Timed all the SGB SPC sets.
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The Animaniacs variants are 'borked', as in Broken versions which play a single channel of the song, at the wrong speed for the most part. I didn't need help to find the music mod, and I didn't look at it, as it's not in the GSHI database, and I would've noticed it if it had been. I found extra sound variations because I found additional data on how the music system works. If you weren't here, I'd still have the rips completely done. I'd still be going through all the games on the SGB list to see if there was something missed by other people. If you hadn't posted the code in question, I'd still have found it just as easily, because I can look at the packet interpreter in the SGB code itself(as I did to update some pandocs info). I just plain don't need your help when it comes to SNES/SGB info. Some people make the same codes a few times. It's easy to spot a stealer from a maker, because a maker overlaps a couple of times with created codes, while a stealer overlaps greatly with existing codes. You didn't program an SPC generating program and figure out the SPC700/2140-2143 connection. You didn't work with BGB and read up on how to intercept the SGB packet sending routine. I even gave you a sizable chance to post the Animaniacs set as proof that you weren't a lump on a log, and you just twiddled your fingers until I posted it, then said you'd gotten it done already.
Also, how did you 're-rip' the Animaniacs tracks, when I'm the one who's supplying the basis SPC files for all these games? You could change byte 0x0100 in my files and get the variations effortlessly. That's what I changed in my method to make it easy as hell to see if there's extra stuff.
It's alright to be a bit of a snob and request co-author status once you've provided technical help that's beyond my usual fare(SPC700 info related to the project, which I had to discern on my own), or in advance of a project(SGB packet info, which I also had to go out and look for), but you haven't yet. Also, what does HCS's forum have to do with making SGB SPC rips? Why do you need to be mentioned there, when I've seen you able to post there yourself. Go tell anyone who'll listen what you want them to know, and quit thinking that I'm going to validate your statements.
As far as SGB info goes, I owe more to ReyVGM for keeping the wiki page in a good state, then I do to you.
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Alright, I've figured out how to be level-headed on this, finally.
Nensondubois, I hereby bequeath the task of finding a missing SGB game(which I intend to leave missing for a while, until you come crying for the name), whereby you will be unrestricted as to how you will get it converted to SGB under your own mettle and knowledge, and whereby you will stop trying to claim that I need to do anything more for you. Now, get to finding and ripping this missing game, you whiney little bastard!
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The Animaniacs variants are 'borked', as in Broken versions which play a single channel of the song, at the wrong speed for the most part. I didn't need help to find the music mod, and I didn't look at it, as it's not in the GSHI database, and I would've noticed it if it had been. I found extra sound variations because I found additional data on how the music system works. If you weren't here, I'd still have the rips completely done. I'd still be going through all the games on the SGB list to see if there was something missed by other people. If you hadn't posted the code in question, I'd still have found it just as easily, because I can look at the packet interpreter in the SGB code itself(as I did to update some pandocs info). I just plain don't need your help when it comes to SNES/SGB info. Some people make the same codes a few times. It's easy to spot a stealer from a maker, because a maker overlaps a couple of times with created codes, while a stealer overlaps greatly with existing codes. You didn't program an SPC generating program and figure out the SPC700/2140-2143 connection. You didn't work with BGB and read up on how to intercept the SGB packet sending routine. I even gave you a sizable chance to post the Animaniacs set as proof that you weren't a lump on a log, and you just twiddled your fingers until I posted it, then said you'd gotten it done already.
Also, how did you 're-rip' the Animaniacs tracks, when I'm the one who's supplying the basis SPC files for all these games? You could change byte 0x0100 in my files and get the variations effortlessly. That's what I changed in my method to make it easy as hell to see if there's extra stuff.
It's alright to be a bit of a snob and request co-author status once you've provided technical help that's beyond my usual fare(SPC700 info related to the project, which I had to discern on my own), or in advance of a project(SGB packet info, which I also had to go out and look for), but you haven't yet. Also, what does HCS's forum have to do with making SGB SPC rips? Why do you need to be mentioned there, when I've seen you able to post there yourself. Go tell anyone who'll listen what you want them to know, and quit thinking that I'm going to validate your statements.
As far as SGB info goes, I owe more to ReyVGM for keeping the wiki page in a good state, then I do to you.
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Alright, I've figured out how to be level-headed on this, finally.
Nensondubois, I hereby bequeath the task of finding a missing SGB game(which I intend to leave missing for a while, until you come crying for the name), whereby you will be unrestricted as to how you will get it converted to SGB under your own mettle and knowledge, and whereby you will stop trying to claim that I need to do anything more for you. Now, get to finding and ripping this missing game, you whiney little bastard!
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