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[REQUEST][GENESIS] X-Men 2 Clone Wars. Controlable Magneto

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  • [REQUEST][GENESIS] X-Men 2 Clone Wars. Controlable Magneto

    When you are playing with Magneto and press A in air, Magneto keeps floating at that point but you cannot move him to left or to right while he is floating.

    I have made several traces but i could not find some usefull addresses. Even RAM addresses are too hard to find.

    I could not find an address for "is magneto flying?" (maybe it is a counter).
    FFFA98(word) changes to #$9400 when Magneto's floating but I think there may be other addresses.

    And player's X-Pos and Y-Pos are too hard to find too, but i could find "FFEAB2" is real player1's X-Pos (there are many other but some are for screen pointing, some are xpos but they dont change in air, etc). FFEAB2 seems to be X-Pos address.

    Thanks in advance
    Last edited by axelnieves2012; 09-17-2015, 02:23:45 AM. Reason: solved

  • #2
    I think I have found something useful but didn't have time to look into it. I'll look into it again but try this :

    1CDBA6: cmp.l ($2,A0), D0
    1CDBAA: bne $1cdbc0

    This compare and branch always occur unless you activate the Hover move where it then goes to a subroutine, in that subroutine must be the instructions that stops you from moving. Good luck on the code hunt and maybe you'll get it before me.
    Spoiler Alert! Click to view...

    THE BAD GUY!!!!!!

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    • #3
      This isn't a "clean" code but it does work. I'm sure there's a better way to do it, but didn't have much time.

      ADPV-2A3A +
      RDPV-2CBC
      Magneto can move Right when floating.
      The Code Hut: http://codehut.gshi.org/

      Comment


      • #4
        Thanks all for your comments and codes!!! I ll try

        Comment


        • #5
          I noticed that Magneto can be controlled when falling, so to make that code (above), I just found the start of the routine where you press the directional pad when floating and branched to where you can control him as if he's falling. The game doesn't care that he's not actually falling.
          The Code Hut: http://codehut.gshi.org/

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          • #6
            Thats very helpful. I will continue looking for the correct address. It is making blow my mind.
            Did you do a read trace of d-pad, tony?

            Hook_rd1 0 ffc7cb ffc7cb

            C7cb may be d-pad ram address (there are 3 of them)

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            • #7
              If you're going to do a trace for that address, make sure you do both Read and Write.
              The Code Hut: http://codehut.gshi.org/

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              • #8
                Im going mad trying to find this code. It is easy to find what address allows player move left or right.
                But it is extremely hard to find what instruction stops moving me.

                Comment


                • #9
                  Post your results and findings and we can help.
                  Spoiler Alert! Click to view...

                  THE BAD GUY!!!!!!

                  Comment


                  • #10
                    Hello people. Thanks you a lot for your interest in helping and the submited info. That makes me improve my abilities.
                    I finnaly found a working code (i think it can be improved but at th e momment it is great)
                    1CDB28:60000168
                    which means:
                    ADPV-2A3J
                    PDPV-2CBL

                    Comment


                    • #11
                      My next search will be
                      Magneto Doesnt stop flying iwhen hurt (just like CPU magneto)

                      Comment


                      • #12
                        I always wondered why Magneto could not even fly when controlled by the Player instead of the CPU. That really bothered me. It must've been a way to try to balance him out, but even he had many cons already. Slow and had the weakest attacks IMO as a playable character.

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                        • #13
                          Originally posted by axelnieves2012 View Post
                          My next search will be
                          Magneto Doesnt stop flying iwhen hurt (just like CPU magneto)
                          I think you'll find that this one will be easier. Let us know if you need any help.
                          The Code Hut: http://codehut.gshi.org/

                          Comment


                          • #14
                            Originally posted by Tony Hedstrom View Post
                            I think you'll find that this one will be easier. Let us know if you need any help.
                            should i start a new thread to add this code to database?

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                            • #15
                              Originally posted by axelnieves2012 View Post
                              should i start a new thread to add this code to database?
                              If you're talking about the "Magneto Doesnt stop flying when hurt" code, no need to start a new thread.

                              EDIT: Unless you plan on making more codes, then you may want to start a new thread just for your codes.
                              Last edited by Tony H; 09-17-2015, 08:24:34 PM.
                              The Code Hut: http://codehut.gshi.org/

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