I don't care if it's par, art money, game genie or fat freakin' fairy, I really would like one.
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Code needed: infinite time for "test your might" in Mortal Kombat 1 on the megadrive
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Originally posted by iamstillhiro1112 View PostLast time I hacked this I think it had a bug, which is why i didn't bother posting it. So use at your own risk until I can test it more.
Infinite Bonus Round Time
FFAAFF:09
If I remember correctly, PAR codes can't solve this problem and give you 'true' infinite time. Yes, the number '9' will be displayed all the time, but after a while it will say 'Time over' or smth. I think I know why does it happen. Unfortunately, my codes and some disassembled stuff are located on another PC now.
Codes and stuff are on the way.Last edited by Chemist; 09-05-2006, 01:38:15 PM.
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Ok, the trick to get a working ROM cheat is to actually address the RAM in a diiferent way than the game does - this way you can save two bytes so you can poke 09 to the location directly. This technique can be used with other megadrive games which I'd imagine can make more GG codes a lot more straightforward and possible...
Infinite Bonus Time
9VTT-DCSL
BFTT-CAHN
93TT-CZSR
JBTT-C4H0
RFTT-C612
Note, only the first 3 codes are needed the 2 codes are just to stop the display counting down to 0.
EnjoyPugsy's MAME Cheat Page : http://mamecheat.co.uk
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I guess that's why the Infinite Fatality time code has never been made for MK1 Genesis. All these complicated things going on in the cartridge. I think Ugetab had a hard time making one for Mortal Kombat 2 for MAME. It was about the same situation I think. He had to tackle the root address rather then making a code to handle the RAM part. The infinite bonus time code has been added to the site Pugsy.
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is that for the sega genesis???Originally posted by Pugsy View PostOk, the trick to get a working ROM cheat is to actually address the RAM in a diiferent way than the game does - this way you can save two bytes so you can poke 09 to the location directly. This technique can be used with other megadrive games which I'd imagine can make more GG codes a lot more straightforward and possible...
Infinite Bonus Time
9VTT-DCSL
BFTT-CAHN
93TT-CZSR
JBTT-C4H0
RFTT-C612
Note, only the first 3 codes are needed the 2 codes are just to stop the display counting down to 0.
Enjoy
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There are at least 2 versions of Mortal Kombat for Sega Genesis. I made these codes using the ROM named 'Mortal Kombat (W) (REV00) [!].bin'. They don't work with 'Mortal Kombat (UE) (REV01) [c][!].bin' ROM of this game.
1) P2JT-AETA + E2JT-AAAC
Infinite HP for player 1.
2) P2JT-AETJ + E2JT-AAAL
Infinite HP for player 2.
3) AB8T-AA20
Auto blocking for both players.
4) AVTT-CA5T
It gives you infinite time for 'Test Your Might', and timer's value always displays '9'. However, if you disable this code, it will show actual time, and if it equals '0', the time is over.
5) DBSA-CA9A
'Counter of might' fills automatically.
P.S. Sorry for the delay Hiro.Last edited by Chemist; 09-21-2006, 01:08:55 AM.
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