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Dybble's Retro Codes

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  • #61
    You know I've had some thoughts on this game recently and one thing that I couldn't do back in the day with lack of good debugger is to have all weapons without triggering the Event/Story Flags. As soon as you enable a new power or weapon the game assumes the event you acquire that power has been complete and screws the whole game up. If you're up for a challenge try some ASM hacking to get around this (I have a few theories on how to go about it and what the programming might be like).
    Spoiler Alert! Click to view...

    THE BAD GUY!!!!!!

    Comment


    • #62
      That bugged the shit outta me too. If you happened to enter a boss room with the weapon in your inventory then, the boss doesn't show up.

      If you access an event or beat a boss too early, and obtain the X-Core they had, it will give you the "Level 1 Security Doors Are Now Open. Blue Hatches Open." message.

      There are also random times when you go back to your ship and you select "View Objective" instead of it giving you your objective it instead says, "Target Eradicated."

      I can give it my best shot, I've never hacked event stuff before. Actually, I know someone who could do this better than I could.
      The guy who hacked and found the Debug Menu for this game, is also subscribed to my Youtube channel. He is really good at hacking Metroid Fusion and Metroid Zero Mission. I can ask him if there is a possible way to hack this kind of code.

      Heck. I'll even ask him if he can lend his GBA hacking talent to gamehacking.org.
      I think he even has a video where he teaches the bare bones of GBA assembly hacking and Metroid Fusion is his example.
      His name is, nurimep.
      I'm retired from code hacking.
      I do not take requests!

      Comment


      • #63
        Mother 3 English V1.1 (USA/GBA) [ARv3.4]

        Restore Full Health With ANY Healing Items And Healing PSI (Outside)
        F790BFF5 1D554A41
        044F0B96 28B24BA7

        Restore Full PP With ANY PP Restoring Item (Outside)
        476B3F90 A2B2BBBA
        FF0E0D90 F179DED1

        This effects ALL characters.

        Working on these types of codes for when you're inside of battle.
        Last edited by Dybbles; 01-29-2015, 09:12:18 AM.
        I'm retired from code hacking.
        I do not take requests!

        Comment


        • #64
          Mother 3 English V1.1 (USA/GBA) [ARv3.4]

          Welp... That was quick...

          Infinite HP And PP (Inside of Battle) [Press R In Battle]
          EB3E3352 212C9CC7
          FDBA6E86 F00EC32A
          65DA389A 09D8882C

          This effects ALL characters.
          Last edited by Dybbles; 01-29-2015, 09:15:36 AM.
          I'm retired from code hacking.
          I do not take requests!

          Comment


          • #65
            Metroid Fusion (USA/GBA) [ARv3.4]

            Disable Extreme Heat And Cold Effects For Fusion Suit
            BB9E974F 8F76DF8B
            65DA389A 09D8882C

            Now you can safely explore Sector 3 and 5 without taking damage in rooms with extreme temperatures with the Fusion Suit on.
            The electric water in Sector 4 also doesn't effect you.
            Last edited by Dybbles; 02-03-2015, 06:15:53 PM.
            I'm retired from code hacking.
            I do not take requests!

            Comment


            • #66
              Nice! Did you look into the event flags code? I might look into it this weekend if no one else has. If it's possible to achieve then we can finally play the game with the enhancements without breaking the story.
              Spoiler Alert! Click to view...

              THE BAD GUY!!!!!!

              Comment


              • #67
                Not yet. I'll look at it when I have the time.
                I downloaded "Double Helix" so I can look at the events in order. Interdepth has a lot of detailed info packed in a txt file of Double Helix on the events. So I can take a look at it.

                Right now. I am trying to hack a code that disables water physics, so you can move freely without the Gravity Suit.
                And a code that destroys all solid blocks with the beam.
                I am really close to making that code, actually, thanks to Double Helix.

                Also. That code I posted above doesn't seem to work for disable electric water damage, anymore. So I made this.

                Disable All Hazards
                A36B003A 5D0E713A
                65DA389A 09D8882C

                Welp... This code actually disables ALL hazards. It protects from: lava, acid, extreme heat/cold, and electric water.
                Last edited by Dybbles; 02-09-2015, 01:02:22 AM.
                I'm retired from code hacking.
                I do not take requests!

                Comment


                • #68
                  Metroid Zero Mission (USA/GBA) [ARv3.4]

                  Disable All Hazards And Disable Water Physics
                  1AD39E7F 6EF54E29
                  65DA389A 09D8882C

                  The Power Suit can withstand extreme heat, lava and acid. Likewise. The Power Suit and Varia Suit can now move in water like you are wearing the Gravity Suit.
                  Last edited by Dybbles; 02-13-2015, 03:30:10 PM.
                  I'm retired from code hacking.
                  I do not take requests!

                  Comment


                  • #69
                    Metroid Zero Mission (USA/GBA) [ARv3.4]

                    Water, Lava And Acid Are Gone
                    4A792837 76632558

                    Always Fire Charged Shots
                    0CE407BB 67A20EDE
                    F78C3DA6 F97B5B3D


                    I'm retired from code hacking.
                    I do not take requests!

                    Comment


                    • #70
                      I can't seem to get anywhere with the event flag stuff for Metroid Fusion. I'm not really sure what to do with Abystus Branch Finder either. I'm not sure what branch I should be looking for.

                      The only thing I can do, is mess up the events. I am also having a hell of a time with finding the right branch for my "Beam Breaks Any Block" code.
                      I'm retired from code hacking.
                      I do not take requests!

                      Comment


                      • #71
                        Legend of Zelda: A Link To The Past (USA/Australian/GBA) [ARv3.4]

                        Very easy to hack, generic asm codes that I made just to pass the time.

                        Rupee Codes

                        Green Rupees Worth 5
                        A619FEB1 E07C8EC3
                        08506D61 55CBD9A8

                        Green Rupees Worth 20
                        A619FEB1 E07C8EC3
                        60C9DC15 1AD9B226

                        Green Rupees Worth 50
                        A619FEB1 E07C8EC3
                        BA7199EC 664F9418

                        Green Rupees Worth 100
                        A619FEB1 E07C8EC3
                        ABD2C0C0 FBC68A93

                        Heart Codes

                        Hearts Restore 2 Hearts
                        6F7BC35B A3411745
                        C686A831 39E400BA

                        Hearts Restore 3 Hearts
                        6F7BC35B A3411745
                        4B9FB849 14A5AA94

                        Hearts Resore 5 Hearts
                        6F7BC35B A3411745
                        52C2D901 7344A4FA

                        Hearts Restore 10 Hearts
                        6F7BC35B A3411745
                        7B801817 11F090AA

                        Hearts Restore All 20 Hearts
                        6F7BC35B A3411745
                        4A109B5B 034434EE

                        I'm planning on making a "Hard Mode" code next.
                        Last edited by Dybbles; 02-17-2015, 01:03:13 PM.
                        I'm retired from code hacking.
                        I do not take requests!

                        Comment


                        • #72
                          Here's an idea for an ASM hack, find the code to control what enemies drop and enemies always have drops.
                          Spoiler Alert! Click to view...

                          THE BAD GUY!!!!!!

                          Comment


                          • #73
                            I'm working on those. I guess I'll start by using the soldier and mouse that drop keys in the castle at the beginning of the game.
                            I'm retired from code hacking.
                            I do not take requests!

                            Comment


                            • #74
                              Legend of Zelda: A Link To The Past: Four Swords (USA/Australian/GBA) [ARv3.4]

                              All Dark Rooms Lit
                              6A87680B C9E2B1C7

                              Open Any Chest As Many Times As You Want
                              04271784 E230F9B2
                              65DA389A 09D8882C
                              27C00E1D 43904B07
                              65DA389A 09D8882C

                              Note: Exit the area with the chest a re-enter it to open the chest again.
                              I'm retired from code hacking.
                              I do not take requests!

                              Comment


                              • #75
                                Ahh, you like Network Transmission, too? I doinked around with your codes, fun times. Hard to find hackers for that game (Command Mission, too)-- I think the Megaman fandom took a hit with X7 released about the same time being... not that great, so I think that's why.

                                I know your sig says you don't take requests, but I'm hoping it means "for any other game I'm not already into," and we might engage in jolly co-operation (Praise the sun!) to finish some premium codes that I'm surprised nobody ever made (tho, again, lack of reception for Network Transmission. Damn shame.), and help me edit the little I could find?

                                Specifically, "Goemon_guy"s unfinised WiiRD codes: http://geckocodes.org/index.php?c=GREE08 - can't find the guy, all his links lead to dead ends. Anyways, those folder modifier codes. The XXs correspond to the chip type (the chip's number in the game, minus 1, then converted to hex. ie: the Roll Navi chip is #121, so 120, it's hex is 78). Minor problem is that it overwrites the chip in that placement in the blue folder, but eh, can just overwrite a chip that can be re-gathered anyways, like the cannon's and met's drops. But the critical problem was that it overwrites it as a quantity of 0/0 chips--- just an empty slot. I use the Roll chip as the example, since you only get guaranteed 2 chips, and only once ever, in all my years of playing, did I get a 3rd from that slot machine. >_< And I'm a completionist with a touch of OCD...

                                Would you be willing to give it a look-see, if there's a way to fix those codes so they also add a quantity to the chips?

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