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miguelo pro action replay codes for genesis & sms games

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  • #31
    gunstar & power rangers the movie codes

    hi again guys/girls

    thanks to the weapons code that Helder does, then i can imagine how can works the game , and i finally found 2 interesting cheats!. i hope you enjoy it:


    GUNSTAR HEROES (U) !
    ------------------------------

    FFA4CB:00XX P1 select character (body)
    FFA6CB:00XX P2 select character (body)

    XX positions:

    00= gunstar red (free shot)
    04= gunstar blue (fixed shot)
    18, 1C or 38= gunstar blue ship (the one for the space "shot em up" mission)

    10, 14, y 30 38= gunstar blue ship with no weapons.

    note: is curious, this ship with no weapons version works as failed character ¿?, and not like ship during normal stages. but it WORKS in the mine stage, you have there the ship, but without weapons (cant shot).

    this is rare, since the normal ship code (with shot) not works in the mine stage... (crash game). maybe this ship with no weapons can be used for the ending secuence.
    however saddly you cant change the character there...


    note about change chars/ship code:
    -------------------------------------------
    you can change the char to the other directly, however there are some problems with the ship, that not are alowed to be changed directly when you already are in the stage, and also not are alowed to stay in some stages, like for example the mine.
    but you can play with her in other stages like the stage 1!.

    and also you can use this code for have 2 ships with the 2 players. but only in normal stages, in the space stage it works as always. you cant play there with normal chars, only with 1 ship and the other player as orb.

    remenber that this game only allow you to control one single ship, an the other player must control one orb. with this codes you can control 2 ships, one for every player, but only in normal stages.

    give me some time, im not sure, but maybe i can change this by find other code...



    FFA205:00XX select stage

    00 stage 1
    04 stage 2 (mine)
    08 stage 3
    0C stage 4
    10 stage 5
    14 stage 6 (space)
    18 stage 7 (final stage)

    FFA21F:00XX select zone.

    00= zone 1
    04= zone 2
    08= zone 3
    0C= zone 4
    10= zone 5

    ...and continue the XX list at the same way. the normal stages have only a few zones as maximun, however the stage 4 "the black dice fortress" have a lots of zones...

    note: yes, again other code that jumps from 4 to 4...



    important note for the cheat finder brothers
    -----------------------------------------------------
    as you can see, every new position with one char jumps from 4 to 4 digits.

    since sometime i can see that same thing in some games, like sor2, art of fighting, samurai shodown for some examples...
    so my advice to you guys is remenber pay attention to this!.

    if you try find one select char code in one game, but you cant, try to count the second char as 04, and the first as 00. and maybe these game are one of these type, and you can find the code...



    right now,i remenber one sentence joke from one friend of mine, that always give me laughs:

    "you have less disguise, that one power ranger in one wake..."


    yeah, now its time for "go go power rangers!..." :roll: LOL


    POWER RANGERS - THE MOVIE:
    ---------------------------------------

    FF3404:00XX P1 SELECT CHAR (CURSOR)
    FF3408:00XX P2 SELECT CHAR (CURSOR)

    --XX LIST SELECT CHAR (CURSOR):

    00= BLUE RANGER
    01= YELLOW RANGER
    02= RED RANGER
    03= WHITE RANGER
    04= PINK RANGER
    05= BLACK RANGER (last normal char)

    - Robots (freezes when start the stage, so needs the "jump intro/cancel move" code)
    also changes the palette colour when encounter the first purple enemys (oozeman).

    06= NINJA MEGAZORD
    07= FALCONZORD
    08= THUNDER MEGAZORD
    09= WHITE TIGERZORD



    FF40A0:00XX P1 SELECT CHAR (BODY)
    FF340A:00XX P2 SELECT CHAR (BODY)

    --XX LIST SELECT CHAR (BODY):

    00= BLUE RANGER
    01= YELLOW RANGER
    02= RED RANGER
    03= WHITE RANGER
    04= PINK RANGER
    05= BLACK RANGER (last normal char)

    - Robots (freezes when start the stage, so needs the "jump intro/cancel move" code)
    also changes the palette colour when encounter the first purple enemys (oozeman).

    06= NINJA MEGAZORD
    07= WHITE TIGERZORD
    08= THUNDER MEGAZORD
    09= FALCONZORD

    -Enemys (not controlable, because are CPU A.I chars)

    0A= mass zed.
    0B= goldar
    0C= hornitron
    0D= s.sentinel neck
    0E= s.sentinel ring
    0F= s.sentinel ear
    10= scorpitron
    11= ivan ecto-m
    12= oozeman
    13= ivan ooze atacking
    14= rare dragon
    15= gladiator statue
    16= rare thing 1
    17= white ranger falling. can be used for attack a few the 1st oozeman with motion cancel code.
    18= civilian
    19= rangers symbol 1 (item icon)
    1A= rangers symbol 2 (item icon)
    1B= rangers symbol 3 (item icon)
    1C= rangers symbol 4 (item icon)
    1D= rangers symbol 5 (item icon)
    1F= rare thing (the attack of black ranger throwing the axe?)
    20= ray animation


    FF6032:0000 P1 COMBAT INTRO DONE/MOTION CANCEL. (USE THIS FOR CAN MOVE WITH ROBOTS!)
    FF6132:0000 P2 COMBAT INTRO DONE/MOTION CANCEL. (USE THIS FOR CAN MOVE WITH ROBOTS!)


    instructions=
    ----------------
    now you can move with robots chars!. this code is needed to be set 1 time (on & off), for make the robots chars end the combat intro/motion cancel thing and finally can moves.

    dissable the code is important, because it causes rare fails as permanently move in one direction, or fly if you try to jump, or be atacked by enemys, or something like that.


    notes about robots fails:
    -----------------------------
    the palette colors change when you reach the first purple enemys (oozeman). this happens with all the robots.

    some robots attacks dont works with normal size enemys. for example, this happens with the robot eagle (FALCONZORD) and these first purple enemys (oozeman).

    in stage 1, in the middle part of stage, ooze appears and attack the chars. if you have there one robot the game freezes. so change before the char after dies one time. use one energy code or time code at 00 for make that easily.

    you cant change the chars directly, only if dies or pass the stage.



    FF1D1F:00XX SELECT STAGE

    XX LIST=

    00= stage 1 (power rangers)
    01= stage 2 (power rangers)
    02= stage 3 (robots)
    03= stage 4 (power rangers)
    04= stage 5 (robots)
    05= stage 6 (power rangers)
    06= stage 7 (robots)
    07= stage 8 (power rangers)
    08= stage 9 (robots)
    09= stage 10 (robots) -final stage-


    well thats all. il be back.

    sayonara babys
    Last edited by miguelo; 02-09-2010, 02:25:59 PM.
    par codes!http://www.mamecheat.co.uk/forums/vi...lection#p10000

    Comment


    • #32
      nothing... sorry guys, i cant make that of -can have 2 ships at the same time in the space stage-.

      however, i find 2 useless but funny/curious codes for use in the ending...


      Gunstar heroes:
      --------------------
      FFC994:0001 golden silver cant escape after final stage.
      note: golden silver cant reach the upper part for end the stage.


      FFA29A:0001 freeze game.
      note: can be enabled in ending for freeze the game and cause rare effects, for example during golden silver attack to the army or the final fight against gunstar green, for not pass the game after green crash into golden silver.

      this is useless, however with this, you can now see these other green spot that appears into golden silver at the end. i think that maybe this means that the energy exits from golden silver, because him has been destroyed... i think

      apart, with 00FF the ending ends at the start, before green crash into golden silver (this ends the intro and pass all conversations)


      Flicky:
      ---------
      FFD82C:00XX select stage number (only the number)
      FFD82D:00XX select stage (only stage, not number). is better use both codes together.

      FFD881:0099 have 99 points (the real minimum points are 10!)
      FFD880:0099 have 9.900 points
      FFD87F:0099 have 99.000 points
      FFD87E:0099 have 99 millons of points

      -note for gshi staff-
      guys, the code you have: "All Chicks Rescues FFD883:00", is not totally correct.

      the code is right, however you have to put 0001 at the end of the code, bacause if not the needed chicks to pass the stage become infinite.
      put 01 makes that if you rescue one single chick and take him to the exit, then you pass directly the stage. this works in all stages.

      also is needed disable this code because cause glitches in bonus rounds.
      par codes!http://www.mamecheat.co.uk/forums/vi...lection#p10000

      Comment


      • #33
        more codes. this time for sunset riders and tmnt hyper stone heist.


        Sunset Riders (U) [!]
        --------------------------
        FFCA40:00XX P1 select char (cursor/body)
        FFCAC0:00XX P2 select char (cursor/body)
        XX=
        00= Billy
        01= Cormano


        FFB089:00XX select stage & level
        XX=
        00= stage 1-1
        01= stage 1-2 (boss)
        02= bonus stage 1 (works bad, as normal stage)
        03= stage 2-1
        04= stage 2-2 (boss)
        05= bonus stage 2 (works bad, as normal stage)
        06= stage 3-1
        07= stage 3-2 (boss)
        08= bonus stage 3 (works bad, as normal stage)
        09= stage 4-1
        0A= stage 4-2 (final boss)
        0B= duel stage (2 players vs)

        note 1= -glitch- stage not have counters after pass to the next stage.
        also bonus stages crash the game, because try to works as normal stages.
        (wait in the end of bonus stages for see the time over eagle around).
        note 2= dont forget disable for avoid repeat the level.


        FFFB23:00XX change the difficulty level option.
        XX=
        00= easy
        01= normal
        02= hard
        03= very hard (secret difficulty)

        note 1= this must works when you pass one stage and begin new one.
        note 2= if think that secret difficulty, only appears if you ended before the game in hard difficulty.

        FFFB08:0063 P1 have 9900 points
        FFFB07:0063 P1 have 990000 points
        FFFB0E:0063 P2 have 9900 points
        FFFB0D:0063 P2 have 990000 points

        FFCA06:0003 P1 cheat advance to the right. off in stage ends
        FFCA86:0003 P2 cheat advance to the right. off in stage ends

        note= dont use invulnerable cheat code or this freezes then game at end of the stage. just die & disable the advance code, for can continue playing.


        thanks to Megaman951 for make the first p1 weapon code. i dont notice that works like that.

        just is need count 2 with 2 weapons, and 1 with only 1 weapon, and you can obtain the weapon code. then you add more digits, and you have the weapon and also the maximun rapid fire upgrades...

        these are the same code for the p2:

        FFCAC2:0003 P2 Have 2X Guns and All Rapid Fire Upgrades


        -note for gshi staff-
        something goes wrong with this p1 Invincible FFCA4D:02 code by Megaman951...
        it not works in kegafusion. its for use in gens? or is wrong by mistake?

        after a few trys, i can make it works as this way:

        FFCA4F:00FF p1 invincible

        note= enable only in stages or game crash!, and dont forget dissable after pass the stage!.

        notice that the original invincible code from Megaman951 ends on 02, but also dont works even ended on FF.
        in other side, the little modification i do dont works with 02, only works with FF.

        anyway, im sure that these are the same code him do. is only him commited some mistakes when posting.


        FFCA4F:0000 p1 never are invulnerable after dies
        note= this makes the game more hard.

        FFCA4E:0002 p1 fast dies (character reappear fast after dies)
        note= this make the game be played more fast, because you not lose time when you die.

        by the way, if you put 00 or FF to the code, it causes the character dont go up from the ground when dies. a curious and funny effect.



        teenage mutant ninja turtles - the hyper stone heist (U)
        ------------------------------------------------------------------
        FFC039:0009 P1 9 infinite lives
        FFC03B:0009 P2 9 infinite lives
        FFC027:0009 9 continues infinite


        you already have the p1 select cursor code (FFC029:0? Turtle Modifier (Both Players) made by iamstillhiro1112)

        so here you have the same for the p2:

        FFC02B:00XX P2 select character (cursor)
        XX=
        00= Leonardo
        01= Mike
        02= Donatello
        03= Raphael


        FFC029:00XX P1 select character (body)
        FFC02B:00XX P2 select character (body)
        XX=
        00= Leonardo
        01= Mike
        02= Donatello
        03= Raphael

        note= disable select character (body) codes or the game crashes if p2 receive one punch.


        FFFB0B:00XX option color (anime/comic)
        XX=
        00= anime
        01= comic
        note= this must works when you pass from one stage to another.


        FFC025:00XX select stage & zone (buggy)
        XX=
        00= stage 1
        01= stage 2
        02= stage 3
        03= stage 4
        04= stage 5
        05= stage 6
        06= stage 7
        07= stage 8
        08= stage 9
        09= stage 10
        0A= stage 11
        0B= stage 12
        0C= stage 13

        important note= this select stage code dont works too fine, (is very buggy), in special in boss stages...
        is due with this code you try to select stage, but the game still thinking that are in another stage.
        i cant do something better. the other solution is use the normal select stage cheat of the game.


        well, thats all by now. enjoy!
        Last edited by miguelo; 02-15-2010, 11:10:14 AM. Reason: one code there are for p2 and i put p1 by mistake...
        par codes!http://www.mamecheat.co.uk/forums/vi...lection#p10000

        Comment


        • #34
          batman, batman returns & sf2 rare codes genesis

          hi again.

          here i have some of my old codes (par, kegafusion tested) and some new ones. a few of them are really funny. so i hope you all enjoy it!


          Batman:
          -----------
          FF4B6A:00XX select character (body)
          XX=
          00= batman
          01= batmovile
          02= batwing

          note: this code allow you can select else body in else stage!.
          as example: handling the batmovile car in the batwing sky stage. is very rare and funny!


          FF4ADB:00XX select stage
          XX=
          00= 1-1 gotham city street
          01= 1-2 gotham city street - boss kickboxer
          02= 2-1 axis chemical factory (trow napier)
          03= 3-1 flugenheim museum
          04= 3-2 flugenheim museum - boss bob henchmen
          06= see museum intro (saving vicky vale)
          07= 4-1 gotham city street - batmovil stage
          08= 5-1
          09= 5-2 - boss 2 swords
          0A= ghotam city skys - batwing stage
          0B= cathedral of gotham - zone 1
          0C= cathedral of gotham - zone 2
          0D= cathedral of gotham - final boss joker
          0E= see the game ending



          Batman returns:
          --------------------
          FFFE34:00C8 inf 99 batarangs
          FFFE35:00C8 inf 99 bombs
          FFFE36:00C8 inf 99 bats
          FFFE37:00C8 inf 99 hook
          FFFE38:00C8 inf 99 homing batarangs

          -note for gshi staff-
          the code you have (Unlimited Gliding FFFCC8:FF05), for have inf fly time are ok, but are wrong in the end. dont works ended with FF05, it works with 0005.


          FFFE2B:00XX select stage (included demo stage)

          XX=
          00= demo stage!. can save the snow woman!

          --instructions: how save the snow woman--
          up for the right corner, & you come in time. put close to the penguin and attack him with
          punch and kicks. by this, the bats cant touch the girl and you can save her.
          you cant kill the penguin because is only a image. but attack him perhaps do you can
          avoid that him shot the bats. sometimes it works only by approach close to him, but this method
          fails a lot. is much better attack him.
          after have success in save the snow girl, dont attacks her!, because have life like one enemy, and if you punch her 3 times (or uses 6 batarangs) shes fall down!.

          01= stage 1
          02= stage 2
          03= stage 2 boss
          04= stage 3
          05= stage 4
          06= stage 5
          07= stage 5 boss penguin + ball
          08= stage 6
          09= stage 7
          0A= stage 8
          0B= stage 9
          0C= stage 10 crashed ¿?
          0D= stage 10 good
          0E= stage 11 crashed ¿?
          0F= stage 11 good
          10= stage 11 boss penguin sewer
          11= sewer zone - secret bonus 1
          12= sewer zone - secret bonus 2
          13= stage 12
          14= stage 13
          15= stage 14 penguin in duck final boss
          16= stage 15 final boss catwoman


          FFFE75:0000 p1 controls batman during the demo stage!

          i dont know that you already have this same code in game genie form, when i do my par version.
          anyway if i remenber fine, i do it by count 00, 01 when batman is playable and when is cpu/demo.

          the truth, is that this finding method/thing is really interesting to find good cpu or demo/player control codes.

          for example: i use that for sonic games, or for make one code in "the outfoxies" (mame32) that makes you can control all the cpu enemys with player 2 in the player 1 story mode.

          but sure this game genie/par code for controls the demo in batman returns, are one of my favorites!


          notes about control batman in the demo stage:
          --------------------------------------------------------
          there are 2 different ways to make that, by the GG/Par codes that make you control batman in demo stage, or by using the select stage code. but notice that the 2 ways display different music.

          the stage have one music, but the demo also plays another for the intro. if you die during demo, then you hear the original stage music.



          Rare codes:
          ----------------
          FFFE51:0000 batman can moves after finish stages

          FFE0CB:0001 batman can move in batmovile intro
          note1: use it in last stage intro (vs catwoman). when stage begins and you move a little, then you fast warp to batmovile intro.

          FFE3B8:00FF snow woman cant be hit with the penguin bats.
          note= however her still are vulnerable to your attacks. 3 punch and her fall down.

          FFDFEA:00FF snow woman from demo is very grappled and nevers falls down.
          note: this energy code also works in some enemys, so enable it only when you have killed the 2 enemys in that demo level, or these enemys become invencible!
          also for avoid the bats keeps near the woman forever, push up the hook, and then you fixed it.

          FFDFE8:0000 snow woman falls slowly. (attack and down her)
          note: attack her to make it down slowly and save her. very rare and funny code.

          FFFE68:0006 catwoman stops fight and almost dont move.
          note: rare code that makes easy the final stage.

          FFFE63:0001 catwoman do more long jumps (is more hard now)

          FFE3BB:00FF catwoman rare ending (die but not falls!)
          note 1: catwoman die with only 1 puch. the cats appears wrong, and not hear the sad music.
          note 2: save state, because not works always. for make it works kill her in the upper platform.

          *this will cause 2 possible things:
          - her directly dissapears from the left or right and "The End" message appears, or...
          - you see her falling, when truly her dont move from that place. you see the cats and then the ending. is strange...

          FFDE95:0000 catwoman do the fall intro, but dont moves from there.
          note: appears the cats and hear the sad music.


          FFFE5C:00XX change boss in else stage (him appears without life it not exist 1 boss there)
          note 1: this code change the boss in else stage, included demo stage or final stage.
          note 2: however, almost all bosses looks wrong in final stage. only looks right catwoman & the
          penguin.


          use change boss code in final stage also needed:
          ---------------------------------------------------------
          -inf energy (some bosses are tough like 03),
          -select one final boss/enemy position for replaces catwoman there.
          -ends stage directly (because char dont fall down if not are catwoman, that has been programmed for fall only in this stage.

          xx=
          FF= catwoman.
          FFFF= catwoman with inf energy (dont trust in the life bar).
          03= big boss. shreks giant? -it looks wrong, but let you pass stage after kill him.
          05= clowns in tricicle. you only can kill one of them, then cant pass the stage.
          08= penguin (cause glitches when die & cant pass stage even with end level code)
          09= penguin (duck with missiles) looks wrong. can see him without duck by enable 08, and then 09.
          use inf energy, is a hard boss. after die him escape. use end stage code for can pass the game.
          0D= something that explodes himself (statues with wheels?) and then appears -congratulations act x clear-. even if use this in the demo stage hehe.


          FFFE54:0001 end stages directly (if not exist boss or are death)
          FFFE54:0000 cant end stages

          FFFCC5:0001 have 65500 points


          note: i have more catwoman rarew ending codes, but i think these are the most interesting.
          anyway if someone want to try to do this thing with game genie, maybe i post the rest if is needed, in the request post that i do.
          anyway the most interesting codes for that, already are here.


          Street Fighter 2 Special Champion Edition (U) [!]:
          --------------------------------------------------
          -RARE CODES-

          FF80B4:0000 p1 do little shoryukens & throw 1 hadouken
          FF8334:0000 p2 do little shoryukens & throw 1 hadouken
          FF854A:0001 p1 balls are almost invisible
          FF8542:00FF p1 balls only attacks in short distance (in the hand)
          FF80CA:0000 p1 can cancel one launched ball by trow another
          FF80CA:00FF p1 cant launch balls
          FF854E:0001 p1 balls cant hit the enemy

          note: i know i make one "multiball" code several time ago for the genesis and also mame32 version or psx version, however i cant find it. the way is supposed count 01 when i can launch one hadouken (ball), and 00 with the ball still fly in the screen. for say the game i can or cant launch balls.

          this will make that i can lauch more than one ball since the one i throw still are fly to p2...
          is the same way of these mame 32 hack versions of sf2. however i cant find that code even using kegafusion par cheat finder.

          can someone find that thing? is a pity i lost that code, because is really funny play with that code.

          note: if you find one code that not allow you to make balls, modify it in the end part, because maybe these are the code. i remenber that cause these effect with the wrong number at the end.


          pfff, finally i end this list :P. this is all by now. i hope you all enjoy it!.


          PS: i make one game genie request for batman returns. i ask there if someone, can make one thing i try to do with the par without success:

          make one game genie code that can make (if is possible) that catwoman escapes, after been defeated in the ending (like in all other stages), so not falls and show these sad and FAKE ending that the game have.

          i know is a useless thing, however i think can be cool and interesting do that, for change that ugly and fake ending that this batman returns have. (the movie not have that bizarre ending :P)

          until next time!
          Last edited by miguelo; 02-17-2010, 01:07:33 PM. Reason: some words errors corrected
          par codes!http://www.mamecheat.co.uk/forums/vi...lection#p10000

          Comment


          • #35
            last gunstar hereoes code & sonic 1 rev 01 codes

            hi people. more par codes tested in kegafusion:

            Guntar Heroes (U):
            -----------------------
            FFE003:0009 fake ending. the 3 gunstars survive after the battle...

            explanation: in the credits staff roll, appears green & red/blue gunstars heroes, as if golden silver has been destroyed and they 3 survive.

            note 1:
            green have some sprites bad, but not looks too bad after all.
            also they appears flashing, but the important is that you can see they there.
            note 2: enable only during ending. cause glitches when playing the game.

            i find this code by luck, when i try without results to force the game to let me play during ending or intros.

            sadly, looks like do that is impossible. however well, this useless code i find is curious of see...



            --sonic codes collection--


            as i finally ended of posting the most important old codes, that i found with my things, along with these other new codes i make. now as i promise, is time for post the sonics codes i have, that gshi dont have.

            these follow codes i will post, are special dedicated for sonic fans .

            even some time ago, i try to be menber of that totally incredible/fantastic site: sonic retro, for try help testing hacks bugs or give ideas, and also post all this codes for they.

            however saddly, they never answer my 2 post in that treat i make, and later just erase it. so they just ignoring me. a pity :P.

            well, lets start with the sonic codes...


            note: as always, these par codes has been tested in kegafusion.

            today saddly i dont have too much time, so i will only post the sonic 1 rev01 codes this time.



            Sonic The Hedgehog (W) (REV 01) [!]: (i think also works in rev 00, at the contrary of sonic2)
            ----------------------------------------------
            FFFFE0:0001 SELECT STAGE MENU - PUSH A & START - DONT ENABLE SLOW MOTION OR NOT WORKS!!!
            FFFFFA:0001 DEBUG MENU
            FFFFE1:0001 SLOW MOTION & A + START = RESET GAME - NOT ENABLE WITH SOUND TEST OR NOT WORKS!!!
            FFFE57:0006 HAVE THE 6 EMERALDS (IN S1 ARE 6, NOT 7).
            FFFE21:0063 RINGS 99
            FFFE20:0063 RINGS (PLUS 1000)
            FFFE21:0000 RINGS 0 ALWAYS
            FFFFF0:0001 demo mode on
            FFFFF0:0000 demo mode off
            FFFE12:0063 Infinite 99 Lives
            FFFE12:0001 lose 1 life & game over. you must put 01 & not 00. (00 are inf lives)
            FFFE18:0063 Infinite 99 Continues
            FFFE23:0000 Infinite Time minutes. 08= 8 minutes infinite.
            FFFE24:0000 Infinite Time seconds (just 1 second pass)
            FFFE24:003C Infinite Time 00 seconds (minutes pass from sec to sec so in 10 sec you die! XD)
            FFFE25:0000 Freeze time
            FFD861:0000 FINAL BOSS ROBOTNICK 1 touch and death.
            NOTA-CODE disable after kill him or him turn to rabbit in the end!. is funny to see, but like game waiting robotnick escape to the right, you cant continue.
            FFFE10:0502 SELECT STAGE & ACT (final zone) (ACT 3 SCRAP BRAIN)
            FFFE10:0501 SELECT STAGE & ACT (scrap brain act 2)
            NOTA-CODE -SELECT ACT ONLY CODES (ONLY SELECT THE ACT, AND NOT THE STAGE)
            FFFE11:0000 SELECT ACT (act 1) 00 act 1, 01 act2, 02 act3.
            FFFE11:0001 SELECT ACT (act 2) 00 act 1, 01 act2, 02 act3.
            FFFE11:0002 SELECT ACT (act 3) 00 act 1, 01 act2, 02 act3.

            FFD01C:0000 Fake jump. sonic jumps standing, so can crash monitors or kill enemys. FF disable

            EXTRA= SONIC 1 HACK: "SONIC GAIDEN" (as are one sonic 1 hack, uses the same sonic 1 codes, plus this code)
            FFFFFF:0000 SELECT BODY SONIC -SONIC GAIDEN (S1 HACK) with sonic & mighty (changes now)
            FFFFFF:0001 SELECT BODY MIGHTY -SONIC GAIDEN (S1 HACK) with sonic & mighty (changes now)


            ps: hey guys, you dont believe what i see today .
            go to lavalit there, to see one new gunstar heroes beat em up proyect. looks really interesting!.

            http://lavalit.com/index.php/topic,4....html#msg60053

            edit: in main page there exist the demo avaliable!
            Last edited by miguelo; 02-17-2010, 02:34:49 PM.
            par codes!http://www.mamecheat.co.uk/forums/vi...lection#p10000

            Comment


            • #36
              Ack, it looks like we're a little behind in adding these. I'll try to get to it later, or see if anyone else can. Thanks for posting them
              I may be lazy, but I can...zzzZZZzzzZZZzzzZZZ...

              Comment


              • #37
                argg shit... you discover me too fast!...

                my intention was full this treat of codes, for you have in trouble with too much codes for place in the site

                nahh, im joking LOL. take all the time you needed...

                is totally normal, when you have a entire website forum FULL of codes from people pal

                anyway, for you have more trouble, lets posting more codes here LOL


                jokes apart, i continue with the second part of the sonic codes... (par - kegafusion). i decide split it a little, for not are too much long.
                and of course, enjoy the codes!


                Sonic The Hedgehog 2 (W) [!]:
                ------------------------------------
                FFFFD1:0001 SLOW MOTION & A + START = RESET GAME
                FFFF73:0000 SELECT SONIC & TAILS IN CURSOR OPTIONS
                FFFF73:0001 SELECT SONIC IN CURSOR OPTIONS
                FFFF73:0002 SELECT TAILS IN CURSOR OPTIONS
                FFFF72:0000 SELECT BODY - SONIC & TAILS
                FFFF72:0001 SELECT BODY - SONIC
                FFFF72:0002 SELECT BODY - TAILS
                FFFFF0:0001 demo mode on
                FFFFF0:0000 demo mode off
                FFFE18:0063 Infinite 99 Continues
                FFFE23:0000 Infinite Time minutes (08= 8 minutes infinite)

                FFFE24:0000 Infinite Time seconds (just 1 second pass)
                FFFE24:003C Infinite Time 00 seconds (minutes pass from sec to sec so in 10 sec you die! XD)
                -note for gshi staff-: you already have this code, but like you see, i have 3 time codes.
                so is better change the name of these as "inf time seconds", when you add these others 2 codes.

                FFFE25:0000 Freeze time
                FFFE11:0000 SELECT ACT (ONLY). 00 act 1, 01 act2, 02 act3.

                FFB02A:0000 sonic never freezes in middle air when become super at the end of stage.
                note: sonic become super directly, and dont fly one second as always do. this avoid the game freezes after become super when you pass one stage.


                Sonic The Hedgehog 2 (W) (REV SC02):
                -----------------------------------------------
                FFFFB0:0001 SELECT STAGE MENU - PUSH A & START
                FFFFDB:0001 DEBUG MENU
                FFFFB1:0001 SLOW MOTION & A + START = RESET GAME
                FFFF7D:0000 SELECT SONIC & TAILS IN CURSOR OPTIONS
                FFFF7D:0001 SELECT SONIC IN CURSOR OPTIONS
                FFFF7D:0002 SELECT TAILS IN CURSOR OPTIONS
                FFFF91:0007 BE "SUPER" & HAVE 7 EMERALDS
                FFFE21:0063 RINGS 99
                FFFE20:0063 RINGS (PLUS 1000)
                FFFE21:0000 RINGS 0 ALWAYS
                FFFF7C:0000 SELECT BODY - SONIC & TAILS
                FFFF7C:0001 SELECT BODY - SONIC
                FFFF7C:0002 SELECT BODY - TAILS
                FFFFD0:0001 demo mode on
                FFFFD0:0000 demo mode off
                FFFE12:0063 Infinite 99 Lives
                FFFE12:0001 lose 1 life & game over. you must put 01 & not 00. (00 are inf lives)
                FFFE18:0063 Infinite 99 Continues
                FFFE23:0000 Infinite Time minutes (08= 8 minutes infinite)
                FFFE24:0000 Infinite Time seconds (just 1 second pass)
                FFFE24:003C Infinite Time 00 seconds (minutes pass from sec to sec so in 10 sec you die! XD)
                FFFE25:0000 Freeze time
                FFFE19:0001 BE SUPER SONIC WITHOUT POWERS. YOU HAVE SUPER MOVES BUT NOT ARE INVULNERABLE.
                FFFE10:XXYY SELECT STAGE & ACT. note: works exactly as the other revision code you have...
                FFFE11:0000 SELECT ACT (ONLY). 00 act 1, 01 act2, 02 act3.

                this is the revision 02 rom riped from sonic compilation (sc). is that fixed version that dont crash when you have all emeralds and jumps after pass one act.



                Sonic The Hedgehog 2 (Beta)/sonic 2 delta hack:
                ---------------------------------------------------------
                FFFFD0:0001 SELECT STAGE MENU - PUSH A & START
                FFFFFA:0001 DEBUG MENU
                FFFFD1:0001 SLOW MOTION & A + START = RESET GAME
                FFFF73:0000 SELECT SONIC & TAILS IN CURSOR OPTIONS
                FFFF73:0001 SELECT SONIC IN CURSOR OPTIONS
                FFFF73:0002 SELECT TAILS IN CURSOR OPTIONS
                FFFFB1:0007 BE "SUPER" & HAVE 7 EMERALDS
                FFFE21:0063 RINGS 99
                FFFE20:0063 RINGS (PLUS 1000)
                FFFE21:0000 RINGS 0 ALWAYS
                FFFF71:0000 SELECT BODY - SONIC & TAILS
                FFFF71:0001 SELECT BODY - SONIC
                FFFF71:0002 SELECT BODY - TAILS
                FFFFF0:0001 demo mode on
                FFFFF0:0000 demo mode off
                FFFE12:0063 Infinite 99 Lives
                FFFE12:0001 lose 1 life & game over. you must put 01 & not 00. (00 are inf lives)
                FFFE18:0063 Infinite 99 Continues
                FFFE23:0000 Infinite Time minutes (08= 8 minutes infinite)
                FFFE24:0000 Infinite Time seconds (just 1 second pass)
                FFFE24:003C Infinite Time 00 seconds (minutes pass from sec to sec so in 10 sec you die! XD)
                FFFE25:0000 Freeze time
                FFFE19:0001 BE SUPER SONIC WITHOUT POWERS. YOU HAVE SUPER MOVES BUT NOT ARE INVULNERABLE.
                FFFE10:XXYY SELECT STAGE & ACT. note: works exactly as the other s2 revision code you have...
                FFFE11:0000 SELECT ACT (ONLY). 00 act 1, 01 act2, 02 act3.

                IMPORTANT NOTES:
                ------------------------
                this codes are from s2 final (thats it S2 REV01 and not S2 REV02).
                several codes dont works because the same beta, that not have things programmed.
                so no super sonic, no options for select player cursor, and also no select body, because only have programmed as chars the pair "sonic and tails" only.

                but after all, i added the codes for also use with S2B - S2 DELTA 0.23 hack.
                for working the 2 codes of select player cursor and select body.
                the select stage code is not modified, and in S2B is useless because the game already have enabled the select stage menu with A+START as default, but it works in S2 DELTA.

                exactly the same happens to another things, like for example the inf continues code. in s2b not exist continues, but it works in s2delta.

                -SUPER SONIC IN S2B - S2 DELTA 0.23!-
                of course in S2B not exist spsonic, but i see that in S2B - S2DELTA 0.23 esrael middle-programmed the super sonic.
                it adds the yellow color, and the super jump, but the sprites dont changes.
                but anyway is better than S2BETA, that not have nothing of super sonic programmed. and also a cool thing have super sonic there
                Last edited by miguelo; 04-13-2010, 09:59:19 AM. Reason: adding the s2 code for sonic not crash when become super at end one stage
                par codes!http://www.mamecheat.co.uk/forums/vi...lection#p10000

                Comment


                • #38
                  more sonic codes...

                  Sonic and Knuckles & Sonic 2 (W) [!]:
                  -------------------------------------------
                  FFFF08:0001 SELECT STAGE MENU - PUSH A & START
                  FFFFDA:0001 DEBUG MENU
                  FFFF09:0001 SLOW MOTION & A + START = RESET GAME
                  FFFFB1:0007 BE "SUPER" & HAVE 7 EMERALDS
                  FFFE21:0063 RINGS 99
                  FFFE20:0063 RINGS (PLUS 1000)
                  FFFE21:0000 RINGS 0 ALWAYS
                  FFFFD1:0001 demo mode on
                  FFFFD1:0000 demo mode off
                  FFFE12:0063 Infinite 99 Lives
                  FFFE12:0001 lose 1 life & game over. you must put 01 & not 00. (00 are inf lives)
                  FFFE18:0063 Infinite 99 Continues
                  FFFE23:0000 Infinite Time minutes (08= 8 minutes infinite)
                  FFFE24:0000 Infinite Time seconds (just 1 second pass)
                  FFFE24:003C Infinite Time 00 seconds (minutes pass from sec to sec so in 10 sec you die! XD)
                  FFFE25:0000 Freeze time
                  FFFE10:XXYY SELECT STAGE & ACT. note: works exactly as the other s2 revision code you have...
                  FFFE11:0000 SELECT ACT (ONLY). 00 act 1, 01 act2, 02 act3.


                  useless codes. (only for curiosity):
                  ---------------------------------------
                  FFFF72:0000 SELECT SONIC & TAILS IN CURSOR OPTIONS
                  FFFF73:0000 SELECT BODY - SONIC & TAILS

                  --important explanation--:

                  this 2 codes are useless, since it works, but in s2&k programmers erase sonic and tails characters. so only exist knuckles as character in all the positions.
                  the only left thing is that by this codes you can have the tails lifes icon, but of course you play as knuckles.



                  Sonic 3D Blast (W) [!]:
                  --------------------------
                  FF040D:0001 Enable Select Stage Menu -push START in "start" to go.

                  FF0A8E:0001 Select Stage Menu (alt)
                  note 1: disable for can select any stage.
                  note 2: this alternate vers show before a rare text screen ¿?.

                  -INSTRUCTIONS FOR SELECT STAGE MENU (ALTERNATE VERS)-

                  start a new game and when you start the stage, voila. remeber that not exist debug mode in this sonic game, only the stage select.

                  FF0681:0009 Inf 9 Lives
                  FF0A57:0099 Inf 9 Rings - 1/2 - use the 2 ring codes!
                  FF0A5B:0099 Inf 9 Rings - 2/2 - use the 2 ring codes!

                  -NOTE ABOUT THE 2 RING CODES-:
                  code 1 display 9 rings, (real rings) but if you are hit by one enemy, in the 2º hit you die!.
                  code 2 make you always have 9 rings, so you can be hit always and you not die, but with this code there not display the rings nº in the rings counter (you see 0 rings). so better use both codes together.

                  FF0A8F:0005 Nº of Flickies you transport (Invisible)
                  note: this code causes several glitches in the stage, and even crash the game. so is better use the 2º code.

                  FF0A93:0005 all 5 flickies collected in the big ring (can pass the zone).

                  FF06A3:0007 Have All 7 Chaos Emeralds.
                  note 1: this code make you gain 1 life for do the bonus stage.
                  -IMPORTANT NOTE ABOUT EMERALDS-:
                  unfortunate, if you finish the game with the 7 emeralds or not, not exist none diference durind the ending (not appears robotnick with the left emeralds you cant get). and also dont exist super sonic here .
                  i think this happens, because this game not have been totally completed. only half-finished just for be selling. this explain why the game even dont have super sonic!. grrr

                  FFA17D:0009 Inf 9 Rings in Bonus stages 1/2. use the 2 codes!
                  FFA181:0009 Inf 9 Rings in Bonus stages 2/2. use the 2 codes!
                  note: exactly equal like in the normal stages 2 rings codes. you need the 2 codes for inf rings in bonus stage. if not you can die if you dont have rings. plus the codes cause the rings multiply!.

                  FF0BA9:0000 final boss robotnick one 1 touch and death.
                  FF06A1:0031 knuckles have 50 rings (is needed 50 rings for enter in bonus stage)
                  FF069F:0031 tails have 50 rings (is needed 50 rings for enter in bonus stage)
                  note 1: take one real ring to make it works!



                  Sonic Spinball (E) [!]:
                  -------------------------
                  FF579E:0009 9 inf lives
                  FFF20C:0009 3 inf balls in bonus game
                  FF57A0:0009 9 inf rings (not appears, are only points)
                  NOTE: the rings give you points when lose 1 life or ends one stage. disable for can continue playing.
                  FF75B1:00XX select stage
                  XX=
                  00= Stage 1
                  01= Stage 2
                  02= Stage 4
                  03= Stage 4 (final stage)
                  FFF8F8:0001 enable level select
                  intructions: now in main menu push... A+start= stage2, B+start= stage3, c+start= stage4.
                  FFABBB:0000 final boss robotnick one touch and death
                  note: like always, this codes are tested in kegafusion. however notice that this cheat also works with gens.
                  note 2: unfortunate bonus stages dont appears for be selectable. so you can only play the 4 bonus stages when you finish normal stages.
                  multiball stage: also if you grab all the rings in one stage (or use the rings code i think), there appear one multiball stage, in some spot of the stage, with a circle of rings.
                  enter there and you go to the last and 5 bonus stage, the multiball.



                  note about the sonic codes (and in special for sonic spinball):
                  ----------------------------------------------------------------------
                  i make this compilation in the passed summer, for post all the sonic codes i have in sonic retro (without none luck as i explain before), bombergames and also here in gshi.

                  however, saddly i dont post the codes until now, because the lack of time, and also because in here i need before do the veryfication of what of these codes you already have in your database...

                  and by the way this result as a good thing. due to thanks to that delay, i spend the time for find really hard/cool codes for many games that always resist me. (these already are posted in this post).


                  back to sonic codes, when i do this compilation i dont notice that you ALREADY HAVE some of my sonic spinball codes.

                  anyway after all, i post all my sonic spinball codes here. because i do all for the (E) version and not the (U) of the game.

                  however, some of them works in else version where others not (these codes are for same thing, but are different codes).

                  the codes that works in else version (E) and (U), are the infinite rings and precisely these 2 that i make without know that you already have it: the infinite lives & the enable level select codes.

                  so notice that some codes of sonic spinball works in else version (E and U) where others only works in only one of the versions...


                  well i hope you enjoy this. il be back soon with the rest of the sonic codes i have.
                  bye all
                  par codes!http://www.mamecheat.co.uk/forums/vi...lection#p10000

                  Comment


                  • #39
                    sonic 3 codes

                    hi. is me again. this time i have ready for you the rest of my sonic codes. for s3, s&k and s3&K.
                    enjoy people

                    important note: since these are a lot of cheats and many of the codes works in else version, where others not, i continue in maked this by separate codes for every game.


                    Sonic 3:
                    ----------
                    FFFFD1:0001 SLOW MOTION & A + START = RESET GAME - NOT ENABLE WITH SOUND TEST OR NOT WORKS!!
                    note: this make you have the other debug mode features, as B + start = slow motion & A + start = reset game.


                    FFFFDA:0000 SELECT SONIC & TAILS IN CURSOR OF STAGES MENU (force nº ver)
                    FFFFDA:0001 SELECT SONIC IN CURSOR OF STAGES MENU (force nº ver)
                    FFFFDA:0002 SELECT TAILS IN CURSOR OF STAGES MENU (force nº ver)
                    FFFFDA:0003 SELECT KNUCKLES (NOT REALLY) IN CURSOR OF STAGES MENU (force nº ver)
                    FFFFDA:0004 SELECT KNUCKLES BLUE (NOT REALLY) IN CURSOR OF STAGES MENU (force nº ver)
                    note: forces the nº of cursor, for select what character you want to play the selected stage.


                    FFFF0B:0000 SELECT SONIC & TAILS IN CURSOR OF STAGES MENU (alt ver. not force nº)
                    FFFF0B:0001 SELECT SONIC IN CURSOR OF STAGES MENU (alt ver. not force nº)
                    FFFF0B:0002 SELECT TAILS IN CURSOR OF STAGES MENU (alt ver. not force nº)
                    FFFF0B:0003 SELECT KNUCKLES (NOT REALLY) IN CURSOR OF STAGES MENU (alt ver. not force nº)
                    FFFF0B:0004 SELECT KNUCKLES BLUE (NOT REALLY) IN CURSOR OF STAGES MENU (alt ver. not force
                    Nº)
                    note 1: sonic 3 not have knuckles, however select this positions from s3&k or s&k makes you obtain rare things... with 03 you are sonic, however you dont have the flurry 2nd jump attack, and when you pass the stage, the game call you knuckles!. and with 04 (blue knuckles) the cartel, shows robotnick! :S
                    note 2: this alternate code, select the cursor position in stages menu without force the number in the select stage menu.


                    FFEF4D:0003 SELECT KNUCKLES IN NO SAVE MODE.
                    note 1: the same as cursor codes. however you can see the picture of knuckles there in sonic 3.
                    note 2: really you play as sonic, but whithout the flurry 2nd jump attack. and when you end the zone, the game call you knuckles.

                    FFFFB1:0007 BE "SUPER" & HAVE 7 EMERALDS (ALT)
                    note= hyper dont exist in sonic 3, so this is super again.

                    FFFE21:0063 RINGS 99
                    FFFE20:0063 RINGS (PLUS 1000) - YOU NOT NOTICE IT AFTER PASS THE STAGE (POINTS)
                    FFFE21:0000 0 RINGS ALWAYS.
                    -note for gshi staff-: you already have this second code (FFFE20), however is named "inf rings". i put here all my rings codes just for you notice that these code must be better renamed...

                    FFFF09:0000 SELECT BODY - SONIC & TAILS
                    FFFF09:0001 SELECT BODY - SONIC
                    FFFF09:0002 SELECT BODY - TAILS
                    FFFF09:0003 SELECT BODY - KNUCKLES (NOT REALLY)
                    FFFF09:0004 SELECT BODY - KNUCKLES BLUE (NOT REALLY)
                    note: as knuckles not exist in s3, then you play as sonic without the flurry attack. when you end one zone, the game call you knuckles.

                    FFFF0A:0001 SELECT KNUCKLES BLUE ALWAYS -CODE 1
                    note 1: this works without need select stage menu & with else number at the end.
                    note 2: with this version 1 of the code, you die at the begin.
                    FFFF08:0001 SELECT KNUCKLES BLUE ALWAYS -CODE 2
                    note 1: this works without need select stage menu & with else number at the end.
                    note 2: with this version 2 of the code, you not die at the begin.

                    FFFFF1:0001 demo mode on
                    FFFFF1:0000 demo mode off
                    FFFE18:0063 Infinite 99 Continues (use the 0 lives with inf lives code for see that works...)
                    FFFE23:0000 Infinite Time minutes (08= 8 minutes infinite)

                    FFFE24:0000 Infinite Time seconds (just 1 second pass)
                    FFFE24:003C Infinite Time 00 seconds (minutes pass from sec to sec so in 10 se you die! XD)
                    -note for gshi staff-: you already have this code, but like you see, i have 3 time codes.
                    so is better change the name of these as "inf time seconds", when you add these others 2 codes.

                    FFFE25:0000 Freeze time
                    FFE43B:00FF Keep XX rings in the Special Stage
                    FFFF85:001F Sound test always plays sound XX (curious only)
                    FFFE19:0001 BE SUPER SONIC WITHOUT POWERS. YOU HAVE SUPER MOVES BUT NOT ARE INVULNERABLE.
                    note= 00 normal, 01 super sonic.
                    -note for gshi staff-: i see you guys already have this code for s&k. well is the same code in s3, but in s3 dont exist hyper sonic in FF position.
                    by the way, i never notice these of FF=hyper in s&k... good work to Hacc!

                    FFB02E:0002 INVISIBLE (curious only).
                    note: this only fails at the begin of sonic 3, where the game load the sonic sprites.
                    FFB02E:0000 BE VISIBLE AGAIN
                    FFB1D4:00FF TAILS PLANE APPEARS SEVERAL TIMES IN STAGE 1 WHEN KNUCKLES COMES (curious only)
                    FFEE4E:000A NAME OF THE STAGE (sky santuary) like in s3 not exist that zone, not have name.
                    FFFE11:00XX SELECT ACT. 00 act 1, 01 act2, 02 act3.
                    note: remenber, in s3 dont exist the stages from s&k, and the reverse!. only s3&k have all stages
                    par codes!http://www.mamecheat.co.uk/forums/vi...lection#p10000

                    Comment


                    • #40
                      sonic & knuckles codes

                      Sonic & Knuckles:
                      ---------------------
                      FFFFDB:0001 DEBUG MODE
                      FFFFE1:0001 SLOW MOTION & A + START = RESET GAME.
                      note: this make you have the other debug mode features, as B + start = slow motion & A + start = reset game.


                      -note for gshi staff-: you already have the follow code (FFFF0B). however i put it here, just for you guys notice that the position 00, are for sonic & tails, and not for sonic only. tails are there along to sonic, but is invisible!.

                      FFFF0B:0000 SELECT SONIC & TAILS (TAILS IS INVISIBLE) IN CURSOR OF STAGES MENU (force nº ver)
                      FFFF0B:0001 SELECT SONIC IN CURSOR OF STAGES MENU (force nº ver)
                      FFFF0B:0002 SELECT TAILS (IS INVISIBLE) IN CURSOR OF STAGES MENU (force nº ver)
                      FFFF0B:0003 SELECT KNUCKLES IN CURSOR OF STAGES MENU (force nº ver)
                      FFFF0B:0004 SELECT KNUCKLES BLUE IN CURSOR OF STAGES MENU (force nº ver)
                      note 1: forces the nº of cursor, for select what character you want to play the selected stage.
                      note 2: this time i cant find the other code, (alt ver. not force nº).
                      note 3: this select char cursor codes, are also needed for make the 3 blue knuckles vs super metal sonic GG cheat.
                      note 4 : is possible use the select char cursor codes or the body codes in the stages menu, for deceive the game. just select one char and one stage without cheats and then enable the code.
                      as example: char 03 knuckles & sky sanctuary 2, or char 01 sonic & dooms day.

                      then select the stage, and when screen fades, FAST change the char with these cursor or body codes. this make that you can play almost else stage with else char.
                      for example sonic & tails in sky sanctuary 2 vs super metal sonic, or tails/knuckles in doomsday zone (this cause palette fails due they not have palette for that).

                      also body codes causes change palette colours. as example select 03 knuckles in sky sanctuary 2 vs super metal sonic, and use body code with sonic, make sonic are red.
                      use inf rings code and super-hyper code for make char regain is true color.

                      the only thing this codes cant make, are allow -knuckles can fight knuckles-. but already exist that GG code, with these same name (-knuckles can fight knuckles-), in the database.



                      -note for gshi staff-: you already have the follow 2nd code (FFFFB1:0007) named "have all emeralds". however these name are mistaken. since that code in s&k game alone, make you have 14 emeralds and hyper sonic from s3&k game.
                      so i put here the 2 codes for explain it better (super and hyper codes) of course for this s&k alone. because like you see, i do the separation of the codes beetwhen the different games.

                      FFFFB0:0007 BE "SUPER" & HAVE 7 EMERALDS
                      FFFFB1:0007 BE "HYPER" & HAVE 14 EMERALDS

                      important note for the 14 emeralds code!:
                      ----------------------------------------
                      dont use the 14 emeralds code in doomsday zone! (just enable & disable it in death egg zone 2).
                      use the 14 emerald code in doomsday causes the floating island dont go up, and the game freezes there, not showing the rest of the ending.

                      alternatively, use in doomsday zone both 7 & 14 emeralds codes together.
                      this avoid the game crash there. and you can see hyper sonic during ending, because you have 14 emeralds and not 7.


                      -note for gshi staff-: again you already have one of the follow codes (FFFE20:0063) named "inf rings". but these name not are the better for it. you can see here the 2 codes i have...:

                      FFFE21:0063 RINGS 99
                      FFFE20:0063 RINGS (PLUS 1000) - YOU NOT NOTICE IT AFTER PASS THE STAGE (POINTS)
                      FFFE21:0000 0 RINGS ALWAYS.

                      FFFF09:0000 SELECT BODY - SONIC & TAILS (TAILS IS INVISIBLE)
                      FFFF09:0001 SELECT BODY - SONIC
                      FFFF09:0002 SELECT BODY - TAILS (IS INVISIBLE)
                      FFFF09:0003 SELECT BODY - KNUCKLES
                      FFFF09:0004 SELECT BODY - KNUCKLES BLUE
                      note: is possible use the select char cursor codes or the body codes in the stages menu, for deceive the game. just select one char and one stage without cheats and then enable the code.
                      as example: char 03 knuckles & sky sanctuary 2, or char 01 sonic & dooms day.

                      then select the stage, and when screen fades, FAST change the char with these cursor or body codes. this make that you can play almost else stage with else char.
                      for example sonic & tails in sky sanctuary 2 vs super metal sonic, or tails/knuckles in doomsday zone (this cause palette fails due they not have palette for that).

                      also body codes causes change palette colours. as example select 03 knuckles in sky sanctuary 2 vs super metal sonic, and use body code with sonic, make sonic are red.
                      use inf rings code and super-hyper code for make char regain is true color.

                      the only thing this codes cant make, are allow -knuckles can fight knuckles-. but already exist that GG code, with these same name (-knuckles can fight knuckles-), in the database.



                      FFFF0A:0001 SELECT KNUCKLES BLUE ALWAYS -CODE 1
                      note 1: this works without need select stage menu & with else number at the end.
                      FFFF08:0001 SELECT KNUCKLES BLUE ALWAYS -CODE 2
                      note 1: this works without need select stage menu & with else number at the end.

                      FFFFD1:0001 demo mode on
                      FFFFD1:0000 demo mode off
                      note: in demo mode, cpu chars dont move. however it works for p1 can control chars in demos.

                      FFFE23:0000 Infinite Time minutes. 08= 8 infinite minutes.

                      FFFE24:0000 Infinite Time seconds (just 1 second pass)
                      FFFE24:003C Infinite Time 00 seconds (minutes pass from sec to sec so in 10 sec you die! XD)
                      -note for gshi staff-: you already have this code, but like you see, i have 3 time codes.
                      so is better change the name of these as "inf time seconds", when you add these others 2 codes.

                      FFFE25:0000 Freeze time
                      FFE43B:00FF Keep XX rings in the Special Stage
                      FFFF85:001F Sound test always plays sound XX (curious only)
                      FFB02E:0002 INVISIBLE (curious only).
                      FFB02E:0000 BE VISIBLE AGAIN

                      FFEE4E:000A NAME OF THE STAGE (Sky Sanctuary)
                      FFFE11:00XX SELECT ACT. 00 act 1, 01 act2, 02 act3.
                      note: remenber, in s3 dont exist the stages from s&k, and the reverse!. only s3&k have all stages



                      GAME GENIE CODES (THESE NOT ARE MINE). note: i dont know how find GG codes yet, only par by now. or modify one exist GG code for try find another with luck...

                      006AD4:6444 Blue Knuckles as Player 1
                      006AF2:6444 Blue Knuckles as Player 2
                      006AE4:6444 Blue Knuckles as Player 3 (!!!)

                      -explanation-: the up codes was posted in bombergames forum, by "joyjoyful rabbit" (btw thanks a lot sister!!). but i dont have idea of what person do that codes.
                      im sure that not are from her, and also i know that some few of the people there, already knows these codes.
                      so... from where are this codes? well, i dont have idea, but i supposed that must be a famous site that saddly i dont know :P.

                      -instructions-:
                      this 3 GG codes works in S3&K or S&K alone.
                      it works from the select stage menu, with select character cursor in 00 (Sonic and Tails) only.
                      however, only knuckles can play sky sanctuary, so you also need do some few tricks more...
                      also, Player 3 Blue knuckles can go thought objects unlike others.
                      and Only Sky Sanctuary zone can have some fun where the real red Knuckles fights with final boss Mecha Sonic.

                      -how exactly do it?-:
                      it works in s3&k or s&k alone. enable the select stage code, then you have 2 options:

                      1) play with 3 blue knuckles in mushroom hill zone 1. from stages menu, select char cursor in 00 and select mushroom hill zone 1. you directly play there as 3 blue knuckles.

                      2) play with 3 blue knuckles in sky sanctuary zone 2 vs super metal sonic. from stages menu, select char cursor in 03 (because only knuckles are allowed by the game for select that stage). then you must push start, and then the screen fades to load the stage. in that moment go FAST to par-GG codes in kegafusion and use the select char cursor code with 00 "sonic & tails". if you do it enough fast, then when sky sanctuary zone 2 load, you have there the 3 blue knuckles. enjoy

                      REMENBER= you cant change into debug ring, because the sprites crashes. but you can use
                      another codes like 99 rings, and be super-hyper for fight vs super metal sonic!.

                      and not forget you need this GG code along with the par cursor code, for select char cursor in stages menu. because you need deceive the game by select 03 for allow you select sky sanctuary zone 2, and then enable fast the cursor code at 00 (sonic & tails).
                      Last edited by miguelo; 04-07-2010, 01:02:18 PM. Reason: added one important note about the 14 emeralds code...
                      par codes!http://www.mamecheat.co.uk/forums/vi...lection#p10000

                      Comment


                      • #41
                        sonic 3 & knuckles codes

                        the follow game is s3&k.
                        i think is strange that you only have a "few codes" in the database, when really almost all the s&k codes that i and you have (some are the same codes), also works in s3&k.

                        so i put here all the needed codes for refill s3&k in the database. the codes that i and you have (codes for s&k that also works in here with s3&k), plus some new codes more. lets go...


                        sonic 3 & knuckles:
                        -----------------------
                        FFFFE0:0001 SELECT STAGE MENU - (enable sound test option)
                        FFFFDB:0001 DEBUG MODE
                        FFFFE1:0001 SLOW MOTION & A + START = RESET GAME
                        note: this make you have the other debug mode features, as B + start = slow motion & A + start = reset game.


                        FFFF0B:0000 SELECT SONIC & TAILS IN CURSOR OF STAGES MENU (force nº ver)
                        FFFF0B:0001 SELECT SONIC IN CURSOR OF STAGES MENU (force nº ver)
                        FFFF0B:0002 SELECT TAILS IN CURSOR OF STAGES MENU (force nº ver)
                        FFFF0B:0003 SELECT KNUCKLES IN CURSOR OF STAGES MENU (force nº ver)
                        FFFF0B:0004 SELECT KNUCKLES BLUE IN CURSOR OF STAGES MENU (force nº ver)
                        note 1: forces the nº of cursor, for select what character you want to play the selected stage.
                        note 2: this time i cant find the other code, (alt ver. not force nº).
                        note 3: this select char cursor codes, are also needed for make the 3 blue knuckles vs super metal sonic GG cheat.

                        note 4 : is possible use the select char cursor codes or the body codes in the stages menu, for deceive the game. just select one char and one stage without cheats and then enable the code.
                        as example: char 03 knuckles & sky sanctuary 2, or char 01 sonic & dooms day.

                        then select the stage, and when screen fades, FAST change the char with these cursor or body codes. this make that you can play almost else stage with else char.
                        for example sonic & tails in sky sanctuary 2 vs super metal sonic, or tails/knuckles in doomsday zone (this cause palette fails due they not have palette for that).

                        also body codes causes change palette colours. as example select 03 knuckles in sky sanctuary 2 vs super metal sonic, and use body code with sonic, make sonic are red.
                        use inf rings code and super-hyper code for make char regain is true color.

                        the only thing this codes cant make, are allow -knuckles can fight knuckles-. but already exist that GG code, with these same name (-knuckles can fight knuckles-), in the database.



                        FFEF4D:0003 SELECT KNUCKLES IN NO SAVE MODE.
                        FFEF4D:0004 SELECT KNUCKLES BLUE IN NO SAVE MODE.
                        note 1: the same as cursor codes. however you can see the picture of knuckles red there. with knuckles blue, you see the delete sign.

                        FFFFB0:0007 BE "SUPER" & HAVE 7 EMERALDS
                        FFFFB1:0007 BE "HYPER" & HAVE 14 EMERALDS

                        important note for the 14 emeralds code:
                        ----------------------------------------
                        dont use the 14 emeralds code in doomsday zone! (just enable & disable it in death egg zone 2).
                        use the 14 emerald code in doomsday causes the floating island dont go up, and the game freezes there, not showing the rest of the ending.

                        alternatively, use in doomsday zone both 7 & 14 emeralds codes together.
                        this avoid the game crash there. and you can see hyper sonic during ending, because you have 14 emeralds and not 7.


                        FFFE21:0063 RINGS 99
                        FFFE20:0063 RINGS (PLUS 1000) - YOU NOT NOTICE IT AFTER PASS THE STAGE (POINTS)
                        FFFE21:0000 0 RINGS ALWAYS.

                        FFFF09:0000 SELECT BODY - SONIC & TAILS
                        FFFF09:0001 SELECT BODY - SONIC
                        FFFF09:0002 SELECT BODY - TAILS
                        FFFF09:0003 SELECT BODY - KNUCKLES
                        FFFF09:0004 SELECT BODY - KNUCKLES BLUE
                        note: is possible use the select char cursor codes or the body codes in the stages menu, for deceive the game. just select one char and one stage without cheats and then enable the code.
                        as example: char 03 knuckles & sky sanctuary 2, or char 01 sonic & dooms day.

                        then select the stage, and when screen fades, FAST change the char with these cursor or body codes. this make that you can play almost else stage with else char.
                        for example sonic & tails in sky sanctuary 2 vs super metal sonic, or tails/knuckles in doomsday zone (this cause palette fails due they not have palette for that).

                        also body codes causes change palette colours. as example select 03 knuckles in sky sanctuary 2 vs super metal sonic, and use body code with sonic, make sonic are red.
                        use inf rings code and super-hyper code for make char regain is true color.

                        the only thing this codes cant make, are allow -knuckles can fight knuckles-. but already exist that GG code, with these same name (-knuckles can fight knuckles-), in the database.



                        FFFF0A:0001 SELECT KNUCKLES BLUE ALWAYS -CODE 1
                        note 1: this works without need select stage menu & with else number at the end.
                        FFFF08:0001 SELECT KNUCKLES BLUE ALWAYS -CODE 2
                        note 1: this works without need select stage menu & with else number at the end.

                        FFFFD0:0001 demo mode on
                        FFFFD0:0000 demo mode off
                        note: in demo mode, cpu chars dont move. however it works for p1 can control chars in demos.

                        FFFE12:0063 Infinite 99 Lives
                        note: 01= lose 1 life & game over. you must put 01 & not 00. (00 are inf lives)
                        FFFE18:0063 Infinite 99 Continues
                        FFFE23:0000 Infinite Time minutes. 08= 8 infinite minutes.
                        FFFE24:0000 Infinite Time seconds (just 1 second pass)
                        FFFE24:003C Infinite Time 00 seconds (minutes pass from sec to sec so in 10 sec you die! XD)
                        FFFE25:0000 Freeze time
                        FFE43B:00FF Keep XX rings in the Special Stage
                        FFE439:0001 Only 1 blue sphere needed to finish Special Stage
                        FFFF85:001F Sound test always plays sound XX (curious only)

                        FFFE19:0001 BE SUPER SONIC WITHOUT POWERS. YOU HAVE SUPER MOVES BUT NOT ARE INVULNERABLE.
                        note= 00 normal, 01 super, FF hyper.
                        -note for gshi staff-: i see you guys already have this code for s&k. well is the same code in s3&k. by the way, i never notice these of FF=hyper in s&k... good work to Hacc!


                        FFB02E:0002 INVISIBLE (curious only).
                        note: this only fails at the begin of sonic 3, where the game load the sonic sprites.
                        FFB02E:0000 BE VISIBLE AGAIN

                        FFB1D4:00FF TAILS PLANE APPEARS SEVERAL TIMES IN STAGE 1 WHEN KNUCKLES COMES (curious only)
                        FFEE4E:000A NAME OF THE STAGE (Sky Sanctuary)


                        FFFE10:XXYY SELECT STAGE & ACT.

                        XXYY some examples:
                        ------------------
                        0A00= Sky Sanctuary, ACT 1 -SONIC VERSION-
                        0A01= Sky Sanctuary, ACT 2 -KNUCKLES VERSION-
                        0601= Launch Base, ACT 2


                        FFFE11:00XX SELECT ACT. 00 act 1, 01 act2, 02 act3.
                        note: remenber, in s3 dont exist the stages from s&k, and the reverse!. only s3&k have all stages


                        FFFFE2:0001 disable limitations in select stage menu
                        FFFFE3:0001 disable limitations in select stage menu (alt)
                        note 1: this disable all the limitations in select stage menu, for can select else stage, or can select else char in else stage.
                        note 2: this code works in s3, s&k and s3&k but is only useful with s3&k game, because only that game have all stages and chars avaliable.



                        GAME GENIE CODES (THESE NOT ARE MINE). note: i dont know how find GG codes yet, only par by now. or modify one exist GG code for try find another with luck...

                        006AD4:6444 Blue Knuckles as Player 1
                        006AF2:6444 Blue Knuckles as Player 2
                        006AE4:6444 Blue Knuckles as Player 3 (!!!)

                        -explanation-: the up codes was posted in bombergames forum, by "joyjoyful rabbit" (btw thanks a lot sister!!). but i dont have idea of what person do that codes.
                        im sure that not are from her, and also i know that some few of the people there, already knows these codes.
                        so... from where are this codes? well, i dont have idea, but i supposed that must be a famous site that saddly i dont know :P.

                        -instructions-:
                        this 3 GG codes works in S3&K or S&K alone.
                        it works from the select stage menu, with select character cursor in 00 (Sonic and Tails) only.
                        however, only knuckles can play sky sanctuary, so you also need do some few tricks more...
                        also, Player 3 Blue knuckles can go thought objects unlike others.
                        and Only Sky Sanctuary zone can have some fun where the real red Knuckles fights with final boss Mecha Sonic.

                        -how exactly do it?-:
                        it works in s3&k or s&k alone. enable the select stage code, then you have 2 options:

                        1) play with 3 blue knuckles in mushroom hill zone 1. from stages menu, select char cursor in 00 and select mushroom hill zone 1. you directly play there as 3 blue knuckles.

                        2) play with 3 blue knuckles in sky sanctuary zone 2 vs super metal sonic. from stages menu, select char cursor in 03 (because only knuckles are allowed by the game for select that stage). then you must push start, and then the screen fades to load the stage. in that moment go FAST to par-GG codes in kegafusion and use the select char cursor code with 00 "sonic & tails". if you do it enough fast, then when sky sanctuary zone 2 load, you have there the 3 blue knuckles. enjoy

                        REMENBER= you cant change into debug ring, because the sprites crashes. but you can use
                        another codes like 99 rings, and be super-hyper for fight vs super metal sonic!.

                        and not forget you need this GG code along with the par cursor code, for select char cursor in stages menu. because you need deceive the game by select 03 for allow you select sky sanctuary zone 2, and then enable fast the cursor code at 00 (sonic & tails).
                        Last edited by miguelo; 04-13-2010, 09:46:37 AM. Reason: added one important note about the 14 emeralds code...
                        par codes!http://www.mamecheat.co.uk/forums/vi...lection#p10000

                        Comment


                        • #42
                          GG codes for have 2 min instead of 10 in almost all sonic games -Part 1/2

                          EXTRA GG CODES - have 2 min of time instead of 10, for almost all sonic games! -PART 1/2-
                          ---------------------------------------------------------------------------------------------
                          -explanation-:
                          several time ago, i enjoy by play one pirate arcade machine of sonic 3 game, here in spain.
                          that game use credits with the "C" letter of the copyright message, and the most important: only have 2 minutes (or even 1 minute as option like i also can see) and not 10 minutes of time.

                          with 1 minute is totally impossible, but with 2 minutes is a true challenge try to beat the game!. in special for the sonic fans.

                          by the way, the most harder part was the ending vs final robotonick, because you have forced to do the flurry 2nd jump attack when robotnick comes from the down part, or sure you are out of time. think that the knuckles launch intro takes too much time.
                          but is really possible do it in time, when only a few remaining seconds (3 as much).

                          believe me, i end this sonic3 2 minutes time game several times.

                          by the way, also think that is only possible with sonic or sonic & tails. with tails alone it gives more time than only 2 minutes.


                          well sometime ago, i do a request for this cool thing. and Ugetab make my wish true (again thanks a lot pal!) by using my par inf time codes, to find some GG codes that make the game finally have 2 minutes and not 10.
                          also i can find some others GG codes, some by modify the ugetab codes. and others with luck and by do test of several codes, using the existing GG inf time codes in this database.
                          (until now i dont know how find GG codes, only par codes).

                          well, these are the resulting GG codes we found:


                          sonic 3: -have X min instead of 10 min codes-
                          -----------------------------------------------------
                          00EAEE:0000/ADZA-AAHR have 1:00 min instead of 10
                          00EAEE:0001/AHZA-AAHR have 2:00 min instead of 10 (original have 2 min Ugetab code)
                          00EAEE:0002/AMZA-AAHR have 3:00 min instead of 10
                          00EAEE:0003/ASZA-AAHR have 4:00 min instead of 10
                          00EAEE:0004/AXZA-AAHR have 5:00 min instead of 10
                          00EAEE:0005/A1ZA-AAHR have 6:00 min instead of 10
                          00EAEE:0006/A5ZA-AAHR have 7:00 min instead of 10
                          00EAEE:0007/A9ZA-AAHR have 8:00 min instead of 10
                          00EAEE:0008/BDZA-AAHR have 9:00 min instead of 10
                          00EAEE:0009/BHZA-AAHR have 10:00 (restores the normal game time)
                          00EAEE:000A/BMZA-AAHR have 11:00 (infinite time, due only exist 10 min)
                          00EAE2:0001/AHZA-AAHC freeze time

                          note 1: ugetab do the first code for have 2 minutes, and thanks to this i modify that GG code and can encounter the others. (i dont have idea of how find GG codes)
                          note 2: of course these are the same codes in GG format and also in the form showed when are entered in kegafusion.
                          these other version from the left, is something that looks like par codes, but not are that trully. i supposed that simply are GG codes tranformed into numbers, but i always think that also looks like if are memory adresses... :P.
                          maybe is cause GG codes are directly that: memory adresses ¿? i dont know sure.


                          extra - s3 time stage unknown code: (curiosity only)
                          -------------------------------------------
                          ugetab says:
                          In addition to the above code, use this just to be sure (It may be for some special stage or something, though. I don't know.)
                          00EBC6:0001

                          well, i also dont know what make this code ¿?. anyway i put it here for if someone can discover something more...



                          sonic 3 & knuckles/sonic & knuckles alone: -have X min instead of 10 min codes-
                          ---------------------------------------------------------------------------------------------
                          00DD72:0001 have 2:00 min instead of 10. by Ugetab
                          xx=
                          00= have 1 min instead of 10
                          01= have 2 min instead of 10
                          02= have 3 min instead of 10
                          03= have 4 min instead of 10
                          04= have 5 min instead of 10
                          05= have 6 min instead of 10
                          06= have 7 min instead of 10
                          07= have 8 min instead of 10
                          08= have 9 min instead of 10
                          09= have 10 min (restores the normal game time)


                          extra - s3&k/s&k time stage unknown code: (curiosity only)
                          -----------------------------------------------------
                          ugetab says:
                          In addition to the above code, use this just to be sure (It may be for some special stage or something, though. I don't know.)
                          00DE52:0001

                          well, as the before s3 code, i dont know what make this code ¿?. but i put it here for if someone can discover something more...
                          Last edited by miguelo; 02-24-2010, 12:04:41 PM.
                          par codes!http://www.mamecheat.co.uk/forums/vi...lection#p10000

                          Comment


                          • #43
                            GG codes for have 2 min instead of 10 in almost all sonic games -Part 2/2

                            EXTRA GG CODES - for have 2 min instead of 10 in almost all sonic games -Part 2/2
                            ------------------------------------------------------------------------------------------------
                            and now the GG codes that i can find...

                            like i dont know how find GG codes, i discover this follow codes by comparison beetwhen different GG codes or by "try and error" of testing several GG codes using existing GG inf time codes in this database.

                            well, these are the results:


                            sonic 2 & knuckles: -have X min instead of 10 min codes-
                            --------------------------------------------------------
                            339506:0001 have 2:00 min instead of 10. by miguelo
                            xx=
                            00= have 1 min instead of 10
                            01= have 2 min instead of 10
                            02= have 3 min instead of 10
                            03= have 4 min instead of 10
                            04= have 5 min instead of 10
                            05= have 6 min instead of 10
                            06= have 7 min instead of 10
                            07= have 8 min instead of 10
                            08= have 9 min instead of 10
                            09= have 10 min (restores the normal game time)

                            3394FA:0001 Freeze time (alt).


                            sonic 2: -have X min instead of 10 min codes-
                            ---------------------------------------------
                            040DEC:0001 have 2:00 min instead of 10. by miguelo

                            minutes codes. xx=
                            00= 1 min
                            01= 2 min
                            02= 3 min
                            03= 4 min
                            04= 5 min
                            05= 6 min
                            06= 7 min
                            07= 8 min
                            08= 9 min
                            09= 10 min (restores normal time)


                            ps: like you see, here we have almost all the codes for all the sonic games. we only miss the 2 minutes time codes for only sonic 1 and sonic 2 beta games.
                            if someone are interested in find they, i really appreciated that!


                            well the long work of post all this sonic codes collection, is finally ended :P.

                            i think that actually, thanks to the GG cheat finders and the par cheat finders, beetwhen all, we have now all the most interesting/cool sonics games codes

                            for can do all the cool things/cheats in all these games!


                            so if i feel sad when i try to be menber of sonic retro without none luck, for posting all this codes... here in gshi, i feel just the contrary.

                            and as a big sonic fan i are, i feel very happy for can collaborate with you guys
                            Last edited by miguelo; 02-22-2010, 12:35:59 PM.
                            par codes!http://www.mamecheat.co.uk/forums/vi...lection#p10000

                            Comment


                            • #44
                              2 shots of the have 3 blue knuckles GG codes working...

                              hi. just for end...
                              i do 2 screenshots for show you the 3 blue knuckles GG codes working, for you see it real works .

                              but dont forget guys, that for do that, you also need the cursor select char par code in stages menu.

                              like i say, i dont know who make this GG cheat code, but like you can see, is fantastic!


                              here the codes used in mushroom hill zone. (not need deceive the game by in the select stage menu, change the char in the last moment, by the select cursor char code).


                              here are used in sky sanctuary zone 2 vs super metal sonic. for this you need enter in select stage menu and change the char in the last moment, by using the select char cursor code there.

                              (read up for the required instructions).

                              bye


                              EDIT 24210:
                              hi, just put some notes that i notice i forget post.
                              these are long notes, but also important for explain a little how can be played else stage with else char, in s&k or s3&k and also other things related.

                              bye guys
                              Last edited by miguelo; 02-24-2010, 11:59:59 AM.
                              par codes!http://www.mamecheat.co.uk/forums/vi...lection#p10000

                              Comment


                              • #45
                                hi again people.

                                since i try to help in streets of rage.net with my par codes, i notice that you guys forget add to the database 2 old codes i post inside this big treat. (from christmast)

                                well, these are the 2 codes...



                                streets of rage 1:
                                --------------------
                                FFFA7B:0001 enable level select and 7 lives in options.

                                FFFFC7:000X select difficulty level.
                                XX=
                                00 easy
                                01 normal
                                02 hard
                                03 hardest

                                note: with this, you can see that only exist 4 difficulty levels in sor1. not exist none secret difficulty levels. (like that mania cheat fake shot from internet) sure)

                                also you can change the dificulty level in the middle of the stage during play, but only effects in the enemy speed, and not in the amount of life they does to you with their attacks.
                                (you can notice that because enemys in "00=easy" moves slow, and after change to "03=very hard"they move fast. but they still do the same damage when you change the dif level in middle game)

                                so for full change the level difficulty to another, you must enable the code just before pass the stage, for have changed the difficulty level when you starts into the next stage.

                                note for cheat finders: i make this by count. in options and with the code enabled is 01, and in options with the cheat not maked is 00. then kegafusion par finder gives to me the code.


                                maybe you dont notice this codes because are in the middle of one "talk post".


                                and now, like this treat is also for sega master system codes, today i want to post some few codes i search. they are for sms and ggear.



                                Terminator, The (UE) [!]: (sega master system) tested in kegafusion.
                                -------------------------
                                00CF29:XX select weapon
                                XX=
                                01= have machine gun
                                00= have grenades

                                00CF13:09 inf time - minutes
                                00CF14:09 inf time - seconds (left digit)
                                00CF15:09 inf time - seconds (right digit)

                                00CF24:XX select stage
                                00= future zone 1
                                01= future zone 2
                                02= present zone 1
                                03= present zone 2
                                04= tech noir
                                05= police station zone 1
                                06= police station zone 2
                                07= police station zone 3
                                08= factory (cyberdine systems)
                                09= see the ending

                                00CF23:01 stage clear
                                note= disable for can play the next stage.



                                Thunder Blade (UE) [!]: (sega master system) tested in kegafusion.
                                ------------------------
                                00C380:01 invencible in horizontal stages
                                00C380:05 invencible in vertical stages
                                00C380:03 auto death (horizontal stages)
                                00C380:07 auto death (vertical stages)
                                00C380:00 go down screen
                                00C380:02 go up screen

                                instructions: this invulnerable code are a little buggy.
                                use it only after stages starts, and remenber always be hit first by one enemy shot.
                                that make you are invulnerable for the rest of the stage (for shots and enemys).

                                however if you touch one enemy body before of be hit by one shot, then the screen stops and you cant continue the stage. and then you are forced to use the -auto death- codes.

                                the up/down codes make that the helicopter appears in the screen, for the case you forget enable the code only after the stage starts. i recommended use save states with this codes.

                                00C009:XX select stage
                                XX=
                                00= stage 1
                                01= stage 2
                                02= stage 3
                                03= stage 4 (last stage)

                                00C006:00 autofire (machine gun & missiles!)
                                note: unfortunate i dont know how people search autofire codes in par mame games , anyway this code i found by luck, is very cool and useful in this game!


                                00C00B:09 have 90.000.000 points
                                00C00C:09 have 9.000.000 points
                                00C00D:09 have 900.000 points
                                00C00E:09 have 90.000 points
                                00C00F:09 have 9.000 points
                                00C010:09 have 900 points

                                00C001:05 select screen. 05= play in the middle of the title screen!



                                Gunstar Heroes (J): (game gear) tested in kegafusion.
                                --------------------
                                00C42D:00 select free shot (body code)
                                00C42D:01 select fixed shot (body code)
                                info note- this vers of game not have ship stage, but have other vehicles (fly backpack or one giant robot -metal slug 6 style-) that CANT be selected by this body code, exactly like happens with the mine car in the genesis version.

                                00C38A:01 stage 1 maked (no jewel)
                                00C38B:01 stage 2 maked (no jewel)
                                00C38C:01 stage 3 maked (no jewel)
                                note: use the 3 codes together for access to stage 4


                                thats all. bye
                                Last edited by miguelo; 03-10-2010, 01:36:19 PM.
                                par codes!http://www.mamecheat.co.uk/forums/vi...lection#p10000

                                Comment

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