Announcement

Collapse
No announcement yet.

[Request] [PS2] Berserk (SLPM-656.88) Master code

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Thanks for the info. I am using Swamp Magic elf and running it from a usb device. So far, every NTSC J game I've converted codes for from .pnach files to AR V1 format has worked.

    Initially the .pnach file that existed for Berserk was not working properly. It was adjusting some values vertically I think and was not enabling 16x9.
    So I found a different address for 16x9 using Widescreen Finder tool.

    Looks like the USB Mass Storage method is just to automatically boot Swap Magic .ELF?


    I also tested your raw code for Berserk and it is freezing at the same location. I tested it on pcsx2 and it runs properly similar to the code I found. I'm guessing you adjusted the addresses based on the existing pnach fromthe most current widescreen pnach archive.

    Comment


    • #17
      Originally posted by demilich View Post
      Thanks for the info. I am using Swamp Magic elf and running it from a usb device. So far, every NTSC J game I've converted codes for from .pnach files to AR V1 format has worked.
      In short, I still do not understand why you are using SwapMagic ...

      Here are the Test codes:
      WideScreen 16:9
      20239AAC 3C033F19
      20239AB4 3463999A
      2023979C 3C033F19
      202397A4 3463999A

      PS: I will no longer continue to hack for this game ...
      Last edited by denben0487; 03-13-2021, 01:27:32 PM.

      Comment


      • #18
        denben0487

        Thanks a lot for your help! and for the other codes you shared for Berserk.
        I finally got it working.

        I'll add your fixed raw code for 16:9 in the pcsX2 widescreen forums if you are ok with that?
        Also will your Berserk codes be added to the archive here?

        Comment


        • #19
          Originally posted by demilich View Post
          denben0487

          Thanks a lot for your help! and for the other codes you shared for Berserk.
          I finally got it working.

          I'll add your fixed raw code for 16:9 in the pcsX2 widescreen forums if you are ok with that?
          Also will your Berserk codes be added to the archive here?
          You're welcom. Yes, of course, I'm not against adding codes to the archive.

          Comment

          Working...
          X