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Decimal-Hexadecimal Converter

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  • #16
    Originally posted by Demonic722 View Post
    and since I'm more active in NDS Hacking there aren't many tools left for a beginner like me to create.
    True, but when you progress you can make more tools. Such as a debugger, disassembler, assembler, cheat device, and any other tools for the hackers (aka coders) to use to make cheats. Anything that can help the scene you stay active with. Also, the more you make the more you learn!
    Last edited by Gtlcpimp; 10-27-2011, 05:28:38 AM.

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    • #17
      Originally posted by Gtlcpimp View Post
      True, but when you progress you can make more tools. Such as a debugger, disassembler, assembler, cheat device, and any other tools for the hackers (aka coders) to use to make cheats. Anything that can help the scene you stay active with. Also, the more you make the more you learn!
      Thanks for the advice. I haven't looked into any of those yet since they seem quite difficult for me at the moment but maybe in the future.
      I only bother with things that interest me.

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      • #18
        Thanks for the nice tools!
        Doakan untuk MH370 / Pray for M370

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        • #19
          No problem, AsPika!
          I only bother with things that interest me.

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          • #20
            Updated to Decimal Hexadecimal Converter Version 1.02.



            Code:
            Change log (v1.02):
            
            - Brand New Interface.
            - Brand New Source.
            - Added a "Copy" function.
            - Added a more secure illegal character check.
            - Added fixed window.
            Attached Files
            I only bother with things that interest me.

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            • #21
              Oh I have an idea for you to add, how about a reverse or negative conversion? like in some games where the value can become negative or is also used in increment/decrement conditionals where -1 is FFFF, -2 is FFFE and so on.
              Spoiler Alert! Click to view...

              THE BAD GUY!!!!!!

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              • #22
                You mean, instead of converting positive values, convert negative ones as well?
                I only bother with things that interest me.

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                • #23
                  He means having the option to treat the hex values as signed or unsigned. You would also need to specify the supposed length of the hex value, whether it be 8, 16, 32, or 64-bit (or others as well).
                  Please put all complaints in writing and submit them here.

                  Above link not working? Try here.

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                  • #24
                    Yea like rimsky said, I've noticed this showing up more in some recent games so its a good idea to incorporate.
                    Spoiler Alert! Click to view...

                    THE BAD GUY!!!!!!

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                    • #25
                      should be simple to code, just slap some radio buttons in a groupbox for length, and others in a groupbox for signed/unsigned, then take advantage of the string.format() method.
                      Please put all complaints in writing and submit them here.

                      Above link not working? Try here.

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