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  • #91
    Originally posted by 47iscool View Post
    This code is probably useless but I put it out there
    no code is useless, unless the code does nothing.
    lee4 Does Not Accept Codes Requests !
    When lee4 asks a question it does not mean lee4 will look at your game
    *How to create and use SegaCD codes >click here<*
    >)

    Comment


    • #92
      Virtual Console

      NACE
      Legend of Zelda: The Ocarina of Time
      Code:
      Hold L+A To Fall Through The Ground (most areas) [MIPS ASM]
      02F9381C 00003C01
      289F6BA8 00000140
      02F9381C 00002400
      E0000000 80008000
      Do NOT use inside a house or it will freeze
      I know that someone already made one for this game but mine is different, it doesn't require pointers as it's a modification of MIPS ASM. It's basically a port of my GS code for the 1.2 N64 version.
      Last edited by 47iscool; 06-08-2014, 02:11:40 PM.

      Comment


      • #93
        Originally posted by 47iscool View Post
        WiiWare

        NACE
        Legend of Zelda: The Ocarina of Time
        Code:
        Hold L+A To Fall Through The Ground (most areas) [MIPS ASM]
        02F9381C 00003C01
        289F6BA8 00000140
        02F9381C 00002400
        Do NOT use inside a house or it will freeze
        I know that someone already made one for this game but mine is different, it doesn't require pointers as it's a modification of MIPS ASM. It's basically a port of my GS code for the 1.2 N64 version.
        Its Virtual Console not WiiWare

        You forgot the terminator line.

        02F9381C 00003C01
        289F6BA8 00000140
        02F9381C 00002400
        E0000000 80008000

        and your original GS code as in my gecko pointer code

        48000000 801A1248
        DE000000 80008180
        1202F6FC 00003C01
        381C8D74 00000020
        1202F6FC 00002400
        E0000000 80008000

        As your see no need to port the code
        Last edited by lee4; 06-14-2014, 04:32:44 PM.
        lee4 Does Not Accept Codes Requests !
        When lee4 asks a question it does not mean lee4 will look at your game
        *How to create and use SegaCD codes >click here<*
        >)

        Comment


        • #94
          @47iscool

          I try ported your "Hold L To Fall Through The Ground (Most Areas)" code to Master Quest version on Gamecube, but I do not is correct or not can you check it.

          D43E01
          ZELDA OCARINA MULTI PACK

          Master Quest

          Hold L To Fall Through The Ground (Most Areas)
          02AF552C 00003C01
          28C8FCFA 00002000
          02AF552C 00002400
          E0000000 80008000
          Last edited by lee4; 06-24-2014, 11:38:00 PM.
          lee4 Does Not Accept Codes Requests !
          When lee4 asks a question it does not mean lee4 will look at your game
          *How to create and use SegaCD codes >click here<*
          >)

          Comment


          • #95
            Not working with me.

            But this does, on Dolphin at least:

            Hold L+A To Fall Through The Ground
            02AF552C 00003C01
            0A132F38 00000140
            02AF552C 00002400
            The address was right but your joker didn't work.

            This here below does not work on DM, also I have a disc in the drive and I'm using DM 2.10:
            Hold L+A To Fall Through The Ground
            02AF552C 00003C01
            28132F38 00000140
            02AF552C 00002400
            E2000001 80008000

            Comment


            • #96
              joker I used by the n64 game

              Where is the best spots to use "To Fall Through The Ground" code?

              and can I have save on those spots?
              Last edited by lee4; 06-25-2014, 07:52:43 AM.
              lee4 Does Not Accept Codes Requests !
              When lee4 asks a question it does not mean lee4 will look at your game
              *How to create and use SegaCD codes >click here<*
              >)

              Comment


              • #97
                Originally posted by lee4 View Post
                joker I used by the n64 game

                Where is the best spots to use "To Fall Through The Ground" code?

                and can I have save on those spots?
                You should be able to fall through the ground on just about any area unless it's a platform.

                Link's house in the Kokiri forest should let you fall through it or just about anywhere outside.
                Last edited by 47iscool; 07-04-2014, 03:38:20 AM.

                Comment


                • #98
                  Originally posted by lee4 View Post
                  @47iscool

                  I try ported your "Hold L To Fall Through The Ground (Most Areas)" code to Master Quest version on Gamecube, but I do not is correct or not can you check it.

                  D43E01
                  ZELDA OCARINA MULTI PACK

                  Master Quest

                  Hold L To Fall Through The Ground (Most Areas)
                  02AF552C 00003C01
                  28C8FCFA 00002000
                  02AF552C 00002400
                  E0000000 80008000
                  I re-test my code as AR RAW format on Dolphin its does work

                  when I press down L button, Link fell through the floor in his house

                  Hold L To Fall Through The Ground (Most Areas)
                  02AF552C 00003C01
                  0AC8FCFA 00002000
                  02AF552C 00002400
                  Last edited by lee4; 06-25-2014, 12:01:38 PM.
                  lee4 Does Not Accept Codes Requests !
                  When lee4 asks a question it does not mean lee4 will look at your game
                  *How to create and use SegaCD codes >click here<*
                  >)

                  Comment


                  • #99
                    Originally posted by lee4 View Post
                    I re-test my code as AR RAW format on Dolphin its does work

                    when I press down L button, Link fell through the floor in his house

                    Hold L To Fall Through The Ground (Most Areas)
                    02AF552C 00003C01
                    0AC8FCFA 00002000
                    02AF552C 00002400
                    I was just saying it won't work on DM with me. The Gecko version that is.
                    Last edited by 47iscool; 06-25-2014, 11:59:54 PM.

                    Comment


                    • the gamecube n64dd emulator very strange
                      the DM master hook is NOT constantly being executed by the game
                      my findings
                      so any version of Inf Hearts code is only executed
                      when saving and going into or exit town or dungeon
                      kinda sucks.
                      lee4 Does Not Accept Codes Requests !
                      When lee4 asks a question it does not mean lee4 will look at your game
                      *How to create and use SegaCD codes >click here<*
                      >)

                      Comment


                      • Originally posted by lee4 View Post
                        the gamecube n64dd emulator very strange
                        the DM master hook is NOT constantly being executed by the game
                        my findings
                        so any version of Inf Hearts code is only executed
                        when saving and going into or exit town or dungeon
                        kinda sucks.
                        Thanks for the explanation. I had a feeling that it was DM's fault because the codes in the AR and Dolphin work fine.

                        Although there is a problem when you use the AR to launch a multi-boot disc on a real Wii. Right after the game boots you must eject the disc then put it back in or you will get an "error occurred" message.

                        Comment


                        • Originally posted by 47iscool View Post
                          Thanks for the explanation. I had a feeling that it was DM's fault because the codes in the AR and Dolphin work fine.

                          Although there is a problem when you use the AR to launch a multi-boot disc on a real Wii. Right after the game boots you must eject the disc then put it back in or you will get an "error occurred" message.
                          Not really DM fault.

                          Dolphin is injecting the codes on the PC side not inside the game.

                          Codejunkies has like 4 different hooks in master code to make it work on AR.

                          I dont have AR disc is compatible for wii, I cant help you there sorry.

                          I'm assuming is ninendo anti-copy protection.
                          Last edited by lee4; 06-26-2014, 12:38:03 AM.
                          lee4 Does Not Accept Codes Requests !
                          When lee4 asks a question it does not mean lee4 will look at your game
                          *How to create and use SegaCD codes >click here<*
                          >)

                          Comment


                          • Originally posted by lee4 View Post
                            Not really DM fault.

                            Dolphin is injecting the codes on the PC side not inside the game.

                            Codejunkies has like 4 different hooks in master code to make it work on AR.

                            I dont have AR disc is compatible for wii, I cant help you there sorry.
                            Ah it's okay, after you put the disc back in works fine. Also if you do have any AR discs for GC Swiss for can boot them.

                            I do have Zelda Collector's edition, I just need to dig it back out. Nice pointer codes by the way.

                            Speaking of pointers, I think the OOT 1.2 (N64 GS Code) Super Hookshot code is a pointer code because I looked at where all it writes and it seems that there is empty space in the N64 RAM.
                            Last edited by 47iscool; 06-26-2014, 12:40:44 AM.

                            Comment


                            • Originally posted by 47iscool View Post
                              Ah it's okay, after you put the disc back in works fine. Also if you do have any AR discs for GC Swiss for can boot them.

                              I do have Zelda Collector's edition, I just need to dig it back out. Nice pointer codes by the way.

                              Speaking of pointers, I think the OOT 1.2 (N64 GS Code) Super Hookshot code is a pointer code because I looked at where all it writes and it seems that there is empty space in the N64 RAM.
                              I personally never use GC Swiss.

                              your welcome.

                              Super Hookshot code is a subroutine code similar to asm code with more complexity instructions.
                              Last edited by lee4; 06-26-2014, 12:52:00 AM.
                              lee4 Does Not Accept Codes Requests !
                              When lee4 asks a question it does not mean lee4 will look at your game
                              *How to create and use SegaCD codes >click here<*
                              >)

                              Comment


                              • Originally posted by lee4 View Post
                                I personally never use GC Swiss.

                                your welcome.

                                Super Hookshot code is a subroutine code similar to asm code with more complexity instructions.
                                More info thanks!

                                I patched that super hookshot code into a Wii64 save state and it locked up right as I pulled the item out. I guess that emulator isn't as accurate as PJ64 because it works on that one.

                                Still though I think someone could make a shorter hookshot code for N64, like the one for the Wii VC 1.2 version.

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