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  • Hacc
    replied
    No problem.

    Leave a comment:


  • Mezmorize
    replied
    Oh man, your right.

    Thanks, guess I forgot to convert them before posting them.

    Leave a comment:


  • Hacc
    replied
    A lot of cool codes, Mez. I don't know if you noticed this, but your Knockout Kings 2000 character values are in decimal format. A user might input them as-is from 10 and up and not get said character.

    Leave a comment:


  • Hybrid
    replied
    got it mez

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  • Mezmorize
    replied
    Originally posted by Hybrid View Post
    got'em mez nice codes
    Thanks Hybrid!

    Bushido Blade 2 [U] [SLUS-00663]
    Replace Link Cable Mode with Slash Mode
    D00A34F8 1005
    300A34F8 0006

    Before:


    After:


    Normally you must beat Boss Mode without using any continues to unlock it...

    Leave a comment:


  • Hybrid
    replied
    got'em mez nice codes

    Leave a comment:


  • Mezmorize
    replied
    Andretti Racing [U] [SLUS-00264]

    View Modifier
    301EB320 000?
    ?=0-2 Standard Views
    ?=3-9 Replay Views

    Gear Modifier
    301EB1EC 000?
    ?=0-8

    Damage Modifier
    3007A718 000?

    This damage modifier is hidden, and is not the same one as the one from the options menu as above:


    Exhibition Damage Modifier
    3007A795 000?
    0=No Damage
    1=LTD
    2=Damage ON

    --------------------------------------------------------------------------------------------------------------------------

    Drafting Effect Modifier
    801D9C88 ????

    Draft Distance Modifier
    801D9C84 ????

    Front Downforce Modifier
    801D9C68 ????

    Rear Downforce Modifier
    801D9C6C ????

    Fuel Consumption Rate Modifier
    801D9C8C ????

    Incremental Braking Modifier
    801D9C74 ????

    Tire Wear Rate Modifier
    801D9C90 ????

    AI Speed Percentage Modifier
    801D9C98 ????

    Torque Spins Modifier
    301D9C81 00??

    Centrifugal Force Modifier
    801D9C64 ????
    Last edited by Mezmorize; 08-05-2010, 05:09:18 AM.

    Leave a comment:


  • Whipon
    replied
    Added.

    Leave a comment:


  • Mezmorize
    replied
    Knockout Kings 2000 [U] [SLUS-00993]

    P1 Character Modifier
    300F4384 00??

    00 - Muhammad Ali
    01 - Frank Bruno
    02 - Butterbean
    03 - Jack Dempsey
    04 - Joe Frazier
    05 - Michael Grant
    06 - Larry Holmes
    07 - Evander Holyfield
    08 - Ingemar Johansson
    09 - Lennox Lewis
    10 - Sonny Liston
    11 - Joe Jouis
    12 - Rocky Marciano
    13 - Archie Moore
    14 - Ken Norton
    15 - Floyd Patterson
    16 - Earnie Shavers
    17 - Leon Spinks
    18 - David Tua
    19 - Oba Carr
    20 - Julio Cesar Chaves
    21 - Hector Camacho
    22 - Oscar De La Hoya
    23 - Roberto Duran
    24 - Marvin Hagler
    25 - Jake Lamotta
    26 - Mills Lane
    27 - Sugar Ray Leonard
    28 - Bronco McKart
    29 - Ike Quartey
    30 - David Reid
    31 - Ray Robinson
    32 - Fernando Vargas
    33 - Pernell Whitaker
    34 - Alexis Arguello
    35 - Mark Johnson
    36 - Kevin Kelley
    37 - Danny Lopez
    38 - Ray Mancini
    39 - Angel Manfredy
    40 - Floyd Mayweather Jr.
    41 - Barry McGuigan
    42 - Erik Morales
    43 - Shane Mosley
    44 - Carlos Navarro
    45 - Sean O'Grady
    46 - Pedro Pena
    47 - Aaron Pryor
    48 - Danny Romero

    You can mix and match Light and Heavy Weights using the code.

    Also:
    The Special Effects may be editable in some way.
    There is a text file called FXTUNE.CSV on the ISO, just don't have time to test it now...
    Code:
    #,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    #,,,,FXTUNE.XLS,,,,,,,,,,,,,,,,,,,,,,,,,,,
    #,,,,Edit the parameters of each effect and save as a csv file called:,,,,,,,,,,,,,,,,,,,,,,,,,,,
    #,Ctrll-E to export CSV,,,c:\dev\kokings\bin\psx\data\fxtune.csv,,,,,,,,,,,,,,,,,,,,,,,,,,,
    #,and save XLS,,,The order and type of each effect must exactly match the FxDirecTable,,,,,,,,,,,,,,,,,,,,,,,,,,,
    #,,,,in fxdirec.c.  Parameter types and additional info can be found in fxmgr.h,,,,,,,,,,,,,,,,,,,,,,,,,,,
    #,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    # Super Punch (Punch Trail)  OBSOLETE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    # flags,life,"u0,v0",clut,"u1,v1",tpage,"u2,v2",w02,"u3,v3",ho2,numpolys,transp,rgb,cdelta,,,,,,,,,,,,,,,,,,
    3,40,"0,32","640,254","31,32","0,1,640,0","0,63",100,"63,63",100,6,1,"{92,48,122}","{4,10,4}",,,,,,,,,,,,,,,,,,
    # HotMit (Glow) 64 ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    # rgb,cDelta,cSteps,radius,rDelta,animDelay,animStep,animSize,rStep,"u0,v0",clut,"u1,v1",tpage,"u2,v2",life,"u3,v3",flags,,,,,,,,,,,,,,,
    "40,40,40","4,4,4",8,130,16,2,64,64,30,"192,0","640,232","255,0","0,1,640,256","192,255",600,"255,255",27,,,,,,,,,,,,,,,
    # Camera Flash A (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{0,0,0}","{0,0,0}","{0,0,0}","96,0","640,248","159,0","0,1,640,0","96,63",400,"159,63",400,19,99,1,1,"{128,128,128}","{30,30,30}",0,1,32,"{0,0,0}",,,,,,,,,,,
    # Camera Flash B (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{0,0,0}","{0,0,0}","{0,0,0}","96,64","640,246","159,64","0,1,640,0","96,127",80,"159,127",80,19,5,1,1,"{128,128,128}","{0,0,0}",0,1,32,"{0,0,0}",,,,,,,,,,,
    # Spotlight (Spotlight),,,,,,,,,,,,Emission,,,Color,,,,,,,,,,,,,,,,
    # cdelta,pos,"wo2, ho2",life,flags,"th0,ra0,r0","th1,ra1,r1",argb,"au0,av0",aclut,"au1,av1",atpage,"au2,av2",reserved,"au3,av3",pad3,crgb,"ch0,cv0",cclut,ctpage,pad4,,,,,,,,,,,
    "{1,8,8}","{0,0,0}","{1024,1024}",6000,11,"0,400,15","1024,300,30","{100,100,100}","128,0","656,254","255,0","0,2,704,0","128,127",0,"255,127",0,"128,128,128","0,0","656,255","0,0,704,0",0,,,,,,,,,,,
    # Blood Goo Anim (Particle System) mist,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-15,-15,0}","{31,31,31}","{0,3,0}","64,192","640,233","127,192","0,3,640,256","64,255",60,"127,255",60,28727,7,3,10,"125,125,125","4,4,4",0,1,32,"{0,-100,0}",,,,,,,,,,,
    # Blood Low (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-31,-31,-31}","63,63,63","{0,7,0}","96,160","640,235","127,160","0,1,640,0","96,255",6,"127,255",6,28855,9,4,14,"115,90,30","3,3,1",5,32,32,"{0,-100,0}",,,,,,,,,,,
    # Blood Med (Particle System),,,,,,,,,,,,,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-31,-31,-31}","63,63,63","{0,7,0}","96,160","640,235","127,160","0,1,640,0","96,255",7,"127,255",7,28855,12,5,18,"115,90,30","3,3,1",5,32,32,"{0,-100,0}",,,,,,,,,,,
    # Blood High (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-31,-31,-31}","63,63,63","{0,7,0}","96,160","640,235","127,160","0,1,640,0","96,255",8,"127,255",8,28855,12,6,24,"115,90,30","3,3,1",5,32,32,"{0,-100,0}",,,,,,,,,,,
    # Sweat Mist (Particle System),,,,,,,,,,,,Handled in Code,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-31,-31,-15}","{63,63,63}","{0,7,0}","0,192","640,239","63,192","0,3,640,256","0,255",60,"63,255",60,28727,8,8,14,"40,40,40","4,4,3",0,1,32,"{0,-75,+145}",,,,,,,,,,,
    # Sweat Low (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-31,-15,40}","{63,31,63}","{0,9,0}","128,128","640,238","159,128","0,1,640,0","128,191",15,"159,191",15,28855,7,15,20,"32,32,45","3,3,3",4,32,32,"{0,-75,+145}",,,,,,,,,,,
    # Sweat Med (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-31,-15,40}","{63,31,63}","{0,9,0}","128,128","640,238","159,128","0,1,640,0","128,191",15,"159,191",15,28855,12,18,25,"40,40,50","3,3,3",6,32,32,"{0,-75,+145}",,,,,,,,,,,
    # Sweat High (Particle System),,,,,,,,,,,,,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,,step,size,,,,,,,,,,,,
    "{-31,-15,40}","{63,31,63}","{0,9,0}","128,128","640,238","159,128","0,1,640,0","128,191",15,"159,191",15,28855,14,20,35,"45,45,55","3,3,3",7,32,32,"{0,-75,+145}",,,,,,,,,,,
    # Mouthpiece (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-64,-20,60}","{129,15,31}","{0,9,0}","32,192","640,241","63,192","0,0,640,0","32,223",20,"63,223",20,20513,600,4,1,"{128,128,135}","{0,0,0}",0,1,32,"{0,0,0}",,,,,,,,,,,
    # Teeth (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-64,-20,60}","{129,15,31}","{0,9,0}","32,160","640,241","63,160","0,0,640,0","32,191",8,"63,191",8,20513,60,4,4,"{128,128,50}","{0,0,0}",0,1,32,"{0,0,0}",,,,,,,,,,,
    # Hit Flash Level 1-A (Particle System) star,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "0,0,0","0,0,0","{0,0,0}","160,192","640,230","223,192","0,3,640,0","160,255",80,"223,255",80,4123,3,1,1,"230,210,210","3,40,50",0,1,32,"{0,0,0}",,,,,,,,,,,
    # Hit Flash Level 1-B (Particle System) mist,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,0","640,247","31,0","0,3,640,0","0,31",50,"31,31",50,28731,5,4,7,"110,48,0","20,5,0",0,1,32,"{0,0,0}",,,,,,,,,,,
    # Hit Flash Level 2-A (Particle System) star,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "0,0,0","0,0,0","{0,0,0}","0,32","640,228","31,32","0,1,640,0","0,95",75,"31,95",75,4251,3,1,1,"110,110,110","{0,0,0}",2,32,32,"{0,0,0}",,,,,,,,,,,
    # Hit Flash Level 2-B (Particle System) mist,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,0","640,247","31,0","0,3,640,0","0,31",80,"31,31",80,28731,15,4,12,"{100,65,0}","{11,7,0}",0,1,32,"{0,0,0}",,,,,,,,,,,
    # Hit Flash Level 3-A (Particle System) star animation,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "0,0,0","0,0,0","{0,0,0}","160,0","640,231","223,0","0,3,640,0","160,127",125,"223,127",125,4251,3,1,2,"128,128,128","{0,0,0}",1,64,64,"{0,0,0}",,,,,,,,,,,
    # Hit Flash Level 3-B (Particle System) mist,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,0","640,247","31,0","0,3,640,0","0,31",80,"31,31",80,28731,15,4,7,"{150,100,50}","{7,8,0}",0,1,32,"{0,0,0}",,,,,,,,,,,
    # Block Flash Level 1-A (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,192","640,239","63,192","0,3,640,256","0,255",40,"63,255",40,28731,15,3,9,"60,90,83","7,9,9",0,1,32,"{0,0,0}",,,,,,,,,,,
    # Block Flash Level 1-B (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,0","640,247","31,0","0,3,640,0","0,31",10,"31,31",10,28731,10,3,12,"120,120,120","20,20,20",0,1,32,"{0,0,0}",,,,,,,,,,,
    # Block Flash Level 2-A (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,192","640,239","63,192","0,3,640,256","0,255",40,"63,255",40,28731,15,4,12,"70,60,80","8,7,8",0,1,32,"{0,0,0}",,,,,,,,,,,
    # Block Flash Level 2-B (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,0","640,247","31,0","0,3,640,0","0,31",8,"31,31",8,28731,15,3,13,"180,115,130","15,13,13",0,1,32,"{0,0,0}",,,,,,,,,,,
    # Block Flash Level 3-A (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,192","640,239","63,192","0,3,640,256","0,255",40,"63,255",40,28731,15,4,15,"120,75,150","8,7,8",0,1,32,"{0,0,0}",,,,,,,,,,,
    # Block Flash Level 3-B (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,0","640,247","31,0","0,3,640,0","0,31",10,"31,31",10,28731,15,3,13,"240,0,240","10,10,7",0,1,32,"{0,0,0}",,,,,,,,,,,
    # Block Flash Level 4-A (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-15,-15,-15}","{31,31,31}","{0,0,0}","0,192","640,239","63,192","0,3,640,256","0,255",40,"63,255",40,28731,10,4,20,"130,70,150","10,10,7",0,1,32,"{0,0,0}",,,,,,,,,,,
    # Block Flash Level 4-B (Particle System),,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-15,-15,-15}","{31,31,31}","{0,1,0}","0,0","640,247","31,0","0,3,640,0","0,31",12,"31,31",12,28731,15,5,25,"200,100,200","9,4,9",0,1,32,"{0,0,0}",,,,,,,,,,,
    # Combo Trail A (Particle System) trail,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-2,-10,-2}","{3,3,3}","{0,0,0}","0,0","640,249","127,0","0,1,640,256","0,31",1,"127,31",35,2583,15,1,30,"75,75,75","3,6,8",1,16,32,"{0,0,0}",,,,,,,,,,,
    # Combo Trail B (Particle System) stars,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-7,-7,-7}","20,20,20","{0,0,0}","32,0","640,252","63,0","0,1,640,0","32,31",17,"63,31",17,311,12,4,25,"150,150,150","30,25,20",0,1,32,"{0,0,0}",,,,,,,,,,,
    # Flurry Trail A,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-2,-10,-2}","{3,3,3}","{0,0,0}","0,0","640,249","127,0","0,1,640,256","0,31",1,"127,31",40,2583,15,1,30,"50,50,50","3,6,8",1,16,32,"{0,0,0}",,,,,,,,,,,
    # Flurry Trail B,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-2,-10,-2}","{3,3,3}","{0,0,0}","0,0","640,249","127,0","0,3,640,256","0,31",1,"127,31",10,2583,15,1,30,"250,150,0","20,15,10",1,16,32,"{0,0,0}",,,,,,,,,,,
    # Sig 1 Trail A,,THUNDER PUNCH,,,FRANK BRUNO,,,Whitish to Dark Blue,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{0,0,0}","{0,0,0}","{0,0,0}","0,0","640,249","127,0","0,1,640,256","0,31",1,"127,31",50,2583,15,1,30,"255,255,90","20,40,5",1,16,32,"{0,0,0}",,,,,,,,,,,
    # Sig 2 Trail A,,RISING HAMMMER,,,JACK DEMPSEY,,,Red fade out,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{0,0,0}","{0,0,0}","{0,0,0}","0,32","640,240","127,32","0,1,640,256","0,63",1,"127,63",50,3607,10,4,30,"70,40,40","6,6,6",1,4,4,"{0,0,0}",,,,,,,,,,,
    # Sig 3 Trail A,,"BOLO, HUGE UPPERCUT",,,MICHAEL GRANT,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{0,0,0}","{0,0,0}","{0,0,0}","0,32","640,240","127,32","0,1,640,256","0,63",1,"127,63",35,2583,15,1,30,"60,40,40","5,4,4",1,16,32,"{0,0,0}",,,,,,,,,,,
    # Sig 4 Trail A,,CRASHING HOOK,,,DAVID TUA,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-7,-7,-7}","{15,15,15}","{0,0,0}","0,32","640,240","127,32","0,1,640,256","0,63",1,"127,63",30,10807,15,2,20,"90,90,90","10,7,10",1,4,4,"{0,0,0}",,,,,,,,,,,
    # Sig 5 Trail A,,SEND OUT THE DOGS,,,LARRY HOLMES,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{0,0,0}","{0,0,0}","{0,0,0}","0,64","640,226","127,64","0,1,640,256","0,95",1,"127,95",20,3607,15,4,30,"80,80,80","8,8,8",1,2,8,"{0,0,0}",,,,,,,,,,,
    # Sig 6 Trail A,,BODY BLASTER/DBL,,,DBL: JULIO CEASAR CHAVEZ,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{0,0,0}","{0,0,0}","{0,0,0}","0,64","640,226","127,64","0,1,640,256","0,95",1,"127,95",35,2583,15,1,30,"120,120,120","29,21,29",1,8,32,"{0,0,0}",,,,,,,,,,,
    # Sig 7 Trail A,,STINK LIKE A BEE,,,MUHAMMAD ALI,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{0,0,0}","{0,0,0}","{0,0,0}","0,96","640,225","127,96","0,1,640,256","0,127",1,"127,127",25,2583,15,1,30,"50,50,30","6,6,5",1,16,32,"{0,0,0}",,,,,,,,,,,
    # Sig 8 Trail A,,SWEET SUGAR,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{0,0,0}","{0,0,0}","{0,0,0}","0,96","640,225","127,96","0,1,640,256","0,127",1,"127,127",35,2583,15,1,30,"40,40,40","3,3,3",1,16,32,"{0,0,0}",,,,,,,,,,,
    # Sig 9 Trail A,,MEGA FLURRY 1,,,FERNANDO VARGAS,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{0,0,0}","{0,0,0}","{0,0,0}","0,128","640,224","127,128","0,1,640,256","0,159",1,"127,159",25,2583,15,1,30,"60,60,60","6,6,6",1,8,8,"{0,0,0}",,,,,,,,,,,
    # Sig 10 Trail A,,RAPID FIRE,,,DAVID REID,,,STARS 4,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{0,0,0}","{0,0,0}","{0,0,0}","0,128","640,224","127,128","0,1,640,256","0,159",1,"127,159",40,2583,15,1,30,"70,70,70","3,3,3",1,16,32,"{0,0,0}",,,,,,,,,,,
    # Sig 11 Trail A,,MEGA FLURRY 2,,,OSCAR DE LA HOYA,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-7,-7,-7}","{15,15,15}","{0,0,0}","0,32","640,240","127,32","0,1,640,256","0,63",1,"127,63",30,10807,15,2,20,"90,90,90","10,7,10",1,4,4,"{0,0,0}",,,,,,,,,,,
    # Sig 12 Trail A,,RIB BUSTER,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-7,-7,-7}","{15,15,15}","{0,0,0}","0,32","640,240","127,32","0,1,640,256","0,63",1,"127,63",30,10807,15,2,20,"90,90,90","10,7,10",1,4,4,"{0,0,0}",,,,,,,,,,,
    # Sig Stars 1,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-3.,-3,-3}","{7,7,7}","{0,0,0}","32,32","640,243","63,32","0,1,640,0","32,95",17,"63,95",17,25015,8,4,25,"150,150,150","10,10,10",1,32,32,"{0,0,0}",,,,,,,,,,,
    # Sig Stars 2,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-3.,-3,-3}","{7,7,7}","{0,0,0}","32,0","640,252","63,0","0,1,640,0","32,31",17,"63,31",17,24887,14,4,25,"150,150,150","10,10,10","0,",0,0,"{0,0,0}",,,,,,,,,,,
    # Sig Stars 3,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-3.,-3,-3}","{7,7,7}","{0,0,0}","{64,160}","640,245","95,160","0,1,640,0","64,223",13,"95,223",13,25015,14,4,25,"120,120,120","10,10,10",1,32,32,"{0,0,0}",,,,,,,,,,,
    # Sig Stars 4,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-3.,-3,-3}","{7,7,7}","{0,0,0}","0,0","640,247","31,0","0,1,640,0","0,31",17,"31,31",17,24887,14,4,25,"50,30,30","5,4,4",0,0,0,"{0,0,0}",,,,,,,,,,,
    # Sig Stars 5,,,,,,,,,,,,Emission,,,Color,,U/V Animation Data,,,Offset,,,,,,,,,,,
    # vels,velW,accel,"u0,v0",clut,"u1,v1",tpage,"u2,v2",wo2,"u3,v3",ho2,flags,life,rate,partNb,rgb,cdelta,delay,step,size,,,,,,,,,,,,
    "{-7,-7,-7}","{15,15,15}","{0,9,0}","32,32","640,243","63,32","0,1,640,0","32,95",17,"63,95",17,24759,15,5,25,"150,150,150","4,4,4",1,32,32,"{0,0,0}",,,,,,,,,,,
    # Glow A (Glow),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    # rgb,cDelta,cSteps,radius,rDelta,animDelay,animStep,animSize,rStep,"u0,v0",clut,"u1,v1",tpage,"u2,v2",life,"u3,v3",flags,,,,,,,,,,,,,,,
    "10,50,10","{0,0,3}",30,130,16,1,32,32,65,"160,0","640,232","191,0","0,1,640,256","160,127",60,"191,127",1021,,,,,,,,,,,,,,,
    # Glow B (Glow),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    # rgb,cDelta,cSteps,radius,rDelta,animDelay,animStep,animSize,rStep,"u0,v0",clut,"u1,v1",,"u2,v2",life,"u3,v3",flags,,,,,,,,,,,,,,,
    "{40,10,40}","{1,1,1}",30,120,32,0,0,0,150,"0,0","640,247","0,31","0,1,640,0","31,0",60,"31,31",1020,,,,,,,,,,,,,,,
    # Glow C (Glow),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    # rgb,cDelta,cSteps,radius,rDelta,animDelay,animStep,animSize,rStep,"u0,v0",clut,"u1,v1",tpage,"u2,v2",life,"u3,v3",flags,,,,,,,,,,,,,,,
    "{40,10,40}","{1,1,1}",30,120,32,0,0,0,150,"0,0","640,247","0,31","0,1,640,0","31,0",60,"31,31",1020,,,,,,,,,,,,,,,
    ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,

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  • Mezmorize
    replied
    Need for Speed, The [NTSC-U] [SLUS-00204]

    Gear Modifier
    3011AEDC 00??

    00=1st
    01=2nd etc.
    FE=Reverse
    FF=Neutral

    View Modifier
    30111A44 000?

    0=Inside
    1=Outside (Car Not Visible)
    2=Outside Close
    3=Outside Far
    4=Replay Far
    5=Replay Close

    Example Code:
    Camera progressively gets further away the faster you go
    D011AEDC FFFF
    30111A44 0000
    D011AEDC 0000
    30111A44 0001
    D011AEDC 0001
    30111A44 0002
    D011AEDC 0002
    30111A44 0003
    D011AEDC 0003
    30111A44 0005
    D011AEDC 0004
    30111A44 0004

    Leave a comment:


  • Mezmorize
    replied
    Mort the Chicken [NTSC-U] [SLUS-01021]

    Mort the Chicken Passwords
    By Hybrid

    FLY- shows a video of Mort swatting a fly
    CLOUD- Long neck
    LAUNCH- jump a little higher and into the sky with springs
    LUNCH- Extra Energy
    NONECK- kind of self explanatory
    PEACOCK-colorful Mort
    STACKS- Enable All Levels
    BIG- makes Mort Big
    TOUGH- Invincibility
    DBGON- Debug Mode On
    DBGOFF- Debug Mode Off
    STOP- ????
    BONUS- Starts you on a certain level
    BXBZ- Cube FMV
    YXZZ- Cube FMV 2
    BYBX- ????
    BBYZ- ????
    BAYX- ????
    BXBX- ????
    OOXX- Why Did the ___ cross the road joke #1
    OXOX- Why Did the ___ cross the road jokes 2
    OXOO- Why Did the ___ cross the road jokes 3
    XOXX- Why Did the ___ cross the road jokes 4
    XXXX- Why Did the ___ cross the road jokes 5
    --------------------------------------------------------------------

    --------------------------------------------------------------------
    Mort the Chicken GameShark Codes
    By Hacc

    P1 Joker Commands
    D00B5F70 ????
    D00B591C ????
    D00B6A38 ????

    Debug Mode On
    300B814C 0001

    Debug Mode Off
    300B814C 0000

    Debug Functions:

    GLB Time Bar: Press Select on a screen (start, main, etc) to toggle it on or off. When active, press R2 to make Mort cluck. The clucking effect is controlled by the "Play Sound" option in the debug menu. You need to press R2 to play the sounds.

    Level Select: Pause the game and select the "Tally" option. Then, go to the "Level Select" option. This option is available by default, but all levels will be unlocked now.

    Debug Menu: Pause the game and press Select. You will be presented with a menu called "Game Parameters". Press Up/Triangle or Down/X to scroll through the list. Use the Left or Square button to decrease the values; Right or Circle to increase them.
    --------------------------------------------------------------------

    --------------------------------------------------------------------
    Mort the Chicken GameShark Codes
    By Mezmorize
    --------------------------------------------------------------------
    --------------------------------------------------------------------
    NTSC to PAL/50 FPS Mode
    3009DFC0 0001
    --------------------------------------------------------------------
    Main Menu Modifier
    300B8148 000?
    0=On 1=Off
    --------------------------------------------------------------------
    --------------------------------------------------------------------
    Gravity Modifier
    3009ACC0 00??
    --------------------------------------------------------------------
    Idle Time Modifier
    3009ACC2 00??
    --------------------------------------------------------------------
    Camera Distance Modifier
    3009ACC4 00??
    --------------------------------------------------------------------
    Camera Height Modifier
    3009ACC6 00??
    --------------------------------------------------------------------
    Control Type Modifier
    3009ACC8 00??
    --------------------------------------------------------------------
    Comb Whip Velo Modifier
    3009ACCA 00??
    --------------------------------------------------------------------
    Mort Velocity Modifier
    3009ACCC 00??
    --------------------------------------------------------------------
    Turn Velocity Modifier
    3009ACCE 00??
    --------------------------------------------------------------------
    Mort Jump Modifier
    3009ACD0 00??
    --------------------------------------------------------------------
    Far Clip Distance Modifier
    3009ACD2 00??
    --------------------------------------------------------------------
    Projection Plane Modifier
    8009ACD4 ????
    --------------------------------------------------------------------
    Camera Tilt Delta Modifier
    3009ACD6 00??
    --------------------------------------------------------------------
    Autoaim Modifier
    3009ACD8 00??
    --------------------------------------------------------------------
    CDDA Loudness Modifier
    3009ACDA 00??
    ??=00-7F

    Note: You must Pause and Un-Pause the game for the code to take effect
    --------------------------------------------------------------------
    SFX Loudness Modifier
    3009ACDC 00??
    ??=00-7F

    Note: You must Pause and Un-Pause the game for the code to take effect
    --------------------------------------------------------------------
    Camera Type Modifier
    3009ACDE 00??
    --------------------------------------------------------------------
    Camera Side View Rate Modifier
    3009ACE0 00??
    --------------------------------------------------------------------
    Camera Neutral Area Modifier
    3009ACE2 00??
    --------------------------------------------------------------------
    Camera Up Tracking Delay Modifier
    3009ACE4 00??
    --------------------------------------------------------------------
    Mort Neck Length Modifier
    3009ACE6 00??
    --------------------------------------------------------------------
    Camera Up While Fly Modifier
    3009ACE8 00??
    --------------------------------------------------------------------
    Looking Time Unit Modifier
    3009ACEA 00??
    --------------------------------------------------------------------
    Camera Catchup Speed Modifier
    3009ACEC 00??
    --------------------------------------------------------------------
    Camera Tilt Up During Fly Modifier
    3009ACEE 00??
    --------------------------------------------------------------------
    Forced Looking Angle/Velocity Modifier
    3009ACF0 00??
    --------------------------------------------------------------------
    Forced Looking Type (abs/rel) Modifier
    3009ACF2 00??
    --------------------------------------------------------------------
    Delay Unit Between Clucks Modifier
    3009ACF4 00??
    --------------------------------------------------------------------
    Enemy See Distance Modifier
    3009ACF6 00??
    --------------------------------------------------------------------
    Camera Forced Looking Distance Modifier
    3009ACF8 00??
    --------------------------------------------------------------------
    Air Turn Speed Modifier
    3009ACFA 00??
    --------------------------------------------------------------------
    Camera Raise Speed During Fly Modifier
    3009ACFC 00??
    --------------------------------------------------------------------
    Force Look Movement Speed Modifier
    3009ACFE 00??
    --------------------------------------------------------------------
    Inverz Drag Modifier
    3009AD00 00??
    --------------------------------------------------------------------
    Marco Polo Look Time Modifier
    3009AD02 00??
    --------------------------------------------------------------------
    Sfx Modifier
    3009AD04 00??
    --------------------------------------------------------------------
    Lod Distance Modifier
    3009AD06 00??
    --------------------------------------------------------------------
    Comb Damage Modifier
    3009AD08 00??
    --------------------------------------------------------------------
    Magic Damage Modifier
    3009AD0A 00??
    --------------------------------------------------------------------
    Lose Chicken Modifier
    3009AD0C 00??
    --------------------------------------------------------------------
    Blink Parameter Modifier
    3009AD0E 00??
    --------------------------------------------------------------------
    Powerup Lasting Modifier
    8009AD10 ????
    --------------------------------------------------------------------
    Camera Deadzone Expand Speed Modifier
    3009AD12 00??
    --------------------------------------------------------------------
    Regenerate Modifier
    3009AD14 00??
    --------------------------------------------------------------------
    Widecam Modifier
    3009AD16 00??
    --------------------------------------------------------------------
    Invulnerability Modifier
    3009AD18 000?
    Note: 0=Off 1=On
    --------------------------------------------------------------------
    LensFlare Modifier
    3009AD1A 00??
    --------------------------------------------------------------------
    CamSpeedLimit Modifier
    3009AD1C 00??
    --------------------------------------------------------------------
    CamMinDist Modifier
    8009AD1E ????
    --------------------------------------------------------------------
    CamDiag Modifier
    3009AD20 00??
    --------------------------------------------------------------------
    MortOT Modifier
    3009AD22 00??
    --------------------------------------------------------------------
    Turbo Modifier
    3009AD24 00??
    --------------------------------------------------------------------
    Camera Deadzone XZ Modifier
    8009AD26 ????
    --------------------------------------------------------------------
    Camera Deadzone Y Modifier
    8009AD28 ????
    --------------------------------------------------------------------
    Camera Raise Beta Modifier
    3009AD2A 00??
    --------------------------------------------------------------------

    Default Values:
    Code:
    Gravity=55 (0x37)
    Idle time=25 (0x19)
    Camera distance=125 (0x7D)
    Camera height=50 (0x32)
    Control type=4
    Comb whip velo=2
    Mort velocity=130 (0x82)
    Turn velocity=35 (0x23)
    Mort jump=105 (0x69)
    Far clip distance=22 (0x16)
    Projection plane=400 (0x190)
    Camera tilt delta=7
    Autoaim=1
    CDDA loudness=70 (0x46)
    SFX loudness=90 (0x5A)
    Camera type=0
    Camera side view rate=16 (0x10)
    Camera neutral area=4
    Camera up tracking delay=50 (0x32)
    Mort neck lenght=16 (0x10)
    Camera up while fly=9
    Looking time unit=100 (0x64)
    Camera catchup speed=40 (0x28)
    Camera tilt up during fly=8
    Forced looking angle/velocity=120 (0x78)
    Forced looking type (abs/rel)=0
    Delay unit between clucks=90 (0x5A)
    Enemy see distance=110 (0x6E)
    Camera forced looking distance=240 (0xF0)
    Air turn speed=12 (0x0C)
    Camera raise speed during fly=16 (0x10)
    Force look movement speed=27 (0x1B)
    Inverz drag=6
    Marco Polo look time=100 (0x64)
    Sfx = 0
    Lod distance=10 (0x0A)
    Comb damage=4
    Magic damage=16 (0x10)
    Lose chicken=1
    Blink parameter=32 (0x20)
    Powerup lasting=500 (0x1F4)
    Camera deadzone expand speed=50 (0x32)
    Regenerate=200 (0xC8)
    Widecam = 1
    Invulnerability=0
    LensFlare=0
    CamSpeedLimit=37 (0x25)
    CamMinDist=300 (0x12C)
    CamDiag=137 (0x89)
    MortOT=25 (0x19)
    Turbo=100 (0x64)
    Camera deadzone XZ=300 (0x12C)
    Camera deadzone Y=300 (0x12C)
    Camera raise beta=28 (0x1C)

    Leave a comment:


  • Mezmorize
    replied
    Toca - Touring Car Challenge 2 [U] [SLUS-00996]

    No Guages/Numbers on screen
    D00D7DF8 0000
    300D7DF8 0006
    D00E0214 4001
    300D7DF8 0000
    Note: Hold down X+Select to show, release Select to hide

    Leave a comment:


  • Mezmorize
    replied
    Toca Championship Racing [U] [SLUS-00611]

    When in reverse, enter 'Look-Backwards' view, when leaving reverse, enter view of choice
    D00A66D4 0007
    300B7118 0005
    D00A66D4 0001
    300B7118 000?

    ?=1-4 (4 is default)

    Last edited by Mezmorize; 07-09-2010, 08:43:34 PM.

    Leave a comment:


  • Mezmorize
    replied
    Formula 1 '98 [NTSC-U] [SLUS-00744]

    View Modifier
    30119F34 000?
    0 - Cannot see car
    1 - Internal View
    2-8 = Standard Views
    9 - Helicopter view
    A - Camera rolls around car

    Drive in the hidden(?) internal view
    D0119F34 0004
    30119F34 0001

    Leave a comment:


  • Hacc
    replied
    Some of the text in the second pic is looking familiar to me. I'll know for sure later.
    Last edited by Hacc; 07-09-2010, 06:11:23 PM.

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