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  • Castlevania (USA) (Rev A) (NES)

    AKXOTTAU Blink 1.5x longer after being hit
    AVXOTTAL Blink 2x longer after being hit
    EOXOTTAL Blink 3x longer after being hit
    GASTPNAA Take 1/2 Damage

    Unicode, use Mezmorize's code: EUSPGTEP for not getting knocked back when hit.
    Last edited by terpsfan101; 10-13-2017, 11:23:01 PM.

    Comment


    • Castlevania (USA) (Rev A) (NES)

      AAUVYSVG Hit Anywhere (Whip) (1 of 2) (credit nolberto82)
      AAKVYSVL Hit Anywhere (Whip) (2 of 2)

      AAUVYSVG Hit Anywhere (All Weapons) (1 of 4) (credit nolberto82)
      AAKVYSVL Hit Anywhere (All Weapons) (2 of 4)
      AAKVLTVZ Hit Anywhere (All Weapons) (3 of 4)
      AASVGTSP Hit Anywhere (All Weapons) (4 of 4)

      XVUVZNSU All Subweapon Pickups are Daggers (1 of 3)
      OXUVLYKE All Subweapon Pickups are Daggers (1 of 3)
      AEUVGYIE All Subweapon Pickups are Daggers (1 of 3)
      XVUVZNSU All Subweapon Pickups are Boomerangs (1 of 3)
      OXUVLYKE All Subweapon Pickups are Boomerangs (2 of 3)
      PEUVGYIE All Subweapon Pickups are Boomerangs (3 of 3)
      XVUVZNSU All Subweapon Pickups are Holy Water (1 of 3)
      OXUVLYKE All Subweapon Pickups are Holy Water (2 of 3)
      LEUVGYIE All Subweapon Pickups are Holy Water (3 of 3)
      XVUVZNSU All Subweapon Pickups are Axes (1 of 3)
      OXUVLYKE All Subweapon Pickups are Axes (2 of 3)
      IEUVGYIE All Subweapon Pickups are Axes (3 of 3)
      XVUVZNSU All Subweapon Pickups are Stopwatches (1 of 3)
      OXUVLYKE All Subweapon Pickups are Stopwatches (2 of 3)
      YEUVGYIE All Subweapon Pickups are Stopwatches (3 of 3)

      AAOGTLAE Start with Dagger Subweapon after Dying (1 of 2)
      SZOKZLSA Start with Dagger Subweapon after Dying (2 of 2)
      PAOGTLAE Start with Boomerang Subweapon after Dying (1 of 2)
      SZOKZLSA Start with Boomerang Subweapon after Dying (2 of 2)
      LAOGTLAE Start with Holy Water Supweapon after Dying (1 of 2)
      SZOKZLSA Start with Holy Water Supweapon after Dying (2 of 2)
      IAOGTLAE Start with Axe Subweapon after Dying (1 of 2)
      SZOKZLSA Start with Axe Subweapon after Dying (2 of 2)
      YAOGTLAE Start with Stopwatch Subweapon after Dying (1 of 2)
      SZOKZLSA Start with Stopwatch Subweapon after Dying (2 of 2)

      ZEVZTPAA Start with Max Whip Powerup after Dying
      Last edited by terpsfan101; 10-13-2017, 07:00:49 PM.

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      • Castlevania (USA) (Rev A) (NES)

        AEOEPZPA Invinciblity against the Instant-Death Crushers

        Unicode, this Invincibility against the Crushers code took me nearly 2 hours to find, and I only found it by dumb luck. Unless there is a problem with the codes I just made for Castlevania, I'm done working with this game.

        GXETXEAP Meat Restores 1.5x Health
        AUETXEAP Meat Restores 2x Health
        AKETXEAP Meat Fully Restores Health
        Last edited by terpsfan101; 10-14-2017, 04:13:50 AM.

        Comment


        • Zombies (Europe) (Beta) (SNES)

          This is a legitimate early version of Zombies Ate My Neighbors. It's not a beta PAL localization of the final USA version. However, it does run at 50 FPS.

          There are significant differneces between this beta and the final release. One noticeable difference is that the Flame Thrower had yet to be incorporated into the game. This beta is worth a look if you're a big Zombies Ate My Neighbors fan. If you don't feel like playing through it yourself, I suggest you watch Skyhurricane's play through of the beta. Sky is probably the most knowledgeable person in the world when it comes to the gameplay mechanics of Zombies Ate My Neighbors. I posted the first video of him playing through the beta version below the codes. Like I said all this is for hardcore Zombies Ate My Neighbors fans only.

          As for the codes, I found them all on my own, although I did copy the format nolberto82 used for his Invincibility code. But I found the RAM and ROM address on my own, so I didn't credit him. The beta uses different RAM addresses than the final version. I'm not going to post any RAM codes, because I figure ROM codes would be more practical for this kind of game.

          Here are the codes:

          DDA0-4D64 Invincibility - Both Players
          6DE9-176D Invincibility against Jelly Blobs' Slime Shots - Both Players
          DDE7-1406 Invincibility - Neighbors
          C2E1-37AF Prevent Tourist Couple from transforming into Werewolves
          3CA9-44D4 Infinite Health - Both Players
          82AD-3D6F Infinite Lives - Both Players
          DD3F-176F Infinite Ammo - Both Players
          DD37-3FAD Infinite Items - Both Players
          DD3E-446D Infinite Keys - Both Players
          DD31-146D Infinite Skeleton Keys - Both Players
          FDE1-44AD Bazooka worth 10, instead of 5
          D4EA-446D First Aid Kit worth 2
          D4E8-47DD Keys worth 2
          D4EA-476D Skeleton Keys worth 2
          D4E8-476D Speed Shoes worth 2
          D4EA-4DDD Monster Potion worth 2
          CB6B-CD6F Start every level with 10 neighbors (except 1st level after using a password with less than 10 neighbors) (1 of 5)
          FD6B-CDAF Start every level with 10 neighbors (except 1st level after using a password with less than 10 neighbors) (2 of 5)
          DD6B-CFDF Start every level with 10 neighbors (except 1st level after using a password with less than 10 neighbors) (3 of 5)
          DD3A-3FA9 Start every level with 10 neighbors (except 1st level after using a password with less than 10 neighbors) (4 of 5)
          DD32-3D09 Start every level with 10 neighbors (except 1st level after using a password with less than 10 neighbors) (5 of 5)
          D966-47D4 Start with 6 Lives - Both Players
          DB66-47D4 Start with 10 Lives - Both Players
          D76C-4D04 Start with 3 Items - Both Players
          E36C-47D4 Start with Speed Shoes (Press A to Equip) (1 of 2)
          FA6C-4704 Start with Speed Shoes (Press A to Equip) (2 of 2)
          A06C-4404 Start with Ancient Artifact with 100 Ammo (Press B to Equip) (1 of 2)
          DD6B-4764 Start with Ancient Artifact with 100 Ammo (Press B to Equip) (2 of 2)
          A16C-4404 Start with Bazooka with 50 Ammo (Press B to Equip) (1 of 2)
          DD6B-47A4 Start with Bazooka with 50 Ammo (Press B to Equip) (2 of 2)

          808604:?? Start on Level ?? (Enable code and reset game)

          02 thru 30 (hex): Levels 2 thru 48
          31: Credit Level
          32 thru 37: Bonus Levels

          And here's the first part of Skyhurricane's play through of the beta:



          And a link to the whole series:

          https://www.youtube.com/watch?v=xR79...01OVIQOXAZcqOL
          Last edited by terpsfan101; 10-19-2017, 08:51:45 PM.

          Comment


          • I tested your codes for Castlevania REV01 - all of them runs fine. I've added them here: https://gamehacking.org/game/29202.

            I'm wonder if you can make also these for same game:

            Remove Stage 7+ Bosses' Immunity Towards StopWatch Subweapon Where Using it On Any Boss After Stage 6 Has NO Effect On Their Movement / Attacking;
            Fix Freezing Glitch Occuring Occasionally When Player is Passing Through Doors Between Levels While Player Is Invincible (As I'm aware there is stills NO any bug-fix IPS patch released addressing that bug in this game, unfortunately);
            Stage Select GG Codes (@Gedowski's ones in database are total mess...);
            Items Dropped By Candles / Enemies Doesn't Dissappear, a.k.a. They Do Stay Infinite Time Until Leave Current Screen Or Collect Them.

            Requests:

            CastleVania III: Dracula's Curse [NES]

            1. Start Each Life With ?? Health Units Instead of 16;
            2. Player (Trevor / Grant / Alucard / Sypha) Takes Less / Much Less Damage From Enemies;
            3. Meat Restores to Player More / Much More Health / Meat Restores Full Health;
            4. Invincibility Against Spikes;
            5. Invincibility Against Being Trapped Out Of Screen Because Of Automatic Scrolling in Some Vertical Parts of Game;
            6. Player (Trevor / Grant / Alucard / Sypha) Stays Invincible For Longer / Much Longer Time After Getting Hit;
            7. Make Autoscrolling Appearing In Some Vertical Parts Slower / Disabled Completely;
            8. Start Each Life With ?? Subweapon (Trevor and Grant only);
            9. Sypha Starts Each Life With Fire / Ice / Thunder Spell;
            10. Alucard Always Start Each His Life With StopWatch Subweapon;
            11. Trevor and Grant Never Change Their Subweapon From Weapon Pickups / Sypha Never Changes Her Spell;
            12. Start New Game With Alucard / Sypha / Grant As a Partner Without Using Passwords;
            13. Items Dropped By Enemies (Power Hearts, Money Bags, Weapon Power-ups, Whip Power-ups, etc) Stays Infinite Time On Screen Until Player Collect Them or Leaves Current Screen;
            14; Timer Runs Slower / Much Slower;
            15. Start New Game / Continue With ?? Lives;
            16. Each Large Power Heart Gives ?? Points Instead Of 5;
            17. Each Small Power Heart Gives ?? Points Instead Of Only 1.

            MegaMan 7 [SNES]

            1. Player Starts Each Life With ?? Health Units;
            2. Player's Temporary Invincibility After Getting Hit Last Longer / Much Longer;
            3. Invincible To Spikes;
            4. Start New Game With All Weapons;
            5. Start New Game With All Equipment - Rush Jet / Rush Search / S. Adapter / Beat / Beat Wristle / Proto Shield / Exit / Energy Balancer;
            6. Start New Game / Continue With Full Arsenal Of E-Tanks / W-Tanks / S-Tank;
            7. Small / Large Health and Weapon Capsules Restores More / Much More Health And Weapon Energy;
            8. Large Health / Weapon Capsules Refills Health / MegaMan Current Weapon's Completely;
            9. Rush Search Always Finds Out Useful Items;
            10. Can Use Beat Wristle To Drag MegaMan Out of Pits Infinite Times Instead Of Only Once;
            11. Start New Game / Continue With ?? Lives;
            12. Infinite Time For Energy / Weapon Pellets, Extra lives, Bolts, E-Tanks and W-Tanks Dropped By Enemies / Found By The Rush Search To Be Collected By Mega Man.

            Thanks!
            Last edited by Unicode; 10-15-2017, 01:36:47 PM.

            Comment


            • Stage Select GG Codes (@Gedowski's ones in database are total mess...);

              They were made for the Rev B version, which is what I have. I made the codes using an emulator and then tested them on my NES and game genie, I also believe it would take more than 3 game genie codes to get the stage select code to work correctly. Lastly, if they don't work just simply remove them instead of making it look like the game genie codes are a total mess

              Comment


              • gedowski, your Stage Select codes for Castlevania REV01 work fine if you follow the instructions you posted in the notes. For instance, these worked for me:

                GEEUEPLA Start on Level 2, Stage 4 (1 of 3)
                GEEUSPAA Start on Level 2, Stage 4 (2 of 3)
                VXOLEOVE Start on Level 2, Stage 4 (3 of 3)

                PEEUSPAA Start Level 1 on Stage 19 (beat the game once) and 1 whip power up (you need to die once to be able to use your whip) (1 of 2)
                LXEUNOAX Start Level 1 on Stage 19 (beat the game once) and 1 whip power up (you need to die once to be able to use your whip) (2 of 2)
                Last edited by terpsfan101; 10-14-2017, 04:48:17 PM.

                Comment


                • Originally posted by Unicode View Post
                  I tested your codes for Castlevania REV01 - all of them runs fine. I've added them here: https://gamehacking.org/game/29202.

                  I'm wonder if you can make also these for same game:

                  Remove Stage 7+ Bosses' Immunity Towards StopWatch Subweapon Where Using it On Any Boss After Stage 6 Has NO Effect On Their Movement / Attacking;
                  Fix Freezing Glitch Occuring Occasionally When Player is Passing Through Doors Between Levels While Player Is Invincible (As I'm aware there is stills NO any bug-fix IPS patch released addressing that bug in this game, unfortunately);
                  Stage Select GG Codes (@Gedowski's ones in database are total mess...);
                  Items Dropped By Candles / Enemies Doesn't Dissappear, a.k.a. They Do Stay Infinite Time Until Leave Current Screen Or Collect Them.

                  Requests:

                  CastleVania III: Dracula's Curse [NES]

                  1. Start Each Life With ?? Health Units Instead of 16;
                  2. Player (Trevor / Grant / Alucard / Sypha) Takes Less / Much Less Damage From Enemies;
                  3. Meat Restores to Player More / Much More Health / Meat Restores Full Health;
                  4. Invincibility Against Spikes;
                  5. Invincibility Against Being Trapped Out Of Screen Because Of Automatic Scrolling in Some Vertical Parts of Game;
                  6. Player (Trevor / Grant / Alucard / Sypha) Stays Invincible For Longer / Much Longer Time After Getting Hit;
                  7. Make Autoscrolling Appearing In Some Vertical Parts Slower / Disabled Completely;
                  8. Start Each Life With ?? Subweapon (Trevor and Grant only);
                  9. Sypha Starts Each Life With Fire / Ice / Thunder Spell;
                  10. Alucard Always Start Each His Life With StopWatch Subweapon;
                  11. Trevor and Grant Never Change Their Subweapon From Weapon Pickups / Sypha Never Changes Her Spell;
                  12. Start New Game With Alucard / Sypha / Grant As a Partner Without Using Passwords;
                  13. Items Dropped By Enemies (Power Hearts, Money Bags, Weapon Power-ups, Whip Power-ups, etc) Stays Infinite Time On Screen Until Player Collect Them or Leaves Current Screen;
                  14; Timer Runs Slower / Much Slower;
                  15. Start New Game / Continue With ?? Lives;
                  16. Each Large Power Heart Gives ?? Points Instead Of 5;
                  17. Each Small Power Heart Gives ?? Points Instead Of Only 1.

                  MegaMan 7 [SNES]

                  1. Player Starts Each Life With ?? Health Units Instead of 16;
                  2. Player's Temporary Invincibility After Getting Hit Last Longer / Much Longer;
                  3. Invincible To Spikes;
                  4. Start New Game With All Weapons;
                  5. Start New Game With All Equipment - Rush Jet / Rush Search / S. Adapter / Beat / Beat Wristle / Proto Shield / Exit / Energy Balancer;
                  6. Start New Game / Continue With Full Arsenal Of E-Tanks / W-Tanks / S-Tank;
                  7. Small / Large Health and Weapon Capsules Restores More / Much More Health And Weapon Energy;
                  8. Large Health / Weapon Capsules Refills Health / MegaMan Current Weapon's Completely;
                  9. Rush Search Always Finds Out Useful Items;
                  10. Can Use Beat Wristle To Drag MegaMan Out of Pits Infinite Times Instead Of Only Once;
                  11. Start New Game / Continue With ?? Lives;
                  12. Infinite Time For Energy / Weapon Pellets, Extra lives, Bolts, E-Tanks and W-Tanks Dropped By Enemies / Found By The Rush Search To Be Collected By Mega Man.

                  Thanks!
                  Unicode, I'm taking a break from your requests for awhile. You might not realize it, but you are taking advantage of my generosity. I have spent a lot of time (more than I would like to admit) looking at your requests in the short time I've been back (barely two weeks). I remember doing requests for you last year and it was always the same thing. As soon as I finished with your current requests, another huge list of requests would follow. It's exhausting after awhle.

                  Comment


                  • Originally posted by terpsfan101 View Post

                    Unicode, I'm taking a break from your requests for awhile. You might not realize it, but you are taking advantage of my generosity. I have spent a lot of time (more than I would like to admit) looking at your requests in the short time I've been back (barely two weeks). I remember doing requests for you last year and it was always the same thing. As soon as I finished with your current requests, another huge list of requests would follow. It's exhausting after awhle.
                    Sorry, I didn't really wanted to rush you, man. I want to ask you then:

                    1. If you're not going do make my recent requests for CastleVania III and Mega Man 7 right now, when I do expect to see what you can come with?
                    2. Since you're saying I'm rushing you with so much requests, can you say how many I can request then? I need to know what amount codes I can request to you which won't be that too many for you?

                    Now this is last time when I even put such long list of requests to you. I can promise, that once you're can now try to make what you can come for my last requests for CastleVania, CastleVania III: Dracula's Curse and Mega Man 7, I will try to not post that large / huge amount of requests and do NOT posting requests that often, if this is too much work for you, terpsfan101. I'm apologize for that. I'm actually request codes that are made but doesn't work properly, or doesn't exists yet.
                    Note: for Mega Man 7, you can actually ignore the request #6: "Start New Game / Continue With Full Arsenal Of E-Tanks / W-Tanks / S-Tank". I now remember - Helder was made a GG codes to have 100+ E-Tanks, W-Tanks and S-Tanks for this game, so you can actually skip that.

                    You can actually make pretty good codes actually, dear terpsfan101...
                    Last edited by Unicode; 10-16-2017, 09:43:20 AM.

                    Comment


                    • Zombies Ate My Neighbors (USA) (SNES)

                      D461-1D09 Squirt Gun is 2x stronger
                      D061-1D09 Squirt Gun is 4x stronger
                      DE28-1764 Monster Potion lasts 2x longer
                      D823-C4A4 Ghost Kid Potion lasts 2x longer
                      D134-3464 Speed Shoes last 2x longer

                      Zombies Ate My Neighbors (USA) (Genesis)

                      AK7A-EAGG Squirt Gun is 2x stronger
                      AV7A-EAGG Squirt Gun is 4x stronger
                      YDFA-A8D6 Monster Potion lasts 2x longer
                      1DGA-A0C8 Ghost Kid Potion lasts 2x longer
                      YXXA-ANDT Speed Shoes last 2x longer

                      Note: Tony H. had already found Monster Potion lasts 2x longer code for the Genesis version.
                      Last edited by terpsfan101; 10-16-2017, 01:23:29 AM. Reason: Added codes for Ghost Kid Potion and Speed Shoes lasting longer

                      Comment


                      • Advice Unicode should follow when requesting codes from any user:

                        1. Make fewer requests. No more than 5 requests per game.

                        2. Make less frequent requests. Don't post new requests immediately after your current requests have been completed.

                        3. Adjust your requests to the hacker's skill level. You should have a good idea by now what each hacker is capable of doing. Don't request codes that are beyond a hacker's skill level.

                        Comment


                        • Zombies Ate My Neighbors (USA) (SNES)

                          DD38-470F Speed Shoes always active - Both Players

                          Comment


                          • Zombies Ate My Neighbors (USA) (SNES)

                            6EE0-3DDB P1 Start every level with full health (1 of 4)
                            86E0-3D0B P1 Start every level with full health (2 of 4)
                            FAE0-3D6B P1 Start every level with full health (3 of 4)
                            53E0-3DAB P1 Start every level with full health (4 of 4)

                            316B-4704 Start with Flamethrower with 450 Ammo (Press B to Equip) (1 of 2)
                            D06B-4DA4 Start with Flamethrower with 450 Ammo (Press B to Equip) (2 of 2)
                            316B-4704 Start with Flamethrower with 750 Ammo (Press B to Equip) (1 of 2)
                            D56B-4DA4 Start with Flamethrower with 750 Ammo (Press B to Equip) (2 of 2)
                            316B-4704 Start with Flamethrower with 950 Ammo (Press B to Equip) (1 of 2)
                            DB6B-4DA4 Start with Flamethrower with 950 Ammo (Press B to Equip) (2 of 2)

                            D5EA-4FA4 Flamethrower worth 700, instead of 400
                            DBEA-4FA4 Flamethrower worth 900

                            Zombies (Europe) (Beta) (SNES)

                            DC6B-C70F P1 Start every level with full health (1 of 4)
                            626B-C7AF P1 Start every level with full health (2 of 4)
                            C66C-CDDF P1 Start every level with full health (3 of 4)
                            FA6C-CD0F P1 Start every level with full health (4 of 4)
                            Last edited by terpsfan101; 01-13-2018, 06:46:38 AM.

                            Comment


                            • Zombies Ate My Neighbors (USA) (Genesis)

                              Similar to Tony H.'s codes, but they fix a glitch when being awarded an extra bonus neighbor.

                              BK2T-BA80 Start every level with 10 neighbors (1 of 3)
                              AK2T-AA82 Start every level with 10 neighbors (2 of 3)
                              BLLA-AA8C Start every level with 10 neighbors (3 of 3)

                              note: except 1st level after using a password with less than 10 neighbors

                              A72T-BA80 Start every level with 07 neighbors (1 of 3)
                              AK2T-AA82 Start every level with 07 neighbors (2 of 3)
                              BLLA-AA8C Start every level with 07 neighbors (3 of 3)

                              note: except 1st level of a new game and 1st level after using a password not equal to 7 neighbors

                              AV2T-BA80 Start every level with 04 neighbors (1 of 3)
                              AK2T-AA82 Start every level with 04 neighbors (2 of 3)
                              BLLA-AA8C Start every level with 04 neighbors (3 of 3)

                              note: except 1st level of a new game and 1st level after using a password not equal to 4 neighbors
                              Last edited by terpsfan101; 03-01-2018, 04:00:58 AM.

                              Comment


                              • Castlevania II - Simon's Quest (USA) (NES)

                                ATKAEAAG Invincible 1.5x longer after being hit
                                EAKAEAAG Invincible 2x longer after being hit
                                OTSSPLSV Take Less Damage (1 of 2)
                                GASSZUAA Take Less Damage (2 of 2)
                                OTSSPLSV Take Much Less Damage (1 of 2)
                                ZASSZUAA Take Much Less Damage (2 of 2)
                                SXESEASA Infinite Hearts (1 of 2)
                                SXESKASA Infinite Hearts (2 of 2)
                                TAOGPLLA Continue with 6 Lives
                                PAOGPLLE Continue with 9 Lives
                                PAOKZGAA Continue with 101 Hearts (Also works when Continuing a Password Game)
                                TEXXXILA Continue a Password Game with 6 Lives
                                PEXXXILE Continue a Password Game with 9 Lives
                                Last edited by terpsfan101; 01-13-2018, 06:57:29 AM.

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