255,0","0,2,704,0","128,127",0,"255,127",0,"128,128,128","0,0","656,255","0,0,704,0",0,,,,,,,,,,, # Blood Goo Anim (Particle System) mist,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-15,-15,0}","{31,31,31}","{0,3,0}","64,192","640,233","127,192","0,3,640,256","64,255",60,"127,255",60,28727,7,3,10,"125,125,125","4,4,4",0,1,32,"{0,-100,0}",,,,,,,,,,, # Blood Low (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-31,-31,-31}","63,63,63","{0,7,0}","96,160","640,235","127,160","0,1,640,0","96,255",6,"127,255",6,28855,9,4,14,"115,90,30","3,3,1",5,32,32,"{0,-100,0}",,,,,,,,,,, # Blood Med (Particle System),,,,,,,,,,,,,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-31,-31,-31}","63,63,63","{0,7,0}","96,160","640,235","127,160","0,1,640,0","96,255",7,"127,255",7,28855,12,5,18,"115,90,30","3,3,1",5,32,32,"{0,-100,0}",,,,,,,,,,, # Blood High (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-31,-31,-31}","63,63,63","{0,7,0}","96,160","640,235","127,160","0,1,640,0","96,255",8,"127,255",8,28855,12,6,24,"115,90,30","3,3,1",5,32,32,"{0,-100,0}",,,,,,,,,,, # Sweat Mist (Particle System),,,,,,,,,,,,Handled in Code,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-31,-31,-15}","{63,63,63}","{0,7,0}","0,192","640,239","63,192","0,3,640,256","0,255",60,"63,255",60,28727,8,8,14,"40,40,40","4,4,3",0,1,32,"{0,-75,+145}",,,,,,,,,,, # Sweat Low (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-31,-15,40}","{63,31,63}","{0,9,0}","128,128","640,238","159,128","0,1,640,0","128,191",15,"159,191",15,28855,7,15,20,"32,32,45","3,3,3",4,32,32,"{0,-75,+145}",,,,,,,,,,, # Sweat Med (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-31,-15,40}","{63,31,63}","{0,9,0}","128,128","640,238","159,128","0,1,640,0","128,191",15,"159,191",15,28855,12,18,25,"40,40,50","3,3,3",6,32,32,"{0,-75,+145}",,,,,,,,,,, # Sweat High (Particle System),,,,,,,,,,,,,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,,step,size,,,,,,,,,,,, "{-31,-15,40}","{63,31,63}","{0,9,0}","128,128","640,238","159,128","0,1,640,0","128,191",15,"159,191",15,28855,14,20,35,"45,45,55","3,3,3",7,32,32,"{0,-75,+145}",,,,,,,,,,, # Mouthpiece (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-64,-20,60}","{129,15,31}","{0,9,0}","32,192","640,241","63,192","0,0,640,0","32,223",20,"63,223",20,20513,600,4,1,"{128,128,135}","{0,0,0}",0,1,32,"{0,0,0}",,,,,,,,,,, # Teeth (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-64,-20,60}","{129,15,31}","{0,9,0}","32,160","640,241","63,160","0,0,640,0","32,191",8,"63,191",8,20513,60,4,4,"{128,128,50}","{0,0,0}",0,1,32,"{0,0,0}",,,,,,,,,,, # Hit Flash Level 1-A (Particle System) star,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "0,0,0","0,0,0","{0,0,0}","160,192","640,230","223,192","0,3,640,0","160,255",80,"223,255",80,4123,3,1,1,"230,210,210","3,40,50",0,1,32,"{0,0,0}",,,,,,,,,,, # Hit Flash Level 1-B (Particle System) mist,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,0","640,247","31,0","0,3,640,0","0,31",50,"31,31",50,28731,5,4,7,"110,48,0","20,5,0",0,1,32,"{0,0,0}",,,,,,,,,,, # Hit Flash Level 2-A (Particle System) star,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "0,0,0","0,0,0","{0,0,0}","0,32","640,228","31,32","0,1,640,0","0,95",75,"31,95",75,4251,3,1,1,"110,110,110","{0,0,0}",2,32,32,"{0,0,0}",,,,,,,,,,, # Hit Flash Level 2-B (Particle System) mist,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,0","640,247","31,0","0,3,640,0","0,31",80,"31,31",80,28731,15,4,12,"{100,65,0}","{11,7,0}",0,1,32,"{0,0,0}",,,,,,,,,,, # Hit Flash Level 3-A (Particle System) star animation,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "0,0,0","0,0,0","{0,0,0}","160,0","640,231","223,0","0,3,640,0","160,127",125,"223,127",125,4251,3,1,2,"128,128,128","{0,0,0}",1,64,64,"{0,0,0}",,,,,,,,,,, # Hit Flash Level 3-B (Particle System) mist,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,0","640,247","31,0","0,3,640,0","0,31",80,"31,31",80,28731,15,4,7,"{150,100,50}","{7,8,0}",0,1,32,"{0,0,0}",,,,,,,,,,, # Block Flash Level 1-A (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,192","640,239","63,192","0,3,640,256","0,255",40,"63,255",40,28731,15,3,9,"60,90,83","7,9,9",0,1,32,"{0,0,0}",,,,,,,,,,, # Block Flash Level 1-B (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,0","640,247","31,0","0,3,640,0","0,31",10,"31,31",10,28731,10,3,12,"120,120,120","20,20,20",0,1,32,"{0,0,0}",,,,,,,,,,, # Block Flash Level 2-A (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,192","640,239","63,192","0,3,640,256","0,255",40,"63,255",40,28731,15,4,12,"70,60,80","8,7,8",0,1,32,"{0,0,0}",,,,,,,,,,, # Block Flash Level 2-B (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,0","640,247","31,0","0,3,640,0","0,31",8,"31,31",8,28731,15,3,13,"180,115,130","15,13,13",0,1,32,"{0,0,0}",,,,,,,,,,, # Block Flash Level 3-A (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,192","640,239","63,192","0,3,640,256","0,255",40,"63,255",40,28731,15,4,15,"120,75,150","8,7,8",0,1,32,"{0,0,0}",,,,,,,,,,, # Block Flash Level 3-B (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,0","640,247","31,0","0,3,640,0","0,31",10,"31,31",10,28731,15,3,13,"240,0,240","10,10,7",0,1,32,"{0,0,0}",,,,,,,,,,, # Block Flash Level 4-A (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,192","640,239","63,192","0,3,640,256","0,255",40,"63,255",40,28731,10,4,20,"130,70,150","10,10,7",0,1,32,"{0,0,0}",,,,,,,,,,, # Block Flash Level 4-B (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-15,-15,-15}","{31,31,31}","{0,1,0}","0,0","640,247","31,0","0,3,640,0","0,31",12,"31,31",12,28731,15,5,25,"200,100,200","9,4,9",0,1,32,"{0,0,0}",,,,,,,,,,, # Combo Trail A (Particle System) trail,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-2,-10,-2}","{3,3,3}","{0,0,0}","0,0","640,249","127,0","0,1,640,256","0,31",1,"127,31",35,2583,15,1,30,"75,75,75","3,6,8",1,16,32,"{0,0,0}",,,,,,,,,,, # Combo Trail B (Particle System) stars,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-7,-7,-7}","20,20,20","{0,0,0}","32,0","640,252","63,0","0,1,640,0","32,31",17,"63,31",17,311,12,4,25,"150,150,150","30,25,20",0,1,32,"{0,0,0}",,,,,,,,,,, # Flurry Trail A,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-2,-10,-2}","{3,3,3}","{0,0,0}","0,0","640,249","127,0","0,1,640,256","0,31",1,"127,31",40,2583,15,1,30,"50,50,50","3,6,8",1,16,32,"{0,0,0}",,,,,,,,,,, # Flurry Trail B,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-2,-10,-2}","{3,3,3}","{0,0,0}","0,0","640,249","127,0","0,3,640,256","0,31",1,"127,31",10,2583,15,1,30,"250,150,0","20,15,10",1,16,32,"{0,0,0}",,,,,,,,,,, # Sig 1 Trail A,,THUNDER PUNCH,,,FRANK BRUNO,,,Whitish to Dark Blue,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{0,0,0}","{0,0,0}","{0,0,0}","0,0","640,249","127,0","0,1,640,256","0,31",1,"127,31",50,2583,15,1,30,"255,255,90","20,40,5",1,16,32,"{0,0,0}",,,,,,,,,,, # Sig 2 Trail A,,RISING HAMMMER,,,JACK DEMPSEY,,,Red fade out,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{0,0,0}","{0,0,0}","{0,0,0}","0,32","640,240","127,32","0,1,640,256","0,63",1,"127,63",50,3607,10,4,30,"70,40,40","6,6,6",1,4,4,"{0,0,0}",,,,,,,,,,, # Sig 3 Trail A,,"BOLO, HUGE UPPERCUT",,,MICHAEL GRANT,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{0,0,0}","{0,0,0}","{0,0,0}","0,32","640,240","127,32","0,1,640,256","0,63",1,"127,63",35,2583,15,1,30,"60,40,40","5,4,4",1,16,32,"{0,0,0}",,,,,,,,,,, # Sig 4 Trail A,,CRASHING HOOK,,,DAVID TUA,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-7,-7,-7}","{15,15,15}","{0,0,0}","0,32","640,240","127,32","0,1,640,256","0,63",1,"127,63",30,10807,15,2,20,"90,90,90","10,7,10",1,4,4,"{0,0,0}",,,,,,,,,,, # Sig 5 Trail A,,SEND OUT THE DOGS,,,LARRY HOLMES,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{0,0,0}","{0,0,0}","{0,0,0}","0,64","640,226","127,64","0,1,640,256","0,95",1,"127,95",20,3607,15,4,30,"80,80,80","8,8,8",1,2,8,"{0,0,0}",,,,,,,,,,, # Sig 6 Trail A,,BODY BLASTER/DBL,,,DBL: JULIO CEASAR CHAVEZ,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{0,0,0}","{0,0,0}","{0,0,0}","0,64","640,226","127,64","0,1,640,256","0,95",1,"127,95",35,2583,15,1,30,"120,120,120","29,21,29",1,8,32,"{0,0,0}",,,,,,,,,,, # Sig 7 Trail A,,STINK LIKE A BEE,,,MUHAMMAD ALI,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{0,0,0}","{0,0,0}","{0,0,0}","0,96","640,225","127,96","0,1,640,256","0,127",1,"127,127",25,2583,15,1,30,"50,50,30","6,6,5",1,16,32,"{0,0,0}",,,,,,,,,,, # Sig 8 Trail A,,SWEET SUGAR,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{0,0,0}","{0,0,0}","{0,0,0}","0,96","640,225","127,96","0,1,640,256","0,127",1,"127,127",35,2583,15,1,30,"40,40,40","3,3,3",1,16,32,"{0,0,0}",,,,,,,,,,, # Sig 9 Trail A,,MEGA FLURRY 1,,,FERNANDO VARGAS,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{0,0,0}","{0,0,0}","{0,0,0}","0,128","640,224","127,128","0,1,640,256","0,159",1,"127,159",25,2583,15,1,30,"60,60,60","6,6,6",1,8,8,"{0,0,0}",,,,,,,,,,, # Sig 10 Trail A,,RAPID FIRE,,,DAVID REID,,,STARS 4,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{0,0,0}","{0,0,0}","{0,0,0}","0,128","640,224","127,128","0,1,640,256","0,159",1,"127,159",40,2583,15,1,30,"70,70,70","3,3,3",1,16,32,"{0,0,0}",,,,,,,,,,, # Sig 11 Trail A,,MEGA FLURRY 2,,,OSCAR DE LA HOYA,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-7,-7,-7}","{15,15,15}","{0,0,0}","0,32","640,240","127,32","0,1,640,256","0,63",1,"127,63",30,10807,15,2,20,"90,90,90","10,7,10",1,4,4,"{0,0,0}",,,,,,,,,,, # Sig 12 Trail A,,RIB BUSTER,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-7,-7,-7}","{15,15,15}","{0,0,0}","0,32","640,240","127,32","0,1,640,256","0,63",1,"127,63",30,10807,15,2,20,"90,90,90","10,7,10",1,4,4,"{0,0,0}",,,,,,,,,,, # Sig Stars 1,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-3.,-3,-3}","{7,7,7}","{0,0,0}","32,32","640,243","63,32","0,1,640,0","32,95",17,"63,95",17,25015,8,4,25,"150,150,150","10,10,10",1,32,32,"{0,0,0}",,,,,,,,,,, # Sig Stars 2,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-3.,-3,-3}","{7,7,7}","{0,0,0}","32,0","640,252","63,0","0,1,640,0","32,31",17,"63,31",17,24887,14,4,25,"150,150,150","10,10,10","0,",0,0,"{0,0,0}",,,,,,,,,,, # Sig Stars 3,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-3.,-3,-3}","{7,7,7}","{0,0,0}","{64,160}","640,245","95,160","0,1,640,0","64,223",13,"95,223",13,25015,14,4,25,"120,120,120","10,10,10",1,32,32,"{0,0,0}",,,,,,,,,,, # Sig Stars 4,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-3.,-3,-3}","{7,7,7}","{0,0,0}","0,0","640,247","31,0","0,1,640,0","0,31",17,"31,31",17,24887,14,4,25,"50,30,30","5,4,4",0,0,0,"{0,0,0}",,,,,,,,,,, # Sig Stars 5,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,, # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,, "{-7,-7,-7}","{15,15,15}","{0,9,0}","32,32","640,243","63,32","0,1,640,0","32,95",17,"63,95",17,24759,15,5,25,"150,150,150","4,4,4",1,32,32,"{0,0,0}",,,,,,,,,,, # Glow A (Glow),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, # rgb,cDelta,cSteps,radius,rDelta,animDelay,animStep,animSize,rStep,"u0,v0",clut,"u1,v1",tpage,"u2,v2",life,"u3,v3",flags,,,,,,,,,,,,,,, "10,50,10","{0,0,3}",30,130,16,1,32,32,65,"160,0","640,232","191,0","0,1,640,256","160,127",60,"191,127",1021,,,,,,,,,,,,,,, # Glow B (Glow),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, # rgb,cDelta,cSteps,radius,rDelta,animDelay,animStep,animSize,rStep,"u0,v0",clut,"u1,v1",,"u2,v2",life,"u3,v3",flags,,,,,,,,,,,,,,, "{40,10,40}","{1,1,1}",30,120,32,0,0,0,150,"0,0","640,247","0,31","0,1,640,0","31,0",60,"31,31",1020,,,,,,,,,,,,,,, # Glow C (Glow),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, # rgb,cDelta,cSteps,radius,rDelta,animDelay,animStep,animSize,rStep,"u0,v0",clut,"u1,v1",tpage,"u2,v2",life,"u3,v3",flags,,,,,,,,,,,,,,, "{40,10,40}","{1,1,1}",30,120,32,0,0,0,150,"0,0","640,247","0,31","0,1,640,0","31,0",60,"31,31",1020,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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Need for Speed, The [NTSC-U] [SLUS-00204]
Gear Modifier
3011AEDC 00??
00=1st
01=2nd etc.
FE=Reverse
FF=Neutral
View Modifier
30111A44 000?
0=Inside
1=Outside (Car Not Visible)
2=Outside Close
3=Outside Far
4=Replay Far
5=Replay Close
Example Code:
Camera progressively gets further away the faster you go
D011AEDC FFFF
30111A44 0000
D011AEDC 0000
30111A44 0001
D011AEDC 0001
30111A44 0002
D011AEDC 0002
30111A44 0003
D011AEDC 0003
30111A44 0005
D011AEDC 0004
30111A44 0004
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Mort the Chicken [NTSC-U] [SLUS-01021]
Mort the Chicken Passwords
By Hybrid
FLY- shows a video of Mort swatting a fly
CLOUD- Long neck
LAUNCH- jump a little higher and into the sky with springs
LUNCH- Extra Energy
NONECK- kind of self explanatory
PEACOCK-colorful Mort
STACKS- Enable All Levels
BIG- makes Mort Big
TOUGH- Invincibility
DBGON- Debug Mode On
DBGOFF- Debug Mode Off
STOP- ????
BONUS- Starts you on a certain level
BXBZ- Cube FMV
YXZZ- Cube FMV 2
BYBX- ????
BBYZ- ????
BAYX- ????
BXBX- ????
OOXX- Why Did the ___ cross the road joke #1
OXOX- Why Did the ___ cross the road jokes 2
OXOO- Why Did the ___ cross the road jokes 3
XOXX- Why Did the ___ cross the road jokes 4
XXXX- Why Did the ___ cross the road jokes 5
--------------------------------------------------------------------
--------------------------------------------------------------------
Mort the Chicken GameShark Codes
By Hacc
P1 Joker Commands
D00B5F70 ????
D00B591C ????
D00B6A38 ????
Debug Mode On
300B814C 0001
Debug Mode Off
300B814C 0000
Debug Functions:
GLB Time Bar: Press Select on a screen (start, main, etc) to toggle it on or off. When active, press R2 to make Mort cluck. The clucking effect is controlled by the "Play Sound" option in the debug menu. You need to press R2 to play the sounds.
Level Select: Pause the game and select the "Tally" option. Then, go to the "Level Select" option. This option is available by default, but all levels will be unlocked now.
Debug Menu: Pause the game and press Select. You will be presented with a menu called "Game Parameters". Press Up/Triangle or Down/X to scroll through the list. Use the Left or Square button to decrease the values; Right or Circle to increase them.
--------------------------------------------------------------------
--------------------------------------------------------------------
Mort the Chicken GameShark Codes
By Mezmorize
--------------------------------------------------------------------
--------------------------------------------------------------------
NTSC to PAL/50 FPS Mode
3009DFC0 0001
--------------------------------------------------------------------
Main Menu Modifier
300B8148 000?
0=On 1=Off
--------------------------------------------------------------------
--------------------------------------------------------------------
Gravity Modifier
3009ACC0 00??
--------------------------------------------------------------------
Idle Time Modifier
3009ACC2 00??
--------------------------------------------------------------------
Camera Distance Modifier
3009ACC4 00??
--------------------------------------------------------------------
Camera Height Modifier
3009ACC6 00??
--------------------------------------------------------------------
Control Type Modifier
3009ACC8 00??
--------------------------------------------------------------------
Comb Whip Velo Modifier
3009ACCA 00??
--------------------------------------------------------------------
Mort Velocity Modifier
3009ACCC 00??
--------------------------------------------------------------------
Turn Velocity Modifier
3009ACCE 00??
--------------------------------------------------------------------
Mort Jump Modifier
3009ACD0 00??
--------------------------------------------------------------------
Far Clip Distance Modifier
3009ACD2 00??
--------------------------------------------------------------------
Projection Plane Modifier
8009ACD4 ????
--------------------------------------------------------------------
Camera Tilt Delta Modifier
3009ACD6 00??
--------------------------------------------------------------------
Autoaim Modifier
3009ACD8 00??
--------------------------------------------------------------------
CDDA Loudness Modifier
3009ACDA 00??
??=00-7F
Note: You must Pause and Un-Pause the game for the code to take effect
--------------------------------------------------------------------
SFX Loudness Modifier
3009ACDC 00??
??=00-7F
Note: You must Pause and Un-Pause the game for the code to take effect
--------------------------------------------------------------------
Camera Type Modifier
3009ACDE 00??
--------------------------------------------------------------------
Camera Side View Rate Modifier
3009ACE0 00??
--------------------------------------------------------------------
Camera Neutral Area Modifier
3009ACE2 00??
--------------------------------------------------------------------
Camera Up Tracking Delay Modifier
3009ACE4 00??
--------------------------------------------------------------------
Mort Neck Length Modifier
3009ACE6 00??
--------------------------------------------------------------------
Camera Up While Fly Modifier
3009ACE8 00??
--------------------------------------------------------------------
Looking Time Unit Modifier
3009ACEA 00??
--------------------------------------------------------------------
Camera Catchup Speed Modifier
3009ACEC 00??
--------------------------------------------------------------------
Camera Tilt Up During Fly Modifier
3009ACEE 00??
--------------------------------------------------------------------
Forced Looking Angle/Velocity Modifier
3009ACF0 00??
--------------------------------------------------------------------
Forced Looking Type (abs/rel) Modifier
3009ACF2 00??
--------------------------------------------------------------------
Delay Unit Between Clucks Modifier
3009ACF4 00??
--------------------------------------------------------------------
Enemy See Distance Modifier
3009ACF6 00??
--------------------------------------------------------------------
Camera Forced Looking Distance Modifier
3009ACF8 00??
--------------------------------------------------------------------
Air Turn Speed Modifier
3009ACFA 00??
--------------------------------------------------------------------
Camera Raise Speed During Fly Modifier
3009ACFC 00??
--------------------------------------------------------------------
Force Look Movement Speed Modifier
3009ACFE 00??
--------------------------------------------------------------------
Inverz Drag Modifier
3009AD00 00??
--------------------------------------------------------------------
Marco Polo Look Time Modifier
3009AD02 00??
--------------------------------------------------------------------
Sfx Modifier
3009AD04 00??
--------------------------------------------------------------------
Lod Distance Modifier
3009AD06 00??
--------------------------------------------------------------------
Comb Damage Modifier
3009AD08 00??
--------------------------------------------------------------------
Magic Damage Modifier
3009AD0A 00??
--------------------------------------------------------------------
Lose Chicken Modifier
3009AD0C 00??
--------------------------------------------------------------------
Blink Parameter Modifier
3009AD0E 00??
--------------------------------------------------------------------
Powerup Lasting Modifier
8009AD10 ????
--------------------------------------------------------------------
Camera Deadzone Expand Speed Modifier
3009AD12 00??
--------------------------------------------------------------------
Regenerate Modifier
3009AD14 00??
--------------------------------------------------------------------
Widecam Modifier
3009AD16 00??
--------------------------------------------------------------------
Invulnerability Modifier
3009AD18 000?
Note: 0=Off 1=On
--------------------------------------------------------------------
LensFlare Modifier
3009AD1A 00??
--------------------------------------------------------------------
CamSpeedLimit Modifier
3009AD1C 00??
--------------------------------------------------------------------
CamMinDist Modifier
8009AD1E ????
--------------------------------------------------------------------
CamDiag Modifier
3009AD20 00??
--------------------------------------------------------------------
MortOT Modifier
3009AD22 00??
--------------------------------------------------------------------
Turbo Modifier
3009AD24 00??
--------------------------------------------------------------------
Camera Deadzone XZ Modifier
8009AD26 ????
--------------------------------------------------------------------
Camera Deadzone Y Modifier
8009AD28 ????
--------------------------------------------------------------------
Camera Raise Beta Modifier
3009AD2A 00??
--------------------------------------------------------------------
Default Values:
Code:Gravity=55 (0x37) Idle time=25 (0x19) Camera distance=125 (0x7D) Camera height=50 (0x32) Control type=4 Comb whip velo=2 Mort velocity=130 (0x82) Turn velocity=35 (0x23) Mort jump=105 (0x69) Far clip distance=22 (0x16) Projection plane=400 (0x190) Camera tilt delta=7 Autoaim=1 CDDA loudness=70 (0x46) SFX loudness=90 (0x5A) Camera type=0 Camera side view rate=16 (0x10) Camera neutral area=4 Camera up tracking delay=50 (0x32) Mort neck lenght=16 (0x10) Camera up while fly=9 Looking time unit=100 (0x64) Camera catchup speed=40 (0x28) Camera tilt up during fly=8 Forced looking angle/velocity=120 (0x78) Forced looking type (abs/rel)=0 Delay unit between clucks=90 (0x5A) Enemy see distance=110 (0x6E) Camera forced looking distance=240 (0xF0) Air turn speed=12 (0x0C) Camera raise speed during fly=16 (0x10) Force look movement speed=27 (0x1B) Inverz drag=6 Marco Polo look time=100 (0x64) Sfx = 0 Lod distance=10 (0x0A) Comb damage=4 Magic damage=16 (0x10) Lose chicken=1 Blink parameter=32 (0x20) Powerup lasting=500 (0x1F4) Camera deadzone expand speed=50 (0x32) Regenerate=200 (0xC8) Widecam = 1 Invulnerability=0 LensFlare=0 CamSpeedLimit=37 (0x25) CamMinDist=300 (0x12C) CamDiag=137 (0x89) MortOT=25 (0x19) Turbo=100 (0x64) Camera deadzone XZ=300 (0x12C) Camera deadzone Y=300 (0x12C) Camera raise beta=28 (0x1C)
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Toca - Touring Car Challenge 2 [U] [SLUS-00996]
No Guages/Numbers on screen
D00D7DF8 0000
300D7DF8 0006
D00E0214 4001
300D7DF8 0000
Note: Hold down X+Select to show, release Select to hide
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