Announcement

Collapse
No announcement yet.

Sonic Heroes ASM model material research

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Sonic Heroes ASM model material research

    Through the structures of the game's .rel files and the exe for the PC that has the materials for objects and some other commands like the load characters which are in 75 0A format that MainMemory has found for the Super Team Sonic codes in the past 2 years. Changing the addresses given there from 75 0A to 90 90 makes it load that team. This could be that the pixel shaders have only been done by coding and not anywhere else in the game's dvdroot. There's material data in the stg<stagenumber>D.rel file that I don't know what the parameters of the blend modes are at this point as they are in random offsets especially the TSonic.exe file that I tried to find on my own. The object that I wanted to change blend mode to additive was for the switches' effect after it has been touched which will look like this from the PS2 version which does that change on certain areas of those levels Hang Castle and Mystic Mansion if the player goes to the area where the water is glitched rather than this dark switch effect that's on most versions of the game. The names of the models are on the lines to tell the program or the .rel file to load that model into the stage with it's specified materials.

    stage11D.zip

  • #2
    bump

    Comment

    Working...
    X