Announcement

Collapse
No announcement yet.

Dybble's Retro Codes

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #76
    I never understood what the hate with, MegaMan Network Transmission was about. "I can't beat FireMan" seems to be the only comment on it.

    Anyway. What code are you asking for? I might be able to help. I haven't hacked GCN codes in a good while, but I'll see what I can do.
    And "I don't take requests" means I don't take requests. But I'll help you and see what I can do. I'm already helping someone with some Digimon codes right now. So I'll try to get to you when I can.
    I'm retired from code hacking.
    I do not take requests!

    Comment


    • #77
      And the only answer in any sort of detail I ever got from someone who didn't like it was
      Him: "The cell-shading makes Roll look fat."
      Me: "Wat."

      Anywho: yeah, looking for a way to max out chips.

      Like the Roll one, since only two are guaranteed, and Colorman's stage's slot machine's RNG only gave me one EVER. As I mentioned, those codes from goemon_guy, if I put--
      Folder Chip Slot 1 [goemon_guy]
      48000000 817F0000
      DE000000 80008180
      10000000 00000078
      E0000000 80008000
      --at the start of the game, it'd change the 10 Cannon chips into 0 Roll chips. I'd also like to max out the +300 health chips and the Popup chips without needing to sit through Rush yelping 1500 times (plus do-overs if I slip).

      If I could just mod the chip quantity, the rest I have figured out on my own enough for the other hard-to-get chips.
      Thanks!
      Last edited by Xuncu; 02-22-2015, 04:21:40 PM.

      Comment


      • #78
        I tried hacking this specific code once and failed. But I'll give it another shot and see what I can do.
        I'm retired from code hacking.
        I do not take requests!

        Comment


        • #79
          Only other things I could think of was if there was a way to make it say "whatever is in slot N, it has X amount of chips"-- tho I imagine that'd work the same just added to goemon's codes. Or, if there was a way to multiply pickups, so it wouldn't matter if chips were gotten in the field, from the data 'cubes', or from the in-game e-mails.

          Comment


          • #80
            The only code I can up with is: "Chips Never Decrease."
            Only the chip "Cannon" decreases. And if you switch to a chip use it and go back, Cannon will be restored.
            I'm retired from code hacking.
            I do not take requests!

            Comment


            • #81
              Hm, but it doesn't increase the amount of chips Megaman has? I wonder if this is just a particularly hard nut to crack for some reason.... like I recall reading something at one point that said the way the variables were programmed or held was unusual. Do you know any general Gamecube hackers who may be willing to help? That one mod with +300 pages has ONE code in his list, and I never ended up getting in touch with goemon_guy, so you're the only hacker who's tried stuff for Network Transmission I've been able to find.
              Last edited by Xuncu; 02-23-2015, 05:01:11 PM.

              Comment


              • #82
                You can ask, CosmoCortney if he can help.
                Or. You can sign up and ask Ralf, here: http://www.gc-forever.com/forums/portal.php

                The way the game is coded is absolutely retarded. Pretty much every code either requires asm or a pointer. You know those codes of mine you used? All pointers. And trying to find a code using Dolphin and Cheat Engine is tedious as hell.

                I'm not very good at Power PC because I rarely ever hack Gamecube codes. I have only hacked codes for this specific game because it severely lacking good codes. I tried hacking, Zelda Collectors Edition, and that was a fucking nightmare.

                Ralf should be able to make this code for you. Just ask politely and he should do it. No guarantees though.
                I'll continue trying to hack this code though.
                Last edited by Dybbles; 02-23-2015, 07:10:41 PM.
                I'm retired from code hacking.
                I do not take requests!

                Comment


                • #83
                  While trying to hack that code I came up with this as well.

                  Mega Man Network Transmission (USA/Gamecube) (Action Replay)

                  One Hit Kills
                  7V66-0QYK-T0ADQ
                  JW08-WJH2-916XZ

                  (*Tested on all enemies up to Fire Man. It killed him in one hit as well.)
                  Last edited by Dybbles; 02-23-2015, 08:32:41 PM.
                  I'm retired from code hacking.
                  I do not take requests!

                  Comment


                  • #84
                    Ooh, that's a cool one! That'll be fun to mess around with~
                    I think I worked out once that Bass has something like 4600 HP, but I think his actual "hp bar" is just how many times you hit him. Or it was 'actually' 1500, I forget. (and that a Buster Shot at max Charged/Power was 80). Wanna see how that affects him. =3
                    Last edited by Xuncu; 02-23-2015, 11:20:27 PM.

                    Comment


                    • #85
                      So, sent a message to CosmoCourtney (also, rawr~), and sent a post in Ralf's MM:NT thread, lesse how this goes.

                      So ah sez to Ralf, I sez;
                      Well, there's two problems with goemon's codes:
                      1) It only gives the chip entry in a slot in the blue folder, and I think the yellow folder as well (which causes another problem in the second problem). But not a quantity. Like the first chip, the green Cannon, you start with 10; use two, and check the blue folder, it reads 8/10. Get 20 more, it's 28/30, and is colored red to show you've reach the quantity cap. Overwrite with a Roll chip, quantity shows up as 0/0.
                      2) It overwrites the chip in that slot. Permanently. Like if I use it at the start of the game to overwrite the Cannon chip with the Roll chip, even though there's plenty of cannons in the intro level, it neither increase the hacked Roll chip, reverts it to a Cannon, nor starts a new Cannon count in the yellow folder.
                      So, I think his codes are a total bust.

                      So, was hoping if you would be able to figure out an effective way to increase the quantity of chips in some manner? Like if it were possible to just hack a chip in cleanly to the yellow folder (and I just have to fill in the XXs for an empty slot, the chip type, and the quantity cap: no problem, I can do that much)(or like a 'primer' code to dump them all in at the start of the game in an empty yellow folder, for ease of use), or modify it once acquired normally, or a multiplier for when chips are picked up (hopefully wouldn't matter if picked up from destroyed viruses, from the in-game e-mails, or from the green/blue/purple 'data cubes' in the levels)?

                      I lost my old save to a corrupted memory card, but if it helps, here's some info on the chips I remember being hard to max out, due to rarity, or needing to be "not TOO good" at killing a specific enemy (like with getting the boss weapon chips, not the Navi chips, at the boss simulator). Also the Bass chip since it's cool, but kinda useless by the time you can get it;
                      Chip #hex quantity cap
                      shotgun 03 30
                      v-gun 04 20
                      x-gun 05 20
                      spreader 06 10
                      heat shot 0B 30
                      heat x 0D 20
                      sword 16 20
                      elecswrd 1B 10
                      frbld 1C 10
                      Aqbld 1D 10
                      elecbld 1E 10
                      slasher 27 30
                      wrecker 3A 20
                      cannonbl 3B 10
                      HAMMER 3C 5
                      3-way 44 20
                      Guard 59 10
                      Recover10 5d 15
                      +30 5E 10
                      +80 5F 5
                      +150 60 5
                      +300 61 5
                      Popup 6C 5
                      Roll 78 5
                      Bass 88 1
                      (some of these chips are default in the starting folder, dunno if that complicates the issue. Like if just putting them into the yellow folder, to overwrite them with 'themselves', that seems to not corrupt them. ie; for that 'primer codeset' idea, putting them into the yellow folder in a certain order to avoid the overwrite problems)
                      So, yeah, Goemon's codes cause problems, so I think they're prolly garbage now. Overwriting a chip with itself was the only thing with them that didn't.... do anything at all, as opposed to the flaws it has. Like if I switched between the blue 'active' folder and the yellow 'storage' folder, it'd sometime overwrite the entry in the yellow folder, too. XP
                      Last edited by Xuncu; 02-24-2015, 12:51:17 AM.

                      Comment


                      • #86
                        'Kay, so Ralf said:
                        Originally posted by Ralf@gc-forever
                        A code to maxing out the chips already exists for the US (and EU) version of the game.

                        NTSC-U - Action Replay code format:

                        Can Hold Up To 99 Of Any Chip [goemon_guy]
                        JJCY-UWM5-G12FG
                        1BYN-50DV-9RX2W
                        9VHW-6NMF-PQRW6

                        NTSC-U - WiiRD/Gecko code format:

                        Can Hold Up To 99 Of Any Chip [goemon_guy]
                        0838299F 00000063
                        1097002C 00000000


                        However, the 'Have All Battle Chips' code below gives you all 137 battle chips fully maxed. BTW, the code is combinable with the 'Can Hold Up To 99 Of Any Chip' code to have 99 of each chip instead of the default max values.

                        The NTSC-U versions of the code are untested, because I don't have the US game.


                        PAL - Action Replay code format:

                        Code:
                        Have All Battle Chips (Hold L + R + DPad Left While Open Folder Menu) [Ralf]
                        VZUP-GFM6-PE9ZU
                        D6MY-TJEM-9QJMD
                        730H-VARC-PJAE2
                        TH2B-7AD8-J7YF7
                        X4Q3-UXVT-QPBPQ
                        PX3K-VWQU-QPRR4
                        6H3B-G0FB-5UPYE
                        3PUN-1V0X-X2KBD
                        M9JF-6CA3-ZYEAR
                        TUGT-DN22-119J9
                        Z9UA-0FQF-TW0CM
                        Q5YH-J2P7-RCR3G
                        D0X7-RVDM-JF60W
                        FC6J-RG84-PBNAC
                        T4CH-8XYP-N3NV9
                        8CW0-GNXA-HVRTU
                        H2BJ-7HNN-WY8K6
                        5YHG-KQA2-31TN5
                        HUDT-3B2N-QP5VP
                        EP5P-6F0B-YC505
                        6A9W-010V-N4ZJ7
                        8DX0-T04A-C96U7
                        AGE3-UAGJ-MNJDX
                        F92K-Q6ZX-NYUHP
                        VP3U-9JF4-BCDVD
                        9M0X-0EW4-X1MRQ
                        VP3U-9JF4-BCDVD
                        E9FZ-A3QA-YCERP
                        
                        All chips are placed in the yellow pack folder.
                        PAL - WiiRD/Gecko code format:

                        Code:
                        Have All Battle Chips (Hold L + R + DPad Left While Open Folder Menu) [Ralf]
                        06004900 00000050
                        80A30000 38800089
                        988501C8 7C8903A6
                        38800000 988500C8
                        38A50100 3EC08038
                        62D62D5F 1FA4002C
                        7FB6E8AE 5495083C
                        7EBCAA14 9BB50000
                        9BB50001 7C8521AE
                        38840001 4200FFE0
                        5404063E 4829ABD4
                        0429F51C 5404063E
                        284C2408 FF9E0061
                        0429F51C 4BD653E4
                        E2000001 80008000
                        NTSC-U - Action Replay code format (untested!):

                        Code:
                        Have All Battle Chips (Hold L + R + DPad Left While Open Folder Menu) [Ralf]
                        6EFG-1UA6-VTT05
                        D6MY-TJEM-9QJMD
                        730H-VARC-PJAE2
                        TH2B-7AD8-J7YF7
                        X4Q3-UXVT-QPBPQ
                        PX3K-VWQU-QPRR4
                        6H3B-G0FB-5UPYE
                        3PUN-1V0X-X2KBD
                        M9JF-6CA3-ZYEAR
                        P2HY-TKMK-C9BNG
                        Z9UA-0FQF-TW0CM
                        Q5YH-J2P7-RCR3G
                        D0X7-RVDM-JF60W
                        FC6J-RG84-PBNAC
                        T4CH-8XYP-N3NV9
                        8CW0-GNXA-HVRTU
                        H2BJ-7HNN-WY8K6
                        5YHG-KQA2-31TN5
                        HUDT-3B2N-QP5VP
                        EP5P-6F0B-YC505
                        TM8J-F5BU-J1WG1
                        8DX0-T04A-C96U7
                        EH9N-AQ7G-NW1B5
                        D13E-YYK9-B82GY
                        GWV7-JJ18-YME5A
                        WRNE-J714-TYE7T
                        GWV7-JJ18-YME5A
                        E9FZ-A3QA-YCERP
                        NTSC-U - WiiRD/Gecko code format (untested!):

                        Code:
                        Have All Battle Chips (Hold L + R + DPad Left While Open Folder Menu) [Ralf]
                        06004900 00000050
                        80A30000 38800089
                        988501C8 7C8903A6
                        38800000 988500C8
                        38A50100 3EC08038
                        62D6299F 1FA4002C
                        7FB6E8AE 5495083C
                        7EBCAA14 9BB50000
                        9BB50001 7C8521AE
                        38840001 4200FFE0
                        5404063E 4829A814
                        0429F15C 5404063E
                        284C2092 FF9E0061
                        0429F15C 4BD657A4
                        E2000001 80008000
                        Buuuuuuuuuuuuuuuuuuuut:

                        Originally posted by Xuncu
                        Really! I've been looking for ages, and could never find that! Let's give it a whirl~
                        <does so>

                        Ahhh, so close! Of those two NTSC ones you gave, Gecko one didn't work, AR one gave error message; "Zero 3 code not supported"
                        And goemon's "can hold 99" also is bugged: just makes the chips red at the quantities they're at, not at max.... and then also 0/0s them if you get another. XP
                        Well, sounds like those PAL ones works, and just needs proper conversion, I guess

                        Comment


                        • #87
                          I have never seen the codes you posted above.
                          It's a good thing you and Ralf got most of it set up.
                          I have the European Iso, so I'll test the European ones. Maybe Ralf can port it properly to NTSC.
                          I'm retired from code hacking.
                          I do not take requests!

                          Comment


                          • #88
                            He fixed one of Goemon's codes for NTSC:

                            Allows Collection Up To 99 Of Any Chip (quantity acquired normally) [goemon_guy, edit by Ralf]
                            0838299F 00000063
                            0096002C 00000000

                            Ie; You begin the game with 10 cannon chips in the starting folder, you get 25 more chips, you'll have 35 chips, when the normal cap is 30. Text will not turn red to indicate 'cap' until 99 total acquired.

                            Comment


                            • #89
                              Ralf and I have had some trouble porting the code to NTSC, lemme show what he's got so far:
                              Originally posted by Ralf@gc-forever
                              Anyway, here are 2 test codes for you which helps me to identify the problem and port the code.

                              NTSC-U WiiRD/Gecko code format:


                              Test 1 (Joker Address)
                              284C2092 FF9E0061
                              0429F15C 00000000
                              E2000001 80008000

                              Open the PET Menu and select the Folder icon, hold L + R + DPad Left and press A. The game should hang/crash now.


                              Test 2 (Function Address)
                              06004900 00000050
                              80A30000 38800089
                              988501C8 7C8903A6
                              38800000 988500C8
                              38A50100 3EC08038
                              62D6299F 1FA4002C
                              7FB6E8AE 5495083C
                              7EBCAA14 9BB50000
                              9BB50001 7C8521AE
                              38840001 4200FFE0
                              5404063E 4829A814
                              0429F15C 4BD657A4

                              Open the PET Menu and select the Folder icon, hold L + R + DPad Left and press A. The blue chip folder should be empty.
                              Ralf
                              Originally posted by Ralf@gc-forever
                              The US Action Replay version of the 'Can Hold Up To 99 Of Any Chip' code is okay (and this is the version I used for porting the code to PAL), but some of his WiiRD/Gecko codes are crap!!!

                              Here are updated versions of goemon_guy's WiiRD/Gecko codes which should work now:

                              Can Hold Up To 99 Of Any Chip [goemon_guy]
                              0838299F 00000063
                              0096002C 00000000

                              All Chips have 0 MB [goemon_guy]
                              08382999 00000000
                              0096002C 00000000


                              It seems that the US Joker address doesn't work well too, so here's another code to test:

                              Have All Battle Chips (Hold L + R + DPad Left While Opening Folder Menu)
                              06004900 00000050
                              80A30000 38800089
                              988501C8 7C8903A6
                              38800000 988500C8
                              38A50100 3EC08038
                              62D6299F 1FA4002C
                              7FB6E8AE 5495083C
                              7EBCAA14 9BB50000
                              9BB50001 7C8521AE
                              38840001 4200FFE0
                              5404063E 4829A814
                              0429F15C 5404063E
                              284C2048 FF9E0061
                              0429F15C 4BD657A4
                              E2000001 80008000

                              Note: Use this code only out-of-battle!
                              It seems that it matters if you use the codes in the field, or in Lan's room.
                              Also to note his instructions are to open the PET menu, get the cursor over the chip folder icon, then hold L+R+ D-pad Left, that the blue folder should then be blank, release the buttons, then only hit right as all chips should be in the yellow folder.
                              But currently, that latest code still blanks both folders.

                              Comment


                              • #90
                                Alright. I'll give those a shot.
                                I hate the way this game is programmed, honestly. :P

                                I'll test his new codes then.
                                I'm retired from code hacking.
                                I do not take requests!

                                Comment

                                Working...
                                X