I've got some new codes for SimCity for the SNES. A couple of these will fill requests that I saw on the game's code page:
Max Land Value (Works for the important zones, although some I zones still have low value)
039DA8A5
Maximum Police Coverage (Does not actually reduce crime though)
039F86A5
Zero Crime
039F26A5
039F2900
Max Pop. Density and No Pollution (These two variables are related, so they must both be changed)
03A094A5
03A11AA5
03A11D00
Build anything anywhere (You can build over other zones or water. You can't bulldoze water though)
01BA8380
01BA8444
Thanks to BluArtistEyes who pointed out where to find the police coverage table in the RAM. I used this information to help locate patterns in how the game accessed and stored data to this table as well others. I'm new to this site, so let me know if I formatted anything wrong. I didn't see how to input the codes into the database myself, so I figure I would post them here.
Max Land Value (Works for the important zones, although some I zones still have low value)
039DA8A5
Maximum Police Coverage (Does not actually reduce crime though)
039F86A5
Zero Crime
039F26A5
039F2900
Max Pop. Density and No Pollution (These two variables are related, so they must both be changed)
03A094A5
03A11AA5
03A11D00
Build anything anywhere (You can build over other zones or water. You can't bulldoze water though)
01BA8380
01BA8444
Thanks to BluArtistEyes who pointed out where to find the police coverage table in the RAM. I used this information to help locate patterns in how the game accessed and stored data to this table as well others. I'm new to this site, so let me know if I formatted anything wrong. I didn't see how to input the codes into the database myself, so I figure I would post them here.
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