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[PS2][SCUS_973.99] God of War

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  • [PS2][SCUS_973.99] God of War

    Some old, and new, codes for God of War.


    Code:
    [U][B]NOTE: Size modifiers are strictly cosmetic.[/B][/U]
    
    Blade Size Mod (On Back) (default: 3f800000)
    2029e3d0 XXXXXXXX
    
    Blade Size Mod (In Hand) (default: 3f800000)
    2029e3d4 XXXXXXXX
    
    Blade Size Mod (Out of Hand) (default: 3f800000)
    2029e3d8 XXXXXXXX
    
    Blades Link Diameter (default: 3e800000)
    2029e3e4 XXXXXXXX
    
    Invisible Chain on Blades (disable the code above for same results)
    2029e3e0 00000000
    
    Glow Diameter (Blades) (default: 3f4ccccd)
    2029e3e8 XXXXXXXX
    
    Shadow Diameter (Blades) (default: 3f4ccccd)
    2029e3ec XXXXXXXX
    
    Super Jump [1st jump]
    101E92C4 00004220
    
    Super Jump [2nd jump] 
    101e95f8 00004220
    
    Gravity Mod (default: 42480000)
    20335e98 XXXXXXXX
    
    Move fast [Hold L2]
    D02FDA9C 0000FEFF
    20795A68 43F00000
    
    Walk through walls [Hold R2]
    D02FDA9C 0000FDFF
    201EB150 00000000
    D02FDA9C 0000FDFF
    20335e98 00000000
    D02FDA9C 0000FFFF
    201EB150 0C07A68E
    D02FDA9C 0000FFFF
    20335e98 42480000
    NOTE: This code disables gravity while holding R2.
    
    
    
    [U][B]Not Tested:[/B][/U]
    
    Walk up any slope angle
    20335e9c 42B40000
    NOTE: This probably works since it's right beside the player gravity, but I haven't found a hill/slope to test it on.
    
    
    [U][B]My Notes:[/B][/U]
    
    player ptr: 0029d2b4
    
    player xyz: these seem to be static, however I have only tested during the first part of the game .
    00795880
    00795884
    00795888
    
    player acceleration
    00795A68
    
    001EA820 - yaxis clipping
    001eb1c0 - player movement
    --001F6850
    001DFF68 - update coords
    00795AD8 - controls double jump, wall collision
    
    001DC628 - player movement 2
    001DC398 - player movement direction?
    001E9A38 - player collision?
    001EB150 - map clipping xyz
    
    0029C948 - possibly clock timer

  • #2
    Originally posted by Harry62 View Post
    Super Jump [1st jump]
    201E92C4 42200000

    Super Jump [2nd jump]
    201e95f8 42200000
    You could just put those as 4 byte float values like the others, the values definitely look like floats.
    July 7, 2019

    https://www.4shared.com/s/fLf6qQ66Zee
    https://www.sendspace.com/file/jvsdbd

    Comment


    • #3
      Originally posted by bungholio View Post
      You could just put those as 4 byte float values like the others, the values definitely look like floats.
      Writing 32bit will bypass the original data that is loading the value in to the register. You could write the code in 32bit if you did it this way:

      201E92C4 3c014220

      Comment


      • #4
        Oh, I see. I didn't actually look at the address range they were at. I know what you mean, I've done the same. It's been about 5 years since I touched a PS2.
        Last edited by bungholio; 02-09-2015, 08:12:31 PM.
        July 7, 2019

        https://www.4shared.com/s/fLf6qQ66Zee
        https://www.sendspace.com/file/jvsdbd

        Comment

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