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Codes by BigBossman

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  • WWF Royal Rumble - SNES - PAR

    Rematch Option is Always Available
    7E07B1:01
    NOTE: Selecting rematch when first starting up the game will cause it to crash.

    Dark Arena
    7E0771:01
    NOTE: Most everything is pitch black. The wrestlers, the referee, the ropes, & the steel chair outside the ring are the only things visible.

    Grapple Meter is Green & Pink
    7E01C7:01

    No Grapple Meter
    7E01B8:01
    Hacking games is always fun because you don't know what's hidden in the game.

    Comment


    • Snoopy Magic Show (J) - GB - GS

      Walk Faster Horizontally
      010421C4
      NOTE: This will allow you to walk through the outer walls & will allow you to move back onto the stage. Might cause problems picking up Woodstock. If this happens, approach from the right.

      Walk Faster Vertically
      010423C4
      Last edited by BigBossman; 02-09-2016, 08:51:02 AM.
      Hacking games is always fun because you don't know what's hidden in the game.

      Comment


      • Stardust Suplex (J) - SNES - PAR

        Player 2 No Health
        7E05BC:00

        Player 3 No Health
        7E06BC:00
        NOTE: This is also Player 1's Tag Team Partner in a tag match. In order to make it full health, change the value to "48".

        Player 4 No Health
        7E07BC:00
        NOTE: This is also Player 2's Tag Team Partner in a tag match.

        Player 2 No Special
        7E05BE:00

        Player 3 No Special
        7E06BE:00

        Player 4 No Special
        7E07BE:00

        Player 1 Modifier
        7E040A:??
        NOTE:
        Values -
        00 - Beauty Mutsuki
        01 - Sonoda Naomi
        02 - Sudo Kurumi
        03 - Suzaki Nasumi
        04 - Ifukube Mikako
        05 - Ifukube Shoko
        06 - Nanto Asuka
        07 - Ueda Kyoko
        08 - Takigawa Migaki
        09 - Yamana Tokiyo
        0A - Oda Mariko
        0B - Rando Jun
        0C - Hell Takano
        0D - Raja Tonga
        0E - Grenade Kanzaki
        0F - Kurayami Haja
        10 - FROZE


        Player 2 Modifier
        7E050A:??

        Player 3 Modifier
        7E060A:??

        Player 4 Modifier
        7E070A:??

        Player 1 is Missing from the Match
        7E041D:01
        NOTE: These are best used in a Battle Royal Match when you want fewer characters in the ring. It's recommended not to use these during a tag match while playing against the CPU because the CPU will tag an absent partner & will cause you to get stuck. You can use it however for a player if you want a handicap match.

        Player 2 is Missing from the Match
        7E051D:01

        Player 3 is Missing from the Match
        7E061D:01

        Player 4 is Missing from the Match
        7E071D:01

        Player 1 Takes More Damage from Strikes
        7E042B:01
        NOTE: This also causes the character to be frozen in place. Other players won't be able to grapple with them. Only strike attacks will do damage & they'll always knock the opponent down. While the code is active, you won't be able to pin your opponent. Turn off, when you have drained their health, then you'll be able to pin them after knocking them down.

        Player 2 Takes More Damage from Strikes
        7E052B:01

        Player 3 Takes More Damage from Strikes
        7E062B:01

        Player 4 Takes More Damage from Strikes
        7E052B:01
        Hacking games is always fun because you don't know what's hidden in the game.

        Comment


        • Teenage Mutant Ninja Turtles: Tournament Fighters – SNES – GG

          Leonardo is replaced by Michelangelo
          DFCA-1405

          Leonardo is replaced by Raphael
          D7CA-1405

          Leonardo is replaced by Donatello
          D4CA-1405

          Leonardo is replaced by War
          D0CA-1405

          Leonardo is replaced by Aska
          D9CA-1405

          Leonardo is replaced by Wingnut
          D1CA-1405

          Leonardo is replaced by Armaggon
          D5CA-1405

          Leonardo is replaced by Chrome Dome
          D6CA-1405

          Leonardo is replaced by Shredder
          DBCA-1405

          Donatello is replaced by Leonardo
          DDCA-1705

          Donatello is replaced by Michelangelo
          DFCA-1705

          Donatello is replaced by Raphael
          D7CA-1705

          Donatello is replaced by War
          D0CA-1705

          Donatello is replaced by Aska
          D9CA-1705

          Donatello is replaced by Wingnut
          D1CA-1705

          Donatello is replaced by Armaggon
          D5CA-1705

          Donatello is replaced by Chrome Dome
          D6CA-1705

          Donatello is replaced by Shredder
          DBCA-1705

          Raphael is replaced by Leonardo
          DDCA-14A5

          Raphael is replaced by Michelangelo
          DFCA-14A5

          Raphael is replaced by Donatello
          D4CA-14A5

          Raphael is replaced by War
          D0CA-14A5

          Raphael is replaced by Aska
          D9CA-14A5

          Raphael is replaced by Wingnut
          D1CA-14A5

          Raphael is replaced by Armaggon
          D5CA-14A5

          Raphael is replaced by Chrome Dome
          D6CA-14A5

          Raphael is replaced by Shredder
          DBCA-14A5

          Michelangelo is replaced by Leonardo
          DDCA-17A5

          Michelangelo is replaced by Donatello
          D4CA-17A5

          Michelangelo is replaced by Raphael
          D7CA-17A5

          Michelangelo is replaced by War
          D0CA-17A5

          Michelangelo is replaced by Aska
          D9CA-17A5

          Michelangelo is replaced by Wingnut
          D1CA-17A5

          Michelangelo is replaced by Armaggon
          D5CA-17A5

          Michelangelo is replaced by Chrome Dome
          D6CA-17A5

          Michelangelo is replaced by Shredder
          DBCA-17A5

          Michelangelo is replaced by Rat King
          DCCA-17A5
          NOTE: Can't see ending.

          Michelangelo is replaced by Karai
          D8CA-17A5
          NOTE: Can't see ending.

          War is replaced by Leonardo
          DDC8-1405

          War is replaced by Michelangelo
          DFC8-1405

          War is replaced by Donatello
          D4C8-1405

          War is replaced by Raphael
          D7C8-1405

          War is replaced by Aska
          D9C8-1405

          War is replaced by Wingnut
          D1C8-1405

          War is replaced by Armaggon
          D5C8-1405

          War is replaced by Chrome Dome
          D6C8-1405

          War is replaced by Shredder
          DBC8-1405

          War is replaced by Rat King
          DCC8-1405
          NOTE: Can't see ending.

          War is replaced by Karai
          D8C8-1405
          NOTE: Can't see ending.

          Aska is replaced by Leonardo
          DDC8-14A5

          Aska is replaced by Michelangelo
          DFC8-14A5

          Aska is replaced by Donatello
          D4C8-14A5

          Aska is replaced by Raphael
          D7C8-14A5

          Aska is replaced by War
          D0C8-14A5

          Aska is replaced by Wingnut
          D1C8-14A5

          Aska is replaced by Armaggon
          D5C8-14A5

          Aska is replaced by Chrome Dome
          D6C8-14A5

          Aska is replaced by Shredder
          DBC8-14A5

          Aska is replaced by Rat King
          DCC8-14A5
          NOTE: Can't see ending.

          Aska is replaced by Karai
          D8C8-14A5
          NOTE: Can't see ending.

          Wingnut is replaced by Leonardo
          DDC8-1705

          Wingnut is replaced by Michelangelo
          DFC8-1705

          Wingnut is replaced by Donatello
          D4C8-1705

          Wingnut is replaced by Raphael
          D7C8-1705

          Wingnut is replaced by War
          D0C8-1705

          Wingnut is replaced by Aska
          D9C8-1705

          Wingnut is replaced by Armaggon
          D5C8-1705

          Wingnut is replaced by Chrome Dome
          D6C8-1705

          Wingnut is replaced by Shredder
          DBC8-1705

          Wingnut is replaced by Rat King
          DCC8-1705
          NOTE: Can't see ending.

          Wingnut is replaced by Karai
          D8C8-1705
          NOTE: Can't see ending.

          Armaggon is replaced by Leonardo
          DDC8-17A5

          Armaggon is replaced by Michelangelo
          DFC8-17A5

          Armaggon is replaced by Donatello
          D4C8-17A5

          Armaggon is replaced by Raphael
          D7C8-17A5

          Armaggon is replaced by War
          D0C8-17A5

          Armaggon is replaced by Aska
          D9C8-17A5

          Armaggon is replaced by Wingnut
          D1C8-17A5

          Armaggon is replaced by Chrome Dome
          D6C8-17A5

          Armaggon is replaced by Shredder
          DBC8-17A5

          Armaggon is replaced by Rat King
          DCC8-17A5
          NOTE: Can't see ending.

          Armaggon is replaced by Karai
          D8C8-17A5
          NOTE: Can't see ending.

          Chrome Dome is replaced by Leonardo
          DDCA-1D05

          Chrome Dome is replaced by Michelangelo
          DFCA-1D05

          Chrome Dome is replaced by Donatello
          D4CA-1D05

          Chrome Dome is replaced by Raphael
          D7CA-1D05

          Chrome Dome is replaced by War
          D0CA-1D05

          Chrome Dome is replaced by Aska
          D9CA-1D05

          Chrome Dome is replaced by Wingnut
          D1CA-1D05

          Chrome Dome is replaced by Armaggon
          D5CA-1D05

          Chrome Dome is replaced by Shredder
          DBCA-1D05

          Chrome Dome is replaced by Rat King
          DCCA-1D05
          NOTE: Can't see ending.

          Chrome Dome is replaced by Karai
          D8CA-1D05
          NOTE: Can't see ending.

          Shredder is replaced by Leonardo
          DDCA-1DA5

          Shredder is replaced by Michelangelo
          DFCA-1DA5

          Shredder is replaced by Donatello
          D4CA-1DA5

          Shredder is replaced by Raphael
          D7CA-1DA5

          Shredder is replaced by War
          D0CA-1DA5

          Shredder is replaced by Aska
          D9CA-1DA5

          Shredder is replaced by Wingnut
          D1CA-1DA5

          Shredder is replaced by Armaggon
          D5CA-1DA5

          Shredder is replaced by Chrome Dome
          D6CA-1DA5

          Shredder is replaced by Rat King
          DCCA-1DA5
          NOTE: Can't see ending.

          Shredder is replaced by Karai
          D8CA-1DA5
          NOTE: Can't see ending.
          Hacking games is always fun because you don't know what's hidden in the game.

          Comment


          • Sougou Kakutougi - Astral Bout 2 - The Total Fighters (J) - SNES - PAR

            Player 1 is Knocked Down with 1 Hit
            7E041B:01

            Player 1 Has Infinite Head Health
            7E041F:02

            Player 1 Has Infinite Body Health
            7E0421:02

            Player 1 Has Infinite Arm Health
            7E0423:02

            Player 1 Has Infinite Leg Health
            7E0425:02

            Player 2 Has No Health
            7E04BC:00
            7E04BD:00

            Player 2 is Knocked Down with 1 Hit
            7E04BB:01

            Player 2 Has No Head Health
            7E04BF:00

            Player 2 Has No Body Health
            7E04C1:00

            Player 2 Has No Arm Health
            7E04C3:00

            Player 2 Has No Leg Health
            7E04C5:00
            Hacking games is always fun because you don't know what's hidden in the game.

            Comment


            • Snoopy Magic Show (J) - GB - GS

              Beat Levels Instantly
              010435C4

              Infinite Time
              010092C3
              Hacking games is always fun because you don't know what's hidden in the game.

              Comment


              • Snoopy Magic Show (J) - GB - GS

                Tile Modifiers

                NOTE: The game is divided into 72 squares or tiles. Rows are horizontal & columns are vertical. 1st Row / 1st Column would be the upper left corner. If all of the codes are activated at one time, they may not visually change. In order to get the teleporter to work properly, you need to have a second one on the stage.
                Values -
                00 – Nothing
                01 – Teleporter
                02 – Nothing
                03 – Pit Left by a Removed Diamond Block
                04 – Up Arrow
                05 – Down Arrow
                06 – Left Arrow
                07 – Right Arrow
                08 – Nothing
                09 – Nothing
                0A – Nothing
                0B - ?
                0C - ?
                0D - ?
                0E - ?
                0F - ?
                10 – Woodstock (Complete Stage after collecting)
                11 - Woodstock (Distorted)
                12 - Woodstock (Distorted)
                13 - Woodstock (Distorted)
                14 - Woodstock (Distorted)
                15 - Woodstock (Distorted)
                16 - Woodstock (Distorted)
                17 - Woodstock (Distorted)
                18 – Woodstock (Distorted, Complete Stage after collecting)
                19 - Woodstock (Distorted)
                1A - Woodstock (Distorted)
                1B - Woodstock (Distorted)
                1C - Woodstock (Distorted)
                1D - Woodstock (Distorted)
                1E - Woodstock (Distorted)
                1F – Woodstock (Distorted)
                20 – Reappearing Block
                21 - Block
                22 – Diamond Block
                23 – Pushable Block (Up)
                24 - Pushable Block (Down)
                25 – Pushable Block (Left)
                26 – Pushable Block (Right)
                27 – Pushable Block Teleporter (Up)
                28 – Pushable Block Teleporter (Down)
                29 – Pushable Block Teleporter (Left)
                2A – Pushable Block Teleporter (Right)
                2B - ?
                2C – ?
                2D – ?
                2E – ?
                2F – ?
                30 – ?
                31 – ?


                1st Row / 1st Column
                01??10C3

                1st Row / 2nd Column
                01??11C3

                1st Row / 3rd Column
                01??12C3

                1st Row / 4th Column
                01??13C3

                1st Row / 5th Column
                01??14C3

                1st Row / 6th Column
                01??15C3

                1st Row / 7th Column
                01??16C3

                1st Row / 8th Column
                01??17C3

                1st Row / 9th Column
                01??18C3

                2nd Row / 1st Column
                01??19C3

                2nd Row / 2nd Column
                01??1AC3

                2nd Row / 3rd Column
                01??1BC3

                2nd Row / 4th Column
                01??1CC3

                2nd Row / 5th Column
                01??1DC3

                2nd Row / 6th Column
                01??1EC3

                2nd Row / 7th Column
                01??1FC3

                2nd Row / 8th Column
                01??20C3

                2nd Row / 9th Column
                01??21C3

                3rd Row / 1st Column
                01??22C3

                3rd Row / 2nd Column
                01??23C3

                3rd Row / 3rd Column
                01??24C3

                3rd Row / 4th Column
                01??25C3

                3rd Row / 5th Column
                01??26C3

                3rd Row / 6th Column
                01??27C3

                3rd Row / 7th Column
                01??28C3

                3rd Row / 8th Column
                01??29C3

                3rd Row / 9th Column
                01??2AC3

                4th Row / 1st Column
                01??2BC3

                4th Row / 2nd Column
                01??2CC3

                4th Row / 3rd Column
                01??2DC3

                4th Row / 4th Column
                01??2EC3

                4th Row / 5th Column
                01??2FC3

                4th Row / 6th Column
                01??30C3

                4th Row / 7th Column
                01??31C3

                4th Row / 8th Column
                01??32C3

                4th Row / 9th Column
                01??33C3

                5th Row / 1st Column
                01??34C3

                5th Row / 2nd Column
                01??35C3

                5th Row / 3rd Column
                01??36C3

                5th Row / 4th Column
                01??37C3

                5th Row / 5th Column
                01??38C3

                5th Row / 6th Column
                01??39C3

                5th Row / 7th Column
                01??3AC3

                5th Row / 8th Column
                01??3BC3

                5th Row / 9th Column
                01??3CC3

                6th Row / 1st Column
                01??3DC3

                6th Row / 2nd Column
                01??3EC3

                6th Row / 3rd Column
                01??3FC3

                6th Row / 4th Column
                01??40C3

                6th Row / 5th Column
                01??41C3

                6th Row / 6th Column
                01??42C3

                6th Row / 7th Column
                01??43C3

                6th Row / 8th Column
                01??44C3

                6th Row / 9th Column
                01??45C3

                7th Row / 1st Column
                01??46C3

                7th Row / 2nd Column
                01??47C3

                7th Row / 3rd Column
                01??48C3

                7th Row / 4th Column
                01??49C3

                7th Row / 5th Column
                01??4AC3

                7th Row / 6th Column
                01??4BC3

                7th Row / 7th Column
                01??4CC3

                7th Row / 8th Column
                01??4DC3

                7th Row / 9th Column
                01??4EC3

                8th Row / 1st Column
                01??4FC3

                8th Row / 2nd Column
                01??50C3

                8th Row / 3rd Column
                01??51C3

                8th Row / 4th Column
                01??52C3

                8th Row / 5th Column
                01??53C3

                8th Row / 6th Column
                01??54C3

                8th Row / 7th Column
                01??55C3

                8th Row / 8th Column
                01??56C3

                8th Row / 9th Column
                01??57C3
                Hacking games is always fun because you don't know what's hidden in the game.

                Comment


                • Snoopy's Magic Show (U,E) - GB - GS

                  Enemies Stay Frozen in Place (Powerup)
                  01012DC4

                  Stage Modifier
                  01??6EC3
                  NOTE: Turn off in order to advance to the next stage.

                  Walk Faster Horizontally
                  010421C4
                  NOTE: This will allow you to walk through the outer walls & will allow you to move back onto the stage. Might cause problems picking up Woodstock. If this happens, approach from the right.

                  Walk Faster Vertically
                  010423C4

                  Tile Modifiers

                  NOTE: The game is divided into 72 squares or tiles. Rows are horizontal & columns are vertical. 1st Row / 1st Column would be the upper left corner. If all of the codes are activated at one time, they may not visually change. In order to get the teleporter to work properly, you need to have a second one on the stage.
                  Values -
                  00 – Nothing
                  01 – Teleporter
                  02 – Nothing
                  03 – Pit Left by a Removed Diamond Block
                  04 – Up Arrow
                  05 – Down Arrow
                  06 – Left Arrow
                  07 – Right Arrow
                  08 – Nothing
                  09 – Nothing
                  0A – Nothing
                  0B - ?
                  0C - ?
                  0D - ?
                  0E - ?
                  0F - ?
                  10 – Woodstock (Complete Stage after collecting)
                  11 - Woodstock (Distorted)
                  12 - Woodstock (Distorted)
                  13 - Woodstock (Distorted)
                  14 - Woodstock (Distorted)
                  15 - Woodstock (Distorted)
                  16 - Woodstock (Distorted)
                  17 - Woodstock (Distorted)
                  18 – Woodstock (Distorted, Complete Stage after collecting)
                  19 - Woodstock (Distorted)
                  1A - Woodstock (Distorted)
                  1B - Woodstock (Distorted)
                  1C - Woodstock (Distorted)
                  1D - Woodstock (Distorted)
                  1E - Woodstock (Distorted)
                  1F – Woodstock (Distorted)
                  20 – Reappearing Block
                  21 - Block
                  22 – Diamond Block
                  23 – Pushable Block (Up)
                  24 - Pushable Block (Down)
                  25 – Pushable Block (Left)
                  26 – Pushable Block (Right)
                  27 – Pushable Block Teleporter (Up)
                  28 – Pushable Block Teleporter (Down)
                  29 – Pushable Block Teleporter (Left)
                  2A – Pushable Block Teleporter (Right)
                  2B - ?
                  2C – ?
                  2D – ?
                  2E – ?
                  2F – ?
                  30 – ?
                  31 – ?


                  1st Row / 1st Column
                  01??10C3

                  1st Row / 2nd Column
                  01??11C3

                  1st Row / 3rd Column
                  01??12C3

                  1st Row / 4th Column
                  01??13C3

                  1st Row / 5th Column
                  01??14C3

                  1st Row / 6th Column
                  01??15C3

                  1st Row / 7th Column
                  01??16C3

                  1st Row / 8th Column
                  01??17C3

                  1st Row / 9th Column
                  01??18C3

                  2nd Row / 1st Column
                  01??19C3

                  2nd Row / 2nd Column
                  01??1AC3

                  2nd Row / 3rd Column
                  01??1BC3

                  2nd Row / 4th Column
                  01??1CC3

                  2nd Row / 5th Column
                  01??1DC3

                  2nd Row / 6th Column
                  01??1EC3

                  2nd Row / 7th Column
                  01??1FC3

                  2nd Row / 8th Column
                  01??20C3

                  2nd Row / 9th Column
                  01??21C3

                  3rd Row / 1st Column
                  01??22C3

                  3rd Row / 2nd Column
                  01??23C3

                  3rd Row / 3rd Column
                  01??24C3

                  3rd Row / 4th Column
                  01??25C3

                  3rd Row / 5th Column
                  01??26C3

                  3rd Row / 6th Column
                  01??27C3

                  3rd Row / 7th Column
                  01??28C3

                  3rd Row / 8th Column
                  01??29C3

                  3rd Row / 9th Column
                  01??2AC3

                  4th Row / 1st Column
                  01??2BC3

                  4th Row / 2nd Column
                  01??2CC3

                  4th Row / 3rd Column
                  01??2DC3

                  4th Row / 4th Column
                  01??2EC3

                  4th Row / 5th Column
                  01??2FC3

                  4th Row / 6th Column
                  01??30C3

                  4th Row / 7th Column
                  01??31C3

                  4th Row / 8th Column
                  01??32C3

                  4th Row / 9th Column
                  01??33C3

                  5th Row / 1st Column
                  01??34C3

                  5th Row / 2nd Column
                  01??35C3

                  5th Row / 3rd Column
                  01??36C3

                  5th Row / 4th Column
                  01??37C3

                  5th Row / 5th Column
                  01??38C3

                  5th Row / 6th Column
                  01??39C3

                  5th Row / 7th Column
                  01??3AC3

                  5th Row / 8th Column
                  01??3BC3

                  5th Row / 9th Column
                  01??3CC3

                  6th Row / 1st Column
                  01??3DC3

                  6th Row / 2nd Column
                  01??3EC3

                  6th Row / 3rd Column
                  01??3FC3

                  6th Row / 4th Column
                  01??40C3

                  6th Row / 5th Column
                  01??41C3

                  6th Row / 6th Column
                  01??42C3

                  6th Row / 7th Column
                  01??43C3

                  6th Row / 8th Column
                  01??44C3

                  6th Row / 9th Column
                  01??45C3

                  7th Row / 1st Column
                  01??46C3

                  7th Row / 2nd Column
                  01??47C3

                  7th Row / 3rd Column
                  01??48C3

                  7th Row / 4th Column
                  01??49C3

                  7th Row / 5th Column
                  01??4AC3

                  7th Row / 6th Column
                  01??4BC3

                  7th Row / 7th Column
                  01??4CC3

                  7th Row / 8th Column
                  01??4DC3

                  7th Row / 9th Column
                  01??4EC3

                  8th Row / 1st Column
                  01??4FC3

                  8th Row / 2nd Column
                  01??50C3

                  8th Row / 3rd Column
                  01??51C3

                  8th Row / 4th Column
                  01??52C3

                  8th Row / 5th Column
                  01??53C3

                  8th Row / 6th Column
                  01??54C3

                  8th Row / 7th Column
                  01??55C3

                  8th Row / 8th Column
                  01??56C3

                  8th Row / 9th Column
                  01??57C3
                  Last edited by BigBossman; 02-11-2016, 05:20:29 PM.
                  Hacking games is always fun because you don't know what's hidden in the game.

                  Comment


                  • Stardust Suplex (J) - SNES - PAR

                    Control Modifier - Player 1
                    7E040B:??
                    NOTE: It's possible to control all 4 players at the same time with the control modifiers code.
                    Values -
                    00 - Player 1
                    01 - Player 2
                    02 - Player 3
                    03 - Player 4
                    FF - CPU


                    Control Modifier - Player 2
                    7E050B:??

                    Control Modifier - Player 3
                    7E060B:??

                    Control Modifier - Player 4
                    7E070B:??

                    Tornado Tag Team Rules
                    7E082B:01
                    NOTE: During a Tag Team Match, this will cause all 4 player to stay in the ring & fight instead of having to be tagged in. If one player gets pinned, counted out, or submits, their team loses. During a 1 Player game, you'll control both of your teammates at the exact same time. In order to correct this, use the Control modifier to allow the CPU to control your partner. There is also some minor glitching from time to time when someone is put in a submission hold.
                    Hacking games is always fun because you don't know what's hidden in the game.

                    Comment


                    • Shin Nippon Pro Wrestling '94: Battlefield in Tokyo Dome (J) - SNES - PAR

                      Player 3 Has Infinite Health
                      7E06AD:48
                      7E06AF:48
                      NOTE: Also Player 1's partner in a tag match.

                      Player 4 Has No Health
                      7E07AD:00
                      7E07AF:00
                      NOTE: Also Player 2's partner in a tag match.

                      Player 3 Has Infinite Special
                      7E06B1:48
                      7E06B3:48

                      Player 4 Has No Special
                      7E07B1:00
                      7E07B3:00

                      Player 1 Modifier
                      7E0406:??
                      NOTE:
                      Values -
                      00 - Chosyu
                      01 - Fujinami
                      02 - Mutoh
                      03 - Hashimoto
                      04 - Chono
                      05 - Hase
                      06 - Iizuka
                      07 - Nogami
                      08 - Koshinaka
                      09 - Saitoh
                      0A - Lyger
                      0B - G. Muta
                      0C - Tigermask
                      0D - Samurai
                      0E - W Pegasus
                      0F - Power
                      10 - Hawk
                      11 - Norton
                      12 - Fernandez
                      13 - Scott
                      14 - Rick
                      15 - FROZE


                      Player 2 Modifier
                      7E0506:??

                      Player 3 Modifier
                      7E0606:??

                      Player 4 Modifier
                      7E0706:??

                      Control Modifier - Player 1
                      7E0406:??
                      NOTE:
                      Values -
                      00 - Player 1
                      01 - Player 2
                      02 - Player 3
                      03 - Player 4
                      FF - CPU


                      Control Modifier - Player 2
                      7E0506:??

                      Control Modifier - Player 3
                      7E0606:??

                      Control Modifier - Player 4
                      7E0706:??

                      Tornado Tag Team Rules
                      7E0826:01
                      NOTE: During a tag team match, all 4 players will be in the ring instead of having to tag in & out. If one player gets pinned, counted out, or submits, their team loses. During a 1 Player game, you'll control both of your teammates at the exact same time. In order to correct this, use the Control modifier to allow the CPU to control your partner. Minor glitching happens during the entrances & at some parts of the match.

                      Player 1 is Missing from the Match
                      7E0417:01
                      NOTE: Not recommended to use this code.

                      Player 2 is Missing from the Match
                      7E0517:01
                      NOTE: Not recommended to use this code.

                      Player 3 is Missing from the Match
                      7E0617:01
                      NOTE: Player 1's Partner. This will make it so that Player 1's partner doesn't appear. This will essentially make it a handicapped tag team match where it is 1 on 2. Be careful not to tag in your absent partner otherwise you'll be stuck.

                      Player 4 is Missing from the Match
                      7E0717:01
                      NOTE: Player 2's Partner. This will make it so that Player 2's partner doesn't appear. This will essentially make it a handicapped tag team match where it is 2 on 1. If the computer tags in their absent partner otherwise you'll be stuck.
                      Last edited by BigBossman; 02-13-2016, 08:32:13 PM.
                      Hacking games is always fun because you don't know what's hidden in the game.

                      Comment


                      • Shin Nippon Pro Wrestling: Chou Senshi in Tokyo Dome - Fantastic Story (J) - SNES - PAR

                        Player 3 Has Infinite Power
                        7E08E5:48

                        Player 4 Has No Power
                        7E08E7:00

                        Player 2 Has No Health
                        7E08D3:00

                        Player 3 Has Infinite Health
                        7E08D5:64

                        Player 4 Has No Health
                        7E08D7:00

                        Player 1 is Missing
                        7E0821:00
                        NOTE: Not recommend.

                        Player 2 is Missing
                        7E0823:00
                        NOTE: Not recommend.

                        Player 3 is Missing
                        7E0825:00
                        NOTE: This works to turn a tag team match to a handicapped match for Player 1.

                        Player 4 is Missing
                        7E0827:00
                        NOTE: This works to turn a tag team match to a handicapped match for Player 2.
                        Last edited by BigBossman; 02-15-2016, 04:28:34 PM.
                        Hacking games is always fun because you don't know what's hidden in the game.

                        Comment


                        • Shin Nippon Pro Wrestling '95: Tokyo Dome Battle 7 (J) - SNES - PAR

                          Player 1 Modifier
                          7E040A:??
                          NOTE: Use Values 00 - 14. The names of the wrestlers aren't listed in English.

                          Player 2 Modifier
                          7E050A:??

                          Player 3 Modifier
                          7E060A:??

                          Player 4 Modifier
                          7E070A:??

                          Control Modifier - Player 1
                          7E040B:??
                          NOTE:
                          Values -
                          00 - Player 1
                          01 - Player 2
                          02 - Player 3
                          03 - Player 4
                          FF - CPU


                          Control Modifier - Player 2
                          7E050B:??

                          Control Modifier - Player 3
                          7E060B:??

                          Control Modifier - Player 4
                          7E070B:??

                          Player 1 is Missing
                          7E041F:01
                          NOTE: Not Recommended.

                          Player 2 is Missing
                          7E051F:01
                          NOTE: Not Recommended.

                          Player 3 is Missing
                          7E061F:01
                          NOTE: This works to turn a tag team match to a handicapped match for Player 1.

                          Player 4 is Missing
                          7E071F:01
                          NOTE: This works to turn a tag team match to a handicapped match for Player 2.

                          Player 1 Can't Move
                          7E042B:01
                          NOTE: This makes it to where the player is only vulnerable to strike attacks & will fall down each time he is hit. In order to pin the player down or attack while he is on the ground, simply turn the code off.

                          Player 2 Can't Move
                          7E052B:01

                          Player 3 Can't Move
                          7E062B:01

                          Player 4 Can't Move
                          7E072B:01

                          Player 3 Has Infinite Health
                          7E06BE:48

                          Player 4 Has No Health
                          7E07BE:00

                          Player 3 Has Inifinite Special
                          7E06C0:48
                          7E06C2:48

                          Player 4 Has No Special
                          7E07C0:00
                          7E07C2:00

                          Freeze Timer (Alternate)
                          7E022C:01
                          Hacking games is always fun because you don't know what's hidden in the game.

                          Comment


                          • Rock 'N Roll Racing - SNES - PAR

                            Player 1 Car Modifier
                            7E02A0:??
                            NOTE:
                            Values -
                            00 - Battletrack
                            01 - Havac
                            02 - Dirt Devil
                            03 - Marauder
                            04 - Airblade


                            Player 1 Car Color Modifier
                            7E02A2:??
                            NOTE: Allows you to select colors for your car that normally aren't selectable.

                            Player 1 Points Modifier
                            7E02AA:??
                            NOTE: Value multiplied by 100.

                            No Points are Needed for Player 1 to Advance
                            7E02AB:00

                            Player 1 Character Modifier
                            7E02B0:??
                            NOTE:
                            Values -
                            00 - Snake
                            01 - Hawk
                            02 - Ivan
                            03 - Kat
                            04 - Jake
                            05 - Tarquinn
                            06 - Olaf
                            07 - Player 1 Player 2 (Has top notch acceleration, top speed, & cornering)


                            Player 1 Starts with 99 BF's Slipsauce
                            7E02B9:63
                            NOTE: The counter will look weird. After every lap, it will reset to 99. This only works with vehicles that are equipped with it.

                            Player 1 Starts with 99 VK Plasma
                            7E02B8:63
                            NOTE: The counter will look weird. After every lap, it will reset to 99. This only works with vehicles that are equipped with it.

                            Player 1 Starts with 99 Bear Claw Mines
                            7E02BA:63
                            NOTE: The counter will look weird. After every lap, it will reset to 99. This only works with vehicles that are equipped with it.

                            Player 1 Starts with 99 Rogue Missiles
                            7E02B7:63
                            NOTE: The counter will look weird. After every lap, it will reset to 99. This only works with vehicles that are equipped with it.

                            Player 1 Starts with 99 Lightning Nitro Bursts
                            7E02BC:63
                            NOTE: The counter will look weird. After every lap, it will reset to 99. This only works with vehicles that are equipped with it.

                            Player 1 Starts with 99 Sundog Beams
                            7E02B6:63
                            NOTE: The counter will look weird. After every lap, it will reset to 99. This only works with vehicles that are equipped with it.

                            Player 1 Front Weapon Modifier
                            7E02BD:??
                            NOTE: With this code, you can have a vehicle with a weapon that it normally doesn't come with. For example, you can have a Battletrack equipped with VK Plasma. You can also use weapons that are normally for the rear part of the vehicle.
                            Values -
                            00 - Scatterpack
                            01 - Sundog Beam
                            02 - Rogue Missil
                            03 - VK Plasma
                            04 - BF Slipsauce
                            05 - Bear Claw Mine
                            06 - Locust Jump Jet
                            07 - Lightning Nitro


                            Player 1 Rear Weapon Modifier
                            7E02BE:??
                            NOTE: With this code, you can have a vehicle with a weapon that it normally doesn't come with. For example, you can have a Battletrack equipped with BF Slipsauce. You can also use weapons that are normally for the front part of the vehicle. If you equip a projectile weapon like the Sundog Beam, VK Plasma, or Rogue Missile, they will shoot enemies behind your vehicle.

                            Player 1 Boost Modifier
                            7E02BF:??
                            NOTE:
                            Values -
                            00 - Locust Jump Jets
                            01 - Lightning Nitro


                            Player 1's Car is Free
                            7E02C9:01
                            NOTE: Still have to have enough money to get it.

                            Player 1 is Displayed at Buy Vehicle Screen
                            7E02D4:01

                            Player 1's Engine is Fully Upgraded
                            7E02E1:03

                            Player 1's Armor is Fully Upgraded
                            7E02E2:03

                            Player 1's Tires are Fully Upgraded
                            7E02E3:03

                            Player 1's Shocks are Fully Upgraded
                            7E02E4:03

                            Region Lockout Message
                            7E0280:01
                            NOTE: "For use on NTSC Compatible Systems".

                            Player 1 Picture Modifier
                            7E029C:??
                            NOTE:
                            Values -
                            00 - Snake
                            01 - Hawk
                            02 - Ivan
                            03 - Kat
                            04 - Jake
                            05 - Tarquinn
                            06 - Olaf


                            World / Planet Modifier
                            7E0299:??
                            NOTE:
                            Values -
                            00 - Chem IV
                            01 - Drakonis
                            02 - Bogmire
                            03 - New Mojave
                            04 - Nho
                            05 - Inferno


                            Play in Versus Mode
                            7E031C:01

                            Music On / Off Modifier
                            7E0335:??
                            NOTE:
                            Values -
                            00 - On
                            01 - Off


                            Larry On / Off Modifier
                            7E0336:??
                            NOTE:
                            Values -
                            00 - On
                            01 - Off


                            Sound On / Off Modifier
                            7E0333:??
                            NOTE:
                            Values -
                            00 - On
                            01 - Off
                            Hacking games is always fun because you don't know what's hidden in the game.

                            Comment


                            • Shin Nippon Pro Wrestling: Chou Senshi in Tokyo Dome - Fantastic Story (J) - SNES - PAR

                              No Music or Sound Effects
                              7E08C8:01
                              Last edited by BigBossman; 02-15-2016, 04:28:15 PM.
                              Hacking games is always fun because you don't know what's hidden in the game.

                              Comment


                              • Shin Nippon Pro Wrestling '94: Battlefield in Tokyo Dome (J) - SNES - PAR

                                Player 1 Color Modifier
                                7E040C:??
                                NOTE: Allows you to select alternate colors & even colors that ordinarily isn't selectable.

                                Player 2 Color Modifier
                                7E050C:??

                                Player 3 Color Modifier
                                7E060C:??

                                Player 4 Color Modifier
                                7E070C:??
                                Last edited by BigBossman; 02-15-2016, 04:35:00 PM.
                                Hacking games is always fun because you don't know what's hidden in the game.

                                Comment

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