Originally posted by Pete Arch
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Genesis, Sega CD, 32X, NES, SNES, N64, GC, Wii, PS1, PS2 Hacking Programs
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The Code Hut: http://codehut.gshi.org/
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Originally posted by Tony H View Post
I'm not familiar enough with Game Cube codes to be able to make something like that.
See, from what I heard, every single one of the so-called "demos" is the full version of the game. This makes sense because it would require more work to cut out just a part of a cartridge game than to just include the full game and so Sega did just that, by putting a time limit on the games and passed them off as those so-called "demos". I used a code on the US version of Gems Collection to freeze the timer on Sonic 3 (Good Ending Demo), and after I beat the final boss. I went to the credits and the full game (with a save file with all Emeralds to boot!). So, Sega just lazily slapped a timer on a "completed" file. I froze the timer and can play the games all I want. This code works on the US version which I don't want. I wish such a code exists for the JP version.
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A new tool that will try and patch your Genesis, Mega Drive, Sega CD, or 32x ROMs so they will work in any region.
Searches for 4 different types of region checks, as well as changing the region letters in the ROM header.
Can get it here, with a full description: https://www.romhacking.net/utilities/1687/
Will have it on my site soon.The Code Hut: http://codehut.gshi.org/
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Ok I'm trying to understand how the raw codes work for the Sega Genesis I was writing down codes for robotnik's revenge
I saw this code FFFFFA:0001 80 rings which is wrong so I changed 1,2,4 letters to this 01F0FA:0001 and got this game genie code AH2A-CAH4 is this the correct code?Last edited by daminmancejin; 06-25-2022, 01:05:04 PM.
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Damin, make a post in "School of Hacking" and I'll answer your questions there.The Code Hut: http://codehut.gshi.org/
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A ROM editor for Sonic Spinball. Will work on any version and any region except for the very first prototype (Aug 1993).
Can get it from my site: https://codehut.gshi.org/Download.htm#SpinballEditor
or from RHDN with a full description: https://www.romhacking.net/utilities/1690/The Code Hut: http://codehut.gshi.org/
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A large update for the Region Bypass Tool (version 1.1):
Added more new types of region checks and improved old ones, improved checksum routine bypassing and shows ROM addresses for them, added option to automatically fix checksum after it patches ROM, added button to put 32x ROMs into a sort of developer’s mode so the game will skip the checksum process (makes the game boot faster and it will ignore any changes made to the ROM), and a few other improvements.
Partial list of games that will now work with version 1.1: Street Fighter 2 CE, Super Street Fighter 2, Megaman Wily Wars, Great Circus Mystery Starring Mickey, Saturday Night Slam Masters, Thunder Force 4, Lightening Force, Streets of Rage 2, Contra Hard Corps, Golden Axe, TinHead, Smurfs 1, Smurfs 2, TinTin in Tibet, and many more.
Can download from my site (The Code Hut), or you can get it from RHDN with a full description of the update: https://www.romhacking.net/utilities/1687/The Code Hut: http://codehut.gshi.org/
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Updated the Region Bypass Tool to version 1.1a to fix a small bug where 32x and some Sega CD ROMs were incorrectly named when saving a new ROM. Also added some info about Sega CD, and added info about getting Streets of Rage 2 (US) to show the Bare Knuckle title screen and show Japanese language. Links for the updated version are the same as above.The Code Hut: http://codehut.gshi.org/
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ROM editor for Virtua Racing Deluxe (Sega 32x). Lots of stuff to play around with:
You can get it from my site, or from RHDN with a full description: https://www.romhacking.net/utilities/1697/The Code Hut: http://codehut.gshi.org/
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I'm not familiar enough with PS1 or PS2 to make something like that. I do have a table finding program that works on those.The Code Hut: http://codehut.gshi.org/
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