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terpsfan101 Codes (Mostly Genesis)

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  • Originally posted by Combusto Dragon View Post
    welcome back terpsfan!

    check out my Ported Codes, i credited your works for Two Crude Dudes and Gunstar Heroes via Sega Genesis.

    https://gamehacking.org/vb/forum/vid...539#post160539
    Thanks, Combusto. It's good to be back.

    BTW, those Gunstar Heroes codes aren't mine. Credit should go to user NotAGoodName:

    http://www.mamecheat.co.uk/forums/viewtopic.php?t=3349
    http://www.mamecheat.co.uk/forums/viewtopic.php?t=8976

    Comment


    • Street Fighter II Turbo (USA) (SNES)

      DD56-8FD7 Enable (Unofficial) Turbo Champion (Normal) Mode (The number of stars selected next to the Turbo selection on the Title Screen will affect the game speed of both Turbo and Champion (Normal) Modes)

      Street Fighter II Turbo (Japan) (SNES)

      DD53-5767 Enable (Unofficial) Turbo Champion (Normal) Mode (The number of stars selected next to the Turbo selection on the Title Screen will affect the game speed of both Turbo and Champion (Normal) Modes)

      It plays just as well as the unlockable Turbo Champion Mode in the Genesis version. It makes you wonder why Capcom didn't include it as an unlockable feature in the SNES version.

      Comment


      • Super Street Fighter II (USA) (Genesis)

        RFBA-E60W Dee Jay always gets all 4 possible hits on his Machine Gun Uppercut (you don't have to mash punch to get the extra hits)
        Last edited by terpsfan101; 10-01-2017, 05:11:24 AM. Reason: Was able to shorten the code from 2 lines to 1 line.

        Comment


        • Zombies Ate My Neighbors (USA) (Genesis)

          DX5T-AA50 Invincibility against Ground Hazards (Weeds, Spikes, Electricity, Cacti, Cobwebs?) - Both Players
          AT3A-AA4R Prevent Tourist Couple from transforming into Werewolves
          FFFBD5:0000 Prevent Tourist Couple from transforming into Werewolves

          Zombies Ate My Neighbors (USA) (SNES)

          C9E0-14D4 Invincibility against Ground Hazards (Weeds, Spikes, Electricity, Cacti, Cobwebs?) - Both Players
          C2CD-4DA8 Prevent Tourist Couple from transforming into Werewolves
          7E1F94:00 Prevent Tourist Couple from transforming into Werewolves

          The Tourist Couple transforming into Werewolves is so annoying in this game.
          Last edited by terpsfan101; 10-01-2017, 08:49:29 PM. Reason: Found a way to prevent the Tourist Couple from transforming into Werewolves without disabling the Day to Night transitions

          Comment


          • Hey, @terpsfan101, welcome again to forum! I'm glad to see you're has officially returned back!

            Can you try to look at these requests for Castlevania (U)(PRG1) for NES (I've posted them only a few days before you're vanished from forums here for like an year)?

            Originally posted by Unicode View Post
            (...)

            [NES] CastleVania (PRG1):
            1. Temporary Simon's Invincibility After Getting Hit Last Longer / Much Longer;
            2. Start Every Life With Temporary Invincibility / Invincibility Potion;
            3. Bug Fix For a Glitch That Causes Sometimes Passing A Door Between Levels While Simon Is Invincible (With an Invincibility Potion active) To Freeze The Game Entirely (Note: If you cannot make this code, it might be better do just skip previous requests - #1 and #2);
            4. Start Each Life With Quarter / Half / Three-Quarters / Twice Normal Health / Maximum Possible Health;
            5. Start Each Life With ?? Subweapon;
            6. Never Change Subweapon Nevertheless Of Weapon Pickups;
            7. Start Each Life With Full-Power Whip;
            8. Meat Power-up (hidden in blocks) Restores ?? Health Units Instead Of 6 / Meat Power-up Heals Completely Simon's Health;
            9. Reduce Lost Health When Hit By Enemy;
            10. Crushers in Beginning Of Stage 6 (and later when passing them again while replaying the game) Takes ?? Units Of Health Away Instead Giving Simon an Instant Death;
            11. Timer Counts Slower / Much Slower.

            (...)
            Also, I would like to request a several more requests:

            [NES] MegaMan 3: DISABLE Restriction Where Player CANNOT Access The Weapon Menu to Change Current Weapon Or To Refill Health With an E-Tank While Using a Special Weapon And Is Having a Special Weapon Projectile on The Screen (like Magnet Missile, Snake Search, Gemini Laser, etc).

            [SNES] MegaMan X:
            1. Start a New Game with All 4 Refill Tanks;
            2. Invincible to Spikes / Pits.

            [SNES] MegaMan X2 :
            1. Start a New Game with All 4 Refill Tanks;
            2. Invincible to Spikes / Pits;
            3. Invincible To Being Crushed Between Moving Walls.

            [SNES] Arkanoid: Doh It Again:
            1. Always Have Аn Eight Balls Active (given by the D-Capsule);
            2. Always Have A Poweball Active (Which can break any block - given by the M-Capsule);
            3. Always Have A Catch Ball On Paddle (given by the G-Capsule);
            4. Always Have Forcefield (given by the T-Capsule);
            5. Always Have Lasers (given by the L-Capsule);
            6. Always Have Double Length Paddle (Given By the E-Capsule);
            7. Always Have Warp to the Next Stage Anytime (given by the B-Capsule);
            8. Start Each Stage (Including Boss Stages as Well) With Eight Balls / Powerball / Catch Ball / Lasers / Forcefiled / Paddle's Double Length;
            9. Can Have Eight Balls / Powerball / Lasers / Double Paddle Active Together With Each Other Of The Power-ups;
            10. Invincibility Against Bosses And Their Projectiles Fired Towards Player;
            11. Infinite Hits For Forcefield;
            12. S-Capsule Doesn't Remove Current Player's Power-Up Upon Collecting It;
            13. Infinite Wait Time For Catch on Paddle to Throw Ball From the Paddle.

            Thanks you in advance much, man!
            Last edited by Unicode; 10-02-2017, 01:20:04 PM.

            Comment


            • Originally posted by Unicode
              [SNES] MegaMan X2 : Invincible To Being Crushed Between Moving Walls.
              I wound up making this code when I made the Walk Through Walls Code, however, this game will force you inside of a wall permanently so unfortunately it's not useful. What I can do, is make it so the moving walls don't move.
              Sorry about the hijack, but I thought I would post this to save some time and headache.
              I'm retired from code hacking.
              I do not take requests!

              Comment


              • Yes, please help if you can Dybbles. It would be great if you could make a code to stop the moving walls for Mega Man X2.

                Comment


                • Originally posted by terpsfan101
                  Yes, please help if you can Dybbles. It would be great if you could make a code to stop the moving walls for Mega Man X2.
                  Moving Walls Don't Move
                  C28D-DF09

                  Thanks for letting me help.
                  Great codes by the way.
                  I'm retired from code hacking.
                  I do not take requests!

                  Comment


                  • nevermind
                    Last edited by Combusto Dragon; 10-02-2017, 07:30:55 PM.

                    Comment


                    • Originally posted by Unicode View Post
                      [NES] MegaMan 3: DISABLE Restriction Where Player CANNOT Access The Weapon Menu to Change Current Weapon Or To Refill Health With an E-Tank While Using a Special Weapon And Is Having a Special Weapon Projectile on The Screen (like Magnet Missile, Snake Search, Gemini Laser, etc).
                      Unicode, you might want to try out this Mega Man 3 hack:

                      http://www.romhacking.net/hacks/992/

                      Access to the Start Menu is always available, even with a special weapon projectile on the screen.. It also features instant weapon/rush ability cycling with the select button. And the Game Genie codes for the vanilla Mega Man 3 also work on this hack.
                      Last edited by terpsfan101; 10-02-2017, 09:28:49 PM.

                      Comment


                      • Mega Man X (USA)
                        Mega Man X (USA) (Rev 1)

                        This is the best compromise I could come up with for the number of starting energy tanks:

                        CBBF-1D0F Start with 1 Energy Tank (1 of 5)
                        63BF-1D6F Start with 1 Energy Tank (2 of 5)
                        DDBF-1DAF Start with 1 Energy Tank (3 of 5)
                        62BF-1FDF Start with 1 Energy Tank (4 of 5)
                        67BF-1F0F Start with 1 Energy Tank (5 of 5)
                        Last edited by terpsfan101; 08-04-2018, 09:47:37 PM.

                        Comment


                        • Originally posted by terpsfan101 View Post
                          Mega Man X (USA)
                          Mega Man X (USA) (Rev 1)

                          This is the best compromise I could come up with for the number of starting energy tanks:

                          CBBD-17AF Start with 2 Energy Tanks, instead of 0 Energy Tanks (1 of 5)
                          6EBF-1DDF Start with 2 Energy Tanks, instead of 0 Energy Tanks (2 of 5)
                          62BF-1D0F Start with 2 Energy Tanks, instead of 0 Energy Tanks (3 of 5)
                          62BF-1FDF Start with 2 Energy Tanks, instead of 0 Energy Tanks (4 of 5)
                          60BF-1F0F Start with 2 Energy Tanks, instead of 0 Energy Tanks (5 of 5)
                          Thanks! You can continue with other my requests. I tested this code and it works fine for me (I didn't saw any issues with it), so I've added it in the code pages for both revisions of the game...

                          Comment


                          • Hey Unicode, can you copy VisitntX's unencrypted Invincibility code (818146:08) listed under Mega Man X (USA) (Rev 1) to Mega Man X (USA). It works in both versions. Thanks.

                            Here are some more Mega Man X codes:

                            Mega Man X (USA)
                            Mega Man X (USA) (Rev 1)

                            6DB3-4724 Invincibility against Spikes

                            Mega Man X2 (USA)

                            6D20-074F Invincibility against Spikes

                            D9B1-640F Start with 5 Lives
                            DBB1-640F Start with 9 Lives

                            CBB6-6DDF Start with 1 Energy Tank (1 of 5)
                            63B6-6D0F Start with 1 Energy Tank (2 of 5)
                            DDB6-6D6F Start with 1 Energy Tank (3 of 5)
                            62B6-6DAF Start with 1 Energy Tank (4 of 5)
                            81B6-6FDF Start with 1 Energy Tank (5 of 5)

                            Mega Man X3 (USA)

                            D66F-D4FD Invincibility

                            C2B4-0D07 Infinite Lives

                            D9B8-0D04 Start with 5 Lives
                            DBB8-0D04 Start with 9 Lives

                            CBBA-04A4 Start with 1 Energy Tank (1 of 5)
                            63BA-07D4 Start with 1 Energy Tank (2 of 5)
                            DDBA-0704 Start with 1 Energy Tank (3 of 5)
                            62BA-0764 Start with 1 Energy Tank (4 of 5)
                            85BA-07A4 Start with 1 Energy Tank (5 of 5)

                            Mega Man 7 (USA)

                            C2DF-8707 Infinite Lives

                            D9DE-EDA4 Start with 5 Lives
                            DBDE-EDA4 Start with 9 Lives
                            Last edited by terpsfan101; 08-04-2018, 09:48:27 PM.

                            Comment


                            • Originally posted by terpsfan101 View Post
                              Hey Unicode, can you copy VisitntX's unencrypted Invincibility code (818146:08) listed under Mega Man X (USA) (Rev 1) to Mega Man X (USA). It works in both versions. Thanks.

                              (...)
                              Done!

                              Comment


                              • Originally posted by Dybbles View Post

                                Mega Man X2 (USA)

                                Moving Walls Don't Move
                                C28D-DF09

                                Thanks for letting me help.
                                Great codes by the way.
                                Thanks again for this. Dybbles or Unicode, can you add this to the database.

                                Comment

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