http://www.mediafire.com/download/zv...E01_DUMP80.bin
http://ml.techyoshi.com/index.php/topic,149.60.html
I've looked all over in this file for the Enemy HP Values and the status effect resistance values for enemies, but so far, I haven't had the slightest bit of luck in doing so as opposed to JDaster from TechYoshi did. Seriously, I've looked all over for his findings in the DUMP80, and nothing. I've tried using BYTE, DWORD, and QWORD, and so far, my search has turned up fruitless, like looking for a needle in a haystack blindfolded. This is what I mean by a "status effect string"...
So, my question is: if anyone here is good enough with this sort of thing, can anyone tell me where the Status effect string for the Buzzy Beetle is in the DUMP? If necessary, I'll give the DUMP90 for the game. (The address should be like this: 0x00000000)
UPDATE: If it helps at all, there are only 100 (64 in hex) bytes in enemy data... yeah, in the STATUS EFFECTS. So, so much for that plan...
UPDATE #2: These are the Status effects in order: Sleep, Immobilized, Dizzy, Poisoned, Confused, Electrified, Dodgy, Burned, Frozen, Huge/Small, Power Up/Down, Defense Up/Down, Allergic, Charge, Fast, Slow, Fright, Gale Force, Payback, Payback II (Bobbery's version), Invisibility, HP Regen, FP Regen, Showstopper... That's up to 24 status effects.
http://ml.techyoshi.com/index.php/topic,149.60.html
I've looked all over in this file for the Enemy HP Values and the status effect resistance values for enemies, but so far, I haven't had the slightest bit of luck in doing so as opposed to JDaster from TechYoshi did. Seriously, I've looked all over for his findings in the DUMP80, and nothing. I've tried using BYTE, DWORD, and QWORD, and so far, my search has turned up fruitless, like looking for a needle in a haystack blindfolded. This is what I mean by a "status effect string"...
Buzzy Beetle's:
75 90 75 100 75 100 00 75 100 90 100 90 100 95 75 60 30 100 75 100 100 95
75 90 75 100 75 100 00 75 100 90 100 90 100 95 75 60 30 100 75 100 100 95
UPDATE: If it helps at all, there are only 100 (64 in hex) bytes in enemy data... yeah, in the STATUS EFFECTS. So, so much for that plan...
UPDATE #2: These are the Status effects in order: Sleep, Immobilized, Dizzy, Poisoned, Confused, Electrified, Dodgy, Burned, Frozen, Huge/Small, Power Up/Down, Defense Up/Down, Allergic, Charge, Fast, Slow, Fright, Gale Force, Payback, Payback II (Bobbery's version), Invisibility, HP Regen, FP Regen, Showstopper... That's up to 24 status effects.
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