oops my bad I just realized something n the codes thats why they didnt work, try these out and tell me what happens.
Invincibility
300010D4 001C
Always Have Skate
300010D3 0002
I also think I may have figured out the conversion pattern here is what I can make of it.
Infinite Lives
1F02D4 02
with the above code, remove the first 3 characters from the front of the code so you have 2D4 now add 800 in hex to this and you get = AD4 ,you then add this to the code format that the emulator uses 3000XXXX 00XX and you get 30000AD4 0002 . So you know the 3 in fron of this code means its 8bit code which the max value it can go is upto 255 of FF in hex, if it started with an 8 then its 16bit and you can actually use 2 of these codes in one as long as the sequence of addresses follow each other ,like for example:
Code 1 code 2
30000820 001C + 30000821 0002
becomes
80000820 021C
of course this is just a made up code to show as an example you might use.
Invincibility
300010D4 001C
Always Have Skate
300010D3 0002
I also think I may have figured out the conversion pattern here is what I can make of it.
Infinite Lives
1F02D4 02
with the above code, remove the first 3 characters from the front of the code so you have 2D4 now add 800 in hex to this and you get = AD4 ,you then add this to the code format that the emulator uses 3000XXXX 00XX and you get 30000AD4 0002 . So you know the 3 in fron of this code means its 8bit code which the max value it can go is upto 255 of FF in hex, if it started with an 8 then its 16bit and you can actually use 2 of these codes in one as long as the sequence of addresses follow each other ,like for example:
Code 1 code 2
30000820 001C + 30000821 0002
becomes
80000820 021C
of course this is just a made up code to show as an example you might use.


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