gunstar & power rangers the movie codes
hi again guys/girls
thanks to the weapons code that Helder does, then i can imagine how can works the game
, and i finally found 2 interesting cheats!. i hope you enjoy it:
GUNSTAR HEROES (U) !
------------------------------
FFA4CB:00XX P1 select character (body)
FFA6CB:00XX P2 select character (body)
XX positions:
00= gunstar red (free shot)
04= gunstar blue (fixed shot)
18, 1C or 38= gunstar blue ship (the one for the space "shot em up" mission)
10, 14, y 30 38= gunstar blue ship with no weapons.
note: is curious, this ship with no weapons version works as failed character ¿?, and not like ship during normal stages. but it WORKS in the mine stage, you have there the ship, but without weapons (cant shot).
this is rare, since the normal ship code (with shot) not works in the mine stage... (crash game). maybe this ship with no weapons can be used for the ending secuence.
however saddly you cant change the character there...
note about change chars/ship code:
-------------------------------------------
you can change the char to the other directly, however there are some problems with the ship, that not are alowed to be changed directly when you already are in the stage, and also not are alowed to stay in some stages, like for example the mine.
but you can play with her in other stages like the stage 1!.
and also you can use this code for have 2 ships with the 2 players. but only in normal stages, in the space stage it works as always. you cant play there with normal chars, only with 1 ship and the other player as orb.
remenber that this game only allow you to control one single ship, an the other player must control one orb. with this codes you can control 2 ships, one for every player, but only in normal stages.
give me some time, im not sure, but maybe i can change this by find other code...
FFA205:00XX select stage
00 stage 1
04 stage 2 (mine)
08 stage 3
0C stage 4
10 stage 5
14 stage 6 (space)
18 stage 7 (final stage)
FFA21F:00XX select zone.
00= zone 1
04= zone 2
08= zone 3
0C= zone 4
10= zone 5
...and continue the XX list at the same way. the normal stages have only a few zones as maximun, however the stage 4 "the black dice fortress" have a lots of zones...
note: yes, again other code that jumps from 4 to 4...
important note for the cheat finder brothers
-----------------------------------------------------
as you can see, every new position with one char jumps from 4 to 4 digits.
since sometime i can see that same thing in some games, like sor2, art of fighting, samurai shodown for some examples...
so my advice to you guys is remenber pay attention to this!.
if you try find one select char code in one game, but you cant, try to count the second char as 04, and the first as 00. and maybe these game are one of these type, and you can find the code...
right now,i remenber one sentence joke from one friend of mine, that always give me laughs:
"you have less disguise, that one power ranger in one wake..."
yeah, now its time for "go go power rangers!..."
:roll: LOL
POWER RANGERS - THE MOVIE:
---------------------------------------
FF3404:00XX P1 SELECT CHAR (CURSOR)
FF3408:00XX P2 SELECT CHAR (CURSOR)
--XX LIST SELECT CHAR (CURSOR):
00= BLUE RANGER
01= YELLOW RANGER
02= RED RANGER
03= WHITE RANGER
04= PINK RANGER
05= BLACK RANGER (last normal char)
- Robots (freezes when start the stage, so needs the "jump intro/cancel move" code)
also changes the palette colour when encounter the first purple enemys (oozeman).
06= NINJA MEGAZORD
07= FALCONZORD
08= THUNDER MEGAZORD
09= WHITE TIGERZORD
FF40A0:00XX P1 SELECT CHAR (BODY)
FF340A:00XX P2 SELECT CHAR (BODY)
--XX LIST SELECT CHAR (BODY):
00= BLUE RANGER
01= YELLOW RANGER
02= RED RANGER
03= WHITE RANGER
04= PINK RANGER
05= BLACK RANGER (last normal char)
- Robots (freezes when start the stage, so needs the "jump intro/cancel move" code)
also changes the palette colour when encounter the first purple enemys (oozeman).
06= NINJA MEGAZORD
07= WHITE TIGERZORD
08= THUNDER MEGAZORD
09= FALCONZORD
-Enemys (not controlable, because are CPU A.I chars)
0A= mass zed.
0B= goldar
0C= hornitron
0D= s.sentinel neck
0E= s.sentinel ring
0F= s.sentinel ear
10= scorpitron
11= ivan ecto-m
12= oozeman
13= ivan ooze atacking
14= rare dragon
15= gladiator statue
16= rare thing 1
17= white ranger falling. can be used for attack a few the 1st oozeman with motion cancel code.
18= civilian
19= rangers symbol 1 (item icon)
1A= rangers symbol 2 (item icon)
1B= rangers symbol 3 (item icon)
1C= rangers symbol 4 (item icon)
1D= rangers symbol 5 (item icon)
1F= rare thing (the attack of black ranger throwing the axe?)
20= ray animation
FF6032:0000 P1 COMBAT INTRO DONE/MOTION CANCEL. (USE THIS FOR CAN MOVE WITH ROBOTS!)
FF6132:0000 P2 COMBAT INTRO DONE/MOTION CANCEL. (USE THIS FOR CAN MOVE WITH ROBOTS!)
instructions=
----------------
now you can move with robots chars!. this code is needed to be set 1 time (on & off), for make the robots chars end the combat intro/motion cancel thing and finally can moves.
dissable the code is important, because it causes rare fails as permanently move in one direction, or fly if you try to jump, or be atacked by enemys, or something like that.
notes about robots fails:
-----------------------------
the palette colors change when you reach the first purple enemys (oozeman). this happens with all the robots.
some robots attacks dont works with normal size enemys. for example, this happens with the robot eagle (FALCONZORD) and these first purple enemys (oozeman).
in stage 1, in the middle part of stage, ooze appears and attack the chars. if you have there one robot the game freezes. so change before the char after dies one time. use one energy code or time code at 00 for make that easily.
you cant change the chars directly, only if dies or pass the stage.
FF1D1F:00XX SELECT STAGE
XX LIST=
00= stage 1 (power rangers)
01= stage 2 (power rangers)
02= stage 3 (robots)
03= stage 4 (power rangers)
04= stage 5 (robots)
05= stage 6 (power rangers)
06= stage 7 (robots)
07= stage 8 (power rangers)
08= stage 9 (robots)
09= stage 10 (robots) -final stage-
well thats all. il be back.
sayonara babys
hi again guys/girls
thanks to the weapons code that Helder does, then i can imagine how can works the game
, and i finally found 2 interesting cheats!. i hope you enjoy it:GUNSTAR HEROES (U) !
------------------------------
FFA4CB:00XX P1 select character (body)
FFA6CB:00XX P2 select character (body)
XX positions:
00= gunstar red (free shot)
04= gunstar blue (fixed shot)
18, 1C or 38= gunstar blue ship (the one for the space "shot em up" mission)
10, 14, y 30 38= gunstar blue ship with no weapons.
note: is curious, this ship with no weapons version works as failed character ¿?, and not like ship during normal stages. but it WORKS in the mine stage, you have there the ship, but without weapons (cant shot).
this is rare, since the normal ship code (with shot) not works in the mine stage... (crash game). maybe this ship with no weapons can be used for the ending secuence.
however saddly you cant change the character there...
note about change chars/ship code:
-------------------------------------------
you can change the char to the other directly, however there are some problems with the ship, that not are alowed to be changed directly when you already are in the stage, and also not are alowed to stay in some stages, like for example the mine.
but you can play with her in other stages like the stage 1!.
and also you can use this code for have 2 ships with the 2 players. but only in normal stages, in the space stage it works as always. you cant play there with normal chars, only with 1 ship and the other player as orb.
remenber that this game only allow you to control one single ship, an the other player must control one orb. with this codes you can control 2 ships, one for every player, but only in normal stages.
give me some time, im not sure, but maybe i can change this by find other code...
FFA205:00XX select stage
00 stage 1
04 stage 2 (mine)
08 stage 3
0C stage 4
10 stage 5
14 stage 6 (space)
18 stage 7 (final stage)
FFA21F:00XX select zone.
00= zone 1
04= zone 2
08= zone 3
0C= zone 4
10= zone 5
...and continue the XX list at the same way. the normal stages have only a few zones as maximun, however the stage 4 "the black dice fortress" have a lots of zones...
note: yes, again other code that jumps from 4 to 4...
important note for the cheat finder brothers
-----------------------------------------------------
as you can see, every new position with one char jumps from 4 to 4 digits.
since sometime i can see that same thing in some games, like sor2, art of fighting, samurai shodown for some examples...
so my advice to you guys is remenber pay attention to this!.
if you try find one select char code in one game, but you cant, try to count the second char as 04, and the first as 00. and maybe these game are one of these type, and you can find the code...
right now,i remenber one sentence joke from one friend of mine, that always give me laughs:
"you have less disguise, that one power ranger in one wake..."
yeah, now its time for "go go power rangers!..."
:roll: LOLPOWER RANGERS - THE MOVIE:
---------------------------------------
FF3404:00XX P1 SELECT CHAR (CURSOR)
FF3408:00XX P2 SELECT CHAR (CURSOR)
--XX LIST SELECT CHAR (CURSOR):
00= BLUE RANGER
01= YELLOW RANGER
02= RED RANGER
03= WHITE RANGER
04= PINK RANGER
05= BLACK RANGER (last normal char)
- Robots (freezes when start the stage, so needs the "jump intro/cancel move" code)
also changes the palette colour when encounter the first purple enemys (oozeman).
06= NINJA MEGAZORD
07= FALCONZORD
08= THUNDER MEGAZORD
09= WHITE TIGERZORD
FF40A0:00XX P1 SELECT CHAR (BODY)
FF340A:00XX P2 SELECT CHAR (BODY)
--XX LIST SELECT CHAR (BODY):
00= BLUE RANGER
01= YELLOW RANGER
02= RED RANGER
03= WHITE RANGER
04= PINK RANGER
05= BLACK RANGER (last normal char)
- Robots (freezes when start the stage, so needs the "jump intro/cancel move" code)
also changes the palette colour when encounter the first purple enemys (oozeman).
06= NINJA MEGAZORD
07= WHITE TIGERZORD
08= THUNDER MEGAZORD
09= FALCONZORD
-Enemys (not controlable, because are CPU A.I chars)
0A= mass zed.
0B= goldar
0C= hornitron
0D= s.sentinel neck
0E= s.sentinel ring
0F= s.sentinel ear
10= scorpitron
11= ivan ecto-m
12= oozeman
13= ivan ooze atacking
14= rare dragon
15= gladiator statue
16= rare thing 1
17= white ranger falling. can be used for attack a few the 1st oozeman with motion cancel code.
18= civilian
19= rangers symbol 1 (item icon)
1A= rangers symbol 2 (item icon)
1B= rangers symbol 3 (item icon)
1C= rangers symbol 4 (item icon)
1D= rangers symbol 5 (item icon)
1F= rare thing (the attack of black ranger throwing the axe?)
20= ray animation
FF6032:0000 P1 COMBAT INTRO DONE/MOTION CANCEL. (USE THIS FOR CAN MOVE WITH ROBOTS!)
FF6132:0000 P2 COMBAT INTRO DONE/MOTION CANCEL. (USE THIS FOR CAN MOVE WITH ROBOTS!)
instructions=
----------------
now you can move with robots chars!. this code is needed to be set 1 time (on & off), for make the robots chars end the combat intro/motion cancel thing and finally can moves.
dissable the code is important, because it causes rare fails as permanently move in one direction, or fly if you try to jump, or be atacked by enemys, or something like that.
notes about robots fails:
-----------------------------
the palette colors change when you reach the first purple enemys (oozeman). this happens with all the robots.
some robots attacks dont works with normal size enemys. for example, this happens with the robot eagle (FALCONZORD) and these first purple enemys (oozeman).
in stage 1, in the middle part of stage, ooze appears and attack the chars. if you have there one robot the game freezes. so change before the char after dies one time. use one energy code or time code at 00 for make that easily.
you cant change the chars directly, only if dies or pass the stage.
FF1D1F:00XX SELECT STAGE
XX LIST=
00= stage 1 (power rangers)
01= stage 2 (power rangers)
02= stage 3 (robots)
03= stage 4 (power rangers)
04= stage 5 (robots)
05= stage 6 (power rangers)
06= stage 7 (robots)
07= stage 8 (power rangers)
08= stage 9 (robots)
09= stage 10 (robots) -final stage-
well thats all. il be back.
sayonara babys
.
.
.

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