Hello fellas, my name is Joe and I’m here to share with you what I hope will be one of the best codes ever seen. What would you say if you could play dungeons again without having to start a new file? Sounds too good to be true I guess but there’s more, how about controlling events that happen once during the game like the Door of Time, the Biggoron’s Sword quest or the Skulltula quest? I think you would agree that’s truly amazing. You are about to receive the power to modify almost everything in the land of Hyrule.
A fair warning, though, these codes are not fully tested so I don’t know if they cause crashes or if they delete files. You should use them AFTER you finish playing your game and make copies of your file. Also, if they don’t work for some reason, as much as I would like to help you, I won’t be able to because I wouldn’t know how, they seem to work for me just fine.
These are the specifics:
Emulator: Project 64 version 1.6
Game: The Legend of Zelda: Ocarina of Time (U) (V1.0)
For the following codes to work correctly they must be activated before entering a dungeon and deactivated immediately once inside. If you want a real experience repeating dungeons there are codes at the main page of the site that can be used to remove Items, Equipment, Big Keys, Compasses and Dungeon Maps.
Play Dungeons Again
Inside the Deku Tree
8011A6A7 0000
8011A6A8 0000
8011A6A9 0000
8011A6AA 0000
8011A6AB 0000
8011A6AE 0000
8011A6AF 0000
8011A6BA 0000
8011A6BB 0000
Dodongo’s Cavern
8011A6C2 0000
8011A6C3 0000
8011A6C4 0000
8011A6C5 0000
8011A6C6 0000
8011A6C7 0000
8011A6CA 0000
8011A6D6 0000
8011A6D7 0000
Inside Jabu Jabu’s Belly
8011A6DF 0000
8011A6E0 0000
8011A6E1 0000
8011A6E2 0000
8011A6E3 0000
8011A6E6 0000
8011A6E7 0000
8011A6F2 0000
8011A6F3 0000
Forest Temple
8011A6FA 0000
8011A6FB 0000
8011A6FC 0000
8011A6FD 0000
8011A6FE 0000
8011A6FF 0000
8011A701 0000
8011A702 0000
8011A703 0000
8011A70D 0000
8011A70E 0000
8011A70F 0000
Fire Temple
8011A716 0000
8011A717 0000
8011A718 0000
8011A719 0000
8011A71A 0000
8011A71B 0000
8011A71C 0000
8011A71E 0000
8011A71F 0000
8011A728 0000
8011A729 0000
8011A72A 0000
8011A72B 0000
Water Temple
8011A732 0000
8011A733 0000
8011A734 0040
8011A735 0000
8011A736 0000
8011A737 0000
8011A739 0000
8011A73A 0000
8011A73B 0000
8011A745 0000
8011A746 0000
8011A747 0000
Spirit Temple
8011A74D 0000
8011A74E 0000
8011A74F 0000
8011A750 0000
8011A751 0000
8011A752 0000
8011A753 0000
8011A754 0000
8011A755 0000
8011A756 0000
8011A757 0000
8011A760 0000
8011A761 0000
8011A762 0000
8011A763 0000
8011B0B6 0000
Shadow Temple
8011A769 0000
8011A76A 0000
8011A76B 0000
8011A76C 0000
8011A76D 0000
8011A76E 0000
8011A76F 0000
8011A771 0000
8011A772 0000
8011A773 0000
8011A777 0000
8011A77D 0000
8011A77E 0000
8011A77F 0000
Bottom of the Well
8011A785 0000
8011A786 0000
8011A787 0000
8011A788 0000
8011A789 0000
8011A78A 0000
8011A78B 0000
8011A78F 0000
8011A793 0000
8011A79B 0000
Ice Cavern
8011A7A3 0000
8011A7A5 0000
8011A7A6 0000
8011A7A7 0000
8011A7AB 0000
8011A7B6 0000
8011A7B7 0000
Gerudo Training Grounds
8011A7D9 0000
8011A7DA 0000
8011A7DB 0000
8011A7DC 0000
8011A7DD 0000
8011A7DE 0000
8011A7DF 0000
8011A7E2 0000
8011A7E3 0000
8011A7E7 0000
Thieves’ Hideout
8011A7FA 0000
8011A7FB 0000
8011A802 0000
Inside Ganon’s Castle
8011A7BE 0000
8011A7C1 0000
8011A7C2 0000
8011A7C7 0000
8011A811 0000
8011A812 0000
8011A813 0000
8011A814 0000
8011A815 0000
8011A816 0000
8011A817 0000
8011A81A 0000
8011A81B 0000
Note: Each code controls different aspects of the dungeon like chests, locked doors, fake walls, enemies, etc. Something interesting happens when you set the values to 00FF but be careful; in some dungeons that’s not a good idea.
Now, the codes I’m about to give you are very special because they control things that happen only once and should be activated before entering the area they affect, so without further ado:
Event Modifier
8011B4XX 00??
Replace ?? with:
00 - Event ON
FF - Event OFF
Replace XX with:
6C Skulltulas (Forest Temple)
6D Skulltulas (Jabu Jabu's Belly)
6E Skulltulas (Dodongo's Cavern)
6F Skulltulas (Deku Tree)
70 Skulltulas (Shadow Temple)
71 Skulltulas (Spirit Temple)
72 Skulltulas (Water Temple)
73 Skulltulas (Fire Temple)
74 Skulltulas (Lon Lon Ranch)
75 Skulltulas (Hyrule Field)
76 Skulltulas (Ice Cavern)
77 Skulltulas (Bottom of the Well)
78 Skulltulas (Death Mountain)
79 Skulltulas (Hyrule/Ganon's Castle)
7A Skulltulas (Lost Woods)
7B Skulltulas (Kokiri Forest)
7C Skulltulas (Gerudo Valley)
7D Skulltulas (Lake Hylia)
7E Skulltulas (Zora's River)
7F Skulltulas (Kakariko Village)
82 Skulltulas (Haunted Wasteland)
83 Skulltulas (Gerudo Fortress)
8A - Archery Rank Score
8B - Archery Rank Score
8E - Ghost Shop Score
8F - Ghost Shop Score
90 - The Biggest Fish Ever Caught (Adult)
92 - Fishing Pond Reward (Kid & Adult)
93 - The Biggest Fish Ever Caught (Kid)
96 - Horse Race Time
97 - Horse Race Time
9B - Marathon Time
A4 - Menu Map Go inside the Deku Tree, Mido at the Lost Woods
A5 - Deku Tree Summons You, Deku Tree opens its mouth (Cutscene), Hyrule Creation (Cutscene), Kokiri's Emerald (Cutscene)
A7 - Malon's Father at the Hyrule Castle
A8 - Cloud above Death Mountain
A9 - Dodongo's Cavern (Goron's Ruby), Bombchu Bowling Alley, Bombchu Shop
AA - Owl at the Zora's River, Silver Scale
AB - King Zora, Ruto's Letter, Zora's Sapphire
AC - Door of Time, the Sages' Bridge, Kokiri Forest Full of Enemies, Zora's Domain & Zora’s Fountain Fog & Snow
AD - Mido after defeating Gohma, Meeting Zelda (Lullaby), Saria's Song (00FF), the gate before entering the Death Mountain Trail (Kakariko Village)
AE - Song of Storms, Draining Water from the Well (Cutscene)
AF - Warp Songs (Cutscenes)
B0 - Malon's Father at Kakariko Village
B1 - Well Full of Water
B5 - Guards at the Castle Courtyard, Zelda & Impa Fleeing (Cutscene)
B7 - Gerudo’s Fortress before getting the Gerudo’s Card, the Carpenters imprisoned at the Fortress, Nabooru at the Spirit Temple (Entrance Room)
B8 - Inside the Deku Tree (Cutscene), Nocturne of Shadow (Cutscene), Ganon's Castle Barriers
B9 - Hyrule Field (Cutscene), The Path to Hyrule Castle (Cutscene), Kakariko Village (Cutscene), Death Mountain (Cutscene), Goron City (Cutscene), Zora's Domain (Cutscene), Temple of Time (Cutscene)
BA - Death Mountain Crater (Cutscene), Desert Colossus (Cutscene), the Path to Ganon's Castle (Cutscene), Ganon's Castle Barriers
BB - Lon Lon Ranch (Cutscene), Graveyard (Cutscene), Dodongo's Cavern (Cutscene), Lake Hylia (Cutscene), Gerudo Valley (Cutscene), Zora's Fountain (Cutscene), Inside Jabu Jabu's Belly (Cutscene), Gerudo's Fortress (Cutscene)
BD - Light Arrow (Cutscene), Ganon's Castle Dark Barrier
BE - Rewards (House of Skulltula)
BF - The Frogs
C0 - Deku Seed Bullet Bag (Shooting Gallery)
C2 - Deku Seed Bullet Bag (Lost Woods), Magic Spells (Great Fairy’s Fountains)
C4 - Cucco Keeper Lady (Pocket Cucco)
C6 - Happy Mask Shop (0000 Keaton Mask, 00FF All Masks), Skullkid without Mask (0000), Kid in the Graveyard without Mask (0000), Wandering Running Man in the Field without Mask (0000)
C7 - Blue Potion Shop (0000 No Potion, 00FF Blue Potion), Cojiro's Owner at the Lost Woods (0000)
D7 - Guard at the gate of Death Mountain Trail, the gate before entering the Death Mountain Trail (Kakariko Village)
DE - Malon's Challenge
DF - First Time Meeting Dialogue (Ghost Shop Owner)
E8 - Rolling Goron Kid (0000 Rolling, 00FF Doors Open + receiving Tunic)
EA - Darunia at the Fire Temple
EE - King Zora (0000 Frozen + receiving Tunic, 00FF Normal)
F1 - Princess Ruto inside Jabu Jabu's Belly
FB - Business Scrub (The Hole next to the Meadow Exit), Business Scrub (Near the Lost Woods Bridge)
Note: Activating these while playing a new game means you get to choose the condition of an event like the Door of Time, set its value to 00FF and it will be open even if you don’t have the Spiritual Stones or the Ocarina. The codes B7, B8, BA, BD and F1 should be placed with their respective dungeon. It seems that some events need more than one code in order to be modified, for example, you have to activate AD and D7 together to affect the gate. So far the only values I have tried for all the codes are 0000 and 00FF but I suspect different values might activate particular effects of a code that modifies several events like C6. Go ahead, combine codes and set other values to see what you can discover.
How was that, pretty awesome right? Well, that’s all there is to it, this is my contribution to enhance the experience of playing Ocarina of Time. The codes others have found made me enjoy the game from a different perspective and I suppose this is my way of repaying them for the time and effort they invested looking for said codes. But is it over yet? Not quite. I’m still searching and I have made some interesting discoveries, not as good as the ones I already gave you but I feel I’m getting close to something, so keep an eye on this thread for more posts.
A fair warning, though, these codes are not fully tested so I don’t know if they cause crashes or if they delete files. You should use them AFTER you finish playing your game and make copies of your file. Also, if they don’t work for some reason, as much as I would like to help you, I won’t be able to because I wouldn’t know how, they seem to work for me just fine.
These are the specifics:
Emulator: Project 64 version 1.6
Game: The Legend of Zelda: Ocarina of Time (U) (V1.0)
For the following codes to work correctly they must be activated before entering a dungeon and deactivated immediately once inside. If you want a real experience repeating dungeons there are codes at the main page of the site that can be used to remove Items, Equipment, Big Keys, Compasses and Dungeon Maps.
Play Dungeons Again
Inside the Deku Tree
8011A6A7 0000
8011A6A8 0000
8011A6A9 0000
8011A6AA 0000
8011A6AB 0000
8011A6AE 0000
8011A6AF 0000
8011A6BA 0000
8011A6BB 0000
Dodongo’s Cavern
8011A6C2 0000
8011A6C3 0000
8011A6C4 0000
8011A6C5 0000
8011A6C6 0000
8011A6C7 0000
8011A6CA 0000
8011A6D6 0000
8011A6D7 0000
Inside Jabu Jabu’s Belly
8011A6DF 0000
8011A6E0 0000
8011A6E1 0000
8011A6E2 0000
8011A6E3 0000
8011A6E6 0000
8011A6E7 0000
8011A6F2 0000
8011A6F3 0000
Forest Temple
8011A6FA 0000
8011A6FB 0000
8011A6FC 0000
8011A6FD 0000
8011A6FE 0000
8011A6FF 0000
8011A701 0000
8011A702 0000
8011A703 0000
8011A70D 0000
8011A70E 0000
8011A70F 0000
Fire Temple
8011A716 0000
8011A717 0000
8011A718 0000
8011A719 0000
8011A71A 0000
8011A71B 0000
8011A71C 0000
8011A71E 0000
8011A71F 0000
8011A728 0000
8011A729 0000
8011A72A 0000
8011A72B 0000
Water Temple
8011A732 0000
8011A733 0000
8011A734 0040
8011A735 0000
8011A736 0000
8011A737 0000
8011A739 0000
8011A73A 0000
8011A73B 0000
8011A745 0000
8011A746 0000
8011A747 0000
Spirit Temple
8011A74D 0000
8011A74E 0000
8011A74F 0000
8011A750 0000
8011A751 0000
8011A752 0000
8011A753 0000
8011A754 0000
8011A755 0000
8011A756 0000
8011A757 0000
8011A760 0000
8011A761 0000
8011A762 0000
8011A763 0000
8011B0B6 0000
Shadow Temple
8011A769 0000
8011A76A 0000
8011A76B 0000
8011A76C 0000
8011A76D 0000
8011A76E 0000
8011A76F 0000
8011A771 0000
8011A772 0000
8011A773 0000
8011A777 0000
8011A77D 0000
8011A77E 0000
8011A77F 0000
Bottom of the Well
8011A785 0000
8011A786 0000
8011A787 0000
8011A788 0000
8011A789 0000
8011A78A 0000
8011A78B 0000
8011A78F 0000
8011A793 0000
8011A79B 0000
Ice Cavern
8011A7A3 0000
8011A7A5 0000
8011A7A6 0000
8011A7A7 0000
8011A7AB 0000
8011A7B6 0000
8011A7B7 0000
Gerudo Training Grounds
8011A7D9 0000
8011A7DA 0000
8011A7DB 0000
8011A7DC 0000
8011A7DD 0000
8011A7DE 0000
8011A7DF 0000
8011A7E2 0000
8011A7E3 0000
8011A7E7 0000
Thieves’ Hideout
8011A7FA 0000
8011A7FB 0000
8011A802 0000
Inside Ganon’s Castle
8011A7BE 0000
8011A7C1 0000
8011A7C2 0000
8011A7C7 0000
8011A811 0000
8011A812 0000
8011A813 0000
8011A814 0000
8011A815 0000
8011A816 0000
8011A817 0000
8011A81A 0000
8011A81B 0000
Note: Each code controls different aspects of the dungeon like chests, locked doors, fake walls, enemies, etc. Something interesting happens when you set the values to 00FF but be careful; in some dungeons that’s not a good idea.
Now, the codes I’m about to give you are very special because they control things that happen only once and should be activated before entering the area they affect, so without further ado:
Event Modifier
8011B4XX 00??
Replace ?? with:
00 - Event ON
FF - Event OFF
Replace XX with:
6C Skulltulas (Forest Temple)
6D Skulltulas (Jabu Jabu's Belly)
6E Skulltulas (Dodongo's Cavern)
6F Skulltulas (Deku Tree)
70 Skulltulas (Shadow Temple)
71 Skulltulas (Spirit Temple)
72 Skulltulas (Water Temple)
73 Skulltulas (Fire Temple)
74 Skulltulas (Lon Lon Ranch)
75 Skulltulas (Hyrule Field)
76 Skulltulas (Ice Cavern)
77 Skulltulas (Bottom of the Well)
78 Skulltulas (Death Mountain)
79 Skulltulas (Hyrule/Ganon's Castle)
7A Skulltulas (Lost Woods)
7B Skulltulas (Kokiri Forest)
7C Skulltulas (Gerudo Valley)
7D Skulltulas (Lake Hylia)
7E Skulltulas (Zora's River)
7F Skulltulas (Kakariko Village)
82 Skulltulas (Haunted Wasteland)
83 Skulltulas (Gerudo Fortress)
8A - Archery Rank Score
8B - Archery Rank Score
8E - Ghost Shop Score
8F - Ghost Shop Score
90 - The Biggest Fish Ever Caught (Adult)
92 - Fishing Pond Reward (Kid & Adult)
93 - The Biggest Fish Ever Caught (Kid)
96 - Horse Race Time
97 - Horse Race Time
9B - Marathon Time
A4 - Menu Map Go inside the Deku Tree, Mido at the Lost Woods
A5 - Deku Tree Summons You, Deku Tree opens its mouth (Cutscene), Hyrule Creation (Cutscene), Kokiri's Emerald (Cutscene)
A7 - Malon's Father at the Hyrule Castle
A8 - Cloud above Death Mountain
A9 - Dodongo's Cavern (Goron's Ruby), Bombchu Bowling Alley, Bombchu Shop
AA - Owl at the Zora's River, Silver Scale
AB - King Zora, Ruto's Letter, Zora's Sapphire
AC - Door of Time, the Sages' Bridge, Kokiri Forest Full of Enemies, Zora's Domain & Zora’s Fountain Fog & Snow
AD - Mido after defeating Gohma, Meeting Zelda (Lullaby), Saria's Song (00FF), the gate before entering the Death Mountain Trail (Kakariko Village)
AE - Song of Storms, Draining Water from the Well (Cutscene)
AF - Warp Songs (Cutscenes)
B0 - Malon's Father at Kakariko Village
B1 - Well Full of Water
B5 - Guards at the Castle Courtyard, Zelda & Impa Fleeing (Cutscene)
B7 - Gerudo’s Fortress before getting the Gerudo’s Card, the Carpenters imprisoned at the Fortress, Nabooru at the Spirit Temple (Entrance Room)
B8 - Inside the Deku Tree (Cutscene), Nocturne of Shadow (Cutscene), Ganon's Castle Barriers
B9 - Hyrule Field (Cutscene), The Path to Hyrule Castle (Cutscene), Kakariko Village (Cutscene), Death Mountain (Cutscene), Goron City (Cutscene), Zora's Domain (Cutscene), Temple of Time (Cutscene)
BA - Death Mountain Crater (Cutscene), Desert Colossus (Cutscene), the Path to Ganon's Castle (Cutscene), Ganon's Castle Barriers
BB - Lon Lon Ranch (Cutscene), Graveyard (Cutscene), Dodongo's Cavern (Cutscene), Lake Hylia (Cutscene), Gerudo Valley (Cutscene), Zora's Fountain (Cutscene), Inside Jabu Jabu's Belly (Cutscene), Gerudo's Fortress (Cutscene)
BD - Light Arrow (Cutscene), Ganon's Castle Dark Barrier
BE - Rewards (House of Skulltula)
BF - The Frogs
C0 - Deku Seed Bullet Bag (Shooting Gallery)
C2 - Deku Seed Bullet Bag (Lost Woods), Magic Spells (Great Fairy’s Fountains)
C4 - Cucco Keeper Lady (Pocket Cucco)
C6 - Happy Mask Shop (0000 Keaton Mask, 00FF All Masks), Skullkid without Mask (0000), Kid in the Graveyard without Mask (0000), Wandering Running Man in the Field without Mask (0000)
C7 - Blue Potion Shop (0000 No Potion, 00FF Blue Potion), Cojiro's Owner at the Lost Woods (0000)
D7 - Guard at the gate of Death Mountain Trail, the gate before entering the Death Mountain Trail (Kakariko Village)
DE - Malon's Challenge
DF - First Time Meeting Dialogue (Ghost Shop Owner)
E8 - Rolling Goron Kid (0000 Rolling, 00FF Doors Open + receiving Tunic)
EA - Darunia at the Fire Temple
EE - King Zora (0000 Frozen + receiving Tunic, 00FF Normal)
F1 - Princess Ruto inside Jabu Jabu's Belly
FB - Business Scrub (The Hole next to the Meadow Exit), Business Scrub (Near the Lost Woods Bridge)
Note: Activating these while playing a new game means you get to choose the condition of an event like the Door of Time, set its value to 00FF and it will be open even if you don’t have the Spiritual Stones or the Ocarina. The codes B7, B8, BA, BD and F1 should be placed with their respective dungeon. It seems that some events need more than one code in order to be modified, for example, you have to activate AD and D7 together to affect the gate. So far the only values I have tried for all the codes are 0000 and 00FF but I suspect different values might activate particular effects of a code that modifies several events like C6. Go ahead, combine codes and set other values to see what you can discover.
How was that, pretty awesome right? Well, that’s all there is to it, this is my contribution to enhance the experience of playing Ocarina of Time. The codes others have found made me enjoy the game from a different perspective and I suppose this is my way of repaying them for the time and effort they invested looking for said codes. But is it over yet? Not quite. I’m still searching and I have made some interesting discoveries, not as good as the ones I already gave you but I feel I’m getting close to something, so keep an eye on this thread for more posts.


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