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Street Fighter II GG Codes - SNES

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  • Street Fighter II GG Codes - SNES

    There's code I like "Do Tricks in Midair" C4A4-6767, Like linking move's together like the Hurricane into a fireball..Is there someway there's a code like that for Street Fighter II Turbo & Super Street Fighter II..Thanks

  • #2
    Re: Street Fighter II GG Codes - SNES

    No one

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    • #3
      Re: Street Fighter II GG Codes - SNES

      ummmm not sure, there 'should be'...but I not seen one, as far as I can rememebr anyway, maybe someone around could hack it, but all the Stree Fighter codes and versions kind of went NUTS in 1991 (Arcade game release) til for a good while.

      I remember LOVING Street Fighter 2 on the SNES and using those mid air codes alot when my friends and family and everyone used to play way back when the game came out...but as was always with Street Fighter for awhile there as soon as that came for the SNES there was a new one at the arcades, and the mess just went from there, it was crazy for awhile, like a new Street Fighter each month or so, so if their were such codes they got lost in the muddle.

      Then again the whole thing 'then' of only mostly official GameGenie people could make the codes, so then it is and was like most codes of today, after the first version, the next 700 versions are not paid much attention to, so they do go overlooked and even alot of cases unhacked and touched. Still happens today, look at CodeJunkies, 'untouched' games because some are newer versions of the game, and also Pelican does the same thing to, the draw of a new title always looks better to the eye then the same title over and over and over, no matter what new small features are added.

      Not poking fun at it really, but I am a small bit, as is, those Street Fighter games really had not that many differances, the game was good, but after awhile well as always the fever dies and cools down. It is like Street Fighter version 7.8 Hyper chicken throwing edition, vs the next version Street Fighter, hyper crab and lobster throwing edition, and only differance is Chu Li's index finger is slightly more crooked when she throws a fireball.

      ~Amy

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      • #4
        Re: Street Fighter II GG Codes - SNES

        Street Fighter 2:
        Do Tricks in Midair(Cleaned up the code a bit):
        45A4-C767

        Street Fighter 2 Turbo:
        Do Tricks in Midair(Functionality should be very similar to the original code):
        7934-7401

        Super Street Fighter 2:
        Do Tricks in Midair(Functionality should be very similar to the original code):
        7E2A-5409


        Methinks I should be trying to find another hobby, or at least a different form of assembly to be modifying. This one just pans out so far away from my expectations at this point.
        This reality is mine. Go hallucinate your own.

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        • #5
          Re: Street Fighter II GG Codes - SNES

          I thought that code would of been done for at least Turbo. But i remember missing it in Super.

          I can see you wanting to do that tho ugetab. Right now I'm not updating the site so much. Im workin on gshi battle again. Plus I'm posting at a couple forums. I got a real kick out of a star wars forum for a bit. I was having fun taunting people with that star wars special.

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          • #6
            Re: Street Fighter II GG Codes - SNES

            Street Fighter 2 Turbo:
            Do Tricks in Midair(Functionality should be very similar to the original code):
            7934-7401


            The code's for that game won't work for me on my Game Genie..But the SSF2 codes does work for me..Does the code in SF2 Turbo need's to be in Turbo Mode..oor both

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            • #7
              Re: Street Fighter II GG Codes - SNES

              Can someone fix the Mid-air code on Street Fighter II Turbo it's not working

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              • #8
                Re: Street Fighter II GG Codes - SNES

                Originally posted by retrogamer
                Street Fighter 2 Turbo:
                Do Tricks in Midair(Functionality should be very similar to the original code):
                7934-7401


                The code's for that game won't work for me on my Game Genie..But the SSF2 codes does work for me..Does the code in SF2 Turbo need's to be in Turbo Mode..oor both
                It's working for me.

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                • #9
                  Re: Street Fighter II GG Codes - SNES

                  Are you using the real Game Genie or a Emulator..That code for Turbo won't work for me

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                  • #10
                    Re: Street Fighter II GG Codes - SNES

                    That would be an emulator.

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                    • #11
                      Re: Street Fighter II GG Codes - SNES

                      That's why it dosn't work..Can someone fix it, So it could work in a real game genie

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                      • #12
                        Re: Street Fighter II GG Codes - SNES

                        I have the Japanese Version's of Street Fighter II & Street Fighter II Turbo...the Game Genie Codes does not work..Can someone make any Japanses Codes

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                        • #13
                          Re: Street Fighter II GG Codes - SNES

                          Can anyone hack these Codes..

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                          • #14
                            Re: Street Fighter II GG Codes - SNES

                            Wow, just Wow..Where's all the SNES Hackers at, Seems like they don't like to hack Japanese SF II Codes

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                            • #15
                              Re: Street Fighter II GG Codes - SNES

                              Very few people hack snes on the actual hardware. Very few people even HAVE all the hardware to hack on the snes (they use emulators instead). I have one of those rare devices that came out only a short time before they stopped making the snes (I have Pro-action replay 2, the more common original pro-action replay will not do it). It is slow going (much easier to hack on the emulators). Yes, I have not been able to use many codes that were more recently made because they were made on an emulator. Likewise some of the old codes don't work on the emulators (depends).
                              In otherwords, not to discourage you but, what you request may not be answered for a very long time here or anywhere else. Personally, I do not own a japanese SF turbo 2 and I have way too much psx stuff that I find much more interesting to hack.
                              On a positive note, I am guessing but, it may be possible to PORT the codes over. The adresses may just be an offset between emulation and actual hardware of the same game. Maybe one of the many snes hackers here would be nice enough to compare one code between the two and try to port the others over. Then you could help by testing the codes to see if they work. Maybe!
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