EDIT: The text file has been updated quite a bit since the last time I posted it.
I've got another big text file with RAW NTSC codes.
And this is the list of stuff in it.
Player Codes
Amount of Players Present Modifier
Enable/Disable player AI
Player Character Type Modifier
Player Alternative Costume Modifier
Player Model Modifier
Player Speed Modifier
Player has rapid fire
Player Special Status Modifier (fine, poison, bleed)
a strange partial invisibility code
Player Virus Gauge Modifier
Player can walk through walls
Player Health Modifier
Player Item Slot Modifiers (all 4, special, and Yoko's extra 4 slots)
Every item digit for every scenario on every difficulty
Scenario Completion Result Codes
Result Points Modifier
Always No Damage Clear
Always No Weapon Clear
Survivor Count Modifier
modify which events were completed
Scenario Completion Time Rank Modifier
I've got another big text file with RAW NTSC codes.
And this is the list of stuff in it.
Player Codes
Amount of Players Present Modifier
Enable/Disable player AI
Player Character Type Modifier
Player Alternative Costume Modifier
Player Model Modifier
Player Speed Modifier
Player has rapid fire
Player Special Status Modifier (fine, poison, bleed)
a strange partial invisibility code
Player Virus Gauge Modifier
Player can walk through walls
Player Health Modifier
Player Item Slot Modifiers (all 4, special, and Yoko's extra 4 slots)
Every item digit for every scenario on every difficulty
Scenario Completion Result Codes
Result Points Modifier
Always No Damage Clear
Always No Weapon Clear
Survivor Count Modifier
modify which events were completed
Scenario Completion Time Rank Modifier

), so some things might work differently on a version that wasn't made forever ago. I've made a list of notes and observations about my Walk Through Walls findings in these two games. I've been thinking about putting that file up somewhere, but I'm not sure where to do it.
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