Strike Gunner STG - SNES - PAR
Player 1 is Invincible (Alternate)
7E025301
Player 2 is Invincible (Alternate)
7E025401
Player 1's Comrade Fighters last until the end of the stage
7E0A78FF
7E0A98FF
NOTE: Comrade Fighters must be chosen prior to starting the stage. Once they are activated they will stay with you until the end of the stage assuming they don't get destroyed & assuming that you don't die.
Player 2's Comrade Fighters last until the end of the stage
7E0C78FF
7E0C98FF
Player 1's Plasma Shield doesn't last very long
7E055600
Stage Modifier
7E0230??
Player 1 is Invincible (Alternate)
7E025301
Player 2 is Invincible (Alternate)
7E025401
Player 1's Comrade Fighters last until the end of the stage
7E0A78FF
7E0A98FF
NOTE: Comrade Fighters must be chosen prior to starting the stage. Once they are activated they will stay with you until the end of the stage assuming they don't get destroyed & assuming that you don't die.
Player 2's Comrade Fighters last until the end of the stage
7E0C78FF
7E0C98FF
Player 1's Plasma Shield doesn't last very long
7E055600
Stage Modifier
7E0230??
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