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Can Super Game Boy borders be hacked?

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  • #31
    Here's all I'm prepared to do about coloring at the moment:

    Edit bgb.ini in the same folder as bgb.exe

    At the end of the file, you'll find the following(if you haven't deleted any BG Color Schemes)
    ColorScheme=D0F8E0.70C088.506830.201808.D0F8E0.70C 088.506830.201808.D0F8E0.70C088.506830.201808.D0F8 E0.70C088.506830.201808.BGB (lcd green)
    ColorScheme=E8E8E8.A0A0A0.585858.101010.E8E8E8.A0A 0A0.585858.101010.E8E8E8.A0A0A0.585858.101010.E8E8 E8.A0A0A0.585858.101010.grey
    ColorScheme=88E0F8.58B0D8.387898.183848.88E0F8.58B 0D8.387898.183848.88E0F8.58B0D8.387898.183848.88E0 F8.58B0D8.387898.183848.no$gmb (brown)
    ColorScheme=50D050.40A040.307030.204020.50D050.40A 040.307030.204020.50D050.40A040.307030.204020.50D0 50.40A040.307030.204020.KiGB (green)
    ColorScheme=78F0F8.48A8B0.306868.102020.78F0F8.48A 8B0.306868.102020.78F0F8.48A8B0.306868.102020.78F0 F8.48A8B0.306868.102020.yellow
    ColorScheme=46CBAF.6DB279.5F6F22.552908.46CBAF.6DB 279.5F6F22.552908.46CBAF.6DB279.5F6F22.552908.46CB AF.6DB279.5F6F22.552908.DMG close to reality

    Add these lines for a couple of color sets used by the SGB
    ColorScheme=C8E8F8.4890D8.2028A8.501830.C8E8F8.489 0D8.2028A8.501830.C8E8F8.4890D8.2028A8.501830.C8E8 F8.4890D8.2028A8.501830.SGB 1-A (Default)
    ColorScheme=F8F8F8.B8B8B8.707070.000000.F8F8F8.B8B 8B8.707070.000000.F8F8F8.B8B8B8.707070.000000.F8F8 F8.B8B8B8.707070.000000.SGB 2-H (Grey)
    ColorScheme=A0F8E0.38C878.188848.001808.A0F8E0.38C 878.188848.001808.A0F8E0.38C878.188848.001808.A0F8 E0.38C878.188848.001808.SGB 3-H (Vivid Green)
    ColorScheme=68A8F0.F8A878.D000D0.780000.68A8F0.F8A 878.D000D0.780000.68A8F0.F8A878.D000D0.780000.68A8 F0.F8A878.D000D0.780000.SGB 4-A (Qix)
    ColorScheme=C8F8F8.58C0B8.408880.305040.C8F8F8.58C 0B8.408880.305040.C8F8F8.58C0B8.408880.305040.C8F8 F8.58C0B8.408880.305040.SGB 4-H (Screen-like)

    (Also attached in a .txt, because they look broken in the post text)

    To select them, right click in BGBs window, go to Options>GB Colors and select what you want from the drop down window.
    "BGB (lcd green)" is the default color setting

    I just felt that there were a couple color setups from the SGB that might be popular enough to actually screw around with setting up.
    Attached Files
    This reality is mine. Go hallucinate your own.

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    • #32
      Cool!
      Last edited by nensondubois; 03-04-2020, 12:40:41 PM.
      "Roll The Bones" - Rush
      Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

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      • #33
        Nenson, since you already know assembly, why don't you learn how to hack the borders using the method explained by ugetab in the first page? That way we can help each other out more.

        Comment


        • #34
          Time doesn't permit it with me because school and a few other things.
          "Roll The Bones" - Rush
          Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

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          • #35
            But you'll actually save time if you learn (since you already know the hard part) and you will not spend the limited amount of freebies ugetab is willing to provide

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            • #36
              I'll do it soon.
              "Roll The Bones" - Rush
              Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

              Comment


              • #37
                Ok ugetab.
                Since we're really asking too much of you already, I tried out by myself playing the games as much as I could. But the following games left me no choice than to recur to you. I tried cheats, passwords, hacks and beating the games and found nothing.
                So, if you still have any freebies left, can you help me find the missing borders for these games?

                Pocket Love 2 (There's definitely a second border)

                Super Bomberman B-Daman (There's definitely a second border)

                Kaijin Zona (Phantom Zona) (There's definitely a second border)

                Gameboy Wars 2 (There's definitely a second border)

                Umi no Nushitsuri 2 (There should be a fifth border)

                Monster Rancher Battle Card (There should be a second border)

                Space Invaders -GB Mono version- (I saw inside the rom a possible 3rd border)

                NHL 2000 (I saw inside the rom a possible 2nd border)

                Tetris 2 *SGB version* (The 5 borders in this game are only accessed by a button code, but inside the ROM I saw a possible 6th border)

                Konchu Hakase (It's possible there's a second border)

                Shou Hyper Fishing (It's possible there's a second border)

                Mahou Kishi Ray Earth 2 (It's possible there's a second border too)

                Racing Mini 4WD (Not sure, there could be 1 or 2 more)

                Racing Mini 4WD - Let's Go!! MAX (Not sure, there could be 1 or 2 more)
                Last edited by ReyVGM; 10-27-2008, 09:56:48 AM.

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                • #38
                  ugetab: we are both working on seconds project and am not asking anymore of you.

                  RevVGM:
                  1. Tetris 2 has two versions, one with super Game Boy support, the rare version and one that has no enhancements. I have the one without enhancements.

                  2. Tetris Attack does have several borders accessible at the title screen by holding A or START (both yield different borders) and pressing Up, Down, Left, Right, A and maybe B buttons.
                  Last edited by nensondubois; 10-14-2008, 04:18:00 PM.
                  "Roll The Bones" - Rush
                  Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                  Comment


                  • #39
                    Wow! Thanks for the Tetris Attack tip! Where did you find out about that?
                    Do you know any other games that have border tricks like those appart from Tetris 2, Space Invaders (GB), Mario's Picross, Picross 2, Super Black Bass, Super Black Bass Pocket 2 and TNN Outdoor Fishing Champ ?

                    And yeah, I know there are two Tetris 2 versions, the one with enhancements has 4 borders, but inside the ROM I saw a possible 5th border.
                    Last edited by ReyVGM; 10-14-2008, 05:43:23 PM.

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                    • #40
                      I was playing it and "accidentally" got the Yosi border and experimented to find at lease 8 in Tetris Attack. Sadly, I can't know about the "fifth" border.
                      "Roll The Bones" - Rush
                      Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

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                      • #41
                        There are actually only 7 borders for Tetris Attack.
                        And the fifth border can be seen in Tetris 2 if you use a title viewer. It looks similar to the Super Game Boy border.

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                        • #42
                          Also within the next week I will be posting a more complete version of your BGB color scheme text that I was originally going to do; it includes the game names that are used.
                          Last edited by nensondubois; 03-04-2020, 12:26:58 PM.
                          "Roll The Bones" - Rush
                          Patreon.com/nensondubois Twitter #nensondubois_Youtube.com/user/nensondubois

                          Comment


                          • #43
                            Pocket Love 2 (There's definitely a second border) - 15 minutes, There's something that looks like border code, but I can't find any way to reference it accurately at all.

                            Super Bomberman B-Daman (There's definitely a second border)
                            2 minutes - 180-32B-6EA

                            Kaijin Zona (Phantom Zona) (There's definitely a second border)
                            Initial Border
                            Start Game Border
                            11 minutes - Start Border 2:
                            004-49B-C49
                            366-2EA-A21
                            446-2FA-E67

                            Gameboy Wars 2 (There's definitely a second border)
                            8 minutes - I don't think it's possible that there's 2 borders in this.

                            Umi no Nushitsuri 2 (There should be a fifth border)
                            6 minutes - 181-FFE-6EA

                            Monster Rancher Battle Card (There should be a second border)
                            6 minutes - I think this has only 1 border

                            Space Invaders -GB Mono version- (I saw inside the rom a possible 3rd border)
                            8 minutes - 00D-C2F-5D4 (for border 2. That's it, I think)

                            NHL 2000 (I saw inside the rom a possible 2nd border)
                            7 minutes - I don't think there's any more.

                            Tetris 2 *SGB version* (The 5 borders in this game are only accessed by a button code, but inside the ROM I saw a possible 6th border)
                            18 minutes - Heh. I almost missed this one because it wasn't referenced well in the code.
                            18F-73F
                            14F-74F

                            Konchu Hakase (It's possible there's a second border)
                            5 minutes - I think there's no extra borders

                            Shou Hyper Fishing (It's possible there's a second border)
                            A second border is unlikely

                            Mahou Kishi Ray Earth 2 (It's possible there's a second border too)
                            Unlikely

                            Racing Mini 4WD (Not sure, there could be 1 or 2 more)
                            Very doubtful

                            Racing Mini 4WD - Let's Go!! MAX (Not sure, there could be 1 or 2 more)
                            Equally unlikely
                            This reality is mine. Go hallucinate your own.

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                            • #44
                              I'm impressed and amazed! I was just about to give up on this and there you go and help me out. You are a saint ugetab.


                              Originally posted by ugetab View Post
                              Pocket Love 2 (There's definitely a second border) - 15 minutes, There's something that looks like border code, but I can't find any way to reference it accurately at all.
                              Strange, I couldn't find it by playing either. Could it be in the code but not being able to be accessed?

                              Here's a screenshot of it:





                              Gameboy Wars 2 (There's definitely a second border)
                              8 minutes - I don't think it's possible that there's 2 borders in this.
                              For this one, I think what happened was that since the game is based on Gameboy Wars Turbo (they are practically identical), it's probable that they left Turbo's border in the code since that "second" border actually looks exactly like Turbo's, but incomplete.


                              NHL 2000 (I saw inside the rom a possible 2nd border)
                              7 minutes - I don't think there's any more.
                              Does it help if looking at the graphic titles you see that the possible second border is right below the default border?
                              Maybe changing a value in the cheat would net that other border?

                              Here's a screenshot:





                              Tetris 2 *SGB version* (The 5 borders in this game are only accessed by a button code, but inside the ROM I saw a possible 6th border)
                              18 minutes - Heh. I almost missed this one because it wasn't referenced well in the code.
                              18F-73F
                              14F-73F
                              The Game Genie code seems to be incomplete?
                              I tried it like that and all I got was garbled borders.

                              Here's a screenshot of all the 5 borders and the alleged 6th border (that seems to look like a Super Game Boy):





                              Umi no Nushitsuri 2 (There should be a fifth border)
                              6 minutes - 181-FFE-6EA
                              Is there a value I can change to "select" another border? Because that code gives you a border that's readily available from the start (the fourth image down below).
                              I did change the "18" to several other values and all I got was a glitched startup border. I guess it doesn't work like that.
                              The four readily available borders are: on the title screen, 2 more on the game and one for the fish tank mode . There should be a fifth one that I don't know where it's at.

                              Here are screens of the 4 borders:

                              Last edited by ReyVGM; 10-28-2008, 01:31:39 AM.

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                              • #45
                                Edited the Tetris 2 code to
                                18F-73F
                                14F-74F

                                I inputted the same address for both. Forgot to increment it.

                                As for the other 2 images, are you aware that there's the potential for the Super Gameboy to display actual image data on the screen besides the border? It may be the same format, but it would be referenced and displayed in a very different way.

                                From pandocs:
                                ---
                                SGB Command 13h - CHR_TRN
                                Used to transfer tile data (characters) to SNES Tile memory in VRAM. This
                                normally used to define BG tiles for the SGB Border (see PCT_TRN), but might
                                be also used to define moveable SNES foreground sprites (see OBJ_TRN).
                                Each tile occupies 16bytes (8x8 pixels, 16 colors each).
                                ---

                                Hence, the information for border tiles will be identical to information for foreground sprite tiles. It probably replaces a logo on the screen at some point that has a similar look to it. You'd be hard-pressed to notice this with the SGB coloring going on, but it is quite possible.

                                Umi no Nushitsuri 2:
                                0?1-A3E (0-3, by the code. No others selectable)
                                3E1-A2E

                                Used PCT_TRN, then MASK_EN to display loaded borders.
                                Got a different routine the first time I tried to find borders, just wasn't the best one.
                                This reality is mine. Go hallucinate your own.

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