Announcement

Collapse
No announcement yet.

terpsfan101 Codes (Mostly Genesis)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • terpsfan101
    replied
    No Intro Name: RoboCop versus The Terminator (Europe) (Beta)
    GoodGen Name: Robocop Versus The Terminator (Beta 2)

    FFF092:0040 Infinite Health (Disable on stage clear screen)
    FF00A2:0009 Infinite Lives

    Robocop Versus The Terminator (Beta 1)

    FFEB92:0040 Infinite Health (Disable on stage clear screen)
    FF00A2:0009 Infinite Lives
    Last edited by terpsfan101; 10-15-2013, 05:30:44 PM. Reason: Added note to turn infinite health codes off during stage clear screen

    Leave a comment:


  • terpsfan101
    replied
    Here are some Vanilla Sonic codes. Tony gets credit for the Knuckles Jump Height, Galoob gets credit for the Sonic/Tails jump heights.

    Sonic & Knuckles + Sonic The Hedgehog 2 (World)

    TBWD-CNDC Knuckles jumps as high as Sonic (slightly higher than usual)

    Sonic The Hedgehog 2 (World) (Rev A)

    4CZA-CRC6 Sonic - High-jump
    2CZA-CWC6 Sonic - Super-jump
    ACZA-C4C6 Sonic - Mega-jump
    ACZA-DYC6 Sonic - Orbital-jump
    4DDA-CRCC Tails - High-jump
    2DDA-CWCC Tails - Super-jump
    ADDA-C4CC Tails - Mega-jump
    ADDA-DYCC Tails - Orbital-jump

    Sonic & Knuckles + Sonic The Hedgehog 3 (World)

    4BJA-CRB8 Tails - High-jump
    2BJA-CWB8 Tails - Super-jump
    ABJA-C4B8 Tails - Mega-jump
    ABJA-DYB8 Tails - Orbital-jump

    Now for some Sonic Hacks!

    Sonic 3 Complete v20130810

    SC1A-DJTA Rings worth 2
    SC1A-DNTA Rings worth 3
    SC1A-DTTA Rings worth 4
    SC1A-DYTA Rings worth 5
    SC1A-D2TA Rings worth 6
    SC1A-D6TA Rings worth 7
    SC1A-DATA Rings worth 8
    ALPT-AABC Rings worth 2 in special stage
    ARPT-AABC Rings worth 3 in special stage
    AWPT-AABC Rings worth 4 in special stage
    A0PT-AABC Rings worth 5 in special stage
    A4PT-AABC Rings worth 6 in special stage
    A8PT-AABC Rings worth 7 in special stage
    BCPT-AABC Rings worth 8 in special stage
    AKWT-AA54 Keep rings between levels (1 of 2)
    AMVA-EA60 Keep rings between levels (2 of 2)
    KCPA-AA3Y Red Spheres have no effect in special stages
    RLPA-AN6C Collision disabled for bumpers in special stage (1 of 2)
    R0PA-A6Y6 Collision disabled for bumpers in special stage (2 of 2)
    4ART-CRC2 High jump - Sonic
    2ART-CWC2 Super jump - Sonic
    AART-C4C2 Mega jump - Sonic
    AART-DYC2 Orbital jump - Sonic
    TB9T-CNFR Knuckles jumps as high as Sonic (slightly higher than usual)
    PV9T-CRFR High jump - Knuckles
    AB9T-CWFR Super jump - Knuckles
    AB9T-C2FR Mega jump - Knuckles
    AB9T-DTFR Orbital jump - Knuckles
    4BMT-CRET High jump - Tails
    2BMT-CWET Super jump - Tails
    ABMT-C4ET Mega jump - Tails
    ABMT-DYET Orbital jump - Tails

    For the sake of completeness, I'll post the PAR codes I have for this game:

    FFB02B:0002 P1 Invnicibility
    FFB034:003F P1 Invnicibility (alt)
    FFB02B:0066 P1 Ultimate Invincibility (Invincible, Speed Shoes, Underwater Breathing, and Magnetism)
    FFB02B:0001 P1 Infinite Regular Shields
    FFB02B:0010 P1 Infinite Fire Shields
    FFB02B:0011 P1 Infinite Fire Shields + Infinite Regular Shields
    FFB02B:0020 P1 Infinite Magnet Shields
    FFB02B:0021 P1 Infinite Magnet Shields + Infinite Regular Shields
    FFB02B:0040 P1 Infinite Water Shields
    FFB02B:0041 P1 Infinite Water Shields + Infinite Regular Shields
    FFB02B:0004 P1 Infinite Speed Shoes
    FFFE20:03E7 P1 Infinite Rings
    FFFE12:0063 P1 Infinite Lives
    FFFE18:0063 P1 Infinite Continues
    FFFE23:0000 P1 Infinite Time
    FFFE25:0000 P1 Freeze Timer
    FFB02C:001E P1 Infinite Time Underwater
    FFB016:0000 P1 Knuckles Has Infinite Glide
    FFB025:00FF P1 Tails Has Infinite Flight
    FFB075:0002 P2 Invincibility
    FFB07E:003F P2 Invincibility (alt)
    FFB075:0066 P2 Ultimate Invincibility (Invincible, Speed Shoes, Underwater Breathing, and Magnetism)
    FFB075:0001 P2 Infinite Regular Shields
    FFB075:0010 P2 Infinite Fire Shields
    FFB075:0011 P2 Infinite Fire Shields + Infinite Regular Shields
    FFB075:0020 P2 Infinite Magnet Shields
    FFB075:0021 P2 Infinite Magnet Shields + Infinite Regular Shields
    FFB075:0040 P2 Infinite Water Shields
    FFB075:0041 P2 Infinite Water Shields + Infinite Regular Shields
    FFB075:0004 P2 Infinite Speed Shoes
    FFFED0:03E7 P2 Infinite Rings
    FFFEC6:0063 P2 Infinite Lives
    FFFED3:0000 P2 Infinite Time
    FFFED5:0000 P2 Freeze Timer
    FFB076:001E P2 Infinite Time Underwater
    FFB060:0000 P2 Knuckles Has Infinite Glide
    FFB06F:00FF P2 Tails Has Infinite Flight
    FFF730:0000 Disable Water
    FFFFB0:0007 Have All Chaos Emeralds (Enable Super Sonic/Knuckles)
    FFFFB1:0007 Have All Super Emeralds (Enable Hyper Sonic/Knuckles and Super Tails)
    FFF671:000B Infinite Super/Hyper Powers
    FFE444:1000 Special Stages Never Speedup
    FFE438:0001 1 Blue sphere needed for chaos emerald
    FFE439:0001 1 Blue sphere needed for chaos emerald (alt)
    FFFF95:0000 Special Ring Always Available
    FFFF0B:0000 Play as Sonic and Tails
    FFFF0B:0001 Play as Sonic
    FFFF0B:0002 Play as Tails
    FFFF0B:0003 Play as Knuckles
    FFFF0B:0004 Play as Blue Knuckles
    FFFF86:0002 Level select after title screen
    FFFFE2:0001 Disable Limitations in Select Stage Menu
    FFFFE3:0001 Disable Limitations in Select Stage Menu (alt)
    FFFFDB:0001 Enable Debug Mode

    Sonic 2 Delta v20120827 Build

    FFB02B:0002 P1 Invincibility
    FFB031:003F P1 Invincibility (Flashing)
    FFB02B:0001 P1 Infinite Shields
    FFB02B:0004 P1 Infinite Speed Shoes
    FFFE20:03E7 P1 Infinite Rings
    FFFE12:0063 P1 Infinite Lives
    FFFE18:0063 P1 Infinite Continues
    FFFE23:0000 P1 Infinite Time
    FFFE25:0000 P1 Freeze Timer
    FFB028:00FA P1 Infinite Time Underwater
    FFB06B:0002 P2 Invincibility
    FFB071:003F P2 Invincibility (Flashing)
    FFB06B:0001 P2 Infinite Shields
    FFB06B:0004 P2 Infinite Speed Shoes
    FFFED0:03E7 P2 Infinite Rings
    FFFEC6:0063 P2 Infinite Lives
    FFFED3:0000 P2 Infinite Time
    FFFED5:0000 P2 Freeze Timer
    FFB068:00FA P2 Infinite Time Underwater
    FFF730:0000 Disable Water
    FFFF91:0007 Have All Chaos Emeralds (Enable Super Sonic/Knuckles)
    FFF671:000B Infinite Super Powers
    FFFF7D:0000 Play as Sonic and Tails
    FFFF7D:0001 Play as Sonic
    FFFF7D:0002 Play as Tails
    FFFF7D:0003 Play as Knuckles and Tails
    FFFF7D:0004 Play as Knuckles
    FFB008:003C P1 Warp to End of Stage (Turn off when you get there)
    FFB048:003C P2 Warp to End of Stage (Turn off when you get there)
    FFFE10:2000 Zone/Act Modifier - Green Hill Zone, Act 1
    FFFE10:2001 Zone/Act Modifier - Green Hill Zone, Act 2
    FFFE10:2002 Zone/Act Modifier - Green Hill Zone, Act 3
    FFFE10:0000 Zone/Act Modifier - Emerald Hill Zone, Act 1
    FFFE10:0000 Zone/Act Modifier - Emerald Hill Zone, Act 2 (1 of 2)
    FFFE11:0001 Zone/Act Modifier - Emerald Hill Zone, Act 2 (2 of 2)
    FFFE10:0100 Zone/Act Modifier - Winter Hill Zone, Act 1
    FFFE10:0101 Zone/Act Modifier - Winter Hill Zone, Act 2
    FFFE10:0200 Zone/Act Modifier - Wood Zone, Act 1
    FFFE10:0201 Zone/Act Modifier - Wood Zone, Act 2
    FFFE10:0300 Zone/Act Modifier - Dust Hill Zone, Act 1
    FFFE10:0301 Zone/Act Modifier - Dust Hill Zone, Act 2
    FFFE10:0D00 Zone/Act Modifier - Chemical Plant Zone, Act 1
    FFFE10:0D01 Zone/Act Modifier - Chemical Plant Zone, Act 2
    FFFE10:2100 Zone/Act Modifier - Labyrinth Zone, Act 1
    FFFE10:2101 Zone/Act Modifier - Labyrinth Zone, Act 2
    FFFE10:2102 Zone/Act Modifier - Labyrinth Zone, Act 3
    FFFE10:0F00 Zone/Act Modifier - Neo Green Hill Zone, Act 1
    FFFE10:0F01 Zone/Act Modifier - Neo Green Hill Zone, Act 2
    FFFE10:2300 Zone/Act Modifier - Star Light Zone, Act 1
    FFFE10:2301 Zone/Act Modifier - Star Light Zone, Act 2
    FFFE10:2302 Zone/Act Modifier - Star Light Zone, Act 3
    FFFE10:0C00 Zone/Act Modifier - Casino Night Zone, Act 1
    FFFE10:0C01 Zone/Act Modifier - Casino Night Zone, Act 2
    FFFE10:2200 Zone/Act Modifier - Marble Zone, Act 1
    FFFE10:2201 Zone/Act Modifier - Marble Zone, Act 2
    FFFE10:2202 Zone/Act Modifier - Marble Zone, Act 3
    FFFE10:0700 Zone/Act Modifier - Hill Top Zone, Act 1
    FFFE10:0701 Zone/Act Modifier - Hill Top Zone, Act 2
    FFFE10:2400 Zone/Act Modifier - Spring Yard Zone, Act 1
    FFFE10:2401 Zone/Act Modifier - Spring Yard Zone, Act 2
    FFFE10:2402 Zone/Act Modifier - Spring Yard Zone, Act 3
    FFFE10:0B00 Zone/Act Modifier - Mystic Cave Zone, Act 1
    FFFE10:0B01 Zone/Act Modifier - Mystic Cave Zone, Act 2
    FFFE10:0800 Zone/Act Modifier - Hidden Palace Zone, Act 1
    FFFE10:0801 Zone/Act Modifier - Hidden Palace Zone, Act 2
    FFFE10:0A00 Zone/Act Modifier - Oil Ocean Zone, Act 1
    FFFE10:0A01 Zone/Act Modifier - Oil Ocean Zone, Act 2
    FFFE10:0400 Zone/Act Modifier - Metropolis Zone, Act 1
    FFFE10:0401 Zone/Act Modifier - Metropolis Zone, Act 2
    FFFE10:0402 Zone/Act Modifier - Metropolis Zone, Act 3
    FFFE10:0E00 Zone/Act Modifier - Genocide City Zone, Act 1
    FFFE10:0E01 Zone/Act Modifier - Genocide City Zone, Act 2
    FFFE10:2500 Zone/Act Modifier - Scrap Brain Zone, Act 1
    FFFE10:2501 Zone/Act Modifier - Scrap Brain Zone, Act 2
    FFFE10:2103 Zone/Act Modifier - Scrap Brain Zone, Act 3
    FFFE10:2502 Zone/Act Modifier - Final Zone
    FFFE10:0600 Zone/Act Modifier - Sky Fortress Zone
    FFFE10:0900 Zone/Act Modifier - Sky Chase Zone
    FFFE10:1000 Zone/Act Modifier - Death Egg Zone
    FFFFB0:0001 Level select menu, at title screen, hold button A while pressing start
    FFFFB2:0001 Enable Debug Mode
    SCNA-DJ1L P1 Rings worth 2
    SCNA-DN1L P1 Rings worth 3
    SCNA-DT1L P1 Rings worth 4
    SCNA-DY1L P1 Rings worth 5
    SCNA-D21L P1 Rings worth 6
    SCNA-D61L P1 Rings worth 7
    SCNA-DA1L P1 Rings worth 8
    SCNT-DJWN P2 Rings worth 2
    SCNT-DNWN P2 Rings worth 3
    SCNT-DTWN P2 Rings worth 4
    SCNT-DYWN P2 Rings worth 5
    SCNT-D2WN P2 Rings worth 6
    SCNT-D6WN P2 Rings worth 7
    SCNT-DAWN P2 Rings worth 8
    SD3A-HJ06 Sonic's/Knuckles' Rings worth 2 in S2 special stages (doesn't show on screen)
    SD3A-HN06 Sonic's/Knuckles' Rings worth 3 in S2 special stages (doesn't show on screen)
    SD3A-HT06 Sonic's/Knuckles' Rings worth 4 in S2 special stages (doesn't show on screen)
    SD3A-HY06 Sonic's/Knuckles' Rings worth 5 in S2 special stages (doesn't show on screen)
    SD3A-H206 Sonic's/Knuckles' Rings worth 6 in S2 special stages (doesn't show on screen)
    SD3A-H606 Sonic's/Knuckles' Rings worth 7 in S2 special stages (doesn't show on screen)
    SD3A-HA06 Sonic's/Knuckles' Rings worth 8 in S2 special stages (doesn't show on screen)
    SD3A-HJ1C Tails' Rings worth 2 in S2 special stages (doesn't show on screen)
    SD3A-HN1C Tails' Rings worth 3 in S2 special stages (doesn't show on screen)
    SD3A-HT1C Tails' Rings worth 4 in S2 special stages (doesn't show on screen)
    SD3A-HY1C Tails' Rings worth 5 in S2 special stages (doesn't show on screen)
    SD3A-H21C Tails' Rings worth 6 in S2 special stages (doesn't show on screen)
    SD3A-H61C Tails' Rings worth 7 in S2 special stages (doesn't show on screen)
    SD3A-HA1C Tails' Rings worth 8 in S2 special stages (doesn't show on screen)
    AGHT-EAFR Need 1 ring to enter special stage after touching a star post (instead of 50)
    BLHT-EAFR Need 10 rings to enter special stage after touching a star post
    DGHT-EAFR Need 25 rings to enter special stage after touching a star post
    FCHT-EAFR Need 40 rings to enter special stage after touching a star post
    HWHT-EAFR Need 60 rings to enter special stage after touching a star post
    KRHT-EAFR Need 75 rings to enter special stage after touching a star post
    NWHT-EAFR Need 100 rings to enter special stage after touching a star post
    4A9T-ERA6 Sonic - High-jump
    2A9T-EWA6 Sonic - Super-jump
    AA9T-E4A6 Sonic - Mega-jump
    AA9T-FYA6 Sonic - Orbital-jump
    TCYT-LNDE Knuckles jumps as high as Sonic (slightly higher than usual)
    PWYT-LRDE Knuckles - High-jump
    ACYT-LWDE Knuckles - Super-jump
    ACYT-L2DE Knuckles - Mega-jump
    ACYT-MTDE Knuckles - Orbital-jump
    4BRA-ERCT Tails - High-jump
    2BRA-EWCT Tails - Super-jump
    ABRA-E4CT Tails - Mega-jump
    ABRA-FYCT Tails - Orbital-jump
    BT9T-EA7Y Multi-jump - Sonic (1 of 5)
    AA9T-FZ8E Multi-jump - Sonic (2 of 5)
    RE9T-E60L Multi-jump - Sonic (3 of 5)
    AN9T-FP8R Multi-jump - Sonic (4 of 5)
    AT9T-ER8Y Multi-jump - Sonic (5 of 5)
    CWYT-LA96 Multi-jump - Knuckles (1 of 5)
    HWZA-MEJW Multi-jump - Knuckles (2 of 5)
    ACZA-MZ2Y Multi-jump - Knuckles (3 of 5)
    ARZA-MP22 Multi-jump - Knuckles (4 of 5)
    AWZA-LR28 Multi-jump - Knuckles (5 of 5)

    I found the correct offsets for the Tails multi-jump, but the game freezes with an illegal instruction when I enable it:

    025CF0:600C Multi-jump - Tails (1 of 5)
    025D00:FA00 Multi-jump - Tails (2 of 5)
    025D06:FE71 Multi-jump - Tails (3 of 5)
    025D0A:F66B Multi-jump - Tails (4 of 5)
    025D10:6704 Multi-jump - Tails (5 of 5)
    Last edited by terpsfan101; 10-14-2013, 06:36:42 AM.

    Leave a comment:


  • terpsfan101
    replied
    Sonic Classic Heroes v0.10.008a

    The Game Genie codes probably only work with this (latest) version. This is a hack of Sonic 2, but it uses different RAM addresses. I could only port 2 Game Genie codes from Sonic 2.

    FFB033:0002 Sonic/Espio - Invincibility
    FFB033:0066 Sonic/Espio - Ultimate Invincibility (Invincible, Speed Shoes, Underwater Breathing, and Magnetism)
    FFB033:0001 Sonic/Espio - Infinite Regular Shields
    FFB033:0010 Sonic/Espio - Infinie Fire Shields
    FFB033:0011 Sonic/Espio - Infinie Fire Shields + Infinite Regular Shields
    FFB033:0020 Sonic/Espio - Infinite Magnet Shields
    FFB033:0021 Sonic/Espio - Infinite Magnet Shields + Infinite Regular Shields
    FFB033:0040 Sonic/Espio - Infinite Water Shields
    FFB033:0041 Sonic/Espio - Infinite Water Shields + Infinite Regular Shields
    FFB033:0004 Sonic/Espio - Infinite Speed Shoes
    FFB02D:001E Sonic/Espio - Infinite Time Underwater
    FFB07F:0002 Tails/Charmy - Invincibility
    FFB07F:0066 Tails/Charmy - Ultimate Invincibility (Invincible, Speed Shoes, Underwater Breathing, and Magnetism)
    FFB07F:0001 Tails/Charmy - Infinite Regular Shields
    FFB07F:0010 Tails/Charmy - Infinie Fire Shields
    FFB07F:0011 Tails/Charmy - Infinie Fire Shields + Infinite Regular Shields
    FFB07F:0020 Tails/Charmy - Infinite Magnet Shields
    FFB07F:0021 Tails/Charmy - Infinite Magnet Shields + Infinite Regular Shields
    FFB07F:0040 Tails/Charmy - Infinite Water Shields
    FFB07F:0041 Tails/Charmy - Infinite Water Shields + Infinite Regular Shields
    FFB07F:0004 Tails/Charmy - Infinite Speed Shoes
    FFB079:001E Tails/Charmy - Infinite Time Underwater
    FFB0CB:0002 Knuckles/Vector - Invincibility
    FFB0CB:0066 Knuckles/Vector - Ultimate Invincibility (Invincible, Speed Shoes, Underwater Breathing, and Magnetism)
    FFB0CB:0001 Knuckles/Vector - Infinite Regular Shields
    FFB0CB:0010 Knuckles/Vector - Infinie Fire Shields
    FFB0CB:0011 Knuckles/Vector - Infinie Fire Shields + Infinite Regular Shields
    FFB0CB:0020 Knuckles/Vector - Infinite Magnet Shields
    FFB0CB:0021 Knuckles/Vector - Infinite Magnet Shields + Infinite Regular Shields
    FFB0CB:0040 Knuckles/Vector - Infinite Water Shields
    FFB0CB:0041 Knuckles/Vector - Infinite Water Shields + Infinite Regular Shields
    FFB0CB:0004 Knuckles/Vector - Infinite Speed Shoes
    FFB0C5:001E Knuckles/Vector - Infinite Time Underwater
    FFFF30:03E7 Infinite Rings
    FFFF20:0063 Infinite Lives
    FFFF26:0063 Infinite Continues
    FFFF34:0000 Infinite Time
    FFFF35:0000 Freeze Timer
    ALGT-EA58 Infinite Time Underwater - All Characters
    FFFFCB:0007 Have All Chaos Emeralds (Enable Super Characters)
    FFFFCD:000E Have All Sol Emeralds (Enable Hyper Characters)
    SCLA-DJTL Rings worth 2
    SCLA-DNTL Rings worth 3
    SCLA-DTTL Rings worth 4
    SCLA-DYTL Rings worth 5
    SCLA-D2TL Rings worth 6
    SCLA-D6TL Rings worth 7
    SCLA-DATL Rings worth 8

    Leave a comment:


  • terpsfan101
    replied
    I got the codes to work following your instructions. You should probably update the descriptions in the database for SMA and SMA+SMW.

    Leave a comment:


  • Mezmorize
    replied
    I haven't checked the codes out or anything, but the Game Genie encrypted versions are titled and noted like this, if it's any help;
    Title: Delete A Slot, Then Play And Save It, To Get The Maximum Level
    Note: The slot has to be played, or it won't work right.

    Also here's where the codes originated from and the note posted there:
    http://gamehacking.org/vb/threads/40...=3547#post3547
    Note: To save the settings for an individual slot to SRAM, open that Save, then immediately Save and Quit the game.

    Leave a comment:


  • terpsfan101
    replied
    I can't seem to get Ugetab's "Max Level" codes to work in Super Mario All-Stars or Super Mario All-Stars + Super Mario World:

    7E008008 SM1 - Save A At Maximum Level
    7E008408 SM1 - Save B At Maximum Level
    7E008808 SM1 - Save C At Maximum Level
    7E008C08 SM1 - Save D At Maximum Level
    7E00810D LL - Save A At Maximum Level
    7E009104 LL - Save A At Maximum World
    7E00850D LL - Save B At Maximum Level
    7E009204 LL - Save B At Maximum World
    7E00890D LL - Save C At Maximum Level
    7E009304 LL - Save C At Maximum World
    7E008D0D LL - Save D At Maximum Level
    7E009404 LL - Save D At Maximum World
    7E008207 SM2 - Save A At Maximum Level
    7E008607 SM2 - Save B At Maximum Level
    7E008A07 SM2 - Save C At Maximum Level
    7E008E07 SM2 - Save D At Maximum Level
    7E008308 SM3 - Save A At Maximum Level
    7E008708 SM3 - Save B At Maximum Level
    7E008B08 SM3 - Save C At Maximum Level
    7E008F08 SM3 - Save D At Maximum Level

    Leave a comment:


  • terpsfan101
    replied
    Here's a few SNES Game Genie codes I ported from other versions of the same game:

    Super Mario All-Stars + Super Mario World (USA)
    ED60-632D Super Mario World - Debug - Yoshi Select (Press Select on Map to cycle through different Yoshi's)
    7DB2-D3AF Super Mario World - Debug - Boss Defeated Scene Select (After defeating boss, Press L+R to repeat scene, Up+L+R to view next boss defeated scene)

    Mortal Kombat II (USA) (Rev 1)
    C2C7-47AA Infinite Kredits (Continues)
    Last edited by terpsfan101; 01-01-2018, 06:35:46 AM.

    Leave a comment:


  • mightymo77
    replied
    Originally posted by terpsfan101 View Post
    I'm currently working on a cheat code pack for FCEUX (NES), using Mighty Mo's existing cheat pack.

    Regarding, Final Fantasy III. I guess that these codes for the Japanese version wouldn't be useful in the American version, since I didn't see any capacity points or a jobs list in the menus of the American version:

    601B:FF:Infinite Capcity Points
    6021:FF:Have All Classes (1 of 2)
    6022:FF:Have All Classes (2 of 2)

    And about the Infinite money codes, the codes work in both versions, but they show different amounts. It would be helpful if someone could help me figure out the right values to use for both versions of the game:

    601C:FF:Infinite Money (1 of 3)
    601C:FF:Infinite Money (2 of 3)
    601C:FF:Infinite Money (3 of 3)
    601E:97:Infinite Money (alt)

    Awesome....I've been wanting to convert my files to FCEUX files for a long time now.

    Leave a comment:


  • terpsfan101
    replied
    00F5:FF:No Random Battles

    This code was created for FF1, but it appears to work on FF2 and FF3.

    Leave a comment:


  • terpsfan101
    replied
    My question above couldn't be any stupider. I had always thought the American version of Final Fantasy for the NES was based off of Final Fantasy III from Japan. Boy, was I wrong.

    Leave a comment:


  • terpsfan101
    replied
    I'm currently working on a cheat code pack for FCEUX (NES), using Mighty Mo's existing cheat pack.

    Regarding, Final Fantasy III. I guess that these codes for the Japanese version wouldn't be useful in the American version, since I didn't see any capacity points or a jobs list in the menus of the American version:

    601B:FF:Infinite Capcity Points
    6021:FF:Have All Classes (1 of 2)
    6022:FF:Have All Classes (2 of 2)

    And about the Infinite money codes, the codes work in both versions, but they show different amounts. It would be helpful if someone could help me figure out the right values to use for both versions of the game:

    601C:FF:Infinite Money (1 of 3)
    601C:FF:Infinite Money (2 of 3)
    601C:FF:Infinite Money (3 of 3)
    601E:97:Infinite Money (alt)

    Leave a comment:


  • terpsfan101
    replied
    Found this one, thanks to Tony's other ammo codes:

    Doom (Japan, USA)

    AD4A-HC4E Infinite Cell Ammo

    Doom (Europe) [Hack by Saxman v1.0] [Fix by Nuxius v1.1] (24 Level Expansion)

    AD4A-HC6T Infinite Cell Ammo

    Leave a comment:


  • Tony H
    replied
    Originally posted by terpsfan101 View Post
    Why don't PAR codes work for 32x Doom?
    It's a long answer, but in short it's because the 32x can use RAM addresses (PAR codes) that are out of range of normal Genesis PAR codes.

    Leave a comment:


  • terpsfan101
    replied
    Why don't PAR codes work for 32x Doom?

    Leave a comment:


  • Tony H
    replied
    Just a quick note on the Doom 32x codes... If I remember correctly, the codes should work fine on Kega Fusion ver 3.63 or newer, but the codes probably won't work on Gens. I think the only way to get the codes to work with Gens is if you hack the codes into the ROM, along with the 32x master code. This doesn't apply to the "Access Secret Levels" code, since it modifies 68000 (Genesis) assembly instructions, but the rest of the Doom 32x codes modify SH2 (32x) assembly instructions.

    Leave a comment:

Working...
X