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You have some really excellent tools for retro consoles.
Any thoughts on making code search tools for PSX and/or PS2? I know about the RE4 tools but I was wondering if you could create something similar to NES SNES Tool you made.
Updated the Region Bypass Tool to version 1.1a to fix a small bug where 32x and some Sega CD ROMs were incorrectly named when saving a new ROM. Also added some info about Sega CD, and added info about getting Streets of Rage 2 (US) to show the Bare Knuckle title screen and show Japanese language. Links for the updated version are the same as above.
A large update for the Region Bypass Tool (version 1.1):
Added more new types of region checks and improved old ones, improved checksum routine bypassing and shows ROM addresses for them, added option to automatically fix checksum after it patches ROM, added button to put 32x ROMs into a sort of developer’s mode so the game will skip the checksum process (makes the game boot faster and it will ignore any changes made to the ROM), and a few other improvements.
Partial list of games that will now work with version 1.1: Street Fighter 2 CE, Super Street Fighter 2, Megaman Wily Wars, Great Circus Mystery Starring Mickey, Saturday Night Slam Masters, Thunder Force 4, Lightening Force, Streets of Rage 2, Contra Hard Corps, Golden Axe, TinHead, Smurfs 1, Smurfs 2, TinTin in Tibet, and many more.
Ok I'm trying to understand how the raw codes work for the Sega Genesis I was writing down codes for robotnik's revenge
I saw this code FFFFFA:0001 80 rings which is wrong so I changed 1,2,4 letters to this 01F0FA:0001 and got this game genie code AH2A-CAH4 is this the correct code?
Last edited by daminmancejin; 06-25-2022, 01:05:04 PM.
I'm not familiar enough with Game Cube codes to be able to make something like that.
Oh, ok, sorry. Sonic Gems Collection has "demos" of classic Sonic titles on the previous Sonic Mega Collection (Plus) just with a countdown timer, obviously.
See, from what I heard, every single one of the so-called "demos" is the full version of the game. This makes sense because it would require more work to cut out just a part of a cartridge game than to just include the full game and so Sega did just that, by putting a time limit on the games and passed them off as those so-called "demos". I used a code on the US version of Gems Collection to freeze the timer on Sonic 3 (Good Ending Demo), and after I beat the final boss. I went to the credits and the full game (with a save file with all Emeralds to boot!). So, Sega just lazily slapped a timer on a "completed" file. I froze the timer and can play the games all I want. This code works on the US version which I don't want. I wish such a code exists for the JP version.
Sorry for bothering you, but can you make a similar Action Replay region code porter program for GameCube games? Very sorry for taking some of your time.
I'm not familiar enough with Game Cube codes to be able to make something like that.
I've always hated porting codes over for different regions/versions (so boring). Made a program that does it automatically. Fairly easy to use, but added numbers to help guide people. The Help button has all the info. It uses 12 bytes for the pattern search, which should be plenty in most cases. I thought about hiding those 12 text boxes, but thought people would like to see what's going on.
Example: If you have Game Genie codes for a USA version of a game, but you have the European version and the USA codes don't work, this program will make new codes for your European version.
Sorry for bothering you, but can you make a similar Action Replay region code porter program for GameCube games? Very sorry for taking some of your time.
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